.. |
compile-s3c6410.sh
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
compile-sgx.sh
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
font_frag.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_frag.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
font_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
font_vert.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_vert.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
font_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
img_bgra_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_nomul_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_bgra_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
|
2009-10-10 15:03:41 +00:00 |
img_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
|
2009-10-09 12:10:27 +00:00 |
img_nomul_frag.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_frag.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_frag_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_nomul_vert_bin_s3c6410.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert.h
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert.shd
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lots more shaders!
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2010-02-18 07:10:28 +00:00 |
img_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
|
2009-10-10 15:03:41 +00:00 |
make-c-bin.sh
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new gl engine. no one uses it anyway. not 100% complete, but much better than
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2009-10-09 12:10:27 +00:00 |
make-c-str.sh
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new gl engine. no one uses it anyway. not 100% complete, but much better than
|
2009-10-09 12:10:27 +00:00 |
rect_frag.h
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
rect_frag.shd
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more work on the gles + gl engine.
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2009-10-12 13:19:55 +00:00 |
rect_frag_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |
rect_frag_s3c6410.asm
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new gl engine. no one uses it anyway. not 100% complete, but much better than
|
2009-10-09 12:10:27 +00:00 |
rect_vert.h
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
rect_vert.shd
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
rect_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
|
2009-10-10 15:03:41 +00:00 |
tex_frag.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag.shd
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag_bin_s3c6410.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_frag_s3c6410.asm
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_nomul_frag.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_frag.shd
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_frag_bin_s3c6410.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert.shd
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_nomul_vert_bin_s3c6410.h
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more shaders... for more speeeeeeds!
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2010-02-18 08:36:07 +00:00 |
tex_vert.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_vert.shd
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
tex_vert_bin_s3c6410.h
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render-to-texture now is used for evas maps... but only simple cases seem to
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2009-11-13 07:22:31 +00:00 |
yuv_frag.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_frag.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_frag_bin_s3c6410.h
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better text perf - less geometry data for complex text drawing.
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2009-11-06 11:32:23 +00:00 |
yuv_frag_s3c6410.asm
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better text perf - less geometry data for complex text drawing.
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2009-11-06 11:32:23 +00:00 |
yuv_nomul_frag.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_frag.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_frag_bin_s3c6410.h
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simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
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2010-02-20 04:37:22 +00:00 |
yuv_nomul_vert.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_vert.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_nomul_vert_bin_s3c6410.h
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more shaders... for more speeeeeeds!
|
2010-02-18 08:36:07 +00:00 |
yuv_vert.h
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_vert.shd
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and merge some delcaration lines for compactness
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2010-02-20 04:49:03 +00:00 |
yuv_vert_bin_s3c6410.h
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fix autofoo make and included files etc. produce shader binaries for systems
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2009-10-10 15:03:41 +00:00 |