efl/legacy/edje/src/lib
metrics 11a8412ea3 Fix an issue where the button click is not correctly tracked.
SVN revision: 27507
2006-12-18 08:50:25 +00:00
..
.cvsignore added .cvsignore files 2004-01-17 16:36:46 +00:00
Edje.h convenience function for testing if groups are in an edje 2006-09-02 05:10:17 +00:00
Makefile.am code3 clean - move code to special files and maybe fix a bug? 2005-10-05 08:38:04 +00:00
edje_cache.c revert cedrics patch for font stuff - it breaks textblocks 2006-07-03 06:15:05 +00:00
edje_calc.c and actually allow "USER" images (ie don't encode them into the .edj - use an 2006-11-17 14:47:30 +00:00
edje_callbacks.c Fix an issue where the button click is not correctly tracked. 2006-12-18 08:50:25 +00:00
edje_container.c the first wave of evas smart object modes. commit hell #1. :) other things 2005-10-27 02:44:36 +00:00
edje_container.h fix typos in edje docs patch from martin :) 2005-09-21 03:11:31 +00:00
edje_data.c add max text size for text objects - object wont get bigger than its text 2006-10-09 06:01:13 +00:00
edje_embryo.c add max text size for text objects - object wont get bigger than its text 2006-10-09 06:01:13 +00:00
edje_load.c leaking spectrum colors man! :) 2006-10-09 15:00:45 +00:00
edje_main.c Stringshare free fix from David Stevenson. 2006-01-21 22:38:01 +00:00
edje_message_queue.c Fix EAPI warnings. 2006-01-07 08:54:30 +00:00
edje_misc.c fully supported message queues now. that was a chunk of work! 2004-07-02 10:17:25 +00:00
edje_private.h indenting 2006-10-09 15:19:18 +00:00
edje_program.c Edje bug fixes: 2006-03-19 04:22:35 +00:00
edje_smart.c Fix EAPI warnings. 2006-01-07 08:54:30 +00:00
edje_text.c same as previous commit. 2006-09-30 10:18:37 +00:00
edje_textblock_styles.c revert cedrics patch for font stuff - it breaks textblocks 2006-07-03 06:15:05 +00:00
edje_util.c add max text size for text objects - object wont get bigger than its text 2006-10-09 06:01:13 +00:00
edje_var.c don't check for valid timers/animators in timer_cancel/anim_cancel. the gain:pain ratio didn't turn out as good as expected - it's a PITA to make sure you only cancel valid timers/animators in your embryo code. 2006-10-09 17:11:16 +00:00