1463 lines
36 KiB
C
1463 lines
36 KiB
C
#include "evas_common.h" /* Also includes international specific stuff */
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#include "evas_engine.h"
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#include "evas_private.h"
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#include <dlfcn.h> /* dlopen,dlclose,etc */
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#define EVAS_GL_NO_GL_H_CHECK 1
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#include "Evas_GL.h"
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typedef struct _Render_Engine Render_Engine;
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typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
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typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
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struct _Render_Engine
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{
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Evas_GL_Cocoa_Window *win;
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int end;
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};
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struct _Render_Engine_GL_Surface
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{
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int initialized;
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int fbo_attached;
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int w, h;
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int depth_bits;
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int stencil_bits;
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// Render target texture/buffers
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GLuint rt_tex;
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GLint rt_internal_fmt;
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GLenum rt_fmt;
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GLuint rb_depth;
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GLenum rb_depth_fmt;
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GLuint rb_stencil;
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GLenum rb_stencil_fmt;
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Render_Engine_GL_Context *current_ctx;
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};
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struct _Render_Engine_GL_Context
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{
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int initialized;
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// EGLContext context;
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GLuint fbo;
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Render_Engine_GL_Surface *current_sfc;
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};
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int _evas_engine_gl_cocoa_log_dom = -1;
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/* function tables - filled in later (func and parent func) */
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static Evas_Func func, pfunc;
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/* Function table for GL APIs */
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static Evas_GL_API gl_funcs;
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static void *
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eng_info(Evas *e __UNUSED__)
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{
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Evas_Engine_Info_GL_Cocoa *info;
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info = calloc(1, sizeof(Evas_Engine_Info_GL_Cocoa));
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DBG("Info %p", info);
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if (!info) return NULL;
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info->magic.magic = rand();
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return info;
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}
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static void
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eng_info_free(Evas *e __UNUSED__, void *info)
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{
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Evas_Engine_Info_GL_Cocoa *in;
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DBG("Info %p", info);
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eina_log_domain_unregister(_evas_engine_gl_cocoa_log_dom);
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in = (Evas_Engine_Info_GL_Cocoa *)info;
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free(in);
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}
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static int
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eng_setup(Evas *e, void *in)
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{
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Render_Engine *re;
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Evas_Engine_Info_GL_Cocoa *info;
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DBG("Engine Setup");
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info = (Evas_Engine_Info_GL_Cocoa *)in;
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if (!e->engine.data.output)
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{
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re = calloc(1, sizeof(Render_Engine));
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if (!re) return 0;
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e->engine.data.output = re;
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re->win = eng_window_new(info->window,
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e->output.w,
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e->output.h);
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info->view = re->win->view;
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if (!re->win)
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{
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free(re);
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e->engine.data.output = NULL;
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return 0;
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}
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evas_common_cpu_init();
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evas_common_blend_init();
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evas_common_image_init();
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evas_common_convert_init();
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evas_common_scale_init();
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evas_common_rectangle_init();
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evas_common_polygon_init();
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evas_common_line_init();
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evas_common_font_init();
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evas_common_draw_init();
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evas_common_tilebuf_init();
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}
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else
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{
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re = e->engine.data.output;
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eng_window_free(re->win);
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re->win = eng_window_new(info->window,
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e->output.w,
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e->output.h);
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info->view = re->win->view;
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}
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if (!e->engine.data.output) return 0;
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if (!e->engine.data.context)
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e->engine.data.context =
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e->engine.func->context_new(e->engine.data.output);
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eng_window_use(re->win);
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return 1;
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}
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static void
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eng_output_free(void *data)
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{
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Render_Engine *re;
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DBG("Output free");
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re = (Render_Engine *)data;
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eng_window_free(re->win);
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free(re);
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evas_common_font_shutdown();
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evas_common_image_shutdown();
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}
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static void
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eng_output_resize(void *data, int w, int h)
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{
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Render_Engine *re;
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DBG("Output Resize %d %d", w, h);
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re = (Render_Engine *)data;
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re->win->width = w;
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re->win->height = h;
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eng_window_resize(re->win, w, h);
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evas_gl_common_context_resize(re->win->gl_context, w, h, 0);
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}
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static void
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eng_output_tile_size_set(void *data __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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DBG("tile size set");
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}
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static void
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eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
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{
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Render_Engine *re;
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DBG("Redraw rect %d %d %d %d", x, y, w, h);
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re = (Render_Engine *)data;
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evas_gl_common_context_resize(re->win->gl_context, re->win->width, re->win->height, 0);
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/* simple bounding box */
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RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->width, re->win->height);
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if ((w <= 0) || (h <= 0)) return;
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if (!re->win->draw.redraw)
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{
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#if 0
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re->win->draw.x1 = x;
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re->win->draw.y1 = y;
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re->win->draw.x2 = x + w - 1;
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re->win->draw.y2 = y + h - 1;
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#else
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re->win->draw.x1 = 0;
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re->win->draw.y1 = 0;
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re->win->draw.x2 = re->win->width - 1;
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re->win->draw.y2 = re->win->height - 1;
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#endif
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}
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else
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{
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if (x < re->win->draw.x1) re->win->draw.x1 = x;
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if (y < re->win->draw.y1) re->win->draw.y1 = y;
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if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
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if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
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}
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re->win->draw.redraw = 1;
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}
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static void
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eng_output_redraws_rect_del(void *data __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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}
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static void
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eng_output_redraws_clear(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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re->win->draw.redraw = 0;
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}
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//#define SLOW_GL_COPY_RECT 1
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/* vsync games - not for now though */
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#define VSYNC_TO_SCREEN 1
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static void *
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eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_gl_common_context_flush(re->win->gl_context);
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/* get the upate rect surface - return engine data as dummy */
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if (!re->win->draw.redraw)
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{
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// printf("GL: NO updates!\n");
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return NULL;
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}
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// printf("GL: update....!\n");
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#ifdef SLOW_GL_COPY_RECT
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/* if any update - just return the whole canvas - works with swap
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* buffers then */
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if (x) *x = 0;
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if (y) *y = 0;
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if (w) *w = re->win->width;
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if (h) *h = re->win->height;
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if (cx) *cx = 0;
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if (cy) *cy = 0;
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if (cw) *cw = re->win->width;
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if (ch) *ch = re->win->height;
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#else
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/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
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* problem where there just is no hardware path for somethnig that
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* obviously SHOULD be there */
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/* only 1 update to minimise gl context games and rendering multiple update
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* regions as evas does with other engines
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*/
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if (x) *x = re->win->draw.x1;
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if (y) *y = re->win->draw.y1;
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if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
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if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
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if (cx) *cx = re->win->draw.x1;
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if (cy) *cy = re->win->draw.y1;
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if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
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if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
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#endif
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// clear buffer. only needed for dest alpha
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// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// glClear(GL_COLOR_BUFFER_BIT);
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//x// printf("frame -> new\n");
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return re->win->gl_context->def_surface;
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}
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static void
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eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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/* put back update surface.. in this case just unflag redraw */
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re->win->draw.redraw = 0;
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re->win->draw.drew = 1;
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evas_gl_common_context_flush(re->win->gl_context);
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}
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static void
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eng_output_flush(void *data)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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if (!re->win->draw.drew) return;
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re->win->draw.drew = 0;
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eng_window_use(re->win);
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#ifdef VSYNC_TO_SCREEN
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eng_window_vsync_set(1);
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#endif
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eng_window_swap_buffers(re->win);
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}
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static void
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eng_output_idle_flush(void *data __UNUSED__)
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{
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}
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static void
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eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
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{
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evas_common_draw_context_add_cutout(context, x, y, w, h);
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}
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static void
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eng_context_cutout_clear(void *data __UNUSED__, void *context)
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{
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evas_common_draw_context_clear_cutouts(context);
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}
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static void
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eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
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}
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static void
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eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
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}
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static void *
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eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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return evas_gl_common_poly_point_add(polygon, x, y);
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}
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static void *
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eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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return evas_gl_common_poly_points_clear(polygon);
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}
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static void
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eng_polygon_draw(void *data, void *context, void *surface __UNUSED__, void *polygon, int x, int y)
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{
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Render_Engine *re;
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re = (Render_Engine *)data;
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eng_window_use(re->win);
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evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
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re->win->gl_context->dc = context;
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evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
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}
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static int
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eng_image_alpha_get(void *data __UNUSED__, void *image)
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{
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// Render_Engine *re;
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Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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if (!image) return 1;
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im = image;
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return im->alpha;
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}
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static int
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eng_image_colorspace_get(void *data __UNUSED__, void *image)
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{
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// Render_Engine *re;
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Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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if (!image) return EVAS_COLORSPACE_ARGB8888;
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im = image;
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return im->cs.space;
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}
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static void
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eng_image_mask_create(void *data __UNUSED__, void *image)
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{
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Evas_GL_Image *im;
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if (!image) return;
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im = image;
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if (!im->im->image.data)
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evas_cache_image_load_data(&im->im->cache_entry);
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if (!im->tex)
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im->tex = evas_gl_common_texture_new(im->gc, im->im);
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}
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static void *
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eng_image_alpha_set(void *data, void *image, int has_alpha)
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{
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Render_Engine *re;
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Evas_GL_Image *im;
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re = (Render_Engine *)data;
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if (!image) return NULL;
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im = image;
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if (im->alpha == has_alpha) return image;
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if (im->native.data)
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{
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im->alpha = has_alpha;
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return image;
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}
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eng_window_use(re->win);
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if ((im->tex) && (im->tex->pt->dyn.img))
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{
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im->alpha = has_alpha;
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im->tex->alpha = im->alpha;
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return image;
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}
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/* FIXME: can move to gl_common */
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if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
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if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
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else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
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if (im->references > 1)
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{
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Evas_GL_Image *im_new;
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im_new = evas_gl_common_image_new_from_copied_data
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(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
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im->im->image.data,
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eng_image_alpha_get(data, image),
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eng_image_colorspace_get(data, image));
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if (!im_new) return im;
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evas_gl_common_image_free(im);
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im = im_new;
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}
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else
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evas_gl_common_image_dirty(im, 0, 0, 0, 0);
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return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
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// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
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// return image;
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}
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static void *
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eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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return image;
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}
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static void
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eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
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{
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// Render_Engine *re;
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//
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// re = (Render_Engine *)data;
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}
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static char *
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eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
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{
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// Render_Engine *re;
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Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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if (!image) return NULL;
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im = image;
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if (!im->im) return NULL;
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return im->im->info.comment;
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}
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static char *
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eng_image_format_get(void *data __UNUSED__, void *image)
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{
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// Render_Engine *re;
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Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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im = image;
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return NULL;
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}
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static void
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eng_image_colorspace_set(void *data, void *image, int cspace)
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{
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Render_Engine *re;
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Evas_GL_Image *im;
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re = (Render_Engine *)data;
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if (!image) return;
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im = image;
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if (im->native.data) return;
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/* FIXME: can move to gl_common */
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if (im->cs.space == cspace) return;
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eng_window_use(re->win);
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evas_cache_image_colorspace(&im->im->cache_entry, cspace);
|
|
switch (cspace)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
im->cs.data = NULL;
|
|
im->cs.no_free = 0;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
if (im->tex) evas_gl_common_texture_free(im->tex);
|
|
im->tex = NULL;
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
if (im->im->cache_entry.h > 0)
|
|
im->cs.data =
|
|
calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
|
|
else
|
|
im->cs.data = NULL;
|
|
im->cs.no_free = 0;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
im->cs.space = cspace;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
|
|
// (i am sure this is the reason) not to mention seemingly superfluous. but
|
|
// i need to enable it for it to work on fglrx at least. havent tried nvidia.
|
|
//
|
|
// why is this the case? does anyone know? has anyone tried it on other gfx
|
|
// drivers?
|
|
//
|
|
//#define GLX_TEX_PIXMAP_RECREATE 1
|
|
#if 0
|
|
static void
|
|
eng_image_draw_filtered(void *data, void *context, void *surface,
|
|
void *image, Evas_Filter_Info *filter)
|
|
{
|
|
Render_Engine *re = data;
|
|
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
|
|
evas_gl_common_filter_draw(re->win->gl_context, image, filter);
|
|
}
|
|
|
|
static Filtered_Image *
|
|
eng_image_filtered_get(void *im, uint8_t *key, size_t keylen)
|
|
{
|
|
return evas_gl_common_image_filtered_get(im, key, keylen);
|
|
}
|
|
|
|
static Filtered_Image *
|
|
eng_image_filtered_save(void *im, void *fim, uint8_t *key, size_t keylen)
|
|
{
|
|
return evas_gl_common_image_filtered_save(im, fim, key, keylen);
|
|
}
|
|
|
|
static void
|
|
eng_image_filtered_free(void *im, Filtered_Image *fim)
|
|
{
|
|
evas_gl_common_image_filtered_free(im, fim);
|
|
}
|
|
|
|
#endif
|
|
|
|
//
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
static void *
|
|
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
*error = EVAS_LOAD_ERROR_NONE;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void
|
|
eng_image_free(void *data, void *image)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_image_free(image);
|
|
}
|
|
|
|
static void
|
|
eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
|
|
{
|
|
if (!image)
|
|
{
|
|
*w = 0;
|
|
*h = 0;
|
|
return;
|
|
}
|
|
if (w) *w = ((Evas_GL_Image *)image)->w;
|
|
if (h) *h = ((Evas_GL_Image *)image)->h;
|
|
}
|
|
|
|
static void *
|
|
eng_image_size_set(void *data, void *image, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im = image;
|
|
Evas_GL_Image *im_old;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!im) return NULL;
|
|
if (im->native.data)
|
|
{
|
|
im->w = w;
|
|
im->h = h;
|
|
return image;
|
|
}
|
|
eng_window_use(re->win);
|
|
if ((im->tex) && (im->tex->pt->dyn.img))
|
|
{
|
|
evas_gl_common_texture_free(im->tex);
|
|
im->tex = NULL;
|
|
im->w = w;
|
|
im->h = h;
|
|
im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
|
|
return image;
|
|
}
|
|
im_old = image;
|
|
if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
|
|
(eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
|
|
w &= ~0x1;
|
|
if ((im_old) &&
|
|
((int)im_old->im->cache_entry.w == w) &&
|
|
((int)im_old->im->cache_entry.h == h))
|
|
return image;
|
|
if (im_old)
|
|
{
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
/*
|
|
evas_common_load_image_data_from_file(im_old->im);
|
|
if (im_old->im->image->data)
|
|
{
|
|
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
|
|
evas_common_cpu_end_opt();
|
|
}
|
|
*/
|
|
evas_gl_common_image_free(im_old);
|
|
}
|
|
else
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im = image;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
if (im->native.data) return image;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_image_dirty(image, x, y, w, h);
|
|
return image;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
int error;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_GENERIC;
|
|
return NULL;
|
|
}
|
|
im = image;
|
|
if (im->native.data)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_NONE;
|
|
return im;
|
|
}
|
|
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
|
|
{
|
|
*image_data = im->tex->pt->dyn.data;
|
|
if (err) *err = EVAS_LOAD_ERROR_NONE;
|
|
return im;
|
|
}
|
|
eng_window_use(re->win);
|
|
error = evas_cache_image_load_data(&im->im->cache_entry);
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (to_write)
|
|
{
|
|
if (im->references > 1)
|
|
{
|
|
Evas_GL_Image *im_new;
|
|
|
|
im_new = evas_gl_common_image_new_from_copied_data
|
|
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
|
|
im->im->image.data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im_new)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
|
|
return im;
|
|
}
|
|
evas_gl_common_image_free(im);
|
|
im = im_new;
|
|
}
|
|
else
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
}
|
|
*image_data = im->im->image.data;
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
*image_data = im->cs.data;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
if (err) *err = error;
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_put(void *data, void *image, DATA32 *image_data)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im, *im2;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
if (im->native.data) return image;
|
|
eng_window_use(re->win);
|
|
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
|
|
{
|
|
if (im->tex->pt->dyn.data == image_data)
|
|
{
|
|
return image;
|
|
}
|
|
else
|
|
{
|
|
int w, h;
|
|
|
|
w = im->im->cache_entry.w;
|
|
h = im->im->cache_entry.h;
|
|
im2 = eng_image_new_from_data(data, w, h, image_data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im2) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
return im;
|
|
}
|
|
}
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (image_data != im->im->image.data)
|
|
{
|
|
int w, h;
|
|
|
|
w = im->im->cache_entry.w;
|
|
h = im->im->cache_entry.h;
|
|
im2 = eng_image_new_from_data(data, w, h, image_data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im2) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
if (image_data != im->cs.data)
|
|
{
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
im->cs.data = image_data;
|
|
}
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
/* hmmm - but if we wrote... why bother? */
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
return im;
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return;
|
|
if (gim->native.data) return;
|
|
im = (RGBA_Image *)gim->im;
|
|
if (!im) return;
|
|
evas_cache_image_preload_data(&im->cache_entry, target);
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return;
|
|
if (gim->native.data) return;
|
|
im = (RGBA_Image *)gim->im;
|
|
if (!im) return;
|
|
evas_cache_image_preload_cancel(&im->cache_entry, target);
|
|
}
|
|
|
|
static void
|
|
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_image_draw(re->win->gl_context, image,
|
|
src_x, src_y, src_w, src_h,
|
|
dst_x, dst_y, dst_w, dst_h,
|
|
smooth);
|
|
}
|
|
|
|
static void
|
|
eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
|
|
{
|
|
if (image) evas_gl_common_image_scale_hint_set(image, hint);
|
|
}
|
|
|
|
static int
|
|
eng_image_scale_hint_get(void *data __UNUSED__, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
|
|
return gim->scale_hint;
|
|
}
|
|
|
|
static void
|
|
eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
if (npoints != 4)
|
|
{
|
|
// FIXME: nash - you didnt fix this
|
|
abort();
|
|
}
|
|
if ((p[0].x == p[3].x) &&
|
|
(p[1].x == p[2].x) &&
|
|
(p[0].y == p[1].y) &&
|
|
(p[3].y == p[2].y) &&
|
|
(p[0].x <= p[1].x) &&
|
|
(p[0].y <= p[2].y) &&
|
|
(p[0].u == 0) &&
|
|
(p[0].v == 0) &&
|
|
(p[1].u == (gim->w << FP)) &&
|
|
(p[1].v == 0) &&
|
|
(p[2].u == (gim->w << FP)) &&
|
|
(p[2].v == (gim->h << FP)) &&
|
|
(p[3].u == 0) &&
|
|
(p[3].v == (gim->h << FP)) &&
|
|
(p[0].col == 0xffffffff) &&
|
|
(p[1].col == 0xffffffff) &&
|
|
(p[2].col == 0xffffffff) &&
|
|
(p[3].col == 0xffffffff))
|
|
{
|
|
int dx, dy, dw, dh;
|
|
|
|
dx = p[0].x >> FP;
|
|
dy = p[0].y >> FP;
|
|
dw = (p[2].x >> FP) - dx;
|
|
dh = (p[2].y >> FP) - dy;
|
|
eng_image_draw(data, context, surface, image,
|
|
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
|
|
}
|
|
else
|
|
{
|
|
evas_gl_common_image_map_draw(re->win->gl_context, image, npoints, p,
|
|
smooth, level);
|
|
}
|
|
}
|
|
|
|
static void *
|
|
eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
|
|
}
|
|
|
|
static void
|
|
eng_image_map_surface_free(void *data __UNUSED__, void *surface)
|
|
{
|
|
evas_gl_common_image_free(surface);
|
|
}
|
|
|
|
static void
|
|
eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
|
|
{
|
|
if (image) evas_gl_common_image_content_hint_set(image, hint);
|
|
}
|
|
|
|
static int
|
|
eng_image_content_hint_get(void *data __UNUSED__, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
|
|
return gim->content_hint;
|
|
}
|
|
|
|
static void
|
|
eng_image_cache_flush(void *data __UNUSED__)
|
|
{
|
|
Render_Engine *re;
|
|
int tmp_size;
|
|
|
|
re = (Render_Engine *)data;
|
|
|
|
tmp_size = evas_common_image_get_cache();
|
|
evas_common_image_set_cache(0);
|
|
evas_common_rgba_image_scalecache_flush();
|
|
evas_gl_common_image_cache_flush(re->win->gl_context);
|
|
evas_common_image_set_cache(tmp_size);
|
|
}
|
|
|
|
static void
|
|
eng_image_cache_set(void *data __UNUSED__, int bytes)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_image_set_cache(bytes);
|
|
evas_common_rgba_image_scalecache_size_set(bytes);
|
|
evas_gl_common_image_cache_flush(re->win->gl_context);
|
|
}
|
|
|
|
static int
|
|
eng_image_cache_get(void *data __UNUSED__)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
return evas_common_image_get_cache();
|
|
}
|
|
|
|
|
|
static void
|
|
eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
|
|
{
|
|
Evas_GL_Image *im = image;
|
|
*stride = im->w * 4;
|
|
if ((im->tex) && (im->tex->pt->dyn.img))
|
|
{
|
|
*stride = im->tex->pt->dyn.w * 4;
|
|
// FIXME: for other image formats (yuv etc.) different stride needed
|
|
}
|
|
}
|
|
|
|
static void
|
|
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
{
|
|
// FIXME: put im into context so we can free it
|
|
static RGBA_Image *im = NULL;
|
|
|
|
if (!im)
|
|
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
|
|
im->cache_entry.w = re->win->width;
|
|
im->cache_entry.h = re->win->height;
|
|
evas_common_draw_context_font_ext_set(context,
|
|
re->win->gl_context,
|
|
evas_gl_font_texture_new,
|
|
evas_gl_font_texture_free,
|
|
evas_gl_font_texture_draw);
|
|
evas_common_font_draw_prepare(intl_props);
|
|
evas_common_font_draw(im, context, x, y, intl_props);
|
|
evas_common_draw_context_font_ext_set(context,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
|
|
static Eina_Bool
|
|
eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
|
|
{
|
|
// FIXME: support ARGB gl targets!!!
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
|
|
#if 1
|
|
static void
|
|
evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
// Add logic to take care when framebuffer=0
|
|
glBindFramebuffer(target, framebuffer);
|
|
}
|
|
|
|
static void
|
|
evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
// Add logic to take care when renderbuffer=0
|
|
glBindRenderbuffer(target, renderbuffer);
|
|
}
|
|
|
|
static void
|
|
evgl_glClearDepthf(GLclampf depth)
|
|
{
|
|
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
|
|
glClearDepthf(depth);
|
|
#else
|
|
glClearDepth(depth);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
|
|
glDepthRangef(zNear, zFar);
|
|
#else
|
|
glDepthRange(zNear, zFar);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
|
|
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
#else
|
|
if (range)
|
|
{
|
|
range[0] = -126; // floor(log2(FLT_MIN))
|
|
range[1] = 127; // floor(log2(FLT_MAX))
|
|
}
|
|
if (precision)
|
|
{
|
|
precision[0] = 24; // floor(-log2((1.0/16777218.0)));
|
|
}
|
|
return;
|
|
shadertype = precisiontype = 0;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
evgl_glReleaseShaderCompiler(void)
|
|
{
|
|
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
|
|
glReleaseShaderCompiler();
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
|
|
{
|
|
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
|
|
glShaderBinary(n, shaders, binaryformat, binary, length);
|
|
#else
|
|
// FIXME: need to dlsym/getprocaddress for this
|
|
return;
|
|
n = binaryformat = length = 0;
|
|
shaders = binary = 0;
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
static void *
|
|
eng_gl_api_get(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
|
|
gl_funcs.version = EVAS_GL_API_VERSION;
|
|
#if 1
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
|
|
ORD(glActiveTexture);
|
|
ORD(glAttachShader);
|
|
ORD(glBindAttribLocation);
|
|
ORD(glBindBuffer);
|
|
ORD(glBindTexture);
|
|
ORD(glBlendColor);
|
|
ORD(glBlendEquation);
|
|
ORD(glBlendEquationSeparate);
|
|
ORD(glBlendFunc);
|
|
ORD(glBlendFuncSeparate);
|
|
ORD(glBufferData);
|
|
ORD(glBufferSubData);
|
|
ORD(glCheckFramebufferStatus);
|
|
ORD(glClear);
|
|
ORD(glClearColor);
|
|
// ORD(glClearDepthf);
|
|
ORD(glClearStencil);
|
|
ORD(glColorMask);
|
|
ORD(glCompileShader);
|
|
ORD(glCompressedTexImage2D);
|
|
ORD(glCompressedTexSubImage2D);
|
|
ORD(glCopyTexImage2D);
|
|
ORD(glCopyTexSubImage2D);
|
|
ORD(glCreateProgram);
|
|
ORD(glCreateShader);
|
|
ORD(glCullFace);
|
|
ORD(glDeleteBuffers);
|
|
ORD(glDeleteFramebuffers);
|
|
ORD(glDeleteProgram);
|
|
ORD(glDeleteRenderbuffers);
|
|
ORD(glDeleteShader);
|
|
ORD(glDeleteTextures);
|
|
ORD(glDepthFunc);
|
|
ORD(glDepthMask);
|
|
// ORD(glDepthRangef);
|
|
ORD(glDetachShader);
|
|
ORD(glDisable);
|
|
ORD(glDisableVertexAttribArray);
|
|
ORD(glDrawArrays);
|
|
ORD(glDrawElements);
|
|
ORD(glEnable);
|
|
ORD(glEnableVertexAttribArray);
|
|
ORD(glFinish);
|
|
ORD(glFlush);
|
|
ORD(glFramebufferRenderbuffer);
|
|
ORD(glFramebufferTexture2D);
|
|
ORD(glFrontFace);
|
|
ORD(glGenBuffers);
|
|
ORD(glGenerateMipmap);
|
|
ORD(glGenFramebuffers);
|
|
ORD(glGenRenderbuffers);
|
|
ORD(glGenTextures);
|
|
ORD(glGetActiveAttrib);
|
|
ORD(glGetActiveUniform);
|
|
ORD(glGetAttachedShaders);
|
|
ORD(glGetAttribLocation);
|
|
ORD(glGetBooleanv);
|
|
ORD(glGetBufferParameteriv);
|
|
ORD(glGetError);
|
|
ORD(glGetFloatv);
|
|
ORD(glGetFramebufferAttachmentParameteriv);
|
|
ORD(glGetIntegerv);
|
|
ORD(glGetProgramiv);
|
|
ORD(glGetProgramInfoLog);
|
|
ORD(glGetRenderbufferParameteriv);
|
|
ORD(glGetShaderiv);
|
|
ORD(glGetShaderInfoLog);
|
|
// ORD(glGetShaderPrecisionFormat);
|
|
ORD(glGetShaderSource);
|
|
ORD(glGetString);
|
|
ORD(glGetTexParameterfv);
|
|
ORD(glGetTexParameteriv);
|
|
ORD(glGetUniformfv);
|
|
ORD(glGetUniformiv);
|
|
ORD(glGetUniformLocation);
|
|
ORD(glGetVertexAttribfv);
|
|
ORD(glGetVertexAttribiv);
|
|
ORD(glGetVertexAttribPointerv);
|
|
ORD(glHint);
|
|
ORD(glIsBuffer);
|
|
ORD(glIsEnabled);
|
|
ORD(glIsFramebuffer);
|
|
ORD(glIsProgram);
|
|
ORD(glIsRenderbuffer);
|
|
ORD(glIsShader);
|
|
ORD(glIsTexture);
|
|
ORD(glLineWidth);
|
|
ORD(glLinkProgram);
|
|
ORD(glPixelStorei);
|
|
ORD(glPolygonOffset);
|
|
ORD(glReadPixels);
|
|
// ORD(glReleaseShaderCompiler);
|
|
ORD(glRenderbufferStorage);
|
|
ORD(glSampleCoverage);
|
|
ORD(glScissor);
|
|
// ORD(glShaderBinary);
|
|
ORD(glShaderSource);
|
|
ORD(glStencilFunc);
|
|
ORD(glStencilFuncSeparate);
|
|
ORD(glStencilMask);
|
|
ORD(glStencilMaskSeparate);
|
|
ORD(glStencilOp);
|
|
ORD(glStencilOpSeparate);
|
|
ORD(glTexImage2D);
|
|
ORD(glTexParameterf);
|
|
ORD(glTexParameterfv);
|
|
ORD(glTexParameteri);
|
|
ORD(glTexParameteriv);
|
|
ORD(glTexSubImage2D);
|
|
ORD(glUniform1f);
|
|
ORD(glUniform1fv);
|
|
ORD(glUniform1i);
|
|
ORD(glUniform1iv);
|
|
ORD(glUniform2f);
|
|
ORD(glUniform2fv);
|
|
ORD(glUniform2i);
|
|
ORD(glUniform2iv);
|
|
ORD(glUniform3f);
|
|
ORD(glUniform3fv);
|
|
ORD(glUniform3i);
|
|
ORD(glUniform3iv);
|
|
ORD(glUniform4f);
|
|
ORD(glUniform4fv);
|
|
ORD(glUniform4i);
|
|
ORD(glUniform4iv);
|
|
ORD(glUniformMatrix2fv);
|
|
ORD(glUniformMatrix3fv);
|
|
ORD(glUniformMatrix4fv);
|
|
ORD(glUseProgram);
|
|
ORD(glValidateProgram);
|
|
ORD(glVertexAttrib1f);
|
|
ORD(glVertexAttrib1fv);
|
|
ORD(glVertexAttrib2f);
|
|
ORD(glVertexAttrib2fv);
|
|
ORD(glVertexAttrib3f);
|
|
ORD(glVertexAttrib3fv);
|
|
ORD(glVertexAttrib4f);
|
|
ORD(glVertexAttrib4fv);
|
|
ORD(glVertexAttribPointer);
|
|
ORD(glViewport);
|
|
#undef ORD
|
|
|
|
// Override functions wrapped by Evas_GL
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
|
|
ORD(glBindFramebuffer);
|
|
ORD(glBindRenderbuffer);
|
|
|
|
// GLES2.0 API compat on top of desktop gl
|
|
ORD(glClearDepthf);
|
|
ORD(glDepthRangef);
|
|
ORD(glGetShaderPrecisionFormat);
|
|
ORD(glReleaseShaderCompiler);
|
|
ORD(glShaderBinary);
|
|
#undef ORD
|
|
|
|
#endif
|
|
|
|
return &gl_funcs;
|
|
}
|
|
|
|
static int
|
|
eng_image_load_error_get(void *data __UNUSED__, void *image)
|
|
{
|
|
Evas_GL_Image *im;
|
|
|
|
if (!image) return EVAS_LOAD_ERROR_NONE;
|
|
im = image;
|
|
return im->im->cache_entry.load_error;
|
|
}
|
|
|
|
static int
|
|
module_open(Evas_Module *em)
|
|
{
|
|
if (!em) return 0;
|
|
/* get whatever engine module we inherit from */
|
|
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
|
|
_evas_engine_gl_cocoa_log_dom = eina_log_domain_register("EvasGLCocoa", EVAS_DEFAULT_LOG_COLOR);
|
|
if(_evas_engine_gl_cocoa_log_dom < 0)
|
|
{
|
|
EINA_LOG_ERR("Impossible to create a log domain for GL (Cocoa) engine.");
|
|
return 0;
|
|
}
|
|
/* store it for later use */
|
|
func = pfunc;
|
|
/* now to override methods */
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
|
|
ORD(info);
|
|
ORD(info_free);
|
|
ORD(setup);
|
|
ORD(canvas_alpha_get);
|
|
ORD(output_free);
|
|
ORD(output_resize);
|
|
ORD(output_tile_size_set);
|
|
ORD(output_redraws_rect_add);
|
|
ORD(output_redraws_rect_del);
|
|
ORD(output_redraws_clear);
|
|
ORD(output_redraws_next_update_get);
|
|
ORD(output_redraws_next_update_push);
|
|
ORD(context_cutout_add);
|
|
ORD(context_cutout_clear);
|
|
ORD(output_flush);
|
|
ORD(output_idle_flush);
|
|
// ORD(output_dump);
|
|
ORD(rectangle_draw);
|
|
ORD(line_draw);
|
|
ORD(polygon_point_add);
|
|
ORD(polygon_points_clear);
|
|
ORD(polygon_draw);
|
|
|
|
ORD(image_load);
|
|
ORD(image_new_from_data);
|
|
ORD(image_new_from_copied_data);
|
|
ORD(image_free);
|
|
ORD(image_size_get);
|
|
ORD(image_size_set);
|
|
ORD(image_dirty_region);
|
|
ORD(image_data_get);
|
|
ORD(image_data_put);
|
|
ORD(image_data_preload_request);
|
|
ORD(image_data_preload_cancel);
|
|
ORD(image_alpha_set);
|
|
ORD(image_alpha_get);
|
|
ORD(image_border_set);
|
|
ORD(image_border_get);
|
|
ORD(image_draw);
|
|
ORD(image_comment_get);
|
|
ORD(image_format_get);
|
|
ORD(image_colorspace_set);
|
|
ORD(image_colorspace_get);
|
|
ORD(image_mask_create);
|
|
// ORD(image_native_set);
|
|
// ORD(image_native_get);
|
|
// ORD(image_draw_filtered);
|
|
// ORD(image_filtered_get);
|
|
// ORD(image_filtered_save);
|
|
// ORD(image_filtered_free);
|
|
|
|
ORD(font_draw);
|
|
|
|
ORD(image_scale_hint_set);
|
|
ORD(image_scale_hint_get);
|
|
ORD(image_stride_get);
|
|
|
|
ORD(image_map_draw);
|
|
ORD(image_map_surface_new);
|
|
ORD(image_map_surface_free);
|
|
|
|
ORD(image_content_hint_set);
|
|
ORD(image_content_hint_get);
|
|
|
|
ORD(image_cache_flush);
|
|
ORD(image_cache_set);
|
|
ORD(image_cache_get);
|
|
|
|
ORD(gl_api_get);
|
|
|
|
ORD(image_load_error_get);
|
|
|
|
/* now advertise out own api */
|
|
em->functions = (void *)(&func);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
module_close(Evas_Module *em)
|
|
{
|
|
eina_log_domain_unregister(_evas_engine_gl_cocoa_log_dom);
|
|
}
|
|
|
|
static Evas_Module_Api evas_modapi =
|
|
{
|
|
EVAS_MODULE_API_VERSION,
|
|
"gl_cocoa",
|
|
"none",
|
|
{
|
|
module_open,
|
|
module_close
|
|
}
|
|
};
|
|
|
|
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_cocoa);
|
|
|
|
#ifndef EVAS_STATIC_BUILD_GL_COCOA
|
|
EVAS_EINA_MODULE_DEFINE(engine, gl_cocoa);
|
|
#endif
|