84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
using System;
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public class Example
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{
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#if EFL_BETA
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public static Efl.Ui.Button CreateButton(Efl.Object parent,
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string text,
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int w, int h,
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EventHandler callback) {
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Efl.Ui.Button button = new Efl.Ui.Button(parent);
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button.SetText(text);
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button.SetSize(new Eina.Size2D(w, h));
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((Efl.Ui.Clickable)button).ClickedEvt += callback;
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return button;
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}
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public static void Formatter(Eina.Strbuf buf, Eina.Value val){
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double ratio;
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if (val.Get(out ratio)) {
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buf.Append($"{(int)(ratio*100)}%");
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} else {
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buf.Append("Error");
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}
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}
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#if WIN32 // Passed to the C# compiler with -define:WIN32
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// Mono on Windows by default uses multi-thread apartments for COM stuff while
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// OLE - used by ecore win32 DnD requires single threading for COM.
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[STAThreadAttribute()]
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#endif
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public static void Main() {
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int W = 120;
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int H = 30;
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Efl.All.Init(Efl.Components.Ui);
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Efl.Ui.Win win = new Efl.Ui.Win(null);
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win.SetText("Hello, C#!!");
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win.SetAutohide(true);
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Efl.Ui.BoxFlow box = new Efl.Ui.BoxFlow(win);
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Efl.Ui.Button button = CreateButton(box, "Click to exit", 120, 30,
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(object sender, EventArgs e) => {
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Efl.Ui.Config.Exit();
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});
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box.DoPack(button);
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Efl.Ui.Progressbar bar = new Efl.Ui.Progressbar(box);
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bar.SetSize(new Eina.Size2D(W, H));
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bar.SetFormatCb(Formatter);
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Efl.Ui.Slider slider = new Efl.Ui.Slider(box);
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slider.SetSize(new Eina.Size2D(W, H));
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slider.ChangedEvt += (object sender, EventArgs e) => {
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bar.SetRangeValue(slider.GetRangeValue());
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};
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box.DoPack(bar);
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box.DoPack(slider);
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button.SetVisible(true);
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box.SetVisible(true);
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win.SetSize(new Eina.Size2D(W, 3 * H));
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win.SetVisible(true);
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Efl.Ui.Config.Run();
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Efl.All.Shutdown();
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}
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#else
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public static void Main()
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{
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}
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#endif
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}
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