efl/legacy/evas/test
Carsten Haitzler a084ff527e This finishes up the complete rewrite of evas's backend engines to be cleaner,
meaner, faster and more complete - as well as handling clipping too.

Over christmas I added clipping to evas (objects can be clipped by rectangle
objects - the clipped objects are also colours by the clipping object)

I rewrote the GL engine to be a LOT faster - evas_test shows a good 300-400%
speedup. I fixed polygone tessalation in the gl engine (i just wish the gl
book would tell me it uses the data in-place instead of making a tmp copy of
it!)

I made all engines match up pixel-for-pixel with fonts, and the gl engine's
texture mech maping works just fine.

The X11 engine is now fully functional - it does all objects - text included
but it makes serious sacrifices in image quality to get speed (no dithering,
no anti-aliased scaling, no alpha blending etc.).

Some optmizations in the X11 engine too

overall a much more complete implikemntation of evas and its renderers - you
shoudl see massiv eimprovements in GL rendeirng and be able to actualyl use
the X11 rendering without a problem :)


SVN revision: 4052
2000-12-29 20:43:48 +00:00
..
fnt Hush CVS :) 2000-11-15 20:14:05 +00:00
img Hush CVS :) 2000-11-15 20:14:05 +00:00
.cvsignore Hush CVS :) 2000-11-15 20:14:05 +00:00
Makefile.am more typos 2000-10-26 00:19:36 +00:00
evas_test.c This finishes up the complete rewrite of evas's backend engines to be cleaner, 2000-12-29 20:43:48 +00:00
evas_test_old.c This finishes up the complete rewrite of evas's backend engines to be cleaner, 2000-12-29 20:43:48 +00:00