efl/src/lib/elementary/efl_ui_text.eo

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/* FIXME - Text object must stop using elm_general! */
import elm_general;
class @beta Efl.Ui.Text extends Efl.Ui.Layout_Base implements Efl.Ui.Clickable,
Efl.Access.Text, Efl.Access.Editable.Text, Efl.File,
Efl.Ui.Selectable, Efl.Text_Interactive, Efl.Text_Markup
{
[[Efl UI text class]]
methods {
@property scrollable {
set {
[[Enable or disable scrolling in entry
Normally the entry is not scrollable unless you enable it with this call.
]]
}
get {
[[Get the scrollable state of the entry
Normally the entry is not scrollable. This gets the scrollable state
of the entry.
]]
}
values {
scroll: bool; [[$true if it is to be scrollable, $false otherwise.]]
}
}
@property input_panel_show_on_demand {
set {
[[Set the attribute to show the input panel in case of only a user's explicit Mouse Up event.
It doesn't request to show the input panel even though it has focus.
]]
}
get {
[[Get the attribute to show the input panel in case of only an user's explicit Mouse Up event.
]]
}
values {
ondemand: bool; [[If $true, the input panel will be shown in case of only Mouse up event.
(Focus event will be ignored.)
]]
}
}
@property context_menu_disabled {
set {
[[This disables the entry's contextual (longpress) menu.]]
}
get {
[[This returns whether the entry's contextual (longpress) menu is
disabled.
]]
}
values {
disabled: bool; [[If $true, the menu is disabled.]]
}
}
@property cnp_mode {
/* FIXME: Efl.Ui.Selection_Format does not allow markup without images! */
set {
[[Control pasting of text and images for the widget.
Normally the entry allows both text and images to be pasted.
By setting cnp_mode to be #ELM_CNP_MODE_NO_IMAGE this prevents images from being copied or pasted.
By setting cnp_mode to be #ELM_CNP_MODE_PLAINTEXT this remove all tags in text .
Note: This only changes the behaviour of text.
]]
}
get {
[[Getting elm_entry text paste/drop mode.
Normally the entry allows both text and images to be pasted.
This gets the copy & paste mode of the entry.
]]
}
values {
format: Efl.Ui.Selection_Format; [[Format for copy & paste.]]
}
}
@property input_panel_language {
set {
[[Set the language mode of the input panel.
This API can be used if you want to show the alphabet keyboard mode.
]]
}
get {
[[Get the language mode of the input panel.]]
}
values {
lang: Elm.Input.Panel.Lang; [[Language to be set to the input panel.]]
}
}
@property selection_handler_disabled {
set {
[[This disables the entry's selection handlers.]]
}
get {
[[This returns whether the entry's selection handlers are disabled.]]
}
values {
disabled: bool; [[If $true, the selection handlers are disabled.]]
}
}
@property input_panel_layout_variation {
set {
[[Set the input panel layout variation of the entry
]]
}
get {
[[Get the input panel layout variation of the entry
]]
}
values {
variation: int; [[Layout variation type.]]
}
}
@property autocapital_type {
set {
[[Set the autocapitalization type on the immodule.]]
}
get {
[[Get the autocapitalization type on the immodule.]]
}
values {
autocapital_type: Elm.Autocapital.Type; [[The type of autocapitalization.]]
}
}
@property password_mode {
set {
[[Sets the entry to password mode.
In password mode entries are implicitly single line and the display of
any text inside them is replaced with asterisks (*).
]]
}
get {
[[Get whether the entry is set to password mode.]]
}
values {
password: bool; [[If true, password mode is enabled.]]
}
}
@property input_panel_return_key_disabled {
set {
[[Set the return key on the input panel to be disabled.]]
}
get {
[[Get whether the return key on the input panel should be disabled or not.]]
}
values {
disabled: bool; [[The state to put in in: $true for
disabled, $false for enabled.]]
}
}
@property prediction_allow {
set {
[[Set whether the entry should allow predictive text.]]
}
get {
[[Get whether the entry allows predictive text.]]
}
values {
prediction: bool; [[Whether the entry should allow predictive text.]]
}
}
@property input_hint {
set {
[[Sets the input hint which allows input methods to fine-tune their behavior.]]
}
get {
[[Gets the value of input hint.]]
}
values {
hints: Elm.Input.Hints; [[Input hint.]]
}
}
@property input_panel_layout {
set {
[[Set the input panel layout of the entry.]]
}
get {
[[Get the input panel layout of the entry.]]
}
values {
layout: Elm.Input.Panel.Layout(Elm.Input.Panel.Layout.invalid); [[Layout type.]]
}
}
@property input_panel_return_key_type {
set {
[[Set the "return" key type. This type is used to set string or icon on the "return" key of the input panel.
An input panel displays the string or icon associated with this type.
]]
}
get {
[[Get the "return" key type.]]
}
values {
return_key_type: Elm.Input.Panel.Return_Key.Type; [[The type of "return" key on the input panel.]]
}
}
@property input_panel_enabled {
set {
[[Sets the attribute to show the input panel automatically.]]
}
get {
[[Get the attribute to show the input panel automatically.]]
}
values {
enabled: bool; [[If $true, the input panel is appeared when entry is clicked or has a focus.]]
}
}
@property input_panel_return_key_autoenabled {
set {
[[Set whether the return key on the input panel is disabled automatically when entry has no text.
If $enabled is $true, the return key on input panel is disabled when the entry has no text.
The return key on the input panel is automatically enabled when the entry has text.
The default value is $false.
]]
}
values {
enabled: bool; [[If $enabled is $true, the return key is automatically disabled when the entry has no text.]]
}
}
@property item_factory {
[[The factory that provides item in the text e.g.
"emoticon/happy" or "href=file://image.jpg" etc.
]]
values {
item_factory: Efl.Canvas.Text_Factory; [[Factory to create items]]
}
}
input_panel_show {
[[Show the input panel (virtual keyboard) based on the input panel property of entry such as layout, autocapital types and so on.
Note that input panel is shown or hidden automatically according to the focus state of entry widget.
This API can be used in the case of manually controlling by using @.input_panel_enabled.set(en, $false).
]]
}
selection_copy {
[[This executes a "copy" action on the selected text in the entry.]]
}
context_menu_clear {
[[This clears and frees the items in a entry's contextual (longpress)
menu.
See also @.context_menu_item_add.
]]
}
input_panel_imdata_set {
[[Set the input panel-specific data to deliver to the input panel.
This API is used by applications to deliver specific data to the input panel.
The data format MUST be negotiated by both application and the input panel.
The size and format of data are defined by the input panel.
]]
params {
@in data: const(void_ptr); [[The specific data to be set to the input panel.]]
@in len: int; [[The length of data, in bytes, to send to the input panel.]]
}
}
input_panel_imdata_get @const {
[[Get the specific data of the current input panel.]]
params {
@inout data: void; [[The specific data to be obtained from the input panel.]]
@out len: int; [[The length of data.]]
}
}
selection_paste {
[[This executes a "paste" action in the entry.]]
}
input_panel_hide {
[[Hide the input panel (virtual keyboard).
Note that input panel is shown or hidden automatically according to the focus state of entry widget.
This API can be used in the case of manually controlling by using @.input_panel_enabled.set(en, $false)
]]
}
cursor_selection_end {
[[This ends a selection within the entry as though
the user had just released the mouse button while making a selection.]]
}
selection_cut {
[[This executes a "cut" action on the selected text in the entry.]]
}
context_menu_item_add {
[[This adds an item to the entry's contextual menu.
A longpress on an entry will make the contextual menu show up unless this
has been disabled with @.context_menu_disabled.set.
By default this menu provides a few options like enabling selection mode,
which is useful on embedded devices that need to be explicit about it.
When a selection exists it also shows the copy and cut actions.
With this function, developers can add other options to this menu to
perform any action they deem necessary.
]]
params {
@in label: string @optional; [[The item's text label.]]
@in icon_file: string @optional; [[The item's icon file.]]
@in icon_type: Elm.Icon.Type; [[The item's icon type.]]
@in func: Evas_Smart_Cb @optional; [[The callback to execute when the item is clicked.]]
@in data: const(void_ptr) @optional; [[The data to associate with the item for related functions.]]
}
}
cursor_new {
[[Creates and returns a new cursor for the text.]]
return: ptr(Efl.Text_Cursor_Cursor); [[Text cursor]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.finalize;
Efl.Object.destructor;
Efl.Gfx.Entity.visible { set; }
Efl.Gfx.Entity.position { set; }
Efl.Gfx.Entity.size { set; }
Efl.Canvas.Group.group_member_add;
Efl.Layout.Signal.signal_callback_add;
Efl.Layout.Signal.signal_callback_del;
Efl.Layout.Signal.signal_emit;
Efl.Ui.Widget.on_access_activate;
Efl.Ui.Widget.theme_apply;
Efl.Ui.Focus.Object.on_focus_update;
Efl.Ui.Widget.interest_region { get; }
Efl.Ui.Widget.disabled {set;}
//Efl.Ui.Widget.widget_sub_object_del;
//Elm.Interface_Scrollable.policy { set; }
//Elm.Interface_Scrollable.bounce_allow { set; }
Efl.Access.Object.state_set { get; }
Efl.Access.Object.i18n_name { get; }
Efl.Access.Text.access_text { get; }
Efl.Access.Text.string { get; }
Efl.Access.Text.attribute { get; }
Efl.Access.Text.text_attributes { get; }
Efl.Access.Text.default_attributes { get; }
Efl.Access.Text.caret_offset { get; set; }
Efl.Access.Text.character { get; }
Efl.Access.Text.character_extents { get; }
Efl.Access.Text.character_count { get; }
Efl.Access.Text.offset_at_point { get; }
Efl.Access.Text.bounded_ranges { get; }
Efl.Access.Text.range_extents { get; }
Efl.Access.Text.access_selection { get; set; }
Efl.Access.Text.selections_count { get; }
Efl.Access.Text.selection_add;
Efl.Access.Text.selection_remove;
Efl.Access.Editable.Text.text_content { set; }
Efl.Access.Editable.Text.insert;
Efl.Access.Editable.Text.copy;
Efl.Access.Editable.Text.cut;
Efl.Access.Editable.Text.delete;
Efl.Access.Editable.Text.paste;
Efl.File.file { set; }
Efl.File.load;
Efl.Text_Interactive.editable { set; }
Efl.Part.part_get;
}
events {
changed: void; [[Called when entry changes]]
/* can be NULL, tag nullable once Eolian supports it */
changed,user: Efl.Ui.Text_Change_Info;
[[The text object has changed due to user interaction]]
validate: Elm.Validate_Content; [[Called when validating]]
context,open: void; [[Called when context menu was opened]]
preedit,changed: void; [[Called when entry preedit changed]]
press: void; [[Called when entry pressed]]
redo,request: void; [[Called when redo is requested]]
undo,request: void; [[Called when undo is requested]]
aborted: void; [[Called when entry is aborted]]
anchor,down: Elm.Entry_Anchor_Info; [[Called on anchor down]]
anchor,hover,opened: Elm.Entry_Anchor_Hover_Info; [[Called when hover opened]]
anchor,in: Elm.Entry_Anchor_Info; [[Called on anchor in]]
anchor,out: Elm.Entry_Anchor_Info; [[Called on anchor out]]
anchor,up: Elm.Entry_Anchor_Info; [[called on anchor up]]
cursor,changed,manual: void; [[Called on manual cursor change]]
}
composite {
Efl.Text_Interactive;
Efl.Text_Markup;
}
}