Summary:
Since we're now going to be shipping some eo classes as stable,
there is no point in keeping the eo api behind a macro, and it
should be enabled by default. Another case is beta classes, but
those are behind the EFL_BETA_API_SUPPORT guard.
This also changes includes around the place where things are
clearly broken (such as an included header needing something
from another header but that other header being guarded, notably
efl_ui_widget.h needing focus manager but focus manager being
behind beta in Elementary.h)
Reviewers: zmike, cedric, bu5hm4n, stefan_schmidt, segfaultxavi
Reviewed By: cedric, segfaultxavi
Subscribers: segfaultxavi, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8322
Evas Examples
-------------
This directory contains various examples for learning how to use Evas.
The list below groups them topically. Examples labeled "Introduction"
are more extensively commented to explain basic concepts and are good
points to start from in learning more advanced topics.
== Basic Evas ==
evas-init-shutdown.c - Introduction to Evas
evas-buffer-simple.c - Using the Evas buffer engine
evas-transparent.c - Introduction to Ecore-Evas
evas-object-manipulation.c - Introduction to object manipulation
== Event Handling ==
evas-events.c - Introduction to callbacks
evas-event-filter.c -
evas-multiseat-events.c - Multi-seat events
evas-multi-touch.c - Multi-touch
== Text objects ==
evas-text.c - Introduction to text objects
evas-textblock-obstacles.c - Textblock obstacles
== Image Objects ==
evas-images.c - Introduction to image objects
evas-images2.c - Handling events for image objects
evas-images3.c - Saving data for image objects
evas-images4.c - Rotating and flipping image objects
evas-images5.c - Using the newer APIs
== Smart Objects ==
evas-smart-interface.c - Introduction to smart interfaces
evas-smart-object.c - Customizing smart interfaces
== Scene Layout and Management ==
evas-hints.c - Setting hints on objects
evas-aspect-hints.c - Aspect control
evas-box.c - Box based layout of objects
evas-stacking.c - Object stacking and layers
evas-table.c - Introduction to table objects
== Maps ==
evas-map-utils.c - Introduction to map utilities
evas-map-aa.c - Maps and anti-aliasing
== Eo API ==
evas-object-manipulation-eo.c - Eo API
evas-map-utils-eo.c - Eo API
evas-map-aa-eo.c - Eo API
== 2D Vector Graphics ==
evas-vg-simple.c - Introduction to vector graphics
evas-vg-batman.c - Animated vector graphics
== 3D Graphics - Basics ==
evas-gl.c - Introduction to GL in Evas
evas-3d-cube.c - Introduction to meshes for 3D objects
evas-3d-cube-rotate.c - Introduction to events for 3D objects
evas-3d-proxy.c - Introduction to textures for 3D objects
evas-3d-shadows.c - Introduction to lighting and anti-aliasing
== 3D Graphics - File formats ==
evas-3d-eet.c - eet file format
evas-3d-md2.c - md2 file format
evas-3d-obj.c - obj file format
evas-3d-ply.c - ply file format
evas-3d-mmap-set.c - Import meshes from various file formats
== 3D Graphics - Advanced Topics ==
evas-3d-aabb.c - Axis aligned bounding boxes
evas-3d-blending.c - Blending modes
evas-3d-pick.c - Picking nodes and meshes by screen coordinates
evas-3d-colorpick.c - Picking nodes and meshes by color
evas-3d-cube2.c - Animation
evas-3d-fog.c - Fog effect
evas-3d-static-lod.c - Static LOD techniques
evas-3d-frustum.c - Frustrum culling
evas-3d-hull.c - Convex hull models and comparison with Blender
evas-3d-parallax-occlusion.c - Parallax occlusion shading and texture animation