efl/legacy/edje/src/lib
Bruno Dilly 5cca2ff0b1 edje: support adding physics worlds and bodies
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.

It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.

It's expected that many cases won't be covered yet.

If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.



SVN revision: 79793
2012-11-28 22:38:47 +00:00
..
Edje.h Fix typos: s/Ejde/Edje/g 2012-10-29 21:53:39 +00:00
Edje_Edit.h doxy -> .h 2011-04-08 07:45:46 +00:00
Makefile.am edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_box_layout.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_cache.c edje: fix visibility issue. 2012-10-16 09:43:26 +00:00
edje_calc.c edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_callbacks.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_container.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_container.h FORMATTING 2010-08-04 16:57:32 +00:00
edje_convert.c better log. 2010-10-08 00:24:22 +00:00
edje_convert.h * edje: move code around. 2010-08-06 11:07:47 +00:00
edje_data.c edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_edit.c Fix for elementary_codegen and edje_codegen 2012-10-25 09:56:31 +00:00
edje_embryo.c edje: Remove unused var which was introduced very recently. 2012-11-15 09:58:32 +00:00
edje_entry.c edje_entry: remove trailingspace 2012-11-02 08:15:58 +00:00
edje_external.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_load.c edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_lua.c edje - use Eina_Bool 2012-09-05 05:38:01 +00:00
edje_lua2.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_lua_script_only.c Put everything in edje_private. It should fix a compilation 2010-09-25 17:10:33 +00:00
edje_main.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_match.c edje: reduce memory used per callback. 2012-09-12 11:16:57 +00:00
edje_message_queue.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_misc.c reorganize header files inclusion. Fix some problems when compiling on Windows 2008-06-07 10:06:14 +00:00
edje_module.c edje: correct retrival of file name 2012-01-19 00:35:36 +00:00
edje_multisense.c edje: Fix multisense shutdown and shut up ecore thread shutdown. 2012-07-14 06:58:42 +00:00
edje_private.h edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_program.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_script_only.c Edje porting to Eo 2012-10-21 10:46:58 +00:00
edje_smart.c edje: support adding physics worlds and bodies 2012-11-28 22:38:47 +00:00
edje_text.c use less memory at runtime with real part structs. actual savings are 2012-09-11 13:14:51 +00:00
edje_textblock_styles.c Edje textblock: Fixed bug with applying text class size. 2012-07-12 07:08:00 +00:00
edje_util.c edje - don't update map uv for proxy 2012-11-02 04:05:02 +00:00
edje_var.c edje: Fix shadow warnings 2011-08-18 10:59:34 +00:00