efl/src/bindings/mono/eina_mono/eina_promises.cs

357 lines
11 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Linq;
using static Eina.EinaNative.PromiseNativeMethods;
namespace Eina {
namespace EinaNative {
static internal class PromiseNativeMethods
{
internal delegate void Promise_Cancel_Cb(IntPtr data, IntPtr dead);
[DllImport(efl.Libs.Ecore)]
internal static extern IntPtr efl_loop_promise_new(IntPtr obj, Promise_Cancel_Cb cancel_cb, IntPtr data);
[DllImport(efl.Libs.Eina)]
internal static extern IntPtr eina_promise_new(IntPtr scheduler, Promise_Cancel_Cb cancel_cb, IntPtr data);
[DllImport(efl.Libs.Eina)]
internal static extern void eina_promise_resolve(IntPtr scheduler, Eina.ValueNative value);
[DllImport(efl.Libs.Eina)]
internal static extern void eina_promise_reject(IntPtr scheduler, Eina.Error reason);
[DllImport(efl.Libs.Eina)]
internal static extern IntPtr eina_future_new(IntPtr promise);
[DllImport(efl.Libs.Eina)]
internal static extern void eina_future_cancel(IntPtr future);
[DllImport(efl.Libs.Ecore)]
internal static extern IntPtr efl_loop_future_scheduler_get(IntPtr obj);
[DllImport(efl.Libs.Eina)]
internal static extern IntPtr eina_future_then_from_desc(IntPtr prev, FutureDesc desc);
[DllImport(efl.Libs.Eina)]
internal static extern IntPtr eina_future_chain_array(IntPtr prev, FutureDesc[] desc);
internal delegate Eina.ValueNative FutureCb(IntPtr data, Eina.ValueNative value, IntPtr dead_future);
[StructLayout(LayoutKind.Sequential)]
internal struct FutureDesc
{
internal FutureCb cb;
internal IntPtr data;
internal IntPtr storage; // Internal use by eina
public FutureDesc(FutureCb cb, IntPtr data, IntPtr storage)
{
this.cb = cb;
this.data = data;
this.storage = storage;
}
}
}
} // namespace EinaNative
/// <summary>
/// Promises act as placeholders for a value that may be available in the future.
///
/// With a Promise you can attach futures to it, which will be used to notify of the value being available.
/// </summary>
public class Promise : IDisposable
{
internal IntPtr Handle;
private GCHandle CleanupHandle;
/// <summary>Delegate for functions that will be called upon a promise cancellation.</summary>
public delegate void CancelCb();
/// <summary>
/// Creates a new Promise with the given callback.
///
/// Currently, creating a promise directly uses the Main Loop scheduler the source of notifications (i.e. the
/// future callbacks will be called mainly from a loop iteration).
/// </summary>
public Promise(CancelCb cancelCb=null)
{
Efl.Loop loop = Efl.App.GetLoopMain();
// Should we be able to pass different schedulers?
IntPtr scheduler = efl_loop_future_scheduler_get(loop.NativeHandle);
IntPtr cb_data = IntPtr.Zero;
// A safety clean callback to mark this wrapper as invalid
CancelCb safetyCb = () => {
Handle = IntPtr.Zero;
if (cancelCb != null)
cancelCb();
};
CleanupHandle = GCHandle.Alloc(safetyCb);
cb_data = GCHandle.ToIntPtr(CleanupHandle);
this.Handle = eina_promise_new(scheduler, NativeCancelCb, cb_data);
}
private static void NativeCancelCb(IntPtr data, IntPtr dead)
{
if (data == IntPtr.Zero)
return;
GCHandle handle = GCHandle.FromIntPtr(data);
CancelCb cb = handle.Target as CancelCb;
if (cb != null)
cb();
else
Eina.Log.Info("Null promise CancelCb found");
handle.Free();
}
/// <summary>Dispose this promise, causing its cancellation if it isn't already fulfilled.</summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>Finalizer to be called from the Garbage Collector.</summary>
~Promise()
{
Dispose(false);
}
protected virtual void Dispose(bool disposing)
{
if (Handle != IntPtr.Zero)
{
eina_promise_reject(Handle, Eina.Error.ECANCELED);
Handle = IntPtr.Zero;
}
}
private void SanityChecks()
{
if (this.Handle == IntPtr.Zero)
throw new ObjectDisposedException(GetType().Name);
}
/// <summary>
/// Fulfills a promise with the given value.
///
/// This will make all futures attached to it to be called with the given value as payload.
/// </summary>
public void Resolve(Eina.Value value)
{
SanityChecks();
eina_promise_resolve(this.Handle, value);
this.Handle = IntPtr.Zero;
// Resolving a cb does *not* call its cancellation callback, so we have to release the
// lambda created in the constructor for cleanup.
CleanupHandle.Free();
}
/// <summary>
/// Rejects a promise.
///
/// The future chain attached to this promise will be called with an Eina.Value of type
/// Eina.ValueType.Error and payload Eina.Error.ECANCELED.
/// </summary>
public void Reject(Eina.Error reason)
{
SanityChecks();
eina_promise_reject(this.Handle, reason);
this.Handle = IntPtr.Zero;
}
}
/// <summary>
/// Futures are the structures holding the callbacks to be notified of a promise fullfillment
/// or cancellation.
/// </summary>
public class Future
{
/// <summary>
/// Callback attached to a future and to be called when resolving/rejecting a promise.
///
/// The Eina.Value as argument can come with an Eina.Error.ECANCELED as payload if the
/// promise/future was rejected/cancelled.
///
/// The return value usually is same as the argument, forwarded, but can be changed in
/// case were the chain act as a transforming pipeline.
/// </summary>
public delegate Eina.Value ResolvedCb(Eina.Value value);
public IntPtr Handle { get; internal set; }
/// <summary>
/// Creates a Future from a native pointer.
/// </summary>
public Future(IntPtr handle)
{
Handle = ThenRaw(handle, (Eina.Value value) => {
Handle = IntPtr.Zero;
return value;
});
}
/// <summary>
/// Creates a Future attached to the given Promise.
///
/// Optionally a resolved callback may be provided. If so, it will be chained
/// before the returned future.
/// </summary>
public Future(Promise promise, ResolvedCb cb=null)
{
IntPtr intermediate = eina_future_new(promise.Handle);
Handle = ThenRaw(intermediate, (Eina.Value value) => {
if (cb != null)
value = cb(value);
Handle = IntPtr.Zero;
return value;
});
}
private void SanityChecks()
{
if (this.Handle == IntPtr.Zero)
throw new ObjectDisposedException(GetType().Name);
}
/// <summary>
/// Cancels this future and the chain it belongs to, along with the promise linked against it.
///
/// The callbacks will still be called with Eina.Error.ECANCELED as payload. The promise cancellation
/// callback will also be called if present.
/// </summary>
public void Cancel()
{
SanityChecks();
eina_future_cancel(this.Handle);
}
/// <summary>
/// Creates a new future to be called after this one.
///
/// Once the promise this future is attached to resolves, the callbacks on the chain
/// are called in the order they were chained.
///
/// CAUTION: Calling Then() on a future that had it called before will replace the previous chain
/// from this point on.
/// </summary>
public Future Then(ResolvedCb cb)
{
SanityChecks();
return new Future(ThenRaw(Handle, cb));
}
// Helper function to attach a cb to a future without creating a new wrapper directly.
// It'll be used in the construtor, to attach the cleaning cb to an intermediate future.
private static IntPtr ThenRaw(IntPtr previous, ResolvedCb cb)
{
FutureDesc desc = new FutureDesc();
desc.cb = NativeResolvedCb;
GCHandle handle = GCHandle.Alloc(cb);
desc.data = GCHandle.ToIntPtr(handle);
return eina_future_then_from_desc(previous, desc);
}
private static Eina.ValueNative NativeResolvedCb(IntPtr data, Eina.ValueNative value, IntPtr dead_future)
{
GCHandle handle = GCHandle.FromIntPtr(data);
ResolvedCb cb = handle.Target as ResolvedCb;
if (cb != null)
value = cb(value);
else
Eina.Log.Warning("Failed to get future callback.");
handle.Free();
return value;
}
/// <summary>
/// Helper method for chaining a group of callbacks in a single go.
///
/// It is just syntatic sugar for sequential Then() calls, without creating intermediate
/// futures explicitly.
/// </summary>
public Future Chain(IEnumerable<ResolvedCb> cbs)
{
SanityChecks();
System.Collections.Generic.IList<ResolvedCb> cbsList = cbs.ToList();
FutureDesc[] descs = new FutureDesc[cbsList.Count() + 1]; // +1 due to the null-cb terminating descriptor.
int i = 0;
try
{
for (; i < cbsList.Count(); i++)
{
ResolvedCb cb = cbsList[i];
descs[i].cb = NativeResolvedCb;
GCHandle handle = GCHandle.Alloc(cb);
descs[i].data = GCHandle.ToIntPtr(handle);
}
descs[i].cb = null;
descs[i].data = IntPtr.Zero;
}
catch (Exception e)
{
for (int j = 0; j <= i; j++)
{
if (descs[i].data == IntPtr.Zero)
continue;
GCHandle handle = GCHandle.FromIntPtr(descs[i].data);
handle.Free();
}
Eina.Log.Error($"Failed to create native future description for callbacks. Error: {e.ToString()}");
return null;
}
return new Future(eina_future_chain_array(Handle, descs));
}
}
public class FutureMarshaler : ICustomMarshaler
{
public object MarshalNativeToManaged(IntPtr pNativeData)
{
return new Future(pNativeData);
}
public IntPtr MarshalManagedToNative(object managedObj)
{
Future f = managedObj as Future;
if (f == null)
return IntPtr.Zero;
return f.Handle;
}
public void CleanUpNativeData(IntPtr pNativeData) { }
public void CleanUpManagedData(object managedObj) { }
public int GetNativeDataSize()
{
return -1;
}
public static ICustomMarshaler GetInstance(string cookie) {
if (marshaler == null)
{
marshaler = new FutureMarshaler();
}
return marshaler;
}
private static FutureMarshaler marshaler;
}
} // namespace eina