efl/legacy/evas/src/modules/engines/gl_x11/evas_x_main.c

242 lines
7.0 KiB
C

#include "evas_engine.h"
static Evas_GL_X11_Window *_evas_gl_x11_window = NULL;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
static EGLContext context = EGL_NO_CONTEXT;
#else
// FIXME: this will only work for 1 display connection (glx land can have > 1)
static GLXContext context = NULL;
#endif
XVisualInfo *_evas_gl_x11_vi = NULL;
Colormap _evas_gl_x11_cmap = 0;
Evas_GL_X11_Window *
eng_window_new(Display *disp,
Window win,
int screen,
Visual *vis,
Colormap cmap,
int depth,
int w,
int h)
{
Evas_GL_X11_Window *gw;
int context_attrs[3];
int config_attrs[20];
int major_version, minor_version;
int num_config;
if (!_evas_gl_x11_vi) return NULL;
gw = calloc(1, sizeof(Evas_GL_X11_Window));
if (!gw) return NULL;
gw->disp = disp;
gw->win = win;
gw->screen = screen;
gw->visual = vis;
gw->colormap = cmap;
gw->depth = depth;
gw->visualinfo = _evas_gl_x11_vi;
// EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = 2;
context_attrs[2] = EGL_NONE;
# if defined(GLES_VARIETY_S3C6410)
if (_evas_gles_x11_vi->depth == 16) // 16bpp
{
config_attrs[0] = EGL_SURFACE_TYPE;
config_attrs[1] = EGL_WINDOW_BIT;
config_attrs[2] = EGL_RENDERABLE_TYPE;
config_attrs[3] = EGL_OPENGL_ES2_BIT;
config_attrs[4] = EGL_RED_SIZE;
config_attrs[5] = 5;
config_attrs[6] = EGL_GREEN_SIZE;
config_attrs[7] = 6;
config_attrs[8] = EGL_BLUE_SIZE;
config_attrs[9] = 5;
config_attrs[10] = EGL_NONE;
}
else // 24/32bit. no one does 8bpp anymore. and 15bpp... dead
{
config_attrs[0] = EGL_SURFACE_TYPE;
config_attrs[1] = EGL_WINDOW_BIT;
config_attrs[2] = EGL_RENDERABLE_TYPE;
config_attrs[3] = EGL_OPENGL_ES2_BIT;
config_attrs[4] = EGL_RED_SIZE;
config_attrs[5] = 8;
config_attrs[6] = EGL_GREEN_SIZE;
config_attrs[7] = 8;
config_attrs[8] = EGL_BLUE_SIZE;
config_attrs[9] = 8;
config_attrs[10] = EGL_DEPTH_SIZE;
config_attrs[11] = 24;
config_attrs[12] = EGL_NONE;
}
# elif defined(GLES_VARIETY_SGX)
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
context_attrs[1] = 2;
context_attrs[2] = EGL_NONE;
config_attrs[0] = EGL_SURFACE_TYPE;
config_attrs[1] = EGL_WINDOW_BIT;
config_attrs[2] = EGL_RENDERABLE_TYPE;
config_attrs[3] = EGL_OPENGL_ES2_BIT;
config_attrs[4] = EGL_NONE;
# endif
gw->egl_disp= eglGetDisplay((EGLNativeDisplayType)(gw->disp));
if (!gw->egl_disp)
{
printf("Error: eglGetDisplay() fail.\n");
}
if (!eglInitialize(gw->egl_disp, &major_version, &minor_version))
{
printf("Error: eglInitialize() fail.\n");
}
eglBindAPI(EGL_OPENGL_ES_API);
if (eglGetError() != EGL_SUCCESS)
{
printf("Error: eglBindAPI() fail.\n");
}
if (!eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config,
1, &num_config) || (num_config != 1))
{
printf("Error: eglChooseConfig() fail.\n");
}
gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
(EGLNativeWindowType)gw->win,
NULL);
if (gw->egl_surface[0] == EGL_NO_SURFACE)
{
printf("Error: eglCreateWindowSurface() fail.\n", gw->win);
}
if (context == EGL_NO_CONTEXT)
context = eglCreateContext(gw->egl_disp, gw->egl_config, NULL,
context_attrs);
gw->egl_context[0] = context;
if (gw->egl_context[0] == EGL_NO_CONTEXT)
{
printf("Error: eglCreateContext() fail.\n");
}
if (eglMakeCurrent(gw->egl_disp,
gw->egl_surface[0],
gw->egl_surface[0],
gw->egl_context[0]) == EGL_FALSE)
{
printf("Error: eglMakeCurrent() fail.\n");
}
// GLX
#else
if (!context)
context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE);
gw->context = context;
glXMakeCurrent(gw->disp, gw->win, gw->context);
#endif
gw->gl_context = evas_gl_common_context_new();
if (!gw->gl_context)
{
free(gw);
return NULL;
}
evas_gl_common_context_resize(gw->gl_context, w, h);
return gw;
}
void
eng_window_free(Evas_GL_X11_Window *gw)
{
if (gw == _evas_gl_x11_window) _evas_gl_x11_window = NULL;
evas_gl_common_context_free(gw->gl_context);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gw->egl_surface[0] != EGL_NO_SURFACE)
eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
#else
// FIXME: refcount context
// glXDestroyContext(gw->disp, gw->context);
#endif
free(gw);
}
void
eng_window_use(Evas_GL_X11_Window *gw)
{
if (_evas_gl_x11_window != gw)
{
_evas_gl_x11_window = gw;
// EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (eglMakeCurrent(gw->egl_disp,
gw->egl_surface[0],
gw->egl_surface[0],
gw->egl_context[0]) == EGL_FALSE)
{
printf("Error: eglMakeCurrent() failed!\n");
}
// GLX
#else
glXMakeCurrent(gw->disp, gw->win, gw->context);
#endif
}
evas_gl_common_context_use(gw->gl_context);
}
Visual *
eng_best_visual_get(Display *disp, int screen)
{
if (!disp) return NULL;
if (!_evas_gl_x11_vi)
{
// EGL / GLES
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
int depth = DefaultDepth(disp, screen);
_evas_gl_x11_vi = calloc(1, sizeof(XVisualInfo));
XMatchVisualInfo(disp, screen, depth, TrueColor, _evas_gl_x11_vi);
// GLX
#else
int _evas_gl_x11_configuration[9] =
{
GLX_DOUBLEBUFFER,
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None
};
_evas_gl_x11_vi = glXChooseVisual(disp, screen,
_evas_gl_x11_configuration);
#endif
}
if (!_evas_gl_x11_vi) return NULL;
return _evas_gl_x11_vi->visual;
}
Colormap
eng_best_colormap_get(Display *disp, int screen)
{
if (!disp) return 0;
if (!_evas_gl_x11_vi) eng_best_visual_get(disp, screen);
if (!_evas_gl_x11_vi) return 0;
if (!_evas_gl_x11_cmap)
{
_evas_gl_x11_cmap = XCreateColormap(disp,
RootWindow(disp, screen),
_evas_gl_x11_vi->visual,
0);
}
return _evas_gl_x11_cmap;
}
int
eng_best_depth_get(Display *disp, int screen)
{
if (!disp) return 0;
if (!_evas_gl_x11_vi) eng_best_visual_get(disp, screen);
if (!_evas_gl_x11_vi) return 0;
return _evas_gl_x11_vi->depth;
}