efl/src/lib/evas/canvas/efl_canvas_textblock.eo

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import efl_text_types;
class @beta Efl.Canvas.Textblock extends Efl.Canvas.Object implements Efl.Text,
Efl.Canvas.Filter.Internal, Efl.Text_Font,
Efl.Text_Style, Efl.Text_Format,
Efl.Text_Markup, Efl.Ui.I18n
{
[[This is the Canvas-level text class. This class only takes care of rendering text,
if you need user interaction consider the classes in $Efl.Ui.]]
methods {
@property is_empty {
[[Whether the object is empty (no text) or not.
]]
get {
}
values {
is_empty: bool; [[$true if empty.]]
}
}
cursor_add {
[[Adds an existing cursor to the text object.
If the cursor already belonged to another text object it will be reassigned to the new one.
It is typically more convenient to obtain a cursor directly from the text object using @.cursor_create.
]]
params {
cursor: Efl.Text.Cursor; [[The text cursor to use.]]
}
}
cursor_create {
[[Creates a new cursor and adds it to the text object.
This cursor can be used to manipulate and iterate the content of the text object.
]]
return: Efl.Text.Cursor @move; [[The created text cursor.]]
}
visible_range_get {
[[Returns the currently visible range.
The given $start and $end cursors are output variables:
they are set to the positions of the start and the end of the
visible range in the text, respectively.
]]
return: bool; [[$true on success.]]
params {
@in start: Efl.Text.Cursor; [[Range start position.]]
@in end: Efl.Text.Cursor; [[Range end position.]]
}
}
@property style_insets {
[[Gets the left, right, top and bottom insets of the text.
The inset is any applied padding on the text.
]]
get {}
values {
l: int; [[Left padding.]]
r: int; [[Right padding.]]
t: int; [[Top padding.]]
b: int; [[Bottom padding.]]
}
}
@property bidi_delimiters {
[[BiDi delimiters are used for in-paragraph separation of bidirectional
segments. This is useful, for example, in the recipient fields of
e-mail clients where bidi oddities can occur when mixing RTL (right-to-left)
and LTR (left-to-right) text.
]]
set {}
get {}
values {
delim: string; [[A null terminated string of delimiters, e.g ",|" or $null if empty.]]
}
}
@property newline_as_paragraph_separator {
[[When $true, the newline character will behave as a paragraph separator.
]]
set {}
get {}
values {
mode: bool; [[$true for legacy mode, $false otherwise.]]
}
}
style_apply {
[[Applies a style to the text object. Applied style attributes override old ones, leaving other attributes
unaffected.
This is similar to setting individual style attributes using properties like @Efl.Text_Font.font_slant or
@Efl.Text_Format.wrap.
The style can be set as "attribute"="Value".
Multible attribute can be set at once separated by space.
The following styling attributes are accepted:
- Font
- Font fallback
- Font size
- Font source
- Font weight
- Font style
- Font width
- Language
- Color
- Underline Color
- Second Underline Color
- Underline Dash Color
- Outline Color
- Shadow Color
- First Glow Color
- Second Glow Color
- Backing Color
- Strikethrough Color
- Horizontal Align
- Vertical Align
- Wrap
- Left margin
- Right margin
- Underline
- Strikethrough
- Backing
- Style
- Tabstops
- Line size
- Relative line size
- Line gap
- Relative line gap
- Item
- Line fill
- Ellipsis
- Password
- Underline dash width
- Underline dash gap
- Underline height
Font
This sets the name of the font to be used.
font=<font name>
Font fallback
A comma delimited list of fonts to try if finding the primary font fails.
font_fallbacks=<font names>
Font size
This sets the the size of font in points to be used.
font_size=<size>
Font source
Specify source from which to search for the font.
font_source=<source>
Font weight
Sets the weight of the font. The value must be one of:
"normal"
"thin"
"ultralight"
"extralight"
"light"
"book"
"medium"
"semibold"
"bold"
"ultrabold"
"extrabold"
"black"
"extrablack"
font_weight=<weight>
Font style
Sets the style of the font. The value must be one of:
"normal"
"oblique"
"italic"
font_style=<style>
Font width
Sets the width of the font. The value must be one of:
"normal"
"ultracondensed"
"extracondensed"
"condensed"
"semicondensed"
"semiexpanded"
"expanded"
"extraexpanded"
"ultraexpanded"
font_width=<width>
Language
Overrides the language defined in font. For example, lang=he.
The value can either be a language text or one of presets:
"auto" - Respects system locale settings as language
"none" - Disable language support
lang=<language>
Color Commands <color>:
The following formats are accepted:
"#RRGGBB"
"#RRGGBBAA"
"#RGB"
"#RGBA"
"rgb(r,g,b)"
"rgba(r,g,b,a)"
"color_name" like "red" (X11 color names)
Color
Sets the color of the text.
color=<color>
Underline Color
Sets the color of the underline.
underline_color=<color>
Second Underline Color
Sets the color of the second line of underline(when using underline mode "double").
underline2_color=<color>
Underline Dash Color
Sets the color of dashed underline.
underline_dash_color=<color>
Outline Color
Sets the color of the outline of the text.
outline_color=<color>
Shadow Color
Sets the color of the shadow of the text.
shadow_color=<color>
First Glow Color
Sets the first color of the glow of text.
glow_color=<color>
Second Glow Color
Sets the second color of the glow of text.
glow2_color=<color>
Backing Color
Sets a background color for text.
backing_color=<color>
Strikethrough Color
Sets the color of text that is striked through.
strikethrough_color=<color>
Horizontal Align
Sets the horizontal alignment of the text. The value can either be a number, a percentage or one of several presets:
"auto" - Respects LTR/RTL settings
"locale" - Respects locale(language) direction settings
"center" - Centers the text in the line
"middle" - Alias for "center"
"left" - Puts the text at the left of the line
"right" - Puts the text at the right of the line
"start" - Respects LTR/RTL settings. It is same with "auto"
"end" - Puts the text at the opposite side of LTR/RTL settings
<number> - A number between 0.0 and 1.0 where 0.0 represents "left" and 1.0 represents "right"
<number>% - A percentage between 0% and 100% where 0% represents "left" and 100% represents "right"
align=<value or preset>
Vertical Align
Sets the vertical alignment of the text.
The value can either be a number or one of the following presets:
"top" - Puts text at the top of the line
"center" - Centers the text in the line
"middle" - Alias for "center"
"bottom" - Puts the text at the bottom of the line
"baseline" - Baseline
"base" - Alias for "baseline"
<number> - A number between 0.0 and 1.0 where 0.0 represents "top" and 1.0 represents "bottom"
<number>% - A percentage between 0% and 100% where 0% represents "top" and 100% represents "bottom"
valign=<value or preset>
See explanation of baseline at: https://en.wikipedia.org/wiki/Baseline_%28typography%29
Wrap
Sets the wrap policy of the text. The value must be one of the following:
"word" - Only wraps lines at word boundaries
"char" - Wraps at any character
"mixed" - Wrap at words if possible, if not at any character
"hyphenation" - Hyphenate if possible, if not wrap at words if possible, if not at any character
"" - Don't wrap
wrap=<value or preset>
Left margin
Sets the left margin of the text (in pixel). The value can be a number, an increment, decrement or "reset":
+<number> - Increments existing left margin by <number>
-<number> - Decrements existing left margin by <number>
<number> - Sets left margin to <number>
"reset" - Sets left margin to 0
left_margin=<value or reset>
Right margin
Sets the right margin of the text (in pixel). The value can be a number, an increment, decrement or "reset":
+<number> - Increments existing right margin by <number>
-<number> - Decrements existing right margin by <number>
<number> - Sets left margin to <number>
"reset" - Sets left margin to 0
right_margin=<value or reset>
Underline
Sets if and how a text will be underlined. The value must be one of the following:
"off" - No underlining
"single" - A single line under the text
"on" - Alias for "single"
"double" - Two lines under the text
"dashed" - A dashed line under the text
underline=off/single/on/double/dashed
Strikethrough
Sets if the text will be striked through. The value must be one of the following:
"off" - No strikethrough
"on" - Strikethrough
strikethrough=on/off
Backing
Sets if the text will have background color enabled or disabled. The value must be one of the following:
"off" - No backing
"on" - Backing
backing=on/off
Style
Sets the style of the text. The value must be a string composed of two comma separated parts.
The first part of the value sets the appearance of the text, the second the position.
The first part may be any of the following values:
"plain"
"off" - Alias for "plain"
"none" - Alias for "plain"
"shadow"
"outline"
"soft_outline"
"outline_shadow"
"outline_soft_shadow"
"glow"
"far_shadow"
"soft_shadow"
"far_soft_shadow" The second part may be any of the following values:
"bottom_right"
"bottom"
"bottom_left"
"left"
"top_left"
"top"
"top_right"
"right"
style=<appearance>,<position>
Tabstops
Sets the size (in pixel) of the tab character. The value must be a number greater than one.
tabstops=<number>
Line size
Sets the size (in pixel) of line of text. The value should be a number.
Setting this value sets linerelsize to 0%!
linesize=<number>
Relative line size
Percentage indicating the wanted size of the line relative to the calculated size.
Setting this value sets linesize to 0!
linerelsize=<number>%
Line gap
Sets the size (in pixel) of the line gap in text (distance between lines). The value should be a number.
Setting this value sets linerelgap to 0%!
linegap=<number>
Relative line gap
Sets the relative size of the line gap in text based calculated size. The value must be a percentage.
Setting this value sets linegap to 0!
linerelgap=<number>%
Line fill
Sets the size of the line fill in text. The value must be a percentage (how much line fill its canvas).
For example setting value to 100%, means the one line will fill it canvas.
linefill=<number>%
Ellipsis
Sets ellipsis mode. The value should be a number.
Any value smaller than 0.0 or greater than 1.0 disables ellipsis.
A value of 0 means ellipsizing the leftmost portion of the text first, 1 on the other hand the rightmost portion.
ellipsis=<number>
Password
Sets if the text is being used for passwords.
Enabling this causes all characters to be substituted for '*'. Value must be one of the following:
"on" - Enable
"off" - Disable
password=on/off
Underline dash width
Sets the width of the underline dash (in pixel). The value should be a number.
underline_dash_width=<number>
Underline dash gap
Sets the gap of the underline dash (in pixel). The value should be a number.
underline_dash_gap=<number>
Underline height
Sets the height of the single underline (in pixel). The value should be a floating number.
underline_height=<floatingnumber>
Gfx Filter
Experimental filter, see efl_gfx_filter for more information.
gfx_filter='filter name'
]]
params {
@in style: string; [[A whitespace-separated list of $[property=value] pairs, for example, $[font=sans font_size=30].]]
}
}
@property all_styles {
[[A string representing the complete set of styles applied to this text object.
This includes the default attributes plus any additional style applied with @.style_apply
or individual style properties like @Efl.Text_Font.font_slant or @Efl.Text_Format.wrap.]]
get {}
values {
style: string; [[A whitespace-separated list of $[property=value] pairs, for example,
$[font=sans size=30]. Do not free.]]
}
}
@property size_formatted {
[[The formatted width and height of this text block.
This calculates the actual size after restricting the
text block to the current size of the object.
The main difference between this and @.size_native
is that the "native" function does not take wrapping into account:
it just calculates the real width of the object as if it was
placed on an infinite canvas, while @.size_formatted gives the
size after wrapping text according to the size restrictions of the
object.
For example a text block containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
get {}
values {
size: Eina.Size2D; [[The formatted size of the object (after wrapping).]]
}
}
@property size_native {
[[The native width and height of this text block.
This calculates the actual size without taking account the
current size of the object.
The main difference between this and @.size_formatted
is that the "native" function does not take wrapping into account:
it just calculates the real width of the object as if it was
placed on an infinite canvas, while @.size_formatted gives the
size after wrapping text according to the size restrictions of the
object.
For example a text block containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
get {}
values {
size: Eina.Size2D; [[The native size of the object (without wrapping).]]
}
}
// Obstacles
obstacle_add {
[[Add obstacle evas object $eo_obs to be observed during layout
of text.
The textblock does the layout of the text according to the
position of the obstacle.
]]
params {
@in eo_obs: Efl.Canvas.Object; [[Obstacle object.]]
}
return: bool; [[$true on success.]]
}
obstacle_del {
[[Removes $eo_obs from observation during text layout.
]]
params {
@in eo_obs: Efl.Canvas.Object; [[Obstacle object.]]
}
return: bool; [[$true on success.]]
}
obstacles_update {
[[Triggers for relayout due to obstacles' state change.
The obstacles alone don't affect the layout, until this is
called. Use this after doing changes (moving, positioning etc.)
in the obstacles that you would like to be considered in the
layout.
For example: if you have just repositioned the obstacles to
different coordinates relative to the text block, you need to
call this so it will consider this new state and will relayout
the text.
]]
}
async_layout {
[[Requests to layout the text off the mainloop.
Once layout is complete, the result is returned as @Eina.Rect,
with the $w and $h fields set.
]]
return: future<Eina.Rect>; [[Future for layout result.]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Canvas.Object.paragraph_direction { get; set; }
Efl.Text.text { get; set; }
Efl.Gfx.Filter.filter_program { get; set; }
Efl.Gfx.Filter.filter_data { get; set; }
Efl.Gfx.Filter.filter_source { get; set; }
Efl.Canvas.Filter.Internal.filter_dirty;
Efl.Canvas.Filter.Internal.filter_input_render;
Efl.Canvas.Filter.Internal.filter_state_prepare;
Efl.Text_Font.font_family { get; set; }
Efl.Text_Font.font_size { get; set; }
Efl.Text_Font.font_source { get; set; }
Efl.Text_Font.font_fallbacks { get; set; }
Efl.Text_Font.font_lang { get; set; }
Efl.Text_Font.font_weight { get; set; }
Efl.Text_Font.font_slant { get; set; }
Efl.Text_Font.font_width { get; set; }
Efl.Text_Font.font_bitmap_scalable { get; set; }
Efl.Text_Style.normal_color { get; set; }
Efl.Text_Style.backing_type { get; set; }
Efl.Text_Style.backing_color { get; set; }
Efl.Text_Style.underline_type { get; set; }
Efl.Text_Style.underline_color { get; set; }
Efl.Text_Style.underline_height { get; set; }
Efl.Text_Style.underline_dashed_color { get; set; }
Efl.Text_Style.underline_dashed_width { get; set; }
Efl.Text_Style.underline_dashed_gap { get; set; }
Efl.Text_Style.underline2_color { get; set; }
Efl.Text_Style.strikethrough_type { get; set; }
Efl.Text_Style.strikethrough_color { get; set; }
Efl.Text_Style.effect_type { get; set; }
Efl.Text_Style.outline_color { get; set; }
Efl.Text_Style.shadow_direction { get; set; }
Efl.Text_Style.shadow_color { get; set; }
Efl.Text_Style.glow_color { get; set; }
Efl.Text_Style.glow2_color { get; set; }
Efl.Text_Style.gfx_filter { get; set; }
Efl.Text_Format.ellipsis { get; set; }
Efl.Text_Format.wrap { get; set; }
Efl.Text_Format.multiline { get; set; }
Efl.Text_Format.horizontal_align { get; set; }
Efl.Text_Format.horizontal_align_auto_type { get; set; }
Efl.Text_Format.vertical_align { get; set; }
Efl.Text_Format.linegap { get; set; }
Efl.Text_Format.linerelgap { get; set; }
Efl.Text_Format.tabstops { get; set; }
Efl.Text_Format.password { get; set; }
Efl.Text_Format.replacement_char { get; set; }
Efl.Text_Markup.markup { set; get; }
Efl.Gfx.Entity.scale { set; }
}
events {
changed: void; [[Called when canvas text changed ]]
attributes,changed: void; [[Called when attributes change]]
layout,finished: void; [[Called when the object has been layed out]]
style_insets,changed: void; [[Called when the property @.style_insets changed.]]
}
}