Otherwise it can lead to scenarios when a body 1, below body 2 is deleted and body 2 will stay freezed in the air. Gravity won't start to act over it until it's activated again. SVN revision: 76155 |
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.. | ||
EPhysics.h | ||
Makefile.am | ||
ephysics_body.cpp | ||
ephysics_camera.cpp | ||
ephysics_constraints.cpp | ||
ephysics_main.cpp | ||
ephysics_private.h | ||
ephysics_shape.cpp | ||
ephysics_trimesh.h | ||
ephysics_world.cpp |