efl/legacy/elementary/src/lib/elm_progressbar.eo

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class Elm.Progressbar (Elm.Layout)
{
eo_prefix: elm_obj_progressbar;
methods {
@property span_size {
[[Control the (exact) length of the bar region of a given progress bar widget
This sets the minimum width (when in horizontal mode) or height
(when in vertical mode) of the actual bar area of the progress
bar $obj. This in turn affects the object's minimum size. Use
this when you're not setting other size hints expanding on the
given direction (like weight and alignment hints) and you would
like it to have a specific size.
Note: Icon, label and unit text around $obj will require their
own space, which will make $obj to require more the $size,
actually.]]
set {
}
get {
}
values {
size: Evas.Coord; [[The length of the progress bar's bar region]]
}
}
@property pulse {
[[Control whether a given progress bar widget is at "pulsing mode" or not.
By default, progress bars will display values from the low to
high value boundaries. There are, though, contexts in which the
progress of a given task is unknown. For such cases,
one can set a progress bar widget to a "pulsing state", to give
the user an idea that some computation is being held, but
without exact progress values. In the default theme, it will
animate its bar with the contents filling in constantly and back
to non-filled, in a loop. To start and stop this pulsing
animation, one has to explicitly call elm_progressbar_pulse().]]
set {
}
get {
}
values {
pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]]
}
}
@property value {
[[Control the progress value (in percentage) on a given progress bar widget
Use this call to set progress bar levels.
Note: If you passes a value out of the specified range for
$val, it will be interpreted as the closest of the boundary
values in the range.]]
set {
}
get {
}
values {
val: double; [[The progress value (must be between $0.0 and 1.0)]]
}
}
@property inverted {
[[Invert a given progress bar widget's displaying values order
A progress bar may be inverted, in which state it gets its
values inverted, with high values being on the left or top and
low values on the right or bottom, as opposed to normally have
the low values on the former and high values on the latter,
respectively, for horizontal and vertical modes.]]
set {
}
get {
}
values {
inverted: bool; [[Use $true to make $obj inverted, $false to bring it back to default, non-inverted values.]]
}
}
@property horizontal {
[[Control the orientation of a given progress bar widget
Use this function to change how your progress bar is to be
disposed: vertically or horizontally.]]
set {
}
get {
}
values {
horizontal: bool; [[Use $true to make $obj to be horizontal, $false to make it vertical]]
}
}
@property unit_format {
[[Control the format string for a given progress bar widget's units label
If $NULL is passed on $format, it will make $obj's units
area to be hidden completely. If not, it'll set the <b>format
string</b> for the units label's text. The units label is
provided a floating point value, so the units text is up display
at most one floating point value. Note that the units label is
optional. Use a format string such as "%1.2f meters" for
example.
Note: The default format string for a progress bar is an integer
percentage, as in $"%.0f %%".]]
set {
}
get {
}
values {
units: const(char)* @nullable; [[The format string for $obj's units label]]
}
}
@property unit_format_function {
set {
[[Set the format function pointer for the units label
Set the callback function to format the unit string.
See: @.unit_format.set for more info on how this works.
@since 1.7]]
}
values {
func: progressbar_func_type @nullable; [[The unit format function]]
free_func: progressbar_freefunc_type @optional; [[The freeing function for the format string.]]
}
}
part_value_set {
[[Set the progress value (in percentage) on a given progress bar widget for the given part name
Use this call to set progress bar status for more than one progress status .
@since 1.8]]
params {
@in part: const(char)*; [[The partname to which val have to set]]
@in val: double; [[The progress value (must be between $0.0 and 1.0)]]
}
}
part_value_get @const {
[[Get the progress value (in percentage) on a given progress bar widget for a particular part
@since 1.8]]
return: double; [[The value of the progressbar]]
params {
@in part: const(char)*; [[The part name of the progress bar]]
}
}
pulse {
[[Start/stop a given progress bar "pulsing" animation, if its under that mode
Note: This call won't do anything if $obj is not under "pulsing mode".]]
params {
@in state: bool; [[$true, to start the pulsing animation, $false to stop it]]
}
}
}
implements {
class.constructor;
Eo.Base.constructor;
Evas.Object_Smart.add;
Evas.Object_Smart.del;
Elm.Widget.theme_apply;
Elm.Widget.focus_next_manager_is;
Elm.Widget.focus_direction_manager_is;
Elm.Widget.sub_object_del;
Elm.Container.content_set;
Elm.Layout.text_aliases.get;
Elm.Layout.content_aliases.get;
Elm.Layout.sizing_eval;
}
events {
changed;
}
}