1667 lines
50 KiB
Plaintext
1667 lines
50 KiB
Plaintext
enum Elm.Win.Type
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{
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/*@
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Defines the types of window that can be created
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These are hints set on the window so that a running Window Manager knows
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how the window should be handled and/or what kind of decorations it
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should have.
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Currently, only the X11 backed engines use them.
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@ingroup Win */
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legacy: elm_win;
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unknown = -1,
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basic, /*@ A normal window. Indicates a normal, top-level
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window. Almost every window will be created with this
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type. */
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dialog_basic, /*@ Used for simple dialog windows. */
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desktop, /*@ For special desktop windows, like a background
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window holding desktop icons. */
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dock, /*@ The window is used as a dock or panel. Usually would
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be kept on top of any other window by the Window
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Manager. */
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toolbar, /*@ The window is used to hold a floating toolbar, or
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similar. */
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menu, /*@ Similar to #ELM_WIN_TOOLBAR. */
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utility, /*@ A persistent utility window, like a toolbox or
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palette. */
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splash, /*@ Splash window for a starting up application. */
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dropdown_menu, /*@ The window is a dropdown menu, as when an
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entry in a menubar is clicked. Typically used
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with elm_win_override_set(). This hint exists
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for completion only, as the EFL way of
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implementing a menu would not normally use a
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separate window for its contents. */
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popup_menu, /*@ Like #ELM_WIN_DROPDOWN_MENU, but for the menu
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triggered by right-clicking an object. */
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tooltip, /*@ The window is a tooltip. A short piece of
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explanatory text that typically appear after the
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mouse cursor hovers over an object for a while.
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Typically used with elm_win_override_set() and also
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not very commonly used in the EFL. */
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notification, /*@ A notification window, like a warning about
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battery life or a new E-Mail received. */
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combo, /*@ A window holding the contents of a combo box. Not
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usually used in the EFL. */
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dnd, /*@ Used to indicate the window is a representation of an
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object being dragged across different windows, or even
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applications. Typically used with
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elm_win_override_set(). */
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inlined_image, /*@ The window is rendered onto an image
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buffer. No actual window is created for this
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type, instead the window and all of its
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contents will be rendered to an image buffer.
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This allows to have children window inside a
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parent one just like any other object would
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be, and do other things like applying @c
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Evas_Map effects to it. This is the only type
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of window that requires the @c parent
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parameter of elm_win_add() to be a valid @c
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Evas_Object. */
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socket_image, /*@ The window is rendered onto an image buffer
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and can be shown other process's plug image object.
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No actual window is created for this type,
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instead the window and all of its contents will be
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rendered to an image buffer and can be shown
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other process's plug image object. */
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fake /*@ This window was created using a pre-existing canvas.
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The window widget can be deleted, but the canvas
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must be managed externally.
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@since 1.13 */
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}
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enum Elm.Win.Keyboard_Mode
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{
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/*@
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The different layouts that can be requested for the virtual keyboard.
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When the application window is being managed by Illume, it may request
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any of the following layouts for the virtual keyboard.
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@ingroup Win */
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legacy: elm_win_keyboard;
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unknown, /*@ Unknown keyboard state */
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off, /*@ Request to deactivate the keyboard */
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on, /*@ Enable keyboard with default layout */
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alpha, /*@ Alpha (a-z) keyboard layout */
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numeric, /*@ Numeric keyboard layout */
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pin, /*@ PIN keyboard layout */
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phone_number, /*@ Phone keyboard layout */
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hex, /*@ Hexadecimal numeric keyboard layout */
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terminal, /*@ Full (QWERTY) keyboard layout */
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password, /*@ Password keyboard layout */
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ip, /*@ IP keyboard layout */
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host, /*@ Host keyboard layout */
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file, /*@ File keyboard layout */
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url, /*@ URL keyboard layout */
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keypad, /*@ Keypad layout */
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j2me /*@ J2ME keyboard layout */
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}
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enum Elm.Win.Indicator_Mode
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{
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/*@
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In some environments, like phones, you may have an indicator that
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shows battery status, reception, time etc. This is the indicator.
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Sometimes you don't want it because you provide the same functionality
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inside your app, so this will request that the indicator is hidden in
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this circumstance if you use ELM_ILLUME_INDICATOR_HIDE. The default
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is to have the indicator shown.
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@ingroup Win */
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legacy: elm_win_indicator;
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unknown, /*@ Unknown indicator state */
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hide, /*@ Hides the indicator */
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show /*@ Shows the indicator */
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}
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enum Elm.Win.Indicator_Opacity_Mode
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{
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/*@
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Defines the opacity modes of indicator that can be shown
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@ingroup Win */
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legacy: elm_win_indicator;
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opacity_unknown, /*@ Unknown indicator opacity mode */
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opaque, /*@ Opacifies the indicator */
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translucent, /*@ Be translucent the indicator */
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transparent /*@ Transparentizes the indicator */
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}
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/**
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*/
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enum Elm.Win.Keygrab_Mode
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{
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/*@
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Define the keygrab modes of window.
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A window may send commands to the Keyrouter according this mode,
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and perform different actions.
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@ingroup Win */
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legacy: elm_win_keygrab;
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unknown = 0, /*@ Unknown keygrab mode */
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shared = (1 << 8), /*@ Getting the grabbed-key together with the other client windows */
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topmost = (1 << 9), /*@ Getting the grabbed-key only when window is top of the stack */
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exclusive = (1 << 10), /*@ Getting the grabbed-key exclusively regardless of window's position */
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override_exclusive = (1 << 11) /*@ Getting the grabbed-key exclusively regardless of window's position. Being overrided the grab by the other client window */
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}
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enum Elm.Illume_Command
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{
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/*@
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Available commands that can be sent to the Illume manager.
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When running under an Illume session, a window may send commands to the
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Illume manager to perform different actions.
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@ingroup Win */
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focus_back, /*@ Reverts focus to the previous window */
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focus_forward, /*@ Sends focus to the next window in the list */
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focus_home, /*@ Hides all windows to show the Home screen */
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close /*@ Closes the currently active window */
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}
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class Elm.Win (Elm.Widget, Elm_Interface_Atspi_Window,
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Elm_Interface_Atspi_Widget_Action)
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{
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eo_prefix: elm_obj_win;
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methods {
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@property keyboard_win {
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set {
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/*@
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Sets whether the window is a keyboard.
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@ingroup Win */
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}
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get {
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/*@
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Get whether the window is a keyboard.
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@return If the window is a virtual keyboard
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@ingroup Win */
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}
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values {
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is_keyboard: bool; /*@ If true, the window is a virtual keyboard */
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}
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}
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@property autodel {
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set {
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/*@
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Set the window's autodel state.
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When closing the window in any way outside of the program control, like
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pressing the X button in the titlebar or using a command from the
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Window Manager, a "delete,request" signal is emitted to indicate that
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this event occurred and the developer can take any action, which may
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include, or not, destroying the window object.
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When the @p autodel parameter is set, the window will be automatically
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destroyed when this event occurs, after the signal is emitted.
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If @p autodel is @c EINA_FALSE, then the window will not be destroyed
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and is up to the program to do so when it's required.
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@ingroup Win */
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}
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get {
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/*@
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Get the window's autodel state.
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@return If the window will automatically delete itself when closed
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@see elm_win_autodel_set()
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@ingroup Win */
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}
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values {
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autodel: bool; /*@ If true, the window will automatically delete itself when
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closed */
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}
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}
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@property override {
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set {
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/*@
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Set the override state of a window.
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A window with @p override set to EINA_TRUE will not be managed by the
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Window Manager. This means that no decorations of any kind will be shown
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for it, moving and resizing must be handled by the application, as well
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as the window visibility.
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This should not be used for normal windows, and even for not so normal
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ones, it should only be used when there's a good reason and with a lot
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of care. Mishandling override windows may result situations that
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disrupt the normal workflow of the end user.
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@ingroup Win */
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}
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get {
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/*@
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Get the override state of a window.
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@return If true, the window is overridden
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@see elm_win_override_set()
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@ingroup Win */
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}
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values {
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override: bool; /*@ If true, the window is overridden */
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}
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}
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@property iconified {
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set {
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/*@
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Set the iconified state of a window.
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@ingroup Win */
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}
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get {
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/*@
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Get the iconified state of a window.
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@return If true, the window is iconified
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@ingroup Win */
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}
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values {
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iconified: bool; /*@ If true, the window is iconified */
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}
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}
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@property wm_available_rotations {
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set {
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/*@
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Set the array of available window rotations.
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This function is used to set the available rotations to give the hints to WM.
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WM will refer this hints and set the orientation window properly.
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@see elm_win_wm_rotation_available_rotations_get()
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ingroup Win
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@since 1.9 */
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legacy: elm_win_wm_rotation_available_rotations_set;
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values {
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rotations: const(int)*; /*@ The array of rotation value. */
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count: uint; /*@ The size of the @param rotations array. */
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}
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}
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get {
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/*@
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Get the array of available window rotations.
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This function is used to get the available rotations.
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@see elm_win_wm_rotation_available_rotations_set()
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ingroup Win
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@since 1.9 */
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legacy: elm_win_wm_rotation_available_rotations_get;
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values {
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rotations: int*; /*@ The array of rotation value. */
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count: uint; /*@ The size of the @param rotations array. */
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}
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return: bool;
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}
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}
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@property quickpanel_zone {
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set {
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/*@
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Set which zone this quickpanel should appear in
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@ingroup Win */
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}
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get {
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/*@
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Get which zone this quickpanel should appear in
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@return The requested zone for this quickpanel
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@ingroup Win */
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}
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values {
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zone: int; /*@ The requested zone for this quickpanel */
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}
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}
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@property maximized {
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set {
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/*@
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Set the maximized state of a window.
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@ingroup Win */
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}
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get {
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/*@
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Get the maximized state of a window.
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@return If true, the window is maximized
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@ingroup Win */
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}
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values {
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maximized: bool; /*@ If true, the window is maximized */
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}
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}
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@property modal {
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set {
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/*@
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Set the modal state of a window.
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@ingroup Win */
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}
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get {
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/*@
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Get the modal state of a window.
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@return If true, the window is modal
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@ingroup Win */
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}
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values {
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modal: bool; /*@ If true, the window is modal */
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}
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}
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@property icon_name {
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set {
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/*@
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Set the icon name of the window
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@ingroup Win */
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}
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get {
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/*@
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Get the icon name of the window
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The returned string is an internal one and should not be freed or
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modified. It will also be invalid if a new icon name is set or if
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the window is destroyed.
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@return The icon name
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@ingroup Win */
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}
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values {
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icon_name: const(char)*; /*@ The icon name to set */
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}
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}
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@property withdrawn {
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set {
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/*@
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Set the withdrawn state of a window.
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@ingroup Win */
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}
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get {
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/*@
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Get the withdrawn state of a window.
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@return If true, the window is withdrawn
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@ingroup Win */
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}
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values {
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withdrawn: bool; /*@ If true, the window is withdrawn */
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}
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}
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@property role {
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set {
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/*@
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Set the role of the window
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@ingroup Win */
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}
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get {
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/*@
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Get the role of the window
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The returned string is an internal one and should not be freed or
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modified. It will also be invalid if a new role is set or if
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the window is destroyed.
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@return The role
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@ingroup Win */
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}
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values {
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role: const(char)*; /*@ The role to set */
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}
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}
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@property size_step {
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set {
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/*@
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Set the window stepping used with sizing calculation
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Base size + stepping is what is calculated for window sizing restrictions.
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@ingroup Win
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@see elm_win_size_step_get
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@see elm_win_size_base_set
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@since 1.7 */
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}
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get {
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/*@
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Get the stepping of a window.
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@ingroup Win
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@see elm_win_size_base_set
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@see elm_win_size_step_set
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@since 1.7 */
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}
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values {
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w: int; /*@ The stepping width (0 disables) */
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h: int; /*@ The stepping height (0 disables) */
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}
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}
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@property focus_highlight_style {
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set {
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/*@
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Set the style for the focus highlight on this window
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Sets the style to use for theming the highlight of focused objects on
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the given window. If @p style is NULL, the default will be used.
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@ingroup Win */
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}
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get {
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/*@
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Get the style set for the focus highlight object
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Get the style set for this windows highlight object, or NULL if none
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is set.
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@return The style set or NULL if none was. Default is used in that case.
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@ingroup Win */
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}
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values {
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style: const(char)* @nullable; /*@ The style to set */
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}
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}
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@property borderless {
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set {
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/*@
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Set the borderless state of a window.
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This function requests the Window Manager to not draw any decoration
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around the window.
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@ingroup Win */
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}
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get {
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/*@
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Get the borderless state of a window.
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@return If true, the window is borderless
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@ingroup Win */
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}
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values {
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borderless: bool; /*@ If true, the window is borderless */
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}
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}
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@property screen_constrain {
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set {
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/*@
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Constrain the maximum width and height of a window to the width and height of its screen
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When @p constrain is true, @p obj will never resize larger than the screen.
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@ingroup Win */
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}
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get {
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/*@
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Get the constraints on the maximum width and height of a window relative to the width and height of its screen
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When this function returns true, @p obj will never resize larger than the screen.
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@return EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction
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@ingroup Win */
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}
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values {
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constrain: bool; /*@ EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction */
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}
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}
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@property available_profiles {
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set {
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/*@
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Set the array of available profiles to a window.
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@ingroup Win
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@since 1.8 */
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values {
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profiles: const(char)**; /*@ The string array of available profiles */
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count: uint; /*@ The number of members in profiles */
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}
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}
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get {
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/*@
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Get the array of available profiles of a window.
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@return EINA_TRUE if available profiles exist, EINA_FALSE otherwise
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@ingroup Win
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@since 1.8 */
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values {
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profiles: char**; /*@ The string array of available profiles */
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count: uint; /*@ The number of members in profiles */
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}
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return: bool;
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}
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}
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@property focus_highlight_enabled {
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set {
|
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/*@
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Set the enabled status for the focus highlight in a window
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This function will enable or disable the focus highlight only for the
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given window, regardless of the global setting for it
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@ingroup Win */
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}
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get {
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/*@
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Get the enabled value of the focus highlight for this window
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@return EINA_TRUE if enabled, EINA_FALSE otherwise
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@ingroup Win */
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}
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values {
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enabled: bool; /*@ The enabled value for the highlight */
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}
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}
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@property title {
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set {
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/*@
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Set the title of the window
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@ingroup Win */
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}
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get {
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/*@
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Get the title of the window
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|
The returned string is an internal one and should not be freed or
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modified. It will also be invalid if a new title is set or if
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the window is destroyed.
|
|
|
|
@return The title
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
title: const(char)*; /*@ The title to set */
|
|
}
|
|
}
|
|
@property alpha {
|
|
set {
|
|
/*@
|
|
Set the alpha channel state of a window.
|
|
|
|
If @p alpha is EINA_TRUE, the alpha channel of the canvas will be enabled
|
|
possibly making parts of the window completely or partially transparent.
|
|
This is also subject to the underlying system supporting it, like for
|
|
example, running under a compositing manager. If no compositing is
|
|
available, enabling this option will instead fallback to using shaped
|
|
windows, with elm_win_shaped_set().
|
|
|
|
@note Alpha window can be enabled automatically by window theme style's property.
|
|
If "alpha" data.item is "1" or "true" in window style(eg. elm/win/base/default),
|
|
the window is switched to alpha automatically without the explicit api call.
|
|
|
|
@see elm_win_alpha_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the alpha channel state of a window.
|
|
|
|
@return EINA_TRUE if the window alpha channel is enabled, EINA_FALSE
|
|
otherwise
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
alpha: bool; /*@ EINA_TRUE if the window alpha channel is enabled, EINA_FALSE otherwise */
|
|
}
|
|
}
|
|
@property urgent {
|
|
set {
|
|
/*@
|
|
Set the urgent state of a window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the urgent state of a window.
|
|
|
|
@return If true, the window is urgent
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
urgent: bool; /*@ If true, the window is urgent */
|
|
}
|
|
}
|
|
@property rotation {
|
|
set {
|
|
/*@
|
|
Set the rotation of the window.
|
|
|
|
Most engines only work with multiples of 90.
|
|
|
|
This function is used to set the orientation of the window @p obj to
|
|
match that of the screen. The window itself will be resized to adjust
|
|
to the new geometry of its contents. If you want to keep the window size,
|
|
see elm_win_rotation_with_resize_set().
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the rotation of the window.
|
|
|
|
@return The rotation of the window in degrees (0-360)
|
|
|
|
@see elm_win_rotation_set()
|
|
@see elm_win_rotation_with_resize_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
rotation: int; /*@ The rotation of the window, in degrees (0-360),
|
|
counter-clockwise. */
|
|
}
|
|
}
|
|
@property icon_object {
|
|
set {
|
|
/*@
|
|
Set a window object's icon
|
|
|
|
This sets an image to be used as the icon for the given window, in
|
|
the window manager decoration part. The exact pixel dimensions of
|
|
the object (not object size) will be used, and the image pixels
|
|
will be used as-is when this function is called. If the image
|
|
object has been updated, then call this function again to source
|
|
the image pixels and put them on the window's icon. Note that
|
|
<b>only Evas image objects are allowed</b>, for
|
|
|
|
Example of usage:
|
|
@code
|
|
icon = evas_object_image_add(evas_object_evas_get(elm_window));
|
|
evas_object_image_file_set(icon, "/path/to/the/icon", NULL);
|
|
elm_win_icon_object_set(elm_window, icon);
|
|
evas_object_show(icon);
|
|
@endcode
|
|
|
|
@ingroup Win */
|
|
values {
|
|
icon: Evas_Object* @nullable; /*@ The Evas image object to use for an icon */
|
|
}
|
|
}
|
|
get {
|
|
/*@
|
|
Get the icon object used for the window
|
|
|
|
The object returns is the one marked by elm_win_icon_object_set() as the
|
|
object to use for the window icon.
|
|
|
|
@return The icon object set
|
|
|
|
@ingroup Win */
|
|
values {
|
|
icon: const(Evas_Object)* @nullable; /*@ The Evas image object to use for an icon */
|
|
}
|
|
}
|
|
}
|
|
@property quickpanel_priority_minor {
|
|
set {
|
|
/*@
|
|
Set the minor priority of a quickpanel window
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the minor priority of a quickpanel window
|
|
|
|
@return The minor priority of this quickpanel. If the object is not window object, return -1.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
priority: int(-1); /*@ The minor priority for this quickpanel */
|
|
}
|
|
}
|
|
@property sticky {
|
|
set {
|
|
/*@
|
|
Set the sticky state of the window.
|
|
|
|
Hints the Window Manager that the window in @p obj should be left fixed
|
|
at its position even when the virtual desktop it's on moves or changes.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the sticky state of the window.
|
|
|
|
@return If true, the window's sticky state is enabled
|
|
|
|
@see elm_win_sticky_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
sticky: bool; /*@ If true, the window's sticky state is enabled */
|
|
}
|
|
}
|
|
@property keyboard_mode {
|
|
set {
|
|
/*@
|
|
Sets the keyboard mode of the window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the keyboard mode of the window.
|
|
|
|
@return The mode, one of #Elm_Win_Keyboard_Mode
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
mode: Elm.Win.Keyboard_Mode; /*@ The mode to set, one of #Elm_Win_Keyboard_Mode */
|
|
}
|
|
}
|
|
@property focus_highlight_animate {
|
|
set {
|
|
/*@
|
|
Set the animate status for the focus highlight for this window.
|
|
|
|
This function will enable or disable the animation of focus highlight only
|
|
for the given window, regardless of the global setting for it
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the animate value of the focus highlight for this window
|
|
|
|
@return EINA_TRUE if animation is enabled, EINA_FALSE otherwise
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
animate: bool; /*@ The enabled value for the highlight animation */
|
|
}
|
|
}
|
|
@property aspect {
|
|
set {
|
|
/*@
|
|
Set the aspect ratio of a window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the aspect ratio of a window.
|
|
|
|
@return The aspect ratio set (0 by default)
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
aspect: double; /*@ If 0, the window has no aspect limits, otherwise it is
|
|
width divided by height */
|
|
}
|
|
}
|
|
@property quickpanel_priority_major {
|
|
set {
|
|
/*@
|
|
Set the major priority of a quickpanel window
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the major priority of a quickpanel window
|
|
|
|
@return The major priority of this quickpanel. If the object is not window object, return -1.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
priority: int(-1); /*@ The major priority for this quickpanel */
|
|
}
|
|
}
|
|
@property indicator_opacity {
|
|
set {
|
|
/*@
|
|
Sets the indicator opacity mode of the window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the indicator opacity mode of the window.
|
|
|
|
@return The mode, one of #Elm_Win_Indicator_Opacity_Mode
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
mode: Elm.Win.Indicator_Opacity_Mode; /*@ The mode to set, one of #Elm_Win_Indicator_Opacity_Mode */
|
|
}
|
|
}
|
|
@property demand_attention {
|
|
set {
|
|
/*@
|
|
Set the demand_attention state of a window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the demand_attention state of a window.
|
|
|
|
@return If true, the window is demand_attention
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
demand_attention: bool; /*@ If true, the window is demand_attention */
|
|
}
|
|
}
|
|
@property wm_preferred_rotation {
|
|
set {
|
|
/*@
|
|
Set the preferred rotation value.
|
|
|
|
This function is used to set the orientation of window @p obj to spicific angle fixed.
|
|
|
|
@see elm_win_wm_rotation_preferred_rotation_get()
|
|
|
|
ingroup Win
|
|
@since 1.9 */
|
|
legacy: null;
|
|
}
|
|
get {
|
|
/*@
|
|
Get the preferred rotation value.
|
|
|
|
This function is used to get the preferred rotoation value.
|
|
|
|
@return The preferred rotation of the window in degrees (0-360),
|
|
counter-clockwise.
|
|
|
|
@see elm_win_wm_rotation_preferred_rotation_set()
|
|
|
|
ingroup Win
|
|
@since 1.9 */
|
|
legacy: elm_win_wm_rotation_preferred_rotation_get;
|
|
}
|
|
values {
|
|
rotation: int; /*@ The preferred rotation of the window in degrees (0-360),
|
|
counter-clockwise. */
|
|
}
|
|
}
|
|
@property layer {
|
|
set {
|
|
/*@
|
|
Set the layer of the window.
|
|
|
|
What this means exactly will depend on the underlying engine used.
|
|
|
|
In the case of X11 backed engines, the value in @p layer has the
|
|
following meanings:
|
|
@li < 3: The window will be placed below all others.
|
|
@li > 5: The window will be placed above all others.
|
|
@li other: The window will be placed in the default layer.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the layer of the window.
|
|
|
|
@return The layer of the window
|
|
|
|
@see elm_win_layer_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
layer: int; /*@ The layer of the window */
|
|
}
|
|
}
|
|
@property profile {
|
|
set {
|
|
/*@
|
|
Set the profile of a window.
|
|
|
|
@ingroup Win
|
|
@since 1.8 */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the profile of a window.
|
|
|
|
@return The string value of a window profile, or NULL if none exists
|
|
|
|
@ingroup Win
|
|
@since 1.8 */
|
|
}
|
|
values {
|
|
profile: const(char)*; /*@ The string value of a window profile */
|
|
}
|
|
}
|
|
@property shaped {
|
|
set {
|
|
/*@
|
|
Set the shaped state of a window.
|
|
|
|
Shaped windows, when supported, will render the parts of the window that
|
|
has no content, transparent.
|
|
|
|
If @p shaped is EINA_FALSE, then it is strongly advised to have some
|
|
background object or cover the entire window in any other way, or the
|
|
parts of the canvas that have no data will show framebuffer artifacts.
|
|
|
|
@see elm_win_alpha_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the shaped state of a window.
|
|
|
|
@return If true, the window is shaped
|
|
|
|
@see elm_win_shaped_set()
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
shaped: bool; /*@ If true, the window is shaped */
|
|
}
|
|
}
|
|
@property fullscreen {
|
|
set {
|
|
/*@
|
|
Set the fullscreen state of a window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the fullscreen state of a window.
|
|
|
|
@return If true, the window is fullscreen
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
fullscreen: bool; /*@ If true, the window is fullscreen */
|
|
}
|
|
}
|
|
@property wm_manual_rotation_done {
|
|
set {
|
|
/*@
|
|
Set the manual rotation done mode.
|
|
|
|
This function is used to set or reset the manual rotation done mode.
|
|
the message of rotation done is sent to WM after rendering its canvas in Ecore_Evas.
|
|
but if set the manual rotation done mode,
|
|
it's disabled and user should call the "elm_win_wm_rotation_manual_done" explicitly to sends the message.
|
|
|
|
@see elm_win_wm_rotation_manual_rotation_done_get()
|
|
@see elm_win_wm_rotation_manual_rotation_done()
|
|
|
|
ingroup Win
|
|
@since 1.9 */
|
|
legacy: elm_win_wm_rotation_manual_rotation_done_set;
|
|
}
|
|
get {
|
|
/*@
|
|
Get the state of manual rotation done mode.
|
|
|
|
This function is used to get the state of manual rotation done mode.
|
|
|
|
@return @c EINA_TRUE manual rotationn done mode, @c EINA_FALSE otherwise.
|
|
|
|
@see elm_win_wm_rotation_manual_rotation_done_set()
|
|
@see elm_win_wm_rotation_manual_rotation_done()
|
|
|
|
ingroup Win
|
|
@since 1.9 */
|
|
legacy: elm_win_wm_rotation_manual_rotation_done_get;
|
|
}
|
|
values {
|
|
set: bool; /*@ EINA_TRUE means to set manual rotation done mode EINA_FALSE otherwise. */
|
|
}
|
|
}
|
|
@property indicator_mode {
|
|
set {
|
|
/*@
|
|
Sets the indicator mode of the window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the indicator mode of the window.
|
|
|
|
@return The mode, one of #Elm_Win_Indicator_Mode
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
mode: Elm.Win.Indicator_Mode; /*@ The mode to set, one of #Elm_Win_Indicator_Mode */
|
|
}
|
|
}
|
|
@property conformant {
|
|
set {
|
|
/*@
|
|
Set if this window is an illume conformant window
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get if this window is an illume conformant window
|
|
|
|
@return A boolean if this window is illume conformant or not
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
conformant: bool; /*@ The conformant flag (1 = conformant, 0 = non-conformant) */
|
|
}
|
|
}
|
|
@property size_base {
|
|
set {
|
|
/*@
|
|
Set the base window size used with stepping calculation
|
|
|
|
Base size + stepping is what is calculated for window sizing restrictions.
|
|
|
|
@ingroup Win
|
|
@see elm_win_size_step_set
|
|
@see elm_win_size_base_get
|
|
@since 1.7 */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the base size of a window.
|
|
|
|
@ingroup Win
|
|
@see elm_win_size_base_set
|
|
@see elm_win_size_step_set
|
|
@since 1.7 */
|
|
}
|
|
values {
|
|
w: int; /*@ The base width */
|
|
h: int; /*@ The base height */
|
|
}
|
|
}
|
|
@property quickpanel {
|
|
set {
|
|
/*@
|
|
Set a window to be an illume quickpanel window
|
|
|
|
By default window objects are not quickpanel windows.
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get if this window is a quickpanel or not
|
|
|
|
@return A boolean if this window is a quickpanel or not
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
quickpanel: bool; /*@ The quickpanel flag (1 = quickpanel, 0 = normal window) */
|
|
}
|
|
}
|
|
@property rotation_with_resize {
|
|
set {
|
|
/*@
|
|
Rotates the window and resizes it.
|
|
|
|
Like elm_win_rotation_set(), but it also resizes the window's contents so
|
|
that they fit inside the current window geometry.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
rotation: int; /*@ The rotation of the window in degrees (0-360),
|
|
counter-clockwise. */
|
|
}
|
|
}
|
|
@property prop_focus_skip {
|
|
set {
|
|
/*@
|
|
Set the window to be skipped by keyboard focus
|
|
|
|
This sets the window to be skipped by normal keyboard input. This means
|
|
a window manager will be asked to not focus this window as well as omit
|
|
it from things like the taskbar, pager, "alt-tab" list etc. etc.
|
|
|
|
Call this and enable it on a window BEFORE you show it for the first time,
|
|
otherwise it may have no effect.
|
|
|
|
Use this for windows that have only output information or might only be
|
|
interacted with by the mouse or fingers, and never for typing input.
|
|
Be careful that this may have side-effects like making the window
|
|
non-accessible in some cases unless the window is specially handled. Use
|
|
this with care.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
skip: bool; /*@ The skip flag state (EINA_TRUE if it is to be skipped) */
|
|
}
|
|
}
|
|
@property screen_position {
|
|
get {
|
|
/*@
|
|
Get the screen position of a window.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
x: int; /*@ The int to store the x coordinate to */
|
|
y: int; /*@ The int to store the y coordinate to */
|
|
}
|
|
}
|
|
@property wm_rotation_supported {
|
|
get {
|
|
/*@
|
|
Query whether window manager supports window rotation or not.
|
|
|
|
The window manager rotation allows the WM to controls the rotation of application windows.
|
|
It is designed to support synchronized rotation for the multiple application windows at same time.
|
|
|
|
@return @c EINA_TRUE if the window manager rotation is supported, @c EINA_FALSE otherwise.
|
|
|
|
@see elm_win_wm_rotation_supported_get()
|
|
@see elm_win_wm_rotation_preferred_rotation_set()
|
|
@see elm_win_wm_rotation_preferred_rotation_get()
|
|
@see elm_win_wm_rotation_available_rotations_set()
|
|
@see elm_win_wm_rotation_available_rotations_get()
|
|
@see elm_win_wm_rotation_manual_rotation_done_set()
|
|
@see elm_win_wm_rotation_manual_rotation_done_get()
|
|
@see elm_win_wm_rotation_manual_rotation_done()
|
|
|
|
@ingroup Win
|
|
@since 1.9 */
|
|
return: bool;
|
|
}
|
|
}
|
|
@property xwindow {
|
|
get {
|
|
/*@
|
|
Get the Ecore_X_Window of an Evas_Object
|
|
|
|
@return The Ecore_X_Window of @p obj
|
|
|
|
@ingroup Win */
|
|
return: Ecore_X_Window;
|
|
}
|
|
}
|
|
@property focus {
|
|
get {
|
|
/*@
|
|
Determine whether a window has focus
|
|
@return EINA_TRUE if the window exists and has focus, else EINA_FALSE
|
|
|
|
@ingroup Win */
|
|
return: bool;
|
|
}
|
|
}
|
|
@property screen_size {
|
|
get {
|
|
/*@
|
|
Get screen geometry details for the screen that a window is on
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
x: int; /*@ where to return the horizontal offset value. May be NULL. */
|
|
y: int; /*@ where to return the vertical offset value. May be NULL. */
|
|
w: int; /*@ where to return the width value. May be NULL. */
|
|
h: int; /*@ where to return the height value. May be NULL. */
|
|
}
|
|
}
|
|
@property main_menu {
|
|
get {
|
|
/*@
|
|
Get the Main Menu of a window.
|
|
|
|
@return The Main Menu of the window (NULL if error).
|
|
|
|
@ingroup Win */
|
|
return: Evas_Object *;
|
|
}
|
|
}
|
|
@property wl_window {
|
|
get {
|
|
/*@
|
|
Get the Ecore_Wl_Window of an Evas_Object
|
|
|
|
@return The Ecore_Wl_Window of @p obj
|
|
|
|
@ingroup Win */
|
|
return: Ecore_Wl_Window *;
|
|
legacy: null;
|
|
}
|
|
}
|
|
@property window_id {
|
|
get {
|
|
/*@
|
|
Get the Ecore_Window of an Evas_Object
|
|
|
|
When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
|
|
|
|
@return The Ecore_Window of an Evas_Object
|
|
|
|
@ingroup Win
|
|
@since 1.8 */
|
|
return: Ecore_Window;
|
|
legacy: null;
|
|
}
|
|
}
|
|
@property screen_dpi {
|
|
get {
|
|
/*@
|
|
Get screen dpi for the screen that a window is on
|
|
@ingroup Win
|
|
@since 1.7 */
|
|
}
|
|
values {
|
|
xdpi: int; /*@ Pointer to value to store return horizontal dpi. May be NULL. */
|
|
ydpi: int; /*@ Pointer to value to store return vertical dpi. May be NULL. */
|
|
}
|
|
}
|
|
@property inlined_image_object {
|
|
get {
|
|
/*@
|
|
Get the inlined image object handle
|
|
|
|
When you create a window with elm_win_add() of type #ELM_WIN_INLINED_IMAGE,
|
|
then the window is in fact an evas image object inlined in the parent
|
|
canvas. You can get this object (be careful to not manipulate it as it
|
|
is under control of elementary), and use it to do things like get pixel
|
|
data, save the image to a file, etc.
|
|
|
|
@return The inlined image object, or NULL if none exists
|
|
|
|
@ingroup Win */
|
|
return: Evas_Object *;
|
|
}
|
|
}
|
|
@property name {
|
|
/*@
|
|
The window name.
|
|
|
|
The meaning of name depends on the underlying windowing system.
|
|
|
|
The window name is a constructing property that need to be set at
|
|
creation within @ref eo_add.
|
|
|
|
Example:
|
|
@code
|
|
win = eo_add(ELM_WIN_CLASS, NULL, elm_obj_win_name_set(ELM_WIN_BASIC));
|
|
@endcode
|
|
|
|
@note Once set, it can NOT be modified afterward.
|
|
|
|
@ingroup Win */
|
|
|
|
set {
|
|
/*@
|
|
Can only be used at creation time, within @ref eo_add.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
name: const(char)* @nullable;
|
|
}
|
|
}
|
|
@property type {
|
|
/*@
|
|
The type of the window.
|
|
|
|
It is a hint of how the Window Manager should handle it.
|
|
|
|
The window type is a constructing property that need to be set at
|
|
creation within @ref eo_add.
|
|
|
|
Example:
|
|
@code
|
|
win = eo_add(ELM_WIN_CLASS, NULL, elm_obj_win_type_set(ELM_WIN_BASIC));
|
|
@endcode
|
|
|
|
@note Once set, it can NOT be modified afterward.
|
|
|
|
@see Elm_Win_Type
|
|
|
|
@ingroup Win */
|
|
|
|
set {
|
|
/*@
|
|
Can only be used at creation time, within @ref eo_add.
|
|
|
|
@see Elm_Win_Type
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
If the object is not window object, return #ELM_WIN_UNKNOWN.
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
type: Elm.Win.Type(Elm.Win.Type.unknown);
|
|
}
|
|
}
|
|
@property noblank {
|
|
set {
|
|
/*@
|
|
Set the noblank property of a window.
|
|
|
|
The "noblank" property is a way to request the display on which
|
|
the windowis shown does not blank, screensave or otherwise hide
|
|
or obscure the window. It is intended for uses such as media
|
|
playback on a television where a user may not want to be
|
|
interrupted by an idle screen. The noblank property may have no
|
|
effect if the window is iconified/minimized or hidden.
|
|
|
|
@since 1.11
|
|
|
|
@ingroup Win */
|
|
}
|
|
get {
|
|
/*@
|
|
Get the noblank property of a window.
|
|
|
|
@return If true, the window has "noblank" set.
|
|
|
|
@since 1.11
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
noblank: bool; /*@ If true, the window is set to noblank */
|
|
}
|
|
}
|
|
@property trap_data {
|
|
get {
|
|
/*@
|
|
|
|
Get the trap data associated with a window
|
|
@since 1.12
|
|
|
|
@ingroup Win */
|
|
}
|
|
values {
|
|
trap_data: void *; /*@ The trap data of the window */
|
|
}
|
|
}
|
|
@property fake_canvas @protected {
|
|
set {
|
|
/*@ Internal. Used to completent the fake window type. */
|
|
}
|
|
values {
|
|
oee: Ecore_Evas *;
|
|
}
|
|
}
|
|
wm_manual_rotation_done_manual {
|
|
/*@
|
|
To notify the rotation done to WM manually.
|
|
|
|
This function is used to notify the rotation done to WM manually.
|
|
|
|
@see elm_win_wm_rotation_manual_rotation_done_set()
|
|
@see elm_win_wm_rotation_manual_rotation_done_get()
|
|
|
|
ingroup Win
|
|
@since 1.9 */
|
|
|
|
legacy: elm_win_wm_rotation_manual_rotation_done;
|
|
}
|
|
socket_listen {
|
|
/*@
|
|
Create a socket to provide the service for Plug widget
|
|
|
|
@return If socket creation is successful
|
|
|
|
@ingroup Win */
|
|
|
|
return: bool;
|
|
params {
|
|
@in svcname: const(char)*; /*@ The name of the service to be advertised. ensure that it is unique (when combined with @p svcnum) otherwise creation may fail. */
|
|
@in svcnum: int; /*@ A number (any value, 0 being the common default) to differentiate multiple instances of services with the same name. */
|
|
@in svcsys: bool; /*@ A boolean that if true, specifies to create a system-wide service all users can connect to, otherwise the service is private to the user id that created the service. */
|
|
}
|
|
}
|
|
illume_command_send {
|
|
/*@
|
|
Send a command to the windowing environment
|
|
|
|
This is intended to work in touchscreen or small screen device
|
|
environments where there is a more simplistic window management policy in
|
|
place. This uses the window object indicated to select which part of the
|
|
environment to control (the part that this window lives in), and provides
|
|
a command and an optional parameter structure (use NULL for this if not
|
|
needed).
|
|
|
|
@ingroup Win */
|
|
|
|
params {
|
|
@in command: Elm.Illume_Command; /*@ The command to send */
|
|
@in params: void * @optional; /*@ Optional parameters for the command */
|
|
}
|
|
}
|
|
activate {
|
|
/*@
|
|
Activate a window object.
|
|
|
|
This function sends a request to the Window Manager to activate the
|
|
window pointed by @p obj. If honored by the WM, the window will receive
|
|
the keyboard focus.
|
|
|
|
@note This is just a request that a Window Manager may ignore, so calling
|
|
this function does not ensure in any way that the window will be the
|
|
active one after it.
|
|
|
|
@ingroup Win */
|
|
|
|
}
|
|
resize_object_add {
|
|
/*@
|
|
Add @p subobj as a resize object of window @p obj.
|
|
|
|
|
|
Setting an object as a resize object of the window means that the
|
|
@p subobj child's size and position will be controlled by the window
|
|
directly. That is, the object will be resized to match the window size
|
|
and should never be moved or resized manually by the developer.
|
|
|
|
In addition, resize objects of the window control what the minimum size
|
|
of it will be, as well as whether it can or not be resized by the user.
|
|
|
|
For the end user to be able to resize a window by dragging the handles
|
|
or borders provided by the Window Manager, or using any other similar
|
|
mechanism, all of the resize objects in the window should have their
|
|
evas_object_size_hint_weight_set() set to EVAS_HINT_EXPAND.
|
|
|
|
Also notice that the window can get resized to the current size of the
|
|
object if the EVAS_HINT_EXPAND is set @b after the call to
|
|
elm_win_resize_object_add(). So if the object should get resized to the
|
|
size of the window, set this hint @b before adding it as a resize object
|
|
(this happens because the size of the window and the object are evaluated
|
|
as soon as the object is added to the window).
|
|
|
|
@ingroup Win */
|
|
|
|
params {
|
|
@in subobj: Evas_Object *; /*@ The resize object to add */
|
|
}
|
|
}
|
|
raise {
|
|
/*@
|
|
Raise a window object.
|
|
|
|
Places the window pointed by @p obj at the top of the stack, so that it's
|
|
not covered by any other window.
|
|
|
|
If elm_win_override_set() is not set, the Window Manager may ignore this
|
|
request.
|
|
|
|
@ingroup Win */
|
|
|
|
}
|
|
lower {
|
|
/*@
|
|
Lower a window object.
|
|
|
|
Places the window pointed by @p obj at the bottom of the stack, so that
|
|
no other window is covered by it.
|
|
|
|
If elm_win_override_set() is not set, the Window Manager may ignore this
|
|
request.
|
|
|
|
@ingroup Win */
|
|
|
|
}
|
|
resize_object_del {
|
|
/*@
|
|
Delete @p subobj as a resize object of window @p obj.
|
|
|
|
This function removes the object @p subobj from the resize objects of
|
|
the window @p obj. It will not delete the object itself, which will be
|
|
left unmanaged and should be deleted by the developer, manually handled
|
|
or set as child of some other container.
|
|
|
|
@ingroup Win */
|
|
|
|
params {
|
|
@in subobj: Evas_Object *; /*@ The resize object to add */
|
|
}
|
|
}
|
|
center {
|
|
/*@
|
|
Center a window on its screen
|
|
|
|
This function centers window @p obj horizontally and/or vertically based on the values
|
|
of @p h and @p v.
|
|
@ingroup Win */
|
|
|
|
params {
|
|
@in h: bool; /*@ If true, center horizontally. If false, do not change horizontal location. */
|
|
@in v: bool; /*@ If true, center vertically. If false, do not change vertical location. */
|
|
}
|
|
}
|
|
keygrab_set {
|
|
/*@
|
|
Set keygrab value of the window
|
|
|
|
This function grabs the @p key of window using @p grab_mode.
|
|
@ingroup Win */
|
|
|
|
return: bool;
|
|
params {
|
|
@in key: const(char)*; /*@ This string is the keyname to grab. */
|
|
@in modifiers: Evas_Modifier_Mask; /*@ This is for the keymask feature. Currently this feature is not supported. */
|
|
@in not_modifiers: Evas_Modifier_Mask; /*@ This is for the keymask feature. Currently this feature is not supported. */
|
|
@in proirity: int; /*@ This is for the priority of keygrab. Currently this feature is not supported. */
|
|
@in grab_mode: Elm.Win.Keygrab_Mode; /*@ According to the grabmode, it can grab key differently */
|
|
}
|
|
}
|
|
keygrab_unset {
|
|
/*@
|
|
Unset keygrab value of the window
|
|
|
|
This function unset keygrab value. Ungrab @p key of window.
|
|
@ingroup Win */
|
|
|
|
return: bool;
|
|
params {
|
|
@in key: const(char)*; /*@ This string is the keyname to grab. */
|
|
@in modifiers: Evas_Modifier_Mask; /*@ This is for the keymask feature. Currently this feature is not supported. */
|
|
@in not_modifiers: Evas_Modifier_Mask; /*@ This is for the keymask feature. Currently this feature is not supported. */
|
|
}
|
|
}
|
|
}
|
|
implements {
|
|
class.constructor;
|
|
Eo.Base.constructor;
|
|
Eo.Base.finalize;
|
|
Evas.Object_Smart.hide;
|
|
Evas.Object_Smart.show;
|
|
Evas.Object_Smart.move;
|
|
Evas.Object_Smart.add;
|
|
Evas.Object_Smart.del;
|
|
Evas.Object_Smart.resize;
|
|
Elm.Widget.focus_direction;
|
|
Elm.Widget.focus_next_manager_is;
|
|
Elm.Widget.focus_direction_manager_is;
|
|
Elm.Widget.focus_next;
|
|
Elm.Widget.theme_apply;
|
|
Elm.Widget.on_focus;
|
|
Elm.Widget.event;
|
|
Elm_Interface_Atspi_Accessible.parent.get;
|
|
Elm_Interface_Atspi_Accessible.state_set.get;
|
|
Elm_Interface_Atspi_Widget_Action.elm_actions.get;
|
|
}
|
|
constructors {
|
|
.name;
|
|
.type;
|
|
}
|
|
events {
|
|
delete,request;
|
|
focus,out;
|
|
focus,in;
|
|
moved;
|
|
withdrawn;
|
|
iconified;
|
|
normal;
|
|
stick;
|
|
unstick;
|
|
fullscreen;
|
|
unfullscreen;
|
|
maximized;
|
|
unmaximized;
|
|
ioerr;
|
|
indicator,prop,changed;
|
|
rotation,changed;
|
|
profile,changed;
|
|
focused;
|
|
unfocused;
|
|
wm,rotation,changed;
|
|
animator,tick;
|
|
theme,changed;
|
|
}
|
|
|
|
}
|