230 lines
6.8 KiB
C
230 lines
6.8 KiB
C
#ifndef _EPHYSICS_PRIVATE_H
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#define _EPHYSICS_PRIVATE_H
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#pragma GCC diagnostic push
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#pragma GCC system_header
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#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
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#include <BulletSoftBody/btDefaultSoftBodySolver.h>
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#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
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#include <BulletSoftBody/btSoftBodyHelpers.h>
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#include <btBulletDynamicsCommon.h>
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#pragma GCC diagnostic pop
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#include "EPhysics.h"
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#ifdef EPHYSICS_LOG_COLOR
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#undef EPHYSICS_LOG_COLOR
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#endif
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#define EPHYSICS_LOG_COLOR EINA_COLOR_BLUE
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#ifdef ERR
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# undef ERR
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#endif
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#define ERR(...) EINA_LOG_DOM_ERR(_ephysics_log_dom, __VA_ARGS__)
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#ifdef DBG
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# undef DBG
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#endif
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#define DBG(...) EINA_LOG_DOM_DBG(_ephysics_log_dom, __VA_ARGS__)
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#ifdef INF
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# undef INF
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#endif
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#define INF(...) EINA_LOG_DOM_INFO(_ephysics_log_dom, __VA_ARGS__)
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#ifdef WRN
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# undef WRN
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#endif
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#define WRN(...) EINA_LOG_DOM_WARN(_ephysics_log_dom, __VA_ARGS__)
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#ifdef CRI
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# undef CRI
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#endif
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#define CRI(...) EINA_LOG_DOM_CRIT(_ephysics_log_dom, __VA_ARGS__)
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define RAD_TO_DEG 57.29582 /* 2 * pi radians == 360 degree */
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typedef struct _EPhysics_Force EPhysics_Force;
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typedef struct _EPhysics_Body_Center_Mass EPhysics_Body_Center_Mass;
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typedef struct _EPhysics_Body_Size EPhysics_Body_Size;
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typedef struct _EPhysics_Body_Face_Slice EPhysics_Body_Face_Slice;
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typedef struct _EPhysics_Point EPhysics_Point;
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typedef struct _EPhysics_Dragging_Data EPhysics_Dragging_Data;
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typedef enum _EPhysics_Body_Shape
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{
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EPHYSICS_BODY_SHAPE_BOX,
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EPHYSICS_BODY_SHAPE_CUSTOM,
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EPHYSICS_BODY_SHAPE_CYLINDER,
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EPHYSICS_BODY_SHAPE_SPHERE,
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EPHYSICS_BODY_SHAPE_LAST,
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} EPhysics_Body_Shape;
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typedef enum _EPhysics_World_Boundary
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{
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EPHYSICS_WORLD_BOUNDARY_TOP,
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EPHYSICS_WORLD_BOUNDARY_BOTTOM,
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EPHYSICS_WORLD_BOUNDARY_LEFT,
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EPHYSICS_WORLD_BOUNDARY_RIGHT,
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EPHYSICS_WORLD_BOUNDARY_FRONT,
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EPHYSICS_WORLD_BOUNDARY_BACK,
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EPHYSICS_WORLD_BOUNDARY_LAST
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} EPhysics_World_Boundary;
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typedef enum _EPhysics_Body_Type
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{
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EPHYSICS_BODY_TYPE_RIGID,
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EPHYSICS_BODY_TYPE_SOFT,
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EPHYSICS_BODY_TYPE_CLOTH,
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} EPhysics_Body_Type;
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struct _EPhysics_Point {
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EINA_INLIST;
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double x;
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double y;
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double z;
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};
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struct _EPhysics_Force {
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double x;
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double y;
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double z;
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double torque_x;
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double torque_y;
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double torque_z;
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};
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struct _EPhysics_Dragging_Data {
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int triangle;
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double mass;
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Eina_Bool dragging:1;
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};
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struct _EPhysics_Body_Center_Mass {
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double x;
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double y;
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double z;
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};
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struct _EPhysics_Body_Size {
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Evas_Coord w;
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Evas_Coord h;
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Evas_Coord d;
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};
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struct _EPhysics_Body_Face_Slice {
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EPhysics_Body *body;
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EPhysics_Body_Face face;
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int slices_cnt;
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int *points_deform;
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Eina_List *slices;
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};
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// EPhysics_Body is an Eina_Inlist, and Eina_Inslist iterator macros use
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// offsetof(). Since using offsetof in C++ classes is invalid,
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// EPhysics_Body must be a POD-type struct.
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struct _EPhysics_Body {
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EINA_INLIST;
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btCollisionShape *collision_shape;
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btRigidBody *rigid_body;
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btSoftBody *soft_body;
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Evas_Object *evas_obj;
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EPhysics_World *world;
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int walking;
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EPhysics_Body_Size size;
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btScalar scale[3];
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void *data;
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Eina_Inlist *callbacks;
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Eina_List *collision_groups;
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Eina_List *to_delete;
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Eina_List *face_objs;
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EPhysics_Body_Material material;
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double mass;
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double density;
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EPhysics_Force force;
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EPhysics_Body_Center_Mass cm;
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Eina_List *faces_slices;
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EPhysics_Body_Face_Slice *default_face;
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EPhysics_Body_Type type;
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EPhysics_Body_Shape shape;
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int cloth_columns;
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int cloth_rows;
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int material_index;
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int collision_cb;
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EPhysics_Dragging_Data dragging_data;
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Eina_Bool active:1;
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Eina_Bool deleted:1;
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Eina_Bool light_apply:1;
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Eina_Bool back_face_culling:1;
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Eina_Bool clockwise:1;
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Eina_Bool boundary:1;
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int bending_constraints;
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Eina_Bool anchor_hardness;
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};
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extern int _ephysics_log_dom;
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/* Main */
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void ephysics_dom_count_inc(void);
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void ephysics_dom_count_dec(void);
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/* World */
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int ephysics_world_init(void);
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int ephysics_world_shutdown(void);
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Eina_Bool ephysics_world_body_add(EPhysics_World *world, EPhysics_Body *body);
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Eina_Bool ephysics_world_body_del(EPhysics_World *world, EPhysics_Body *body);
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Eina_Bool ephysics_world_soft_body_add(EPhysics_World *world, EPhysics_Body *body);
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void ephysics_world_constraint_add(EPhysics_World *world, EPhysics_Constraint *constraint, btGeneric6DofConstraint *bt_constraint);
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void ephysics_world_constraint_del(EPhysics_World *world, EPhysics_Constraint *constraint, btGeneric6DofConstraint *bt_constraint);
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void ephysics_body_world_boundaries_resize(EPhysics_World *world);
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void ephysics_world_boundary_set(EPhysics_World *world, EPhysics_World_Boundary boundary, EPhysics_Body *body);
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EPhysics_Body *ephysics_world_boundary_get(const EPhysics_World *world, EPhysics_World_Boundary boundary);
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Eina_Bool ephysics_world_bodies_outside_autodel_get(const EPhysics_World *world);
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btSoftBodyWorldInfo *ephysics_world_info_get(const EPhysics_World *world);
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void ephysics_world_lock_take(EPhysics_World *world);
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void ephysics_world_lock_release(EPhysics_World *world);
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Eina_List *ephysics_world_constraints_get(EPhysics_World *world);
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void ephysics_world_force_update_set(EPhysics_World *world, Eina_Bool force_update);
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/* Body */
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Eina_Bool ephysics_body_filter_collision(EPhysics_Body *body0, EPhysics_Body *body1);
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void ephysics_body_evas_object_update_select(EPhysics_Body *body);
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void ephysics_orphan_body_del(EPhysics_Body *body);
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void ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body, btVector3 position);
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btRigidBody *ephysics_body_rigid_body_get(const EPhysics_Body *body);
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btSoftBody *ephysics_body_soft_body_get(const EPhysics_Body *body);
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void ephysics_body_active_set(EPhysics_Body *body, Eina_Bool active);
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void ephysics_body_recalc(EPhysics_Body *body, double rate);
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void ephysics_body_forces_apply(EPhysics_Body *body);
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void ephysics_body_activate(const EPhysics_Body *body, Eina_Bool activate);
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void ephysics_body_evas_objects_restack(EPhysics_World *world);
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void ephysics_body_soft_body_dragging_apply(EPhysics_Body *body);
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void ephysics_body_soft_body_bending_constraints_generate(EPhysics_Body *body);
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void ephysics_constraint_body_del(EPhysics_Body *body);
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/* Camera */
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EPhysics_Camera *ephysics_camera_add(EPhysics_World *world);
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void ephysics_camera_del(EPhysics_Camera *camera);
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void ephysics_camera_moved_set(EPhysics_Camera *camera, Eina_Bool moved);
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Eina_Bool ephysics_camera_moved_get(const EPhysics_Camera *camera);
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void ephysics_camera_target_moved(EPhysics_Camera *camera, EPhysics_Body *body);
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/* Shape */
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const Eina_Inlist *ephysics_shape_points_get(const EPhysics_Shape *shape);
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/* Constraint */
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void ephysics_constraint_recalc(EPhysics_Constraint *constraint, double rate);
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#ifdef __cplusplus
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}
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#endif
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#endif
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