83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
#ifndef EVAS_ENGINE_H
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#define EVAS_ENGINE_H
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#include "config.h"
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#include "evas_common.h"
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#include "evas_private.h"
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#include "evas_gl_common.h"
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#include "Evas.h"
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#include "Evas_Engine_Wayland_Egl.h"
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#define GL_GLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-egl.h>
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extern int _evas_engine_wl_egl_log_dom;
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#ifdef ERR
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# undef ERR
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#endif
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#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef DBG
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# undef DBG
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#endif
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#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef INF
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# undef INF
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#endif
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#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef WRN
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# undef WRN
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#endif
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#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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#ifdef CRIT
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# undef CRIT
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#endif
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#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
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typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window;
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struct _Evas_GL_Wl_Window
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{
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struct wl_display *disp;
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struct wl_egl_window *win;
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struct wl_surface *surface;
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int w, h;
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int screen;
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// XVisualInfo *visualinfo;
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// Visual *visual;
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// Colormap colormap;
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int depth;
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int alpha;
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int rot;
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Evas_Engine_GL_Context *gl_context;
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struct {
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int redraw : 1;
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int drew : 1;
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int x1, y1, x2, y2;
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} draw;
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EGLContext egl_context[1];
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EGLSurface egl_surface[1];
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EGLConfig egl_config;
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EGLDisplay egl_disp;
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int surf : 1;
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};
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Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen,
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int depth, int w, int h, int indirect,
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int alpha, int rot);
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void eng_window_free(Evas_GL_Wl_Window *gw);
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void eng_window_use(Evas_GL_Wl_Window *gw);
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void eng_window_unsurf(Evas_GL_Wl_Window *gw);
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void eng_window_resurf(Evas_GL_Wl_Window *gw);
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int eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo);
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#endif
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