84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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class TestMain
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{
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static int WIDTH = 320;
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static int HEIGHT = 240;
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static void Main(string[] args)
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{
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Efl.All.Init();
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Efl.Loop loop = new Efl.Loop();
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EcoreEvas ecore_evas = new EcoreEvas();
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Eina.Size2D size = new Eina.Size2D();
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Eina.Position2D pos = new Eina.Position2D();
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Efl.Canvas.Object canvas = ecore_evas.canvas;
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canvas.SetVisible(true);
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Efl.Canvas.Rectangle bg = new Efl.Canvas.Rectangle(canvas);
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bg.SetColor(255, 255, 255, 255);
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pos.X = 0;
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pos.Y = 0;
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bg.SetPosition(pos);
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size.W = WIDTH;
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size.H = HEIGHT;
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bg.SetSize(size);
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bg.SetVisible(true);
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string path = args[0];
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Evas.Image logo = new Evas.Image(canvas);
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logo.SetFillAuto(true);
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// TODO add preloaded support (depends on events)
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logo.SetFile(path, null);
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size.W = WIDTH / 2;
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size.H = HEIGHT / 2;
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logo.SetSize(size);
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// TODO add a bunch of key/mouse handlers
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logo.SetVisible(true);
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int[] pixels = new int[(WIDTH/4) * (HEIGHT / 4)];
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System.Random generator = new System.Random();
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for (int i = 0; i < pixels.Length; i++) {
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pixels[i] = generator.Next();
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}
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Evas.Image noise_img = new Evas.Image(canvas);
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size.W = WIDTH / 4;
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size.H = HEIGHT / 4;
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noise_img.SetSize(size);
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// FIXME Add a way to set the pixels.
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// noise_img.data_set(pixels);
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noise_img.SetFillAuto(true);
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pos.X = WIDTH * 5 / 8;
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pos.Y = HEIGHT / 8;
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noise_img.SetPosition(pos);
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noise_img.SetVisible(true);
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Console.WriteLine("Creating noise image with sizez %d, %d", WIDTH/4, HEIGHT/4);
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Efl.Canvas.Proxy proxy_img = new Efl.Canvas.Proxy(canvas);
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proxy_img.SetSource(noise_img);
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pos.X = WIDTH / 2;
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pos.Y = HEIGHT / 2;
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proxy_img.SetPosition(pos);
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size.W = WIDTH / 2;
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size.H = HEIGHT / 2;
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proxy_img.SetSize(size);
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proxy_img.SetVisible(true);
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loop.Begin();
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}
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}
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