efl/legacy/evas/src/modules/engines/gl_common
Carsten Haitzler ef3db76d55 go back to the "old fashioned way" of doing yuv->rgb without matrix.
the matrix seems to screw up on too many gl drivers/implementations.



SVN revision: 69579
2012-03-23 06:49:42 +00:00
..
shader go back to the "old fashioned way" of doing yuv->rgb without matrix. 2012-03-23 06:49:42 +00:00
Makefile.am sorry sungwoo - going to have to back this dlopen/dlsym styuff out. 2011-12-18 05:03:24 +00:00
evas_gl_common.h Evas: engine for Mac is GL_COCOA not GL_QUARTZ 2012-01-08 07:21:35 +00:00
evas_gl_context.c sorry sungwoo - going to have to back this dlopen/dlsym styuff out. 2011-12-18 05:03:24 +00:00
evas_gl_filter.c disable evas filter code. buggy. doesn't work right. 2011-06-02 10:40:43 +00:00
evas_gl_font.c make fonts obey the same cutout rules as images. 2011-09-19 10:48:33 +00:00
evas_gl_image.c Currently, only software engine checks animation flag during rendering. 2011-11-03 15:20:30 +00:00
evas_gl_line.c evas/gl_common - set line color with draw context. 2012-02-13 05:05:59 +00:00
evas_gl_polygon.c whitespaces-------- 2011-06-17 07:47:28 +00:00
evas_gl_private.h Evas: Check for dlsym and disable gl engines if not found 2011-10-15 09:31:04 +00:00
evas_gl_rectangle.c whitespaces-------- 2011-06-17 07:47:28 +00:00
evas_gl_shader.c sorry sungwoo - going to have to back this dlopen/dlsym styuff out. 2011-12-18 05:03:24 +00:00
evas_gl_texture.c Evas (gl_common): Remove unused variable. 2012-01-11 10:35:52 +00:00