efl/legacy/elementary/src/lib/elm_button.h

140 lines
4.7 KiB
C

/**
* @defgroup Button Button
*
* @image html img/widget/button/preview-00.png
* @image latex img/widget/button/preview-00.eps
* @image html img/widget/button/preview-01.png
* @image latex img/widget/button/preview-01.eps
* @image html img/widget/button/preview-02.png
* @image latex img/widget/button/preview-02.eps
*
* This is a push-button. Press it and run some function. It can contain
* a simple label and icon object and it also has an autorepeat feature.
*
* This widget emits the following signals:
* @li "clicked": the user clicked the button (press/release).
* @li "repeated": the user pressed the button without releasing it.
* @li "pressed": button was pressed.
* @li "unpressed": button was released after being pressed.
* In all cases, the @c event parameter of the callback will be
* @c NULL.
*
* Also, defined in the default theme, the button has the following styles
* available:
* @li default: a normal button.
* @li anchor: Like default, but the button fades away when the mouse is not
* over it, leaving only the text or icon.
* @li hoversel_vertical: Internally used by @ref Hoversel to give a
* continuous look across its options.
* @li hoversel_vertical_entry: Another internal for @ref Hoversel.
* @li naviframe: Internally used by @ref Naviframe for its back button.
* @li colorselector: Internally used by @ref Colorselector
* for its left and right buttons.
*
* Default content parts of the button widget that you can use for are:
* @li "icon" - An icon of the button
*
* Default text parts of the button widget that you can use for are:
* @li "default" - Label of the button
*
* Supported elm_object common APIs.
* @li elm_object_part_text_set
* @li elm_object_part_text_get
* @li elm_object_part_content_set
* @li elm_object_part_content_get
* @li elm_object_part_content_unset
* @li elm_object_signal_emit
* @li elm_object_signal_callback_add
* @li elm_object_signal_callback_del
*
* Here is some sample code using it:
* @li @ref button_example_00
* @li @ref button_example_01
*/
/**
* Add a new button to the parent's canvas
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*/
EAPI Evas_Object *elm_button_add(Evas_Object *parent);
/**
* Turn on/off the autorepeat event generated when the button is kept pressed
*
* When off, no autorepeat is performed and buttons emit a normal @c clicked
* signal when they are clicked.
*
* When on, keeping a button pressed will continuously emit a @c repeated
* signal until the button is released. The time it takes until it starts
* emitting the signal is given by
* elm_button_autorepeat_initial_timeout_set(), and the time between each
* new emission by elm_button_autorepeat_gap_timeout_set().
*
* @param obj The button object
* @param on A bool to turn on/off the event
*/
EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
/**
* Get whether the autorepeat feature is enabled
*
* @param obj The button object
* @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
*
* @see elm_button_autorepeat_set()
*/
EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
/**
* Set the initial timeout before the autorepeat event is generated
*
* Sets the timeout, in seconds, since the button is pressed until the
* first @c repeated signal is emitted. If @p t is 0.0 or less, there
* won't be any delay and the event will be fired the moment the button is
* pressed.
*
* @param obj The button object
* @param t Timeout in seconds
*
* @see elm_button_autorepeat_set()
* @see elm_button_autorepeat_gap_timeout_set()
*/
EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
/**
* Get the initial timeout before the autorepeat event is generated
*
* @param obj The button object
* @return Timeout in seconds
*
* @see elm_button_autorepeat_initial_timeout_set()
*/
EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
/**
* Set the interval between each generated autorepeat event
*
* After the first @c repeated event is fired, all subsequent ones will
* follow after a delay of @p t seconds for each.
*
* @param obj The button object
* @param t Interval in seconds
*
* @see elm_button_autorepeat_initial_timeout_set()
*/
EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
/**
* Get the interval between each generated autorepeat event
*
* @param obj The button object
* @return Interval in seconds
*/
EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);
/**
* @}
*/