1198 lines
42 KiB
C
1198 lines
42 KiB
C
/* win */
|
|
/** @defgroup Win Win
|
|
*
|
|
* @image html img/widget/win/preview-00.png
|
|
* @image latex img/widget/win/preview-00.eps
|
|
*
|
|
* The window class of Elementary. Contains functions to manipulate
|
|
* windows. The Evas engine used to render the window contents is specified
|
|
* in the system or user elementary config files (whichever is found last),
|
|
* and can be overridden with the ELM_ENGINE environment variable for
|
|
* testing. Engines that may be supported (depending on Evas and Ecore-Evas
|
|
* compilation setup and modules actually installed at runtime) are (listed
|
|
* in order of best supported and most likely to be complete and work to
|
|
* lowest quality).
|
|
*
|
|
* @li "x11", "x", "software-x11", "software_x11" (Software rendering in X11)
|
|
* @li "gl", "opengl", "opengl-x11", "opengl_x11" (OpenGL or OpenGL-ES2
|
|
* rendering in X11)
|
|
* @li "shot:..." (Virtual screenshot renderer - renders to output file and
|
|
* exits)
|
|
* @li "fb", "software-fb", "software_fb" (Linux framebuffer direct software
|
|
* rendering)
|
|
* @li "sdl", "software-sdl", "software_sdl" (SDL software rendering to SDL
|
|
* buffer)
|
|
* @li "gl-sdl", "gl_sdl", "opengl-sdl", "opengl_sdl" (OpenGL or OpenGL-ES2
|
|
* rendering using SDL as the buffer)
|
|
* @li "gdi", "software-gdi", "software_gdi" (Windows WIN32 rendering via
|
|
* GDI with software)
|
|
* @li "dfb", "directfb" (Rendering to a DirectFB window)
|
|
* @li "x11-8", "x8", "software-8-x11", "software_8_x11" (Rendering in
|
|
* grayscale using dedicated 8bit software engine in X11)
|
|
* @li "x11-16", "x16", "software-16-x11", "software_16_x11" (Rendering in
|
|
* X11 using 16bit software engine)
|
|
* @li "wince-gdi", "software-16-wince-gdi", "software_16_wince_gdi"
|
|
* (Windows CE rendering via GDI with 16bit software renderer)
|
|
* @li "sdl-16", "software-16-sdl", "software_16_sdl" (Rendering to SDL
|
|
* buffer with 16bit software renderer)
|
|
* @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
|
|
* @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
|
|
* @li "psl1ght" (PS3 rendering using PSL1GHT)
|
|
*
|
|
* All engines use a simple string to select the engine to render, EXCEPT
|
|
* the "shot" engine. This actually encodes the output of the virtual
|
|
* screenshot and how long to delay in the engine string. The engine string
|
|
* is encoded in the following way:
|
|
*
|
|
* "shot:[delay=XX][:][repeat=DDD][:][file=XX]"
|
|
*
|
|
* Where options are separated by a ":" char if more than one option is
|
|
* given, with delay, if provided being the first option and file the last
|
|
* (order is important). The delay specifies how long to wait after the
|
|
* window is shown before doing the virtual "in memory" rendering and then
|
|
* save the output to the file specified by the file option (and then exit).
|
|
* If no delay is given, the default is 0.5 seconds. If no file is given the
|
|
* default output file is "out.png". Repeat option is for continuous
|
|
* capturing screenshots. Repeat range is from 1 to 999 and filename is
|
|
* fixed to "out001.png" Some examples of using the shot engine:
|
|
*
|
|
* ELM_ENGINE="shot:delay=1.0:repeat=5:file=elm_test.png" elementary_test
|
|
* ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test
|
|
* ELM_ENGINE="shot:file=elm_test2.png" elementary_test
|
|
* ELM_ENGINE="shot:delay=2.0" elementary_test
|
|
* ELM_ENGINE="shot:" elementary_test
|
|
*
|
|
* Signals that you can add callbacks for are:
|
|
*
|
|
* @li "delete,request": the user requested to close the window. See
|
|
* elm_win_autodel_set().
|
|
* @li "focus,in": window got focus
|
|
* @li "focus,out": window lost focus
|
|
* @li "moved": window that holds the canvas was moved
|
|
* @li "withdrawn": window is still managed normally but removed from view
|
|
* @li "iconified": window is minimized (perhaps into an icon or taskbar)
|
|
* @li "normal": window is in a normal state (not withdrawn or iconified)
|
|
* @li "stick": window has become sticky (shows on all desktops)
|
|
* @li "unstick": window has stopped being sticky
|
|
* @li "fullscreen": window has become fullscreen
|
|
* @li "unfullscreen": window has stopped being fullscreen
|
|
* @li "maximized": window has been maximized
|
|
* @li "unmaximized": window has stopped being maximized
|
|
*
|
|
* Examples:
|
|
* @li @ref win_example_01
|
|
*
|
|
* @{
|
|
*/
|
|
/**
|
|
* Defines the types of window that can be created
|
|
*
|
|
* These are hints set on the window so that a running Window Manager knows
|
|
* how the window should be handled and/or what kind of decorations it
|
|
* should have.
|
|
*
|
|
* Currently, only the X11 backed engines use them.
|
|
*/
|
|
typedef enum
|
|
{
|
|
ELM_WIN_BASIC, /**< A normal window. Indicates a normal, top-level
|
|
window. Almost every window will be created with this
|
|
type. */
|
|
ELM_WIN_DIALOG_BASIC, /**< Used for simple dialog windows/ */
|
|
ELM_WIN_DESKTOP, /**< For special desktop windows, like a background
|
|
window holding desktop icons. */
|
|
ELM_WIN_DOCK, /**< The window is used as a dock or panel. Usually would
|
|
be kept on top of any other window by the Window
|
|
Manager. */
|
|
ELM_WIN_TOOLBAR, /**< The window is used to hold a floating toolbar, or
|
|
similar. */
|
|
ELM_WIN_MENU, /**< Similar to #ELM_WIN_TOOLBAR. */
|
|
ELM_WIN_UTILITY, /**< A persistent utility window, like a toolbox or
|
|
palette. */
|
|
ELM_WIN_SPLASH, /**< Splash window for a starting up application. */
|
|
ELM_WIN_DROPDOWN_MENU, /**< The window is a dropdown menu, as when an
|
|
entry in a menubar is clicked. Typically used
|
|
with elm_win_override_set(). This hint exists
|
|
for completion only, as the EFL way of
|
|
implementing a menu would not normally use a
|
|
separate window for its contents. */
|
|
ELM_WIN_POPUP_MENU, /**< Like #ELM_WIN_DROPDOWN_MENU, but for the menu
|
|
triggered by right-clicking an object. */
|
|
ELM_WIN_TOOLTIP, /**< The window is a tooltip. A short piece of
|
|
explanatory text that typically appear after the
|
|
mouse cursor hovers over an object for a while.
|
|
Typically used with elm_win_override_set() and also
|
|
not very commonly used in the EFL. */
|
|
ELM_WIN_NOTIFICATION, /**< A notification window, like a warning about
|
|
battery life or a new E-Mail received. */
|
|
ELM_WIN_COMBO, /**< A window holding the contents of a combo box. Not
|
|
usually used in the EFL. */
|
|
ELM_WIN_DND, /**< Used to indicate the window is a representation of an
|
|
object being dragged across different windows, or even
|
|
applications. Typically used with
|
|
elm_win_override_set(). */
|
|
ELM_WIN_INLINED_IMAGE, /**< The window is rendered onto an image
|
|
buffer. No actual window is created for this
|
|
type, instead the window and all of its
|
|
contents will be rendered to an image buffer.
|
|
This allows to have children window inside a
|
|
parent one just like any other object would
|
|
be, and do other things like applying @c
|
|
Evas_Map effects to it. This is the only type
|
|
of window that requires the @c parent
|
|
parameter of elm_win_add() to be a valid @c
|
|
Evas_Object. */
|
|
ELM_WIN_SOCKET_IMAGE,/**< The window is rendered onto an image buffer
|
|
and can be shown other process's plug image object.
|
|
No actual window is created for this type,
|
|
instead the window and all of its contents will be
|
|
rendered to an image buffer and can be shown
|
|
other process's plug image object*/
|
|
} Elm_Win_Type;
|
|
|
|
/**
|
|
* The different layouts that can be requested for the virtual keyboard.
|
|
*
|
|
* When the application window is being managed by Illume, it may request
|
|
* any of the following layouts for the virtual keyboard.
|
|
*/
|
|
// XXX: remove this as it conflicts with input panel
|
|
typedef enum
|
|
{
|
|
ELM_WIN_KEYBOARD_UNKNOWN, /**< Unknown keyboard state */
|
|
ELM_WIN_KEYBOARD_OFF, /**< Request to deactivate the keyboard */
|
|
ELM_WIN_KEYBOARD_ON, /**< Enable keyboard with default layout */
|
|
ELM_WIN_KEYBOARD_ALPHA, /**< Alpha (a-z) keyboard layout */
|
|
ELM_WIN_KEYBOARD_NUMERIC, /**< Numeric keyboard layout */
|
|
ELM_WIN_KEYBOARD_PIN, /**< PIN keyboard layout */
|
|
ELM_WIN_KEYBOARD_PHONE_NUMBER, /**< Phone keyboard layout */
|
|
ELM_WIN_KEYBOARD_HEX, /**< Hexadecimal numeric keyboard layout */
|
|
ELM_WIN_KEYBOARD_TERMINAL, /**< Full (QWERTY) keyboard layout */
|
|
ELM_WIN_KEYBOARD_PASSWORD, /**< Password keyboard layout */
|
|
ELM_WIN_KEYBOARD_IP, /**< IP keyboard layout */
|
|
ELM_WIN_KEYBOARD_HOST, /**< Host keyboard layout */
|
|
ELM_WIN_KEYBOARD_FILE, /**< File keyboard layout */
|
|
ELM_WIN_KEYBOARD_URL, /**< URL keyboard layout */
|
|
ELM_WIN_KEYBOARD_KEYPAD, /**< Keypad layout */
|
|
ELM_WIN_KEYBOARD_J2ME /**< J2ME keyboard layout */
|
|
} Elm_Win_Keyboard_Mode;
|
|
|
|
/**
|
|
* In some environments, like phones, you may have an indicator that
|
|
* shows battery status, reception, time etc. This is the indicator.
|
|
*
|
|
* Sometimes you don't want it because you provide the same functionality
|
|
* inside your app, so this will request that the indicator is hidden in
|
|
* this circumstance if you use ELM_ILLUME_INDICATOR_HIDE. The default
|
|
* is to have the indicator shown.
|
|
*/
|
|
typedef enum
|
|
{
|
|
ELM_WIN_INDICATOR_UNKNOWN, /**< Unknown indicator state */
|
|
ELM_WIN_INDICATOR_HIDE, /**< Hides the indicator */
|
|
ELM_WIN_INDICATOR_SHOW /**< Shows the indicator */
|
|
} Elm_Win_Indicator_Mode;
|
|
|
|
/**
|
|
* Available commands that can be sent to the Illume manager.
|
|
*
|
|
* When running under an Illume session, a window may send commands to the
|
|
* Illume manager to perform different actions.
|
|
*/
|
|
typedef enum
|
|
{
|
|
ELM_ILLUME_COMMAND_FOCUS_BACK, /**< Reverts focus to the previous window */
|
|
ELM_ILLUME_COMMAND_FOCUS_FORWARD, /**< Sends focus to the next window in the list */
|
|
ELM_ILLUME_COMMAND_FOCUS_HOME, /**< Hides all windows to show the Home screen */
|
|
ELM_ILLUME_COMMAND_CLOSE, /**< Closes the currently active window */
|
|
} Elm_Illume_Command;
|
|
|
|
/**
|
|
* Adds a window object. If this is the first window created, pass NULL as
|
|
* @p parent.
|
|
*
|
|
* @param parent Parent object to add the window to, or NULL
|
|
* @param name The name of the window
|
|
* @param type The window type, one of #Elm_Win_Type.
|
|
*
|
|
* The @p parent parameter can be @c NULL for every window @p type except
|
|
* #ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the canvas on
|
|
* which the image object will be created.
|
|
*
|
|
* @return The created object, or NULL on failure
|
|
*/
|
|
EAPI Evas_Object *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type);
|
|
|
|
/**
|
|
* Adds a window object with standard setup
|
|
*
|
|
* @param name The name of the window
|
|
* @param title The title for the window
|
|
*
|
|
* This creates a window like elm_win_add() but also puts in a standard
|
|
* background with elm_bg_add(), as well as setting the window title to
|
|
* @p title. The window type created is of type ELM_WIN_BASIC, with NULL
|
|
* as the parent widget.
|
|
*
|
|
* @return The created object, or NULL on failure
|
|
*
|
|
* @see elm_win_add()
|
|
*/
|
|
EAPI Evas_Object *elm_win_util_standard_add(const char *name, const char *title);
|
|
|
|
/**
|
|
* Add @p subobj as a resize object of window @p obj.
|
|
*
|
|
*
|
|
* Setting an object as a resize object of the window means that the
|
|
* @p subobj child's size and position will be controlled by the window
|
|
* directly. That is, the object will be resized to match the window size
|
|
* and should never be moved or resized manually by the developer.
|
|
*
|
|
* In addition, resize objects of the window control what the minimum size
|
|
* of it will be, as well as whether it can or not be resized by the user.
|
|
*
|
|
* For the end user to be able to resize a window by dragging the handles
|
|
* or borders provided by the Window Manager, or using any other similar
|
|
* mechanism, all of the resize objects in the window should have their
|
|
* evas_object_size_hint_weight_set() set to EVAS_HINT_EXPAND.
|
|
*
|
|
* Also notice that the window can get resized to the current size of the
|
|
* object if the EVAS_HINT_EXPAND is set @b after the call to
|
|
* elm_win_resize_object_add(). So if the object should get resized to the
|
|
* size of the window, set this hint @b before adding it as a resize object
|
|
* (this happens because the size of the window and the object are evaluated
|
|
* as soon as the object is added to the window).
|
|
*
|
|
* @param obj The window object
|
|
* @param subobj The resize object to add
|
|
*/
|
|
EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj);
|
|
|
|
/**
|
|
* Delete @p subobj as a resize object of window @p obj.
|
|
*
|
|
* This function removes the object @p subobj from the resize objects of
|
|
* the window @p obj. It will not delete the object itself, which will be
|
|
* left unmanaged and should be deleted by the developer, manually handled
|
|
* or set as child of some other container.
|
|
*
|
|
* @param obj The window object
|
|
* @param subobj The resize object to add
|
|
*/
|
|
EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj);
|
|
|
|
/**
|
|
* Set the title of the window
|
|
*
|
|
* @param obj The window object
|
|
* @param title The title to set
|
|
*/
|
|
EAPI void elm_win_title_set(Evas_Object *obj, const char *title);
|
|
|
|
/**
|
|
* Get the title of the window
|
|
*
|
|
* The returned string is an internal one and should not be freed or
|
|
* modified. It will also be rendered invalid if a new title is set or if
|
|
* the window is destroyed.
|
|
*
|
|
* @param obj The window object
|
|
* @return The title
|
|
*/
|
|
EAPI const char *elm_win_title_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the icon name of the window
|
|
*
|
|
* @param obj The window object
|
|
* @param icon_name The icon name to set
|
|
*/
|
|
EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name);
|
|
|
|
/**
|
|
* Get the icon name of the window
|
|
*
|
|
* The returned string is an internal one and should not be freed or
|
|
* modified. It will also be rendered invalid if a new icon name is set or if
|
|
* the window is destroyed.
|
|
*
|
|
* @param obj The window object
|
|
* @return The icon name
|
|
*/
|
|
EAPI const char *elm_win_icon_name_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the role of the window
|
|
*
|
|
* @param obj The window object
|
|
* @param role The role to set
|
|
*/
|
|
EAPI void elm_win_role_set(Evas_Object *obj, const char *role);
|
|
|
|
/**
|
|
* Get the role of the window
|
|
*
|
|
* The returned string is an internal one and should not be freed or
|
|
* modified. It will also be rendered invalid if a new role is set or if
|
|
* the window is destroyed.
|
|
*
|
|
* @param obj The window object
|
|
* @return The role
|
|
*/
|
|
EAPI const char *elm_win_role_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the object to represent the window icon
|
|
*
|
|
* This sets an object that will be used as the icon for the window. The exact
|
|
* pixel dimensions of the object (not object size) will be used, and the
|
|
* image pixels will be used as-is when this function is called. If the
|
|
* image object has been updated, then call this function again to source
|
|
* the image pixels and put them on the window's icon. This has limitations
|
|
* as only image objects allowed at this stage. This may be lifted in future.
|
|
*
|
|
* @param obj The window object
|
|
* @param icon The object to use for an icon
|
|
*/
|
|
EAPI void elm_win_icon_object_set(Evas_Object *obj, Evas_Object *icon);
|
|
|
|
/**
|
|
* Get the icon object used for the window
|
|
*
|
|
* The object returns is the one marked by elm_win_icon_object_set() as the
|
|
* object to use for the window icon.
|
|
*
|
|
* @param obj The window object
|
|
* @return The icon object set
|
|
*/
|
|
EAPI const Evas_Object *elm_win_icon_object_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the window's autodel state.
|
|
*
|
|
* When closing the window in any way outside of the program control, like
|
|
* pressing the X button in the titlebar or using a command from the
|
|
* Window Manager, a "delete,request" signal is emitted to indicate that
|
|
* this event occurred and the developer can take any action, which may
|
|
* include, or not, destroying the window object.
|
|
*
|
|
* When the @p autodel parameter is set, the window will be automatically
|
|
* destroyed when this event occurs, after the signal is emitted.
|
|
* If @p autodel is @c EINA_FALSE, then the window will not be destroyed
|
|
* and is up to the program to do so when it's required.
|
|
*
|
|
* @param obj The window object
|
|
* @param autodel If true, the window will automatically delete itself when
|
|
* closed
|
|
*/
|
|
EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
|
|
|
|
/**
|
|
* Get the window's autodel state.
|
|
*
|
|
* @param obj The window object
|
|
* @return If the window will automatically delete itself when closed
|
|
*
|
|
* @see elm_win_autodel_set()
|
|
*/
|
|
EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Activate a window object.
|
|
*
|
|
* This function sends a request to the Window Manager to activate the
|
|
* window pointed by @p obj. If honored by the WM, the window will receive
|
|
* the keyboard focus.
|
|
*
|
|
* @note This is just a request that a Window Manager may ignore, so calling
|
|
* this function does not ensure in any way that the window will be the
|
|
* active one after it.
|
|
*
|
|
* @param obj The window object
|
|
*/
|
|
EAPI void elm_win_activate(Evas_Object *obj);
|
|
|
|
/**
|
|
* Lower a window object.
|
|
*
|
|
* Places the window pointed by @p obj at the bottom of the stack, so that
|
|
* no other window is covered by it.
|
|
*
|
|
* If elm_win_override_set() is not set, the Window Manager may ignore this
|
|
* request.
|
|
*
|
|
* @param obj The window object
|
|
*/
|
|
EAPI void elm_win_lower(Evas_Object *obj);
|
|
|
|
/**
|
|
* Raise a window object.
|
|
*
|
|
* Places the window pointed by @p obj at the top of the stack, so that it's
|
|
* not covered by any other window.
|
|
*
|
|
* If elm_win_override_set() is not set, the Window Manager may ignore this
|
|
* request.
|
|
*
|
|
* @param obj The window object
|
|
*/
|
|
EAPI void elm_win_raise(Evas_Object *obj);
|
|
|
|
/**
|
|
* Center a window on its screen
|
|
*
|
|
* This function centers window @p obj horizontally and/or vertically based on the values
|
|
* of @p h and @p v.
|
|
* @param obj The window object
|
|
* @param h If true, center horizontally. If false, do not change horizontal location.
|
|
* @param v If true, center vertically. If false, do not change vertical location.
|
|
*/
|
|
EAPI void elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v);
|
|
|
|
/**
|
|
* Set the borderless state of a window.
|
|
*
|
|
* This function requests the Window Manager to not draw any decoration
|
|
* around the window.
|
|
*
|
|
* @param obj The window object
|
|
* @param borderless If true, the window is borderless
|
|
*/
|
|
EAPI void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless);
|
|
|
|
/**
|
|
* Get the borderless state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is borderless
|
|
*/
|
|
EAPI Eina_Bool elm_win_borderless_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the shaped state of a window.
|
|
*
|
|
* Shaped windows, when supported, will render the parts of the window that
|
|
* has no content, transparent.
|
|
*
|
|
* If @p shaped is EINA_FALSE, then it is strongly advised to have some
|
|
* background object or cover the entire window in any other way, or the
|
|
* parts of the canvas that have no data will show framebuffer artifacts.
|
|
*
|
|
* @param obj The window object
|
|
* @param shaped If true, the window is shaped
|
|
*
|
|
* @see elm_win_alpha_set()
|
|
*/
|
|
EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped);
|
|
|
|
/**
|
|
* Get the shaped state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is shaped
|
|
*
|
|
* @see elm_win_shaped_set()
|
|
*/
|
|
EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the alpha channel state of a window.
|
|
*
|
|
* If @p alpha is EINA_TRUE, the alpha channel of the canvas will be enabled
|
|
* possibly making parts of the window completely or partially transparent.
|
|
* This is also subject to the underlying system supporting it, like for
|
|
* example, running under a compositing manager. If no compositing is
|
|
* available, enabling this option will instead fallback to using shaped
|
|
* windows, with elm_win_shaped_set().
|
|
*
|
|
* @param obj The window object
|
|
* @param alpha If true, the window has an alpha channel
|
|
*
|
|
* @see elm_win_alpha_set()
|
|
*/
|
|
EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha);
|
|
|
|
/**
|
|
* Get the alpha channel state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window has an alpha channel
|
|
*/
|
|
EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the override state of a window.
|
|
*
|
|
* A window with @p override set to EINA_TRUE will not be managed by the
|
|
* Window Manager. This means that no decorations of any kind will be shown
|
|
* for it, moving and resizing must be handled by the application, as well
|
|
* as the window visibility.
|
|
*
|
|
* This should not be used for normal windows, and even for not so normal
|
|
* ones, it should only be used when there's a good reason and with a lot
|
|
* of care. Mishandling override windows may result situations that
|
|
* disrupt the normal workflow of the end user.
|
|
*
|
|
* @param obj The window object
|
|
* @param override If true, the window is overridden
|
|
*/
|
|
EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override);
|
|
|
|
/**
|
|
* Get the override state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is overridden
|
|
*
|
|
* @see elm_win_override_set()
|
|
*/
|
|
EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the fullscreen state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param fullscreen If true, the window is fullscreen
|
|
*/
|
|
EAPI void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen);
|
|
|
|
/**
|
|
* Get the fullscreen state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is fullscreen
|
|
*/
|
|
EAPI Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the maximized state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param maximized If true, the window is maximized
|
|
*/
|
|
EAPI void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized);
|
|
|
|
/**
|
|
* Get the maximized state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is maximized
|
|
*/
|
|
EAPI Eina_Bool elm_win_maximized_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the iconified state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param iconified If true, the window is iconified
|
|
*/
|
|
EAPI void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified);
|
|
|
|
/**
|
|
* Get the iconified state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is iconified
|
|
*/
|
|
EAPI Eina_Bool elm_win_iconified_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the withdrawn state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param withdrawn If true, the window is withdrawn
|
|
*/
|
|
EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn);
|
|
|
|
/**
|
|
* Get the withdrawn state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is withdrawn
|
|
*/
|
|
EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the urgent state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param urgent If true, the window is urgent
|
|
*/
|
|
EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent);
|
|
|
|
/**
|
|
* Get the urgent state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is urgent
|
|
*/
|
|
EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the demand_attention state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param demand_attention If true, the window is demand_attention
|
|
*/
|
|
EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention);
|
|
|
|
/**
|
|
* Get the demand_attention state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is demand_attention
|
|
*/
|
|
EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the modal state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param modal If true, the window is modal
|
|
*/
|
|
EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal);
|
|
|
|
/**
|
|
* Get the modal state of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window is modal
|
|
*/
|
|
EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the aspect ratio of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param aspect If 0, the window has no aspect limits, otherwise it is
|
|
* width divided by height
|
|
*/
|
|
EAPI void elm_win_aspect_set(Evas_Object *obj, double aspect);
|
|
|
|
/**
|
|
* Get the aspect ratio of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @return The aspect ratio set (0 by default)
|
|
*/
|
|
EAPI double elm_win_aspect_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the layer of the window.
|
|
*
|
|
* What this means exactly will depend on the underlying engine used.
|
|
*
|
|
* In the case of X11 backed engines, the value in @p layer has the
|
|
* following meanings:
|
|
* @li < 3: The window will be placed below all others.
|
|
* @li > 5: The window will be placed above all others.
|
|
* @li other: The window will be placed in the default layer.
|
|
*
|
|
* @param obj The window object
|
|
* @param layer The layer of the window
|
|
*/
|
|
EAPI void elm_win_layer_set(Evas_Object *obj, int layer);
|
|
|
|
/**
|
|
* Get the layer of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @return The layer of the window
|
|
*
|
|
* @see elm_win_layer_set()
|
|
*/
|
|
EAPI int elm_win_layer_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the rotation of the window.
|
|
*
|
|
* Most engines only work with multiples of 90.
|
|
*
|
|
* This function is used to set the orientation of the window @p obj to
|
|
* match that of the screen. The window itself will be resized to adjust
|
|
* to the new geometry of its contents. If you want to keep the window size,
|
|
* see elm_win_rotation_with_resize_set().
|
|
*
|
|
* @param obj The window object
|
|
* @param rotation The rotation of the window, in degrees (0-360),
|
|
* counter-clockwise.
|
|
*/
|
|
EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation);
|
|
|
|
/**
|
|
* Rotates the window and resizes it.
|
|
*
|
|
* Like elm_win_rotation_set(), but it also resizes the window's contents so
|
|
* that they fit inside the current window geometry.
|
|
*
|
|
* @param obj The window object
|
|
* @param rotation The rotation of the window in degrees (0-360),
|
|
* counter-clockwise.
|
|
*/
|
|
EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation);
|
|
|
|
/**
|
|
* Get the rotation of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @return The rotation of the window in degrees (0-360)
|
|
*
|
|
* @see elm_win_rotation_set()
|
|
* @see elm_win_rotation_with_resize_set()
|
|
*/
|
|
EAPI int elm_win_rotation_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the sticky state of the window.
|
|
*
|
|
* Hints the Window Manager that the window in @p obj should be left fixed
|
|
* at its position even when the virtual desktop it's on moves or changes.
|
|
*
|
|
* @param obj The window object
|
|
* @param sticky If true, the window's sticky state is enabled
|
|
*/
|
|
EAPI void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky);
|
|
|
|
/**
|
|
* Get the sticky state of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @return If true, the window's sticky state is enabled
|
|
*
|
|
* @see elm_win_sticky_set()
|
|
*/
|
|
EAPI Eina_Bool elm_win_sticky_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set if this window is an illume conformant window
|
|
*
|
|
* @param obj The window object
|
|
* @param conformant The conformant flag (1 = conformant, 0 = non-conformant)
|
|
*/
|
|
EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant);
|
|
|
|
/**
|
|
* Get if this window is an illume conformant window
|
|
*
|
|
* @param obj The window object
|
|
* @return A boolean if this window is illume conformant or not
|
|
*/
|
|
EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set a window to be an illume quickpanel window
|
|
*
|
|
* By default window objects are not quickpanel windows.
|
|
*
|
|
* @param obj The window object
|
|
* @param quickpanel The quickpanel flag (1 = quickpanel, 0 = normal window)
|
|
*/
|
|
EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel);
|
|
|
|
/**
|
|
* Get if this window is a quickpanel or not
|
|
*
|
|
* @param obj The window object
|
|
* @return A boolean if this window is a quickpanel or not
|
|
*/
|
|
EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the major priority of a quickpanel window
|
|
*
|
|
* @param obj The window object
|
|
* @param priority The major priority for this quickpanel
|
|
*/
|
|
EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority);
|
|
|
|
/**
|
|
* Get the major priority of a quickpanel window
|
|
*
|
|
* @param obj The window object
|
|
* @return The major priority of this quickpanel
|
|
*/
|
|
EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the minor priority of a quickpanel window
|
|
*
|
|
* @param obj The window object
|
|
* @param priority The minor priority for this quickpanel
|
|
*/
|
|
EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority);
|
|
|
|
/**
|
|
* Get the minor priority of a quickpanel window
|
|
*
|
|
* @param obj The window object
|
|
* @return The minor priority of this quickpanel
|
|
*/
|
|
EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set which zone this quickpanel should appear in
|
|
*
|
|
* @param obj The window object
|
|
* @param zone The requested zone for this quickpanel
|
|
*/
|
|
EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone);
|
|
|
|
/**
|
|
* Get which zone this quickpanel should appear in
|
|
*
|
|
* @param obj The window object
|
|
* @return The requested zone for this quickpanel
|
|
*/
|
|
EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the window to be skipped by keyboard focus
|
|
*
|
|
* This sets the window to be skipped by normal keyboard input. This means
|
|
* a window manager will be asked to not focus this window as well as omit
|
|
* it from things like the taskbar, pager, "alt-tab" list etc. etc.
|
|
*
|
|
* Call this and enable it on a window BEFORE you show it for the first time,
|
|
* otherwise it may have no effect.
|
|
*
|
|
* Use this for windows that have only output information or might only be
|
|
* interacted with by the mouse or fingers, and never for typing input.
|
|
* Be careful that this may have side-effects like making the window
|
|
* non-accessible in some cases unless the window is specially handled. Use
|
|
* this with care.
|
|
*
|
|
* @param obj The window object
|
|
* @param skip The skip flag state (EINA_TRUE if it is to be skipped)
|
|
*/
|
|
EAPI void elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip);
|
|
|
|
/**
|
|
* Send a command to the windowing environment
|
|
*
|
|
* This is intended to work in touchscreen or small screen device
|
|
* environments where there is a more simplistic window management policy in
|
|
* place. This uses the window object indicated to select which part of the
|
|
* environment to control (the part that this window lives in), and provides
|
|
* a command and an optional parameter structure (use NULL for this if not
|
|
* needed).
|
|
*
|
|
* @param obj The window object that lives in the environment to control
|
|
* @param command The command to send
|
|
* @param params Optional parameters for the command
|
|
*/
|
|
EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params);
|
|
|
|
/**
|
|
* Get the inlined image object handle
|
|
*
|
|
* When you create a window with elm_win_add() of type ELM_WIN_INLINED_IMAGE,
|
|
* then the window is in fact an evas image object inlined in the parent
|
|
* canvas. You can get this object (be careful to not manipulate it as it
|
|
* is under control of elementary), and use it to do things like get pixel
|
|
* data, save the image to a file, etc.
|
|
*
|
|
* @param obj The window object to get the inlined image from
|
|
* @return The inlined image object, or NULL if none exists
|
|
*/
|
|
EAPI Evas_Object *elm_win_inlined_image_object_get(Evas_Object *obj);
|
|
|
|
/**
|
|
* Determine whether a window has focus
|
|
* @param obj The window to query
|
|
* @return EINA_TRUE if the window exists and has focus, else EINA_FALSE
|
|
*/
|
|
EAPI Eina_Bool elm_win_focus_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Constrain the maximum width and height of a window to the width and height of its screen
|
|
*
|
|
* When @p constrain is true, @p obj will never resize larger than the screen.
|
|
* @param obj The window object
|
|
* @param constrain EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction
|
|
*/
|
|
EAPI void elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain);
|
|
|
|
/**
|
|
* Retrieve the constraints on the maximum width and height of a window relative to the width and height of its screen
|
|
*
|
|
* When this function returns true, @p obj will never resize larger than the screen.
|
|
* @param obj The window object
|
|
* @return EINA_TRUE to restrict the window's maximum size, EINA_FALSE to disable restriction
|
|
*/
|
|
EAPI Eina_Bool elm_win_screen_constrain_get(Evas_Object *obj);
|
|
|
|
/**
|
|
* Get screen geometry details for the screen that a window is on
|
|
* @param obj The window to query
|
|
* @param x where to return the horizontal offset value. May be NULL.
|
|
* @param y where to return the vertical offset value. May be NULL.
|
|
* @param w where to return the width value. May be NULL.
|
|
* @param h where to return the height value. May be NULL.
|
|
*/
|
|
EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
|
|
|
|
/**
|
|
* Set the enabled status for the focus highlight in a window
|
|
*
|
|
* This function will enable or disable the focus highlight only for the
|
|
* given window, regardless of the global setting for it
|
|
*
|
|
* @param obj The window where to enable the highlight
|
|
* @param enabled The enabled value for the highlight
|
|
*/
|
|
EAPI void elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled);
|
|
|
|
/**
|
|
* Get the enabled value of the focus highlight for this window
|
|
*
|
|
* @param obj The window in which to check if the focus highlight is enabled
|
|
*
|
|
* @return EINA_TRUE if enabled, EINA_FALSE otherwise
|
|
*/
|
|
EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the style for the focus highlight on this window
|
|
*
|
|
* Sets the style to use for theming the highlight of focused objects on
|
|
* the given window. If @p style is NULL, the default will be used.
|
|
*
|
|
* @param obj The window where to set the style
|
|
* @param style The style to set
|
|
*/
|
|
EAPI void elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style);
|
|
|
|
/**
|
|
* Get the style set for the focus highlight object
|
|
*
|
|
* Gets the style set for this windows highlight object, or NULL if none
|
|
* is set.
|
|
*
|
|
* @param obj The window to retrieve the highlights style from
|
|
*
|
|
* @return The style set or NULL if none was. Default is used in that case.
|
|
*/
|
|
EAPI const char *elm_win_focus_highlight_style_get(const Evas_Object *obj);
|
|
|
|
/*...
|
|
* ecore_x_icccm_hints_set -> accepts_focus (add to ecore_evas)
|
|
* ecore_x_icccm_hints_set -> window_group (add to ecore_evas)
|
|
* ecore_x_icccm_size_pos_hints_set -> request_pos (add to ecore_evas)
|
|
* ecore_x_icccm_client_leader_set -> l (add to ecore_evas)
|
|
* ecore_x_icccm_window_role_set -> role (add to ecore_evas)
|
|
* ecore_x_icccm_transient_for_set -> forwin (add to ecore_evas)
|
|
* ecore_x_netwm_window_type_set -> type (add to ecore_evas)
|
|
*
|
|
* (add to ecore_x) set netwm argb icon! (add to ecore_evas)
|
|
* (blank mouse, private mouse obj, defaultmouse)
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* Sets the keyboard mode of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @param mode The mode to set, one of #Elm_Win_Keyboard_Mode
|
|
*/
|
|
EAPI void elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode);
|
|
|
|
/**
|
|
* Gets the keyboard mode of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @return The mode, one of #Elm_Win_Keyboard_Mode
|
|
*/
|
|
EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Sets whether the window is a keyboard.
|
|
*
|
|
* @param obj The window object
|
|
* @param is_keyboard If true, the window is a virtual keyboard
|
|
*/
|
|
EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard);
|
|
|
|
/**
|
|
* Gets whether the window is a keyboard.
|
|
*
|
|
* @param obj The window object
|
|
* @return If the window is a virtual keyboard
|
|
*/
|
|
EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Sets the indicator mode of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @param mode The mode to set, one of #Elm_Win_Indicator_Mode
|
|
*/
|
|
EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode);
|
|
|
|
/**
|
|
* Gets the indicator mode of the window.
|
|
*
|
|
* @param obj The window object
|
|
* @return The mode, one of #Elm_Win_Indicator_Mode
|
|
*/
|
|
EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Get the screen position of a window.
|
|
*
|
|
* @param obj The window object
|
|
* @param x The int to store the x coordinate to
|
|
* @param y The int to store the y coordinate to
|
|
*/
|
|
EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y);
|
|
|
|
/**
|
|
* Create a socket to provide the service for Plug widget
|
|
*
|
|
* @param obj The window object
|
|
* @param svcname The name of the service to be advertised. ensure that it is unique (when combined with @p svcnum) otherwise creation may fail.
|
|
* @param svcnum A number (any value, 0 being the common default) to differentiate multiple instances of services with the same name.
|
|
* @param svcsys A boolean that if true, specifies to create a system-wide service all users can connect to, otherwise the service is private to the user id that created the service.
|
|
* @return If socket creation is successful
|
|
*/
|
|
EAPI Eina_Bool elm_win_socket_listen(Evas_Object *obj, const char *svcname, int svcnum, Eina_Bool svcsys);
|
|
|
|
/**
|
|
* @}
|
|
*/
|
|
|
|
/**
|
|
* @defgroup Inwin Inwin
|
|
*
|
|
* @image html img/widget/inwin/preview-00.png
|
|
* @image latex img/widget/inwin/preview-00.eps
|
|
* @image html img/widget/inwin/preview-01.png
|
|
* @image latex img/widget/inwin/preview-01.eps
|
|
* @image html img/widget/inwin/preview-02.png
|
|
* @image latex img/widget/inwin/preview-02.eps
|
|
*
|
|
* An inwin is a window inside a window that is useful for a quick popup.
|
|
* It does not hover.
|
|
*
|
|
* It works by creating an object that will occupy the entire window, so it
|
|
* must be created using an @ref Win "elm_win" as parent only. The inwin
|
|
* object can be hidden or restacked below every other object if it's
|
|
* needed to show what's behind it without destroying it. If this is done,
|
|
* the elm_win_inwin_activate() function can be used to bring it back to
|
|
* full visibility again.
|
|
*
|
|
* There are three styles available in the default theme. These are:
|
|
* @li default: The inwin is sized to take over most of the window it's
|
|
* placed in.
|
|
* @li minimal: The size of the inwin will be the minimum necessary to show
|
|
* its contents.
|
|
* @li minimal_vertical: Horizontally, the inwin takes as much space as
|
|
* possible, but it's sized vertically the most it needs to fit its\
|
|
* contents.
|
|
*
|
|
* Some examples of Inwin can be found in the following:
|
|
* @li @ref inwin_example_01
|
|
*
|
|
* @{
|
|
*/
|
|
|
|
/**
|
|
* Adds an inwin to the current window
|
|
*
|
|
* The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
|
|
* Never call this function with anything other than the top-most window
|
|
* as its parameter, unless you are fond of undefined behavior.
|
|
*
|
|
* After creating the object, the widget will set itself as resize object
|
|
* for the window with elm_win_resize_object_add(), so when shown it will
|
|
* appear to cover almost the entire window (how much of it depends on its
|
|
* content and the style used). It must not be added into other container
|
|
* objects and it needs not be moved or resized manually.
|
|
*
|
|
* @param parent The parent object
|
|
* @return The new object or NULL if it cannot be created
|
|
*/
|
|
// XXX: deprecate this
|
|
EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);
|
|
|
|
/**
|
|
* Activates an inwin object, ensuring its visibility
|
|
*
|
|
* This function will make sure that the inwin @p obj is completely visible
|
|
* by calling evas_object_show() and evas_object_raise() on it, to bring it
|
|
* to the front. It also sets the keyboard focus to it, which will be passed
|
|
* onto its content.
|
|
*
|
|
* The object's theme will also receive the signal "elm,action,show" with
|
|
* source "elm".
|
|
*
|
|
* @param obj The inwin to activate
|
|
*/
|
|
// XXX: deprecate this
|
|
EAPI void elm_win_inwin_activate(Evas_Object *obj);
|
|
|
|
/**
|
|
* Set the content of an inwin object.
|
|
*
|
|
* Once the content object is set, a previously set one will be deleted.
|
|
* If you want to keep that old content object, use the
|
|
* elm_win_inwin_content_unset() function.
|
|
*
|
|
* @param obj The inwin object
|
|
* @param content The object to set as content
|
|
*/
|
|
// XXX: deprecate this
|
|
EAPI void elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);
|
|
|
|
/**
|
|
* Get the content of an inwin object.
|
|
*
|
|
* Return the content object for this widget.
|
|
*
|
|
* The returned object is valid as long as the inwin is still alive and no
|
|
* other content is set on it. Deleting the object will notify the inwin
|
|
* about it and this one will be left empty.
|
|
*
|
|
* If you need to remove an inwin's content to be reused somewhere else,
|
|
* see elm_win_inwin_content_unset().
|
|
*
|
|
* @param obj The inwin object
|
|
* @return The content that is being used
|
|
*/
|
|
// XXX: deprecate this
|
|
EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);
|
|
|
|
/**
|
|
* Unset the content of an inwin object.
|
|
*
|
|
* Unparent and return the content object which was set for this widget.
|
|
*
|
|
* @param obj The inwin object
|
|
* @return The content that was being used
|
|
*/
|
|
// XXX: deprecate this
|
|
EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);
|
|
|
|
/**
|
|
* @}
|
|
*/
|
|
/* X specific calls - won't work on non-x engines (return 0) */
|
|
|
|
/**
|
|
* Get the Ecore_X_Window of an Evas_Object
|
|
*
|
|
* @param obj The object
|
|
*
|
|
* @return The Ecore_X_Window of @p obj
|
|
*
|
|
* @ingroup Win
|
|
*/
|
|
EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
|
|
|
|
/* smart callbacks called:
|
|
* "delete,request" - the user requested to delete the window
|
|
* "focus,in" - window got focus
|
|
* "focus,out" - window lost focus
|
|
* "moved" - window that holds the canvas was moved
|
|
*/
|