efl/src/examples/evas/evas-3d-cube2.c

260 lines
9.1 KiB
C

/**
* Example of frame interpolation animation with normal mapping in Evas 3D.
*
* @verbatim
* gcc -o evas-3d-cube2 evas-3d-cube2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
* @endverbatim
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define EFL_BETA_API_SUPPORT
#define EFL_EO_API_SUPPORT
#endif
#include <Eo.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include "evas-common.h"
#define WIDTH 400
#define HEIGHT 400
static const char *normal_map_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/normal_lego.png";
typedef struct _Scene_Data
{
Eo *scene;
Eo *root_node;
Eo *camera_node;
Eo *light_node;
Eo *mesh_node;
Eo *camera;
Eo *light;
Eo *cube;
Eo *mesh;
Eo *material0;
Eo *material1;
Eo *texture0;
Eo *texture1;
Eo *texture_normal;
} Scene_Data;
static Ecore_Evas *ecore_evas = NULL;
static Evas *evas = NULL;
static Eo *background = NULL;
static Eo *image = NULL;
static const unsigned int pixels0[] =
{
0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000,
0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000,
0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000,
0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000,
};
static const unsigned int pixels1[] =
{
0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00,
0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00,
0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff,
};
static void
_on_delete(Ecore_Evas *ee EINA_UNUSED)
{
ecore_main_loop_quit();
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
_animate_scene(void *data)
{
static float angle = 0.0f;
static int frame = 0;
static int inc = 1;
Scene_Data *scene = (Scene_Data *)data;
angle += 0.2;
evas_canvas3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0);
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
frame += inc;
if (frame >= 20) inc = -1;
else if (frame <= 0) inc = 1;
evas_canvas3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, frame);
return EINA_TRUE;
}
static void
_camera_setup(Scene_Data *data)
{
data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node =
efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
evas_canvas3d_node_member_add(data->root_node, data->camera_node);
}
static void
_light_setup(Scene_Data *data)
{
data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node =
efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
evas_canvas3d_node_member_add(data->root_node, data->light_node);
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
data->material0 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
data->material1 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_shininess_set(data->material0, 100.0);
evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_shininess_set(data->material1, 100.0);
data->texture0 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
data->texture1 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
data->texture_normal = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]);
evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]);
efl_file_set(data->texture_normal, normal_map_path, NULL);
evas_canvas3d_material_texture_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture0);
evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture1);
evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal);
/* Set data of primitive */
data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE);
/* Setup mesh. */
data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube);
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0);
evas_canvas3d_mesh_frame_add(data->mesh, 20);
evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1);
evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP);
data->mesh_node =
efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
}
static void
_scene_setup(Scene_Data *data)
{
data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node =
efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
evas_canvas3d_scene_root_node_set(data->scene, data->root_node);
evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node);
}
int
main(void)
{
// Unless Evas 3D supports Software renderer, we force use of the gl backend.
setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
Scene_Data data;
if (!ecore_evas_init()) return 0;
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ecore_evas) return 0;
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
ecore_evas_show(ecore_evas);
evas = ecore_evas_get(ecore_evas);
_scene_setup(&data);
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);
/* Add animation timer callback. */
ecore_timer_add(0.01, _animate_scene, &data);
/* Enter main loop. */
ecore_main_loop_begin();
ecore_evas_free(ecore_evas);
ecore_evas_shutdown();
return 0;
}