efl/src/modules/evas/engines
Jean-Philippe Andre 1e82480c9a evas/cserve2: Use scalecache with cserve2
Let's reuse the logic from scalecache and call cserve2
functions when the scalecache should be used.
So, now, cserve2 server will not scale any image... This is
too computationally intensive for the server's main thread.

This is not optimal but makes a hell of a lot more sense for
the moment. (since cserve2 manages the SHM segments)
2013-10-28 15:47:15 +09:00
..
buffer evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
drm evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
fb evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
gl_cocoa evas - gl - dont allocate image and/or texture until needed on native unset 2013-10-16 22:56:38 +09:00
gl_common EvasGL: Fixed direct rendering not clipping issue 2013-10-24 17:42:21 +09:00
gl_sdl evas - gl - dont allocate image and/or texture until needed on native unset 2013-10-16 22:56:38 +09:00
gl_x11 EvasGL: Fixed direct rendering not clipping issue 2013-10-24 17:42:21 +09:00
psl1ght evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
software_ddraw evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
software_gdi evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00
software_generic evas/cserve2: Use scalecache with cserve2 2013-10-28 15:47:15 +09:00
software_x11 evas - avoid memleak on rotation of tilebuf in engine for gl and sw possibly. 2013-08-29 14:58:09 +09:00
wayland_egl EvasGL: Fixed direct rendering not clipping issue 2013-10-24 17:42:21 +09:00
wayland_shm On a swapbuf reconfigure, don't check for alpha changing state. 2013-09-10 14:37:17 +01:00