efl/src/include/eina/eina_array.h

451 lines
16 KiB
C

/* EINA - EFL data type library
* Copyright (C) 2008 Cedric Bail
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EINA_ARRAY_H_
#define EINA_ARRAY_H_
#include <stdlib.h>
#include "eina_config.h"
#include "eina_types.h"
#include "eina_error.h"
#include "eina_iterator.h"
#include "eina_accessor.h"
#include "eina_magic.h"
/**
* @page eina_array_01_example_page Basic array usage
* @dontinclude eina_array_01.c
*
* For this example we add stdlib.h, stdio.h and string.h for some
* convenience functions. The first thing to do to be able to use an
* @ref Eina_Array is to include Eina.h:
* @skip #include
* @until Eina.h
*
* Here we have a callback that prints the element given to it:
* @until }
*
* Now we create our entry point and declare some variables, nothing especial:
* @until unsigned
*
* Before we can start using any array function we need to initialize eina:
* @until eina_init
*
* So now to actually creating our array. The only interesting thing here is the
* argument given to the eina_array_new() function, this argument sets how fast
* the array grows.
* @until array_new
*
* If you know before hand how big the array will need to be you should set the
* step to that. In our case we can set it to the number of string we have and
* since we didn't do that in the eina_array_new() we can do it now:
* @until array_step_set
*
* Now let us populate our array with some strings:
* @until push
* @note Notice we use strdup, so we will have to free that memory later on.
*
* Now lets check the size of the array:
* @until printf
*
* And now we call a function on every member of our array to print it:
* @until foreach
*
* One of the strengths of @ref Eina_Array over @ref Eina_List is that it has
* very fast random access to elements, so this is very efficient:
* @until printf
*
* And now we free up the memory allocated with the strdup()s:
* @until free
*
* And the array memory itself:
* @until array_free
*
* And finally shutdown eina and exit:
* @until }
*
* The full source code can be found on the examples folder
* on the @ref eina_array_01_c "eina_array_01.c" file.
*/
/**
* @page eina_array_01_c Basic array usage example
*
* @include eina_array_01.c
* @example eina_array_01.c
*/
/**
* @page eina_array_02_example_page Removing array elements
* @dontinclude eina_array_02.c
*
* Just the usual includes:
* @skip #include
* @until Eina.h
*
* This the callback we are going to use to decide which strings stay on the
* array and which will be removed, we use something simple, but this can be as
* complex as you like:
* @until }
*
* This is the same code we used before to populate the list with the slight
* difference of not using strdup:
* @until array_push
*
* So we have added all our elements to the array, but it turns out that is not
* the elements we wanted, so let's empty the array and add the correct strings:
* @until array_push
*
* It seems we made a little mistake in one of our strings so we need to replace
* it, here is how:
* @until data_set
*
* Now that there is a populated array we can remove elements from it easily:
* @until array_remove
*
* And check that the elements were actually removed:
* @until printf
*
* Since this time we didn't use strdup we don't need to free each string:
* @until }
*
* The full source code can be found on the examples folder
* on the @ref eina_array_02_c "eina_array_02.c" file.
*/
/**
* @page eina_array_02_c Basic array usage example
*
* @include eina_array_02.c
* @example eina_array_02.c
*/
/**
* @addtogroup Eina_Array_Group Array
*
* @brief These functions provide array management.
*
* The Array data type in Eina is designed to have very fast access to
* its data (compared to the Eina @ref Eina_List_Group). On the other hand,
* data can be added or removed only at the end of the array. To insert
* data at any place, the Eina @ref Eina_List_Group is the correct container
* to use.
*
* To use the array data type, eina_init() must be called before any
* other array functions. When no more eina array functions are used,
* eina_shutdown() must be called to free all the resources.
*
* An array must be created with eina_array_new(). It allocates all
* the necessary data for an array. When not needed anymore, an array
* is freed with eina_array_free(). This function does not free any
* allocated memory used to store the data of each element. For that,
* just iterate over the array to free them. A convenient way to do
* that is by using #EINA_ARRAY_ITER_NEXT. An example of code is given
* in the description of this macro.
*
* @warning Functions do not check if the used array is valid or not. It's up to
* the user to be sure of that. It is designed like that for performance
* reasons.
*
* The usual features of an array are classic ones: to append an
* element, use eina_array_push() and to remove the last element, use
* eina_array_pop(). To retrieve the element at a given position, use
* eina_array_data_get(). The number of elements can be retrieved with
* eina_array_count().
*
* Eina_Array is different from a conventional C array in a number of ways, most
* importantly they grow and shrink dynamically, this means that if you add an
* element to a full array it grows and that when you remove an element from an
* array it @b may shrink.
*
* When the array needs to grow it allocates memory not just for the element
* currently being added since that would mean allocating memory(which is
* computationally expensive) often, instead it grows to be able to hold @p step
* more elements. Similarly if you remove elements in such a way that that the
* array is left holding its capacity - @p step elements it will shrink.
*
* The following image illustrates how an Eina_Array grows:
*
* @image html eina_array-growth.png
* @image latex eina_array-growth.eps width=\textwidth
*
* Eina_Array only stores pointers but it can store data of any type in the form
* of void pointers.
*
* See here some examples:
* @li @ref eina_array_01_example_page
* @li @ref eina_array_02_example_page
*/
/**
* @addtogroup Eina_Data_Types_Group Data Types
*
* @{
*/
/**
* @addtogroup Eina_Containers_Group Containers
*
* @{
*/
/**
* @defgroup Eina_Array_Group Array
*
* @{
*/
/**
* @typedef Eina_Array
* Type for a generic vector.
*/
typedef struct _Eina_Array Eina_Array;
/**
* @typedef Eina_Array_Iterator
* Type for an iterator on arrays, used with #EINA_ARRAY_ITER_NEXT.
*/
typedef void **Eina_Array_Iterator;
/**
* @struct _Eina_Array
* Type for an array of data.
*/
struct _Eina_Array
{
#define EINA_ARRAY_VERSION 1
int version; /**< Should match EINA_ARRAY_VERSION used when compiled your apps, provided for ABI compatibility */
void **data; /**< Pointer to a vector of pointer to payload */
unsigned int total; /**< Total number of slots in the vector */
unsigned int count; /**< Number of active slots in the vector */
unsigned int step; /**< How much must we grow the vector when it is full */
EINA_MAGIC
};
/**
* @brief Create a new array.
*
* @param step The count of pointers to add when increasing the array size.
* @return @c NULL on failure, non @c NULL otherwise.
*
* This function creates a new array. When adding an element, the array
* allocates @p step elements. When that buffer is full, then adding
* another element will increase the buffer by @p step elements again.
*
* This function return a valid array on success, or @c NULL if memory
* allocation fails. In that case, the error is set
* to #EINA_ERROR_OUT_OF_MEMORY.
*/
EAPI Eina_Array *eina_array_new(unsigned int step) EINA_WARN_UNUSED_RESULT EINA_MALLOC EINA_WARN_UNUSED_RESULT;
/**
* @brief Free an array.
*
* @param array The array to free.
*
* This function frees @p array. It calls first eina_array_flush() then
* free the memory of the pointer. It does not free the memory
* allocated for the elements of @p array. To free them,
* use #EINA_ARRAY_ITER_NEXT. For performance reasons, there is no check
* of @p array.
*/
EAPI void eina_array_free(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Set the step of an array.
*
* @param array The array.
* @param sizeof_eina_array Should be the value returned by sizeof(Eina_Array).
* @param step The count of pointers to add when increasing the array size.
*
* This function sets the step of @p array to @p step. For performance
* reasons, there is no check of @p array. If it is @c NULL or
* invalid, the program may crash.
*
* @warning This function can @b only be called on uninitialized arrays.
*/
EAPI void eina_array_step_set(Eina_Array *array,
unsigned int sizeof_eina_array,
unsigned int step) EINA_ARG_NONNULL(1);
/**
* @brief Clean an array.
*
* @param array The array to clean.
*
* This function sets the count member of @p array to 0, however it doesn't free
* any space. This is particularly useful if you need to empty the array and
* add lots of elements quickly. For performance reasons, there is no check of
* @p array. If it is @c NULL or invalid, the program may crash.
*/
static inline void eina_array_clean(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Flush an array.
*
* @param array The array to flush.
*
* This function sets the count and total members of @p array to 0,
* frees and set to NULL its data member. For performance reasons,
* there is no check of @p array. If it is @c NULL or invalid, the
* program may crash.
*/
EAPI void eina_array_flush(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Rebuild an array by specifying the data to keep.
*
* @param array The array.
* @param keep The functions which selects the data to keep.
* @param gdata The data to pass to the function keep.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* This function rebuilds @p array be specifying the elements to keep with the
* function @p keep. No empty/invalid fields are left in the array. @p gdata is
* an additional data to pass to @p keep. For performance reasons, there is no
* check of @p array. If it is @c NULL or invalid, the program may crash.
*
* If it wasn't able to remove items due to an allocation failure, it will
* return #EINA_FALSE and the error is set to #EINA_ERROR_OUT_OF_MEMORY.
*/
EAPI Eina_Bool eina_array_remove(Eina_Array * array,
Eina_Bool (*keep)(void *data, void *gdata),
void *gdata) EINA_ARG_NONNULL(1, 2);
static inline Eina_Bool eina_array_push(Eina_Array *array,
const void *data) EINA_ARG_NONNULL(1, 2);
static inline void *eina_array_pop(Eina_Array *array) EINA_ARG_NONNULL(1);
static inline void *eina_array_data_get(const Eina_Array *array,
unsigned int idx) EINA_ARG_NONNULL(1);
/**
* @brief Set the data at a given position in an array.
*
* @param array The array.
* @param idx The position of the data to set.
* @param data The data to set.
*
* This function sets the data at the position @p idx in @p
* array to @p data, this effectively replaces the previously held data, you
* must therefore get a pointer to it first if you need to free it. For
* performance reasons, there is no check of @p array or @p idx. If it is @c
* NULL or invalid, the program may crash.
*/
static inline void eina_array_data_set(const Eina_Array *array,
unsigned int idx,
const void *data) EINA_ARG_NONNULL(1);
static inline unsigned int eina_array_count_get(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
static inline unsigned int eina_array_count(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returned a new iterator associated to an array.
*
* @param array The array.
* @return A new iterator.
*
* This function returns a newly allocated iterator associated to
* @p array. If @p array is @c NULL or the count member of @p array is
* less or equal than 0, this function returns @c NULL. If the memory can
* not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is
* set. Otherwise, a valid iterator is returned.
*/
EAPI Eina_Iterator *eina_array_iterator_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returned a new accessor associated to an array.
*
* @param array The array.
* @return A new accessor.
*
* This function returns a newly allocated accessor associated to
* @p array. If @p array is @c NULL or the count member of @p array is
* less or equal than 0, this function returns @c NULL. If the memory can
* not be allocated, @c NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is
* set. Otherwise, a valid accessor is returned.
*/
EAPI Eina_Accessor *eina_array_accessor_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Provide a safe way to iterate over an array
*
* @param array The array to iterate over.
* @param cb The callback to call for each item.
* @param fdata The user data to pass to the callback.
* @return #EINA_TRUE if it successfully iterate all items of the array.
*
* This function provide a safe way to iterate over an array. @p cb should
* return #EINA_TRUE as long as you want the function to continue iterating,
* by returning #EINA_FALSE it will stop and return #EINA_FALSE as a result.
*/
static inline Eina_Bool eina_array_foreach(Eina_Array *array,
Eina_Each_Cb cb,
void *fdata);
/**
* @def EINA_ARRAY_ITER_NEXT
* @brief Macro to iterate over an array easily.
*
* @param array The array to iterate over.
* @param index The integer number that is increased while iterating.
* @param item The data
* @param iterator The iterator
*
* This macro allows the iteration over @p array in an easy way. It
* iterates from the first element to the last one. @p index is an
* integer that increases from 0 to the number of elements. @p item is
* the data of each element of @p array, so it is a pointer to a type
* chosen by the user. @p iterator is of type #Eina_Array_Iterator.
*
* This macro can be used for freeing the data of an array, like in
* the following example:
*
* @code
* Eina_Array *array;
* char *item;
* Eina_Array_Iterator iterator;
* unsigned int i;
*
* // array is already filled,
* // its elements are just duplicated strings,
* // EINA_ARRAY_ITER_NEXT will be used to free those strings
*
* EINA_ARRAY_ITER_NEXT(array, i, item, iterator)
* free(item);
* @endcode
*/
#define EINA_ARRAY_ITER_NEXT(array, index, item, iterator) \
for (index = 0, iterator = (array)->data; \
(index < eina_array_count(array)) && ((item = *((iterator)++))); \
++(index))
#include "eina_inline_array.x"
/**
* @}
*/
/**
* @}
*/
/**
* @}
*/
#endif