efl/src/lib/elementary/elm_index_item_eo.legacy.h

65 lines
1.6 KiB
C

#ifndef _ELM_INDEX_ITEM_EO_LEGACY_H_
#define _ELM_INDEX_ITEM_EO_LEGACY_H_
#ifndef _ELM_INDEX_ITEM_EO_CLASS_TYPE
#define _ELM_INDEX_ITEM_EO_CLASS_TYPE
typedef Eo Elm_Index_Item;
#endif
#ifndef _ELM_INDEX_ITEM_EO_TYPES
#define _ELM_INDEX_ITEM_EO_TYPES
#endif
/**
* @brief Set the selected state of an item.
*
* This sets the selected state of the given item @c it. @c true for selected,
* @c false for not selected.
*
* If a new item is selected the previously selected will be unselected.
* Previously selected item can be get with function
* elm_index_selected_item_get().
*
* Selected items will be highlighted.
*
* @param[in] obj The object.
* @param[in] selected @c true if selected, @c false otherwise
*
* @ingroup Elm_Index_Item_Group
*/
EAPI void elm_index_item_selected_set(Elm_Index_Item *obj, Eina_Bool selected);
/**
* @brief Sets the priority of an item.
*
* The priority is -1 by default, which means that the item doesn't belong to a
* group. The value of the priority starts from 0.
*
* In elm_index_level_go, the items are sorted in ascending order according to
* priority. Items of the same priority make a group and the primary group is
* shown by default.
*
* @param[in] obj The object.
* @param[in] priority The priority
*
* @ingroup Elm_Index_Item_Group
*/
EAPI void elm_index_item_priority_set(Elm_Index_Item *obj, int priority);
/**
* @brief Get the letter (string) set on a given index widget item.
*
* @param[in] obj The object.
*
* @return The letter string set on @c item
*
* @ingroup Elm_Index_Item_Group
*/
EAPI const char *elm_index_item_letter_get(const Elm_Index_Item *obj);
#endif