7292d49894
One can get engine names with ecore_evas_engines_get() and present them to its users (from --help, for example) and then give that name to ecore_evas_new(), that accepts the name, geometry and extra options as a string. As I don't have all the engines here, I might have missed something from those, tested here: - software_x11 - xrender_x11 - opengl_x11 - directfb - buffer SVN revision: 35919 |
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ecore | ||
edje | ||
eet | ||
efreet | ||
eina | ||
embryo | ||
emotion | ||
evas | ||
evil |