efl/legacy/evas/src/lib/canvas/evas_object_line.c

459 lines
13 KiB
C

#include "evas_common.h"
#include "evas_private.h"
/* private magic number for line objects */
static const char o_type[] = "line";
/* private struct for line object internal data */
typedef struct _Evas_Object_Line Evas_Object_Line;
struct _Evas_Object_Line
{
DATA32 magic;
struct {
struct {
int x1, y1, x2, y2;
struct {
Evas_Coord w, h;
} object;
} cache;
Evas_Coord x1, y1, x2, y2;
} cur, prev;
void *engine_data;
char changed : 1;
};
/* private methods for line objects */
static void evas_object_line_init(Evas_Object *obj);
static void *evas_object_line_new(void);
static void evas_object_line_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_line_free(Evas_Object *obj);
static void evas_object_line_render_pre(Evas_Object *obj);
static void evas_object_line_render_post(Evas_Object *obj);
static unsigned int evas_object_line_id_get(Evas_Object *obj);
static unsigned int evas_object_line_visual_id_get(Evas_Object *obj);
static void *evas_object_line_engine_data_get(Evas_Object *obj);
static int evas_object_line_is_opaque(Evas_Object *obj);
static int evas_object_line_was_opaque(Evas_Object *obj);
static int evas_object_line_is_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
static int evas_object_line_was_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
static void evas_object_line_coords_recalc(Evas_Object *obj);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_line_free,
evas_object_line_render,
evas_object_line_render_pre,
evas_object_line_render_post,
evas_object_line_id_get,
evas_object_line_visual_id_get,
evas_object_line_engine_data_get,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_line_is_opaque,
evas_object_line_was_opaque,
evas_object_line_is_inside,
evas_object_line_was_inside,
evas_object_line_coords_recalc,
NULL,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
EVAS_MEMPOOL(_mp_obj);
EAPI Evas_Object *
evas_object_line_add(Evas *e)
{
Evas_Object *obj;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new(e);
evas_object_line_init(obj);
evas_object_inject(obj, e);
return obj;
}
EAPI void
evas_object_line_xy_set(Evas_Object *obj, Evas_Coord x1, Evas_Coord y1, Evas_Coord x2, Evas_Coord y2)
{
Evas_Object_Line *o;
Evas_Coord min_x, max_x, min_y, max_y;
int is, was = 0;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Line *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Line, MAGIC_OBJ_LINE);
return;
MAGIC_CHECK_END();
if ((x1 == o->cur.x1) && (y1 == o->cur.y1) &&
(x2 == o->cur.x2) && (y2 == o->cur.y2)) return;
if (obj->layer->evas->events_frozen <= 0)
{
if (!evas_event_passes_through(obj))
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
}
if (x1 < x2)
{
min_x = x1;
max_x = x2;
}
else
{
min_x = x2;
max_x = x1;
}
if (y1 < y2)
{
min_y = y1;
max_y = y2;
}
else
{
min_y = y2;
max_y = y1;
}
obj->cur.geometry.x = min_x;
obj->cur.geometry.y = min_y;
obj->cur.geometry.w = max_x - min_x + 2;
obj->cur.geometry.h = max_y - min_y + 2;
//// obj->cur.cache.geometry.validity = 0;
o->cur.x1 = x1 - min_x;
o->cur.y1 = y1 - min_y;
o->cur.x2 = x2 - min_x;
o->cur.y2 = y2 - min_y;
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
evas_object_clip_dirty(obj);
if (obj->layer->evas->events_frozen <= 0)
{
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if (!evas_event_passes_through(obj))
{
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
evas_object_inform_call_move(obj);
evas_object_inform_call_resize(obj);
}
EAPI void
evas_object_line_xy_get(const Evas_Object *obj, Evas_Coord *x1, Evas_Coord *y1, Evas_Coord *x2, Evas_Coord *y2)
{
Evas_Object_Line *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (x1) *x1 = 0;
if (y1) *y1 = 0;
if (x2) *x2 = 0;
if (y2) *y2 = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Line *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Line, MAGIC_OBJ_LINE);
if (x1) *x1 = 0;
if (y1) *y1 = 0;
if (x2) *x2 = 0;
if (y2) *y2 = 0;
return;
MAGIC_CHECK_END();
if (x1) *x1 = obj->cur.geometry.x + o->cur.x1;
if (y1) *y1 = obj->cur.geometry.y + o->cur.y1;
if (x2) *x2 = obj->cur.geometry.x + o->cur.x2;
if (y2) *y2 = obj->cur.geometry.y + o->cur.y2;
}
/* all nice and private */
static void
evas_object_line_init(Evas_Object *obj)
{
/* alloc image ob, setup methods and default values */
obj->object_data = evas_object_line_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0;
obj->cur.geometry.y = 0;
obj->cur.geometry.w = 0;
obj->cur.geometry.h = 0;
obj->cur.layer = 0;
obj->cur.anti_alias = 1;
obj->cur.render_op = EVAS_RENDER_BLEND;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_line_new(void)
{
Evas_Object_Line *o;
/* alloc obj private data */
EVAS_MEMPOOL_INIT(_mp_obj, "evas_object_line", Evas_Object_Line, 16, NULL);
o = EVAS_MEMPOOL_ALLOC(_mp_obj, Evas_Object_Line);
if (!o) return NULL;
EVAS_MEMPOOL_PREP(_mp_obj, o, Evas_Object_Line);
o->magic = MAGIC_OBJ_LINE;
o->cur.x1 = 0;
o->cur.y1 = 0;
o->cur.x2 = 31;
o->cur.y2 = 31;
o->prev = o->cur;
return o;
}
static void
evas_object_line_free(Evas_Object *obj)
{
Evas_Object_Line *o;
/* frees private object data. very simple here */
o = (Evas_Object_Line *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Line, MAGIC_OBJ_LINE);
return;
MAGIC_CHECK_END();
/* free obj */
o->magic = 0;
EVAS_MEMPOOL_FREE(_mp_obj, o);
}
static void
evas_object_line_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Line *o;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Line *)(obj->object_data);
obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
obj->layer->evas->engine.func->context_anti_alias_set(output, context,
obj->cur.anti_alias);
obj->layer->evas->engine.func->context_render_op_set(output, context,
obj->cur.render_op);
obj->layer->evas->engine.func->line_draw(output,
context,
surface,
o->cur.cache.x1 + x,
o->cur.cache.y1 + y,
o->cur.cache.x2 + x,
o->cur.cache.y2 + y);
}
static void
evas_object_line_render_pre(Evas_Object *obj)
{
Evas_Object_Line *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw lines */
o = (Evas_Object_Line *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
if (obj->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, obj, is_v, was_v);
goto done;
}
if ((obj->cur.map != obj->prev.map) ||
(obj->cur.usemap != obj->prev.usemap))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, obj);
/* if we restacked (layer or just within a layer) */
if (obj->restack)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
/* if it changed anti_alias */
if (obj->cur.anti_alias != obj->prev.anti_alias)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
/* if it changed render op */
if (obj->cur.render_op != obj->prev.render_op)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* calculate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h) ||
((o->changed) &&
((o->cur.x1 != o->prev.x1) ||
(o->cur.y1 != o->prev.y1) ||
(o->cur.x2 != o->prev.x2) ||
(o->cur.y2 != o->prev.y2)))
)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, obj);
goto done;
}
done:
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, obj, is_v, was_v);
}
static void
evas_object_line_render_post(Evas_Object *obj)
{
Evas_Object_Line *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Line *)(obj->object_data);
/* remove those pesky changes */
evas_object_clip_changes_clean(obj);
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->prev = o->cur;
o->changed = 0;
}
static unsigned int evas_object_line_id_get(Evas_Object *obj)
{
Evas_Object_Line *o;
o = (Evas_Object_Line *)(obj->object_data);
if (!o) return 0;
return MAGIC_OBJ_LINE;
}
static unsigned int evas_object_line_visual_id_get(Evas_Object *obj)
{
Evas_Object_Line *o;
o = (Evas_Object_Line *)(obj->object_data);
if (!o) return 0;
return MAGIC_OBJ_SHAPE;
}
static void *evas_object_line_engine_data_get(Evas_Object *obj)
{
Evas_Object_Line *o;
o = (Evas_Object_Line *)(obj->object_data);
if (!o) return NULL;
return o->engine_data;
}
static int
evas_object_line_is_opaque(Evas_Object *obj __UNUSED__)
{
/* this returns 1 if the internal object data implies that the object is */
/* currently fully opaque over the entire line it occupies */
return 0;
}
static int
evas_object_line_was_opaque(Evas_Object *obj __UNUSED__)
{
/* this returns 1 if the internal object data implies that the object was */
/* previously fully opaque over the entire line it occupies */
return 0;
}
static int
evas_object_line_is_inside(Evas_Object *obj __UNUSED__, Evas_Coord x __UNUSED__, Evas_Coord y __UNUSED__)
{
/* this returns 1 if the canvas co-ordinates are inside the object based */
/* on object private data. not much use for rects, but for polys, images */
/* and other complex objects it might be */
return 1;
}
static int
evas_object_line_was_inside(Evas_Object *obj __UNUSED__, Evas_Coord x __UNUSED__, Evas_Coord y __UNUSED__)
{
/* this returns 1 if the canvas co-ordinates were inside the object based */
/* on object private data. not much use for rects, but for polys, images */
/* and other complex objects it might be */
return 1;
}
static void
evas_object_line_coords_recalc(Evas_Object *obj)
{
Evas_Object_Line *o;
o = (Evas_Object_Line *)(obj->object_data);
o->cur.cache.x1 = obj->cur.geometry.x + o->cur.x1;
o->cur.cache.y1 = obj->cur.geometry.y + o->cur.y1;
o->cur.cache.x2 = obj->cur.geometry.x + o->cur.x2;
o->cur.cache.y2 = obj->cur.geometry.y + o->cur.y2;
o->cur.cache.object.w = obj->cur.geometry.w;
o->cur.cache.object.h = obj->cur.geometry.h;
}