efl/legacy/elementary/src/lib/elm_win_legacy.h

1465 lines
42 KiB
C

/**
* Adds a window object. If this is the first window created, pass NULL as
* @p parent.
*
* @param parent Parent object to add the window to, or NULL
* @param name The name of the window
* @param type The window type, one of #Elm_Win_Type.
*
* The @p parent parameter can be @c NULL for every window @p type
* except #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the
* canvas on which the image object will be created.
*
* @return The created object, or @c NULL on failure
*
* @ingroup Win
*/
EAPI Evas_Object *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type);
/**
* Get the type of a window.
*
* @param obj The window object for which it gets the type.
*
* @return The type of a window object. If the object is not window object, return ELM_WIN_UNKNOWN.
*
* @ingroup Win
*/
EAPI Elm_Win_Type elm_win_type_get(const Evas_Object *obj);
/**
* Adds a window object with standard setup
*
* @param name The name of the window
* @param title The title for the window
*
* This creates a window like elm_win_add() but also puts in a standard
* background with elm_bg_add(), as well as setting the window title to
* @p title. The window type created is of type ELM_WIN_BASIC, with @c NULL
* as the parent widget.
*
* @return The created object, or @c NULL on failure
*
* @see elm_win_add()
*
* @ingroup Win
*/
EAPI Evas_Object *elm_win_util_standard_add(const char *name, const char *title);
/**
* Add @p subobj as a resize object of window @p obj.
*
*
* Setting an object as a resize object of the window means that the
* @p subobj child's size and position will be controlled by the window
* directly. That is, the object will be resized to match the window size
* and should never be moved or resized manually by the developer.
*
* In addition, resize objects of the window control what the minimum size
* of it will be, as well as whether it can or not be resized by the user.
*
* For the end user to be able to resize a window by dragging the handles
* or borders provided by the Window Manager, or using any other similar
* mechanism, all of the resize objects in the window should have their
* evas_object_size_hint_weight_set() set to EVAS_HINT_EXPAND.
*
* Also notice that the window can get resized to the current size of the
* object if the EVAS_HINT_EXPAND is set @b after the call to
* elm_win_resize_object_add(). So if the object should get resized to the
* size of the window, set this hint @b before adding it as a resize object
* (this happens because the size of the window and the object are evaluated
* as soon as the object is added to the window).
*
* @param obj The window object
* @param subobj The resize object to add
*
* @ingroup Win
*/
EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj);
/**
* Delete @p subobj as a resize object of window @p obj.
*
* This function removes the object @p subobj from the resize objects of
* the window @p obj. It will not delete the object itself, which will be
* left unmanaged and should be deleted by the developer, manually handled
* or set as child of some other container.
*
* @param obj The window object
* @param subobj The resize object to add
*
* @ingroup Win
*/
EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj);
/**
* Set the title of the window
*
* @param obj The window object
* @param title The title to set
*
* @ingroup Win
*/
EAPI void elm_win_title_set(Evas_Object *obj, const char *title);
/**
* Get the title of the window
*
* The returned string is an internal one and should not be freed or
* modified. It will also be invalid if a new title is set or if
* the window is destroyed.
*
* @param obj The window object
* @return The title
*
* @ingroup Win
*/
EAPI const char *elm_win_title_get(const Evas_Object *obj);
/**
* Set the icon name of the window
*
* @param obj The window object
* @param icon_name The icon name to set
*
* @ingroup Win
*/
EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name);
/**
* Get the icon name of the window
*
* The returned string is an internal one and should not be freed or
* modified. It will also be invalid if a new icon name is set or if
* the window is destroyed.
*
* @param obj The window object
* @return The icon name
*
* @ingroup Win
*/
EAPI const char *elm_win_icon_name_get(const Evas_Object *obj);
/**
* Set the role of the window
*
* @param obj The window object
* @param role The role to set
*
* @ingroup Win
*/
EAPI void elm_win_role_set(Evas_Object *obj, const char *role);
/**
* Get the role of the window
*
* The returned string is an internal one and should not be freed or
* modified. It will also be invalid if a new role is set or if
* the window is destroyed.
*
* @param obj The window object
* @return The role
*
* @ingroup Win
*/
EAPI const char *elm_win_role_get(const Evas_Object *obj);
/**
* Set a window object's icon
*
* This sets an image to be used as the icon for the given window, in
* the window manager decoration part. The exact pixel dimensions of
* the object (not object size) will be used, and the image pixels
* will be used as-is when this function is called. If the image
* object has been updated, then call this function again to source
* the image pixels and put them on the window's icon. Note that
* <b>only Evas image objects are allowed</b>, for
*
* @param obj The window object to get an icon
* @param icon The Evas image object to use for an icon
*
* Example of usage:
* @code
* icon = evas_object_image_add(evas_object_evas_get(elm_window));
* evas_object_image_file_set(icon, "/path/to/the/icon", NULL);
* elm_win_icon_object_set(elm_window, icon);
* evas_object_show(icon);
* @endcode
*
* @ingroup Win
*/
EAPI void elm_win_icon_object_set(Evas_Object *obj, Evas_Object *icon);
/**
* Get the icon object used for the window
*
* The object returns is the one marked by elm_win_icon_object_set() as the
* object to use for the window icon.
*
* @param obj The window object
* @return The icon object set
*
* @ingroup Win
*/
EAPI const Evas_Object *elm_win_icon_object_get(const Evas_Object *obj);
/**
* Set the window's autodel state.
*
* When closing the window in any way outside of the program control, like
* pressing the X button in the titlebar or using a command from the
* Window Manager, a "delete,request" signal is emitted to indicate that
* this event occurred and the developer can take any action, which may
* include, or not, destroying the window object.
*
* When the @p autodel parameter is set, the window will be automatically
* destroyed when this event occurs, after the signal is emitted.
* If @p autodel is @c EINA_FALSE, then the window will not be destroyed
* and is up to the program to do so when it's required.
*
* @param obj The window object
* @param autodel If true, the window will automatically delete itself when
* closed
*
* @ingroup Win
*/
EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
/**
* Get the window's autodel state.
*
* @param obj The window object
* @return If the window will automatically delete itself when closed
*
* @see elm_win_autodel_set()
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
/**
* Activate a window object.
*
* This function sends a request to the Window Manager to activate the
* window pointed by @p obj. If honored by the WM, the window will receive
* the keyboard focus.
*
* @note This is just a request that a Window Manager may ignore, so calling
* this function does not ensure in any way that the window will be the
* active one after it.
*
* @param obj The window object
*
* @ingroup Win
*/
EAPI void elm_win_activate(Evas_Object *obj);
/**
* Lower a window object.
*
* Places the window pointed by @p obj at the bottom of the stack, so that
* no other window is covered by it.
*
* If elm_win_override_set() is not set, the Window Manager may ignore this
* request.
*
* @param obj The window object
*
* @ingroup Win
*/
EAPI void elm_win_lower(Evas_Object *obj);
/**
* Raise a window object.
*
* Places the window pointed by @p obj at the top of the stack, so that it's
* not covered by any other window.
*
* If elm_win_override_set() is not set, the Window Manager may ignore this
* request.
*
* @param obj The window object
*
* @ingroup Win
*/
EAPI void elm_win_raise(Evas_Object *obj);
/**
* Center a window on its screen
*
* This function centers window @p obj horizontally and/or vertically based on the values
* of @p h and @p v.
* @param obj The window object
* @param h If true, center horizontally. If false, do not change horizontal location.
* @param v If true, center vertically. If false, do not change vertical location.
*
* @ingroup Win
*/
EAPI void elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v);
/**
* Set the borderless state of a window.
*
* This function requests the Window Manager to not draw any decoration
* around the window.
*
* @param obj The window object
* @param borderless If true, the window is borderless
*
* @ingroup Win
*/
EAPI void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless);
/**
* Get the borderless state of a window.
*
* @param obj The window object
* @return If true, the window is borderless
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_borderless_get(const Evas_Object *obj);
/**
* Set the shaped state of a window.
*
* Shaped windows, when supported, will render the parts of the window that
* has no content, transparent.
*
* If @p shaped is EINA_FALSE, then it is strongly advised to have some
* background object or cover the entire window in any other way, or the
* parts of the canvas that have no data will show framebuffer artifacts.
*
* @param obj The window object
* @param shaped If true, the window is shaped
*
* @see elm_win_alpha_set()
*
* @ingroup Win
*/
EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped);
/**
* Get the shaped state of a window.
*
* @param obj The window object
* @return If true, the window is shaped
*
* @see elm_win_shaped_set()
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj);
/**
* Set the alpha channel state of a window.
*
* If @p alpha is EINA_TRUE, the alpha channel of the canvas will be enabled
* possibly making parts of the window completely or partially transparent.
* This is also subject to the underlying system supporting it, like for
* example, running under a compositing manager. If no compositing is
* available, enabling this option will instead fallback to using shaped
* windows, with elm_win_shaped_set().
*
* @param obj The window object
* @param enabled EINA_TRUE if the window alpha channel is enabled, EINA_FALSE otherwise
*
* @see elm_win_alpha_set()
*
* @ingroup Win
*/
EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool enabled);
/**
* Get the alpha channel state of a window.
*
* @param obj The window object
* @return EINA_TRUE if the window alpha channel is enabled, EINA_FALSE
* otherwise
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
/**
* Set the override state of a window.
*
* A window with @p override set to EINA_TRUE will not be managed by the
* Window Manager. This means that no decorations of any kind will be shown
* for it, moving and resizing must be handled by the application, as well
* as the window visibility.
*
* This should not be used for normal windows, and even for not so normal
* ones, it should only be used when there's a good reason and with a lot
* of care. Mishandling override windows may result situations that
* disrupt the normal workflow of the end user.
*
* @param obj The window object
* @param override If true, the window is overridden
*
* @ingroup Win
*/
EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override);
/**
* Get the override state of a window.
*
* @param obj The window object
* @return If true, the window is overridden
*
* @see elm_win_override_set()
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj);
/**
* Set the fullscreen state of a window.
*
* @param obj The window object
* @param fullscreen If true, the window is fullscreen
*
* @ingroup Win
*/
EAPI void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen);
/**
* Get the fullscreen state of a window.
*
* @param obj The window object
* @return If true, the window is fullscreen
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj);
/**
* Get the Main Menu of a window.
*
* @param obj The window object
* @return The Main Menu of the window (NULL if error).
*
* @ingroup Win
*/
EAPI Evas_Object *elm_win_main_menu_get(const Evas_Object *obj);
/**
* Set the maximized state of a window.
*
* @param obj The window object
* @param maximized If true, the window is maximized
*
* @ingroup Win
*/
EAPI void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized);
/**
* Get the maximized state of a window.
*
* @param obj The window object
* @return If true, the window is maximized
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_maximized_get(const Evas_Object *obj);
/**
* Set the iconified state of a window.
*
* @param obj The window object
* @param iconified If true, the window is iconified
*
* @ingroup Win
*/
EAPI void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified);
/**
* Get the iconified state of a window.
*
* @param obj The window object
* @return If true, the window is iconified
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_iconified_get(const Evas_Object *obj);
/**
* Set the withdrawn state of a window.
*
* @param obj The window object
* @param withdrawn If true, the window is withdrawn
*
* @ingroup Win
*/
EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn);
/**
* Get the withdrawn state of a window.
*
* @param obj The window object
* @return If true, the window is withdrawn
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj);
/**
* Set the array of available profiles to a window.
*
* @param obj The window object
* @param profiles The string array of available profiles
* @param count The number of members in profiles
*
* @ingroup Win
* @since 1.8
*/
EAPI void elm_win_available_profiles_set(Evas_Object *obj, const char **profiles, unsigned int count);
/**
* Get the array of available profiles of a window.
*
* @param obj The window object
* @param profiles Where to return the string array of available profiles
* @param count Where to return the number of members in profiles
* @return EINA_TRUE if available profiles exist, EINA_FALSE otherwise
*
* @ingroup Win
* @since 1.8
*/
EAPI Eina_Bool elm_win_available_profiles_get(Evas_Object *obj, char ***profiles, unsigned int *count);
/**
* Set the profile of a window.
*
* @param obj The window object
* @param profile The string value of a window profile
*
* @ingroup Win
* @since 1.8
*/
EAPI void elm_win_profile_set(Evas_Object *obj, const char *profile);
/**
* Get the profile of a window.
*
* @param obj The window object
* @return The string value of a window profile, or NULL if none exists
*
* @ingroup Win
* @since 1.8
*/
EAPI const char *elm_win_profile_get(const Evas_Object *obj);
/**
* Set the urgent state of a window.
*
* @param obj The window object
* @param urgent If true, the window is urgent
*
* @ingroup Win
*/
EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent);
/**
* Get the urgent state of a window.
*
* @param obj The window object
* @return If true, the window is urgent
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj);
/**
* Set the demand_attention state of a window.
*
* @param obj The window object
* @param demand_attention If true, the window is demand_attention
*
* @ingroup Win
*/
EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention);
/**
* Get the demand_attention state of a window.
*
* @param obj The window object
* @return If true, the window is demand_attention
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj);
/**
* Set the modal state of a window.
*
* @param obj The window object
* @param modal If true, the window is modal
*
* @ingroup Win
*/
EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal);
/**
* Get the modal state of a window.
*
* @param obj The window object
* @return If true, the window is modal
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj);
/**
* Set the aspect ratio of a window.
*
* @param obj The window object
* @param aspect If 0, the window has no aspect limits, otherwise it is
* width divided by height
*
* @ingroup Win
*/
EAPI void elm_win_aspect_set(Evas_Object *obj, double aspect);
/**
* Get the aspect ratio of a window.
*
* @param obj The window object
* @return The aspect ratio set (0 by default)
*
* @ingroup Win
*/
EAPI double elm_win_aspect_get(const Evas_Object *obj);
/**
* Set the base window size used with stepping calculation
*
* Base size + stepping is what is calculated for window sizing restrictions.
*
* @param obj The window object
* @param w The base width
* @param h The base height
*
* @ingroup Win
* @see elm_win_size_step_set
* @see elm_win_size_base_get
* @since 1.7
*/
EAPI void elm_win_size_base_set(Evas_Object *obj, int w, int h);
/**
* Get the base size of a window.
*
* @param obj The window object
* @param w Pointer in which to store returned base width
* @param h Pointer in which to store returned base height
*
* @ingroup Win
* @see elm_win_size_base_set
* @see elm_win_size_step_set
* @since 1.7
*/
EAPI void elm_win_size_base_get(Evas_Object *obj, int *w, int *h);
/**
* Set the window stepping used with sizing calculation
*
* Base size + stepping is what is calculated for window sizing restrictions.
*
* @param obj The window object
* @param w The stepping width (0 disables)
* @param h The stepping height (0 disables)
*
* @ingroup Win
* @see elm_win_size_step_get
* @see elm_win_size_base_set
* @since 1.7
*/
EAPI void elm_win_size_step_set(Evas_Object *obj, int w, int h);
/**
* Get the stepping of a window.
*
* @param obj The window object
* @param w Pointer in which to store returned stepping width
* @param h Pointer in which to store returned stepping height
*
* @ingroup Win
* @see elm_win_size_base_set
* @see elm_win_size_step_set
* @since 1.7
*/
EAPI void elm_win_size_step_get(Evas_Object *obj, int *w, int *h);
/**
* Set the layer of the window.
*
* What this means exactly will depend on the underlying engine used.
*
* In the case of X11 backed engines, the value in @p layer has the
* following meanings:
* @li < 3: The window will be placed below all others.
* @li > 5: The window will be placed above all others.
* @li other: The window will be placed in the default layer.
*
* @param obj The window object
* @param layer The layer of the window
*
* @ingroup Win
*/
EAPI void elm_win_layer_set(Evas_Object *obj, int layer);
/**
* Get the layer of the window.
*
* @param obj The window object
* @return The layer of the window
*
* @see elm_win_layer_set()
*
* @ingroup Win
*/
EAPI int elm_win_layer_get(const Evas_Object *obj);
/**
* This pushes (increments) the norender counter on the window
*
* @param obj The window object
*
* There are some occasions where you wish to suspend rendering on a window.
* You may be "sleeping" and have nothing to update and do not want animations
* or other theme side-effects causing rendering to the window while "asleep".
* You can push (and pop) the norender mode to have this work.
*
* If combined with evas_render_dump(), evas_image_cache_flush() and
* evas_font_cache_flush() (and maybe edje_file_cache_flush() and
* edje_collection_cache_flush()), you can minimize memory footprint
* significantly while "asleep", and the pausing of rendering ensures
* evas does not re-load data into memory until needed. When rendering is
* resumed, data will be re-loaded as needed, which may result in some
* lag, but does save memory.
*
* @see elm_win_norender_pop()
* @see elm_win_norender_get()
* @see elm_win_render()
* @ingroup Win
* @since 1.7
*/
EAPI void elm_win_norender_push(Evas_Object *obj);
/**
* This pops (decrements) the norender counter on the window
*
* @param obj The window object
*
* Once norender has gone back to 0, then automatic rendering will continue
* in the given window. If it is already at 0, this will have no effect.
*
* @see elm_win_norender_push()
* @see elm_win_norender_get()
* @see elm_win_render()
* @ingroup Win
* @since 1.7
*/
EAPI void elm_win_norender_pop(Evas_Object *obj);
/**
* The retruns how many times norender has been pushed on the window
* @param obj The window object
* @return The number of times norender has been pushed
*
* @see elm_win_norender_push()
* @see elm_win_norender_pop()
* @see elm_win_render()
* @ingroup Win
* @since 1.7
*/
EAPI int elm_win_norender_get(Evas_Object *obj);
/**
* This manually asks evas to render the window now
*
* @param obj The window object
*
* You should NEVER call this unless you really know what you are doing and
* why. Never call this unless you are asking for performance degredation
* and possibly weird behavior. Windows get automatically rendered when the
* application goes idle so there is never a need to call this UNLESS you
* have enabled "norender" mode.
*
* @see elm_win_norender_push()
* @see elm_win_norender_pop()
* @see elm_win_norender_get()
* @ingroup Win
* @since 1.7
*/
EAPI void elm_win_render(Evas_Object *obj);
/**
* Set the rotation of the window.
*
* Most engines only work with multiples of 90.
*
* This function is used to set the orientation of the window @p obj to
* match that of the screen. The window itself will be resized to adjust
* to the new geometry of its contents. If you want to keep the window size,
* see elm_win_rotation_with_resize_set().
*
* @param obj The window object
* @param rotation The rotation of the window, in degrees (0-360),
* counter-clockwise.
*
* @ingroup Win
*/
EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation);
/**
* Rotates the window and resizes it.
*
* Like elm_win_rotation_set(), but it also resizes the window's contents so
* that they fit inside the current window geometry.
*
* @param obj The window object
* @param rotation The rotation of the window in degrees (0-360),
* counter-clockwise.
*
* @ingroup Win
*/
EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation);
/**
* Get the rotation of the window.
*
* @param obj The window object
* @return The rotation of the window in degrees (0-360)
*
* @see elm_win_rotation_set()
* @see elm_win_rotation_with_resize_set()
*
* @ingroup Win
*/
EAPI int elm_win_rotation_get(const Evas_Object *obj);
/**
* Query whether window manager supports window rotation or not.
*
* The window manager rotation allows the WM to controls the rotation of application windows.
* It is designed to support synchronized rotation for the multiple application windows at same time.
*
* @return @c EINA_TRUE if the window manager rotation is supported, @c EINA_FALSE otherwise.
*
* @see elm_win_wm_rotation_supported_get()
* @see elm_win_wm_rotation_preferred_rotation_set()
* @see elm_win_wm_rotation_preferred_rotation_get()
* @see elm_win_wm_rotation_available_rotations_set()
* @see elm_win_wm_rotation_available_rotations_get()
* @see elm_win_wm_rotation_manual_rotation_done_set()
* @see elm_win_wm_rotation_manual_rotation_done_get()
* @see elm_win_wm_rotation_manual_rotation_done()
*
* @ingroup Win
* @since 1.9
*/
EAPI Eina_Bool elm_win_wm_rotation_supported_get(const Evas_Object *obj);
/**
* Set the preferred rotation value.
*
* This function is used to set the orientation of window @p obj to spicific angle fixed.
*
* @param obj The window object
* @param rotation The preferred rotation of the window in degrees (0-360),
* counter-clockwise.
*
* @see elm_win_wm_rotation_preferred_rotation_get()
*
* ingroup Win
* @since 1.9
*/
EAPI void elm_win_wm_rotation_preferred_rotation_set(const Evas_Object *obj, int rotation);
/**
* Get the preferred rotation value.
*
* This function is used to get the preferred rotoation value.
*
* @param obj The window object
* @return The preferred rotation of the window in degrees (0-360),
* counter-clockwise.
*
* @see elm_win_wm_rotation_preferred_rotation_set()
*
* ingroup Win
* @since 1.9
*/
EAPI int elm_win_wm_rotation_preferred_rotation_get(const Evas_Object *obj);
/**
* Set the array of available window rotations.
*
* This function is used to set the available rotations to give the hints to WM.
* WM will refer this hints and set the orientation window properly.
*
* @param obj The window object
* @param *rotations The array of rotation value.
* @param count The number of array of rotations
*
* @see elm_win_wm_rotation_available_rotations_get()
*
* ingroup Win
* @since 1.9
*/
EAPI void elm_win_wm_rotation_available_rotations_set(Evas_Object *obj, const int *rotations, unsigned int count);
/**
* Get the array of available window rotations.
*
* This function is used to get the available rotations.
*
* @param obj The window object
* @param rotations To store the available rotations.
* @param count To store the number of rotations.
*
* @see elm_win_wm_rotation_available_rotations_set()
*
* ingroup Win
* @since 1.9
*/
EAPI Eina_Bool elm_win_wm_rotation_available_rotations_get(const Evas_Object *obj, int **rotations, unsigned int *count);
/**
* Set the manual rotation done mode.
*
* This function is used to set or reset the manual rotation done mode.
* the message of rotation done is sent to WM after rendering its canvas in Ecore_Evas.
* but if set the manual rotation done mode,
* it's disabled and user should call the "elm_win_wm_rotation_manual_done" explicitly to sends the message.
*
* @param obj The window object
* @param set EINA_TRUE means to set manual rotation done mode EINA_FALSE otherwise.
*
* @see elm_win_wm_rotation_manual_rotation_done_get()
* @see elm_win_wm_rotation_manual_rotation_done()
*
* ingroup Win
* @since 1.9
*/
EAPI void elm_win_wm_rotation_manual_rotation_done_set(Evas_Object *obj, Eina_Bool set);
/**
* Get the state of manual rotation done mode.
*
* This function is used to get the state of manual rotation done mode.
*
* @param obj The window object
* @return @c EINA_TRUE manual rotationn done mode, @c EINA_FALSE otherwise.
*
* @see elm_win_wm_rotation_manual_rotation_done_set()
* @see elm_win_wm_rotation_manual_rotation_done()
*
* ingroup Win
* @since 1.9
*/
EAPI Eina_Bool elm_win_wm_rotation_manual_rotation_done_get(const Evas_Object *obj);
/**
* To notify the rotation done to WM manually.
*
* This function is used to notify the rotation done to WM manually.
*
* @param obj The window object
*
* @see elm_win_wm_rotation_manual_rotation_done_set()
* @see elm_win_wm_rotation_manual_rotation_done_get()
*
* ingroup Win
* @since 1.9
*/
EAPI void elm_win_wm_rotation_manual_rotation_done(Evas_Object *obj);
/**
* Set the sticky state of the window.
*
* Hints the Window Manager that the window in @p obj should be left fixed
* at its position even when the virtual desktop it's on moves or changes.
*
* @param obj The window object
* @param sticky If true, the window's sticky state is enabled
*
* @ingroup Win
*/
EAPI void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky);
/**
* Get the sticky state of the window.
*
* @param obj The window object
* @return If true, the window's sticky state is enabled
*
* @see elm_win_sticky_set()
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_sticky_get(const Evas_Object *obj);
/**
* Set if this window is an illume conformant window
*
* @param obj The window object
* @param conformant The conformant flag (1 = conformant, 0 = non-conformant)
*
* @ingroup Win
*/
EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant);
/**
* Get if this window is an illume conformant window
*
* @param obj The window object
* @return A boolean if this window is illume conformant or not
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj);
/**
* Set a window to be an illume quickpanel window
*
* By default window objects are not quickpanel windows.
*
* @param obj The window object
* @param quickpanel The quickpanel flag (1 = quickpanel, 0 = normal window)
*
* @ingroup Win
*/
EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel);
/**
* Get if this window is a quickpanel or not
*
* @param obj The window object
* @return A boolean if this window is a quickpanel or not
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj);
/**
* Set the major priority of a quickpanel window
*
* @param obj The window object
* @param priority The major priority for this quickpanel
*
* @ingroup Win
*/
EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority);
/**
* Get the major priority of a quickpanel window
*
* @param obj The window object
* @return The major priority of this quickpanel
*
* @ingroup Win
*/
EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj);
/**
* Set the minor priority of a quickpanel window
*
* @param obj The window object
* @param priority The minor priority for this quickpanel
*
* @ingroup Win
*/
EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority);
/**
* Get the minor priority of a quickpanel window
*
* @param obj The window object
* @return The minor priority of this quickpanel
*
* @ingroup Win
*/
EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj);
/**
* Set which zone this quickpanel should appear in
*
* @param obj The window object
* @param zone The requested zone for this quickpanel
*
* @ingroup Win
*/
EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone);
/**
* Get which zone this quickpanel should appear in
*
* @param obj The window object
* @return The requested zone for this quickpanel
*
* @ingroup Win
*/
EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj);
/**
* Set the window to be skipped by keyboard focus
*
* This sets the window to be skipped by normal keyboard input. This means
* a window manager will be asked to not focus this window as well as omit
* it from things like the taskbar, pager, "alt-tab" list etc. etc.
*
* Call this and enable it on a window BEFORE you show it for the first time,
* otherwise it may have no effect.
*
* Use this for windows that have only output information or might only be
* interacted with by the mouse or fingers, and never for typing input.
* Be careful that this may have side-effects like making the window
* non-accessible in some cases unless the window is specially handled. Use
* this with care.
*
* @param obj The window object
* @param skip The skip flag state (EINA_TRUE if it is to be skipped)
*
* @ingroup Win
*/
EAPI void elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip);
/**
* Send a command to the windowing environment
*
* This is intended to work in touchscreen or small screen device
* environments where there is a more simplistic window management policy in
* place. This uses the window object indicated to select which part of the
* environment to control (the part that this window lives in), and provides
* a command and an optional parameter structure (use NULL for this if not
* needed).
*
* @param obj The window object that lives in the environment to control
* @param command The command to send
* @param params Optional parameters for the command
*
* @ingroup Win
*/
EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params);
/**
* Get the inlined image object handle
*
* When you create a window with elm_win_add() of type ELM_WIN_INLINED_IMAGE,
* then the window is in fact an evas image object inlined in the parent
* canvas. You can get this object (be careful to not manipulate it as it
* is under control of elementary), and use it to do things like get pixel
* data, save the image to a file, etc.
*
* @param obj The window object to get the inlined image from
* @return The inlined image object, or NULL if none exists
*
* @ingroup Win
*/
EAPI Evas_Object *elm_win_inlined_image_object_get(Evas_Object *obj);
/**
* Determine whether a window has focus
* @param obj The window to query
* @return EINA_TRUE if the window exists and has focus, else EINA_FALSE
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_focus_get(const Evas_Object *obj);
/**
* Constrain the maximum width and height of a window to the width and height of its screen
*
* When @p constrain is true, @p obj will never resize larger than the screen.
* @param obj The window object
* @param constrain EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction
*
* @ingroup Win
*/
EAPI void elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain);
/**
* Retrieve the constraints on the maximum width and height of a window relative to the width and height of its screen
*
* When this function returns true, @p obj will never resize larger than the screen.
* @param obj The window object
* @return EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_screen_constrain_get(Evas_Object *obj);
/**
* Get screen geometry details for the screen that a window is on
* @param obj The window to query
* @param x where to return the horizontal offset value. May be NULL.
* @param y where to return the vertical offset value. May be NULL.
* @param w where to return the width value. May be NULL.
* @param h where to return the height value. May be NULL.
*
* @ingroup Win
*/
EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
/**
* Get screen dpi for the screen that a window is on
* @param obj The window to query
* @param xdpi Pointer to value to store return horizontal dpi. May be NULL.
* @param ydpi Pointer to value to store return vertical dpi. May be NULL.
*
* @ingroup Win
* @since 1.7
*/
EAPI void elm_win_screen_dpi_get(const Evas_Object *obj, int *xdpi, int *ydpi);
/**
* Set the enabled status for the focus highlight in a window
*
* This function will enable or disable the focus highlight only for the
* given window, regardless of the global setting for it
*
* @param obj The window where to enable the highlight
* @param enabled The enabled value for the highlight
*
* @ingroup Win
*/
EAPI void elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled);
/**
* Get the enabled value of the focus highlight for this window
*
* @param obj The window in which to check if the focus highlight is enabled
*
* @return EINA_TRUE if enabled, EINA_FALSE otherwise
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Evas_Object *obj);
/**
* Set the style for the focus highlight on this window
*
* Sets the style to use for theming the highlight of focused objects on
* the given window. If @p style is NULL, the default will be used.
*
* @param obj The window where to set the style
* @param style The style to set
*
* @ingroup Win
*/
EAPI void elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style);
/**
* Get the style set for the focus highlight object
*
* Get the style set for this windows highlight object, or NULL if none
* is set.
*
* @param obj The window to retrieve the highlights style from
*
* @return The style set or NULL if none was. Default is used in that case.
*
* @ingroup Win
*/
EAPI const char *elm_win_focus_highlight_style_get(const Evas_Object *obj);
/**
* Set the animate status for the focus highlight for this window.
*
* This function will enable or disable the animation of focus highlight only
* for the given window, regardless of the global setting for it
*
* @param obj The window where to enable the highlight animation
* @param enabled The enabled value for the highlight animation
*
* @ingroup Win
*/
EAPI void elm_win_focus_highlight_animate_set(Evas_Object *obj, Eina_Bool enabled);
/**
* Get the animate value of the focus highlight for this window
*
* @param obj The window in which to check if the focus highlight animation is
* enabled
*
* @return EINA_TRUE if animation is enabled, EINA_FALSE otherwise
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_focus_highlight_animate_get(const Evas_Object *obj);
/**
* Sets the keyboard mode of the window.
*
* @param obj The window object
* @param mode The mode to set, one of #Elm_Win_Keyboard_Mode
*
* @ingroup Win
*/
EAPI void elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode);
/**
* Get the keyboard mode of the window.
*
* @param obj The window object
* @return The mode, one of #Elm_Win_Keyboard_Mode
*
* @ingroup Win
*/
EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Evas_Object *obj);
/**
* Sets whether the window is a keyboard.
*
* @param obj The window object
* @param is_keyboard If true, the window is a virtual keyboard
*
* @ingroup Win
*/
EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard);
/**
* Get whether the window is a keyboard.
*
* @param obj The window object
* @return If the window is a virtual keyboard
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj);
/**
* Sets the indicator mode of the window.
*
* @param obj The window object
* @param mode The mode to set, one of #Elm_Win_Indicator_Mode
*
* @ingroup Win
*/
EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode);
/**
* Get the indicator mode of the window.
*
* @param obj The window object
* @return The mode, one of #Elm_Win_Indicator_Mode
*
* @ingroup Win
*/
EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj);
/**
* Sets the indicator opacity mode of the window.
*
* @param obj The window object
* @param mode The mode to set, one of #Elm_Win_Indicator_Opacity_Mode
*
* @ingroup Win
*/
EAPI void elm_win_indicator_opacity_set(Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode);
/**
* Get the indicator opacity mode of the window.
*
* @param obj The window object
* @return The mode, one of #Elm_Win_Indicator_Opacity_Mode
*
* @ingroup Win
*/
EAPI Elm_Win_Indicator_Opacity_Mode elm_win_indicator_opacity_get(const Evas_Object *obj);
/**
* Get the screen position of a window.
*
* @param obj The window object
* @param x The int to store the x coordinate to
* @param y The int to store the y coordinate to
*
* @ingroup Win
*/
EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y);
/**
* Create a socket to provide the service for Plug widget
*
* @param obj The window object
* @param svcname The name of the service to be advertised. ensure that it is unique (when combined with @p svcnum) otherwise creation may fail.
* @param svcnum A number (any value, 0 being the common default) to differentiate multiple instances of services with the same name.
* @param svcsys A boolean that if true, specifies to create a system-wide service all users can connect to, otherwise the service is private to the user id that created the service.
* @return If socket creation is successful
*
* @ingroup Win
*/
EAPI Eina_Bool elm_win_socket_listen(Evas_Object *obj, const char *svcname, int svcnum, Eina_Bool svcsys);
/* X specific calls - won't work on non-x engines (return 0) */
/**
* Get the Ecore_X_Window of an Evas_Object
*
* @param obj The object
*
* @return The Ecore_X_Window of @p obj
*
* @ingroup Win
*/
EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
/* Wayland specific call - returns NULL on non-Wayland engines */
/**
* Get the Ecore_Wl_Window of an Evas_Object
*
* @param obj the object
*
* @return The Ecore_Wl_Window of @p obj
*
* @ingroup Win
*/
EAPI Ecore_Wl_Window *elm_win_wl_window_get(const Evas_Object *obj);
/**
* Set the floating mode of a window.
*
* @param obj The window object
* @param floating If true, the window is floating mode
*
* The floating mode can be used on mobile environment. For example, if the
* video-player window sets the floating mode, then e (enlightenment window
* manager) changes its geometry and handles it like a popup. This is similar to
* a multi window concept in a mobile phone. The way of handling floating mode
* window is decided by enlightenment window manager.
*
* @ingroup Win
* @see elm_win_floating_mode_get()
* @since 1.8
*/
EAPI void elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating);
/**
* Get the floating mode of a window.
*
* @param obj The window object
* @return If true, the window is floating mode
*
* @ingroup Win
* @see elm_win_floating_mode_set()
* @since 1.8
*/
EAPI Eina_Bool elm_win_floating_mode_get(const Evas_Object *obj);
/**
* Get the Ecore_Window of an Evas_Object
*
* When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
*
* @param obj The window object
* @return The Ecore_Window of an Evas_Object
*
* @ingroup Win
* @since 1.8
*/
EAPI Ecore_Window elm_win_window_id_get(const Evas_Object *obj);