efl/legacy/elementary/src/lib/elm_focus.h

269 lines
8.9 KiB
C

/**
* @defgroup Focus Focus
*
* An Elementary application has, at all times, one (and only one)
* @b focused object. This is what determines where the input
* events go to within the application's window. Also, focused
* objects can be decorated differently, in order to signal to the
* user where the input is, at a given moment.
*
* Elementary applications also have the concept of <b>focus
* chain</b>: one can cycle through all the windows' focusable
* objects by input (tab key) or programmatically. The default
* focus chain for an application is the one define by the order in
* which the widgets where added in code. One will cycle through
* top level widgets, and, for each one containg sub-objects, cycle
* through them all, before returning to the level
* above. Elementary also allows one to set @b custom focus chains
* for their applications.
*
* Besides the focused decoration a widget may exhibit, when it
* gets focus, Elementary has a @b global focus highlight object
* that can be enabled for a window. If one chooses to do so, this
* extra highlight effect will surround the current focused object,
* too.
*
* @note Some Elementary widgets are @b unfocusable, after
* creation, by their very nature: they are not meant to be
* interacted with input events, but are there just for visual
* purposes.
*
* @ref general_functions_example_page "This" example contemplates
* some of these functions.
*/
/**
* Get the enable status of the focus highlight
*
* This gets whether the highlight on focused objects is enabled or not
* @ingroup Focus
*/
EAPI Eina_Bool elm_focus_highlight_enabled_get(void);
/**
* Set the enable status of the focus highlight
*
* @param enable Enable highlight if EINA_TRUE, disable otherwise
*
* Set whether to show or not the highlight on focused objects
* @ingroup Focus
*/
EAPI void elm_focus_highlight_enabled_set(Eina_Bool enable);
/**
* Get the enable status of the highlight animation
*
* @return The focus hilight mode set
*
* Get whether the focus highlight, if enabled, will animate its switch from
* one object to the next
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_focus_highlight_animate_get(void);
/**
* Set the enable status of the highlight animation
*
* @param animate Enable animation if EINA_TRUE, disable otherwise
*
* Set whether the focus highlight, if enabled, will animate its switch from
* one object to the next
*
* @ingroup Focus
*/
EAPI void elm_focus_highlight_animate_set(Eina_Bool animate);
/**
* Get the whether an Elementary object has the focus or not.
*
* @param obj The Elementary object to get the information from
* @return @c EINA_TRUE, if the object is focused, @c EINA_FALSE if
* not (and on errors).
*
* @see elm_object_focus_set()
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_focus_get(const Evas_Object *obj);
/**
* Set/unset focus to a given Elementary object.
*
* @param obj The Elementary object to operate on.
* @param focus @c EINA_TRUE Set focus to a given object,
* @c EINA_FALSE Unset focus to a given object.
*
* @note When you set focus to this object, if it can handle focus, will
* take the focus away from the one who had it previously and will, for
* now on, be the one receiving input events. Unsetting focus will remove
* the focus from @p obj, passing it back to the previous element in the
* focus chain list.
*
* @see elm_object_focus_get(), elm_object_focus_custom_chain_get()
*
* @ingroup Focus
*/
EAPI void elm_object_focus_set(Evas_Object *obj, Eina_Bool focus);
/**
* Set the ability for an Element object to be focused
*
* @param obj The Elementary object to operate on
* @param enable @c EINA_TRUE if the object can be focused, @c
* EINA_FALSE if not (and on errors)
*
* This sets whether the object @p obj is able to take focus or
* not. Unfocusable objects do nothing when programmatically
* focused, being the nearest focusable parent object the one
* really getting focus. Also, when they receive mouse input, they
* will get the event, but not take away the focus from where it
* was previously.
*
* @ingroup Focus
*/
EAPI void elm_object_focus_allow_set(Evas_Object *obj, Eina_Bool enable);
/**
* Get whether an Elementary object is focusable or not
*
* @param obj The Elementary object to operate on
* @return @c EINA_TRUE if the object is allowed to be focused, @c
* EINA_FALSE if not (and on errors)
*
* @note Objects which are meant to be interacted with by input
* events are created able to be focused, by default. All the
* others are not.
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_focus_allow_get(const Evas_Object *obj);
/**
* Set custom focus chain.
*
* This function overwrites any previous custom focus chain within
* the list of objects. The previous list will be deleted and this list
* will be managed by elementary. After it is set, don't modify it.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param objs Chain of objects to pass focus
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_set(Evas_Object *obj, Eina_List *objs);
/**
* Unset a custom focus chain on a given Elementary widget
*
* @param obj The container object to remove focus chain from
*
* Any focus chain previously set on @p obj (for its child objects)
* is removed entirely after this call.
*
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_unset(Evas_Object *obj);
/**
* Get custom focus chain
*
* @param obj The container object
* @ingroup Focus
*/
EAPI const Eina_List *elm_object_focus_custom_chain_get(const Evas_Object *obj);
/**
* Append object to custom focus chain.
*
* @note If relative_child equal to NULL or not in custom chain, the object
* will be added in end.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param child The child to be added in custom chain
* @param relative_child The relative object to position the child
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_append(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child);
/**
* Prepend object to custom focus chain.
*
* @note If relative_child equal to NULL or not in custom chain, the object
* will be added in begin.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param child The child to be added in custom chain
* @param relative_child The relative object to position the child
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_prepend(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child);
/**
* Give focus to next object in object tree.
*
* Give focus to next object in focus chain of one object sub-tree.
* If the last object of chain already have focus, the focus will go to the
* first object of chain.
*
* @param obj The object root of sub-tree
* @param dir Direction to cycle the focus
*
* @ingroup Focus
*/
EAPI void elm_object_focus_cycle(Evas_Object *obj, Elm_Focus_Direction dir);
/**
* Give focus to near object in one direction.
*
* Give focus to near object in direction of one object.
* If none focusable object in given direction, the focus will not change.
*
* @param obj The reference object
* @param x Horizontal component of direction to focus
* @param y Vertical component of direction to focus
*
* @ingroup Focus
*/
EAPI void elm_object_focus_direction_go(Evas_Object *obj, int x, int y);
/**
* Make the elementary object and its children to be unfocusable
* (or focusable).
*
* @param obj The Elementary object to operate on
* @param tree_unfocusable @c EINA_TRUE for unfocusable,
* @c EINA_FALSE for focusable.
*
* This sets whether the object @p obj and its children objects
* are able to take focus or not. If the tree is set as unfocusable,
* newest focused object which is not in this tree will get focus.
* This API can be helpful for an object to be deleted.
* When an object will be deleted soon, it and its children may not
* want to get focus (by focus reverting or by other focus controls).
* Then, just use this API before deleting.
*
* @see elm_object_tree_unfocusable_get()
*
* @ingroup Focus
*/
EAPI void elm_object_tree_unfocusable_set(Evas_Object *obj, Eina_Bool tree_unfocusable);
/**
* Get whether an Elementary object and its children are unfocusable or not.
*
* @param obj The Elementary object to get the information from
* @return @c EINA_TRUE, if the tree is unfocussable,
* @c EINA_FALSE if not (and on errors).
*
* @see elm_object_tree_unfocusable_set()
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_tree_unfocusable_get(const Evas_Object *obj);