efl/legacy/elementary/src/lib/elm_flip.h

237 lines
8.7 KiB
C

/**
* @defgroup Flip Flip
*
* @image html img/widget/flip/preview-00.png
* @image latex img/widget/flip/preview-00.eps
*
* This widget holds 2 content objects(Evas_Object): one on the front and one
* on the back. It allows you to flip from front to back and vice-versa using
* various animations.
*
* If either the front or back contents are not set the flip will treat that
* as transparent. So if you wore to set the front content but not the back,
* and then call elm_flip_go() you would see whatever is below the flip.
*
* For a list of supported animations see elm_flip_go().
*
* Signals that you can add callbacks for are:
* "animate,begin" - when a flip animation was started
* "animate,done" - when a flip animation is finished
*
* Default content parts of the flip widget that you can use for are:
* @li "front" - A front content of the flip
* @li "back" - A back content of the flip
*
* Supported elm_object common APIs.
* @li elm_object_part_content_set
* @li elm_object_part_content_get
* @li elm_object_part_content_unset
*
* @ref tutorial_flip show how to use most of the API.
*
* @{
*/
typedef enum
{
ELM_FLIP_ROTATE_Y_CENTER_AXIS,
ELM_FLIP_ROTATE_X_CENTER_AXIS,
ELM_FLIP_ROTATE_XZ_CENTER_AXIS,
ELM_FLIP_ROTATE_YZ_CENTER_AXIS,
ELM_FLIP_CUBE_LEFT,
ELM_FLIP_CUBE_RIGHT,
ELM_FLIP_CUBE_UP,
ELM_FLIP_CUBE_DOWN,
ELM_FLIP_PAGE_LEFT,
ELM_FLIP_PAGE_RIGHT,
ELM_FLIP_PAGE_UP,
ELM_FLIP_PAGE_DOWN
} Elm_Flip_Mode;
typedef enum
{
ELM_FLIP_INTERACTION_NONE,
ELM_FLIP_INTERACTION_ROTATE,
ELM_FLIP_INTERACTION_CUBE,
ELM_FLIP_INTERACTION_PAGE
} Elm_Flip_Interaction;
typedef enum
{
ELM_FLIP_DIRECTION_UP, /**< Allows interaction with the top of the widget */
ELM_FLIP_DIRECTION_DOWN, /**< Allows interaction with the bottom of the widget */
ELM_FLIP_DIRECTION_LEFT, /**< Allows interaction with the left portion of the widget */
ELM_FLIP_DIRECTION_RIGHT /**< Allows interaction with the right portion of the widget */
} Elm_Flip_Direction;
/**
* @brief Add a new flip to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*/
EAPI Evas_Object *elm_flip_add(Evas_Object *parent);
/**
* @brief Get flip front visibility state
*
* @param obj The flip object
* @return EINA_TRUE if front front is showing, EINA_FALSE if the back is
* showing.
*/
Eina_Bool elm_flip_front_visible_get(const Evas_Object *obj);
/**
* @brief Set flip perspective
*
* @param obj The flip object
* @param foc The coordinate to set the focus on
* @param x The X coordinate
* @param y The Y coordinate
*
* @warning This function currently does nothing.
*/
EAPI void elm_flip_perspective_set(Evas_Object *obj, Evas_Coord foc, Evas_Coord x, Evas_Coord y);
/**
* @brief Runs the flip animation
*
* @param obj The flip object
* @param mode The mode type
*
* Flips the front and back contents using the @p mode animation. This
* effectively hides the currently visible content and shows the hidden one.
*
* There a number of possible animations to use for the flipping:
* @li ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotate the currently visible content
* around a horizontal axis in the middle of its height, the other content
* is shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotate the currently visible content
* around a vertical axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its height, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_CUBE_LEFT - Rotate the currently visible content to the left
* as if the flip was a cube, the other content is show as the right face of
* the cube.
* @li ELM_FLIP_CUBE_RIGHT - Rotate the currently visible content to the
* right as if the flip was a cube, the other content is show as the left
* face of the cube.
* @li ELM_FLIP_CUBE_UP - Rotate the currently visible content up as if the
* flip was a cube, the other content is show as the bottom face of the cube.
* @li ELM_FLIP_CUBE_DOWN - Rotate the currently visible content down as if
* the flip was a cube, the other content is show as the upper face of the
* cube.
* @li ELM_FLIP_PAGE_LEFT - Move the currently visible content to the left as
* if the flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_RIGHT - Move the currently visible content to the right
* as if the flip was a book, the other content is shown as the page below
* that.
* @li ELM_FLIP_PAGE_UP - Move the currently visible content up as if the
* flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_DOWN - Move the currently visible content down as if the
* flip was a book, the other content is shown as the page below that.
*
* @image html elm_flip.png
* @image latex elm_flip.eps width=\textwidth
*/
EAPI void elm_flip_go(Evas_Object *obj, Elm_Flip_Mode mode);
/**
* @brief Set the interactive flip mode
*
* @param obj The flip object
* @param mode The interactive flip mode to use
*
* This sets if the flip should be interactive (allow user to click and
* drag a side of the flip to reveal the back page and cause it to flip).
* By default a flip is not interactive. You may also need to set which
* sides of the flip are "active" for flipping and how much space they use
* (a minimum of a finger size) with elm_flip_interaction_direction_enabled_set()
* and elm_flip_interaction_direction_hitsize_set()
*
* The four available mode of interaction are:
* @li ELM_FLIP_INTERACTION_NONE - No interaction is allowed
* @li ELM_FLIP_INTERACTION_ROTATE - Interaction will cause rotate animation
* @li ELM_FLIP_INTERACTION_CUBE - Interaction will cause cube animation
* @li ELM_FLIP_INTERACTION_PAGE - Interaction will cause page animation
*
* @note ELM_FLIP_INTERACTION_ROTATE won't cause
* ELM_FLIP_ROTATE_XZ_CENTER_AXIS or ELM_FLIP_ROTATE_YZ_CENTER_AXIS to
* happen, those can only be achieved with elm_flip_go();
*/
EAPI void elm_flip_interaction_set(Evas_Object *obj, Elm_Flip_Interaction mode);
/**
* @brief Get the interactive flip mode
*
* @param obj The flip object
* @return The interactive flip mode
*
* Returns the interactive flip mode set by elm_flip_interaction_set()
*/
EAPI Elm_Flip_Interaction elm_flip_interaction_get(const Evas_Object *obj);
/**
* @brief Set which directions of the flip respond to interactive flip
*
* @param obj The flip object
* @param dir The direction to change
* @param enabled If that direction is enabled or not
*
* By default all directions are disabled, so you may want to enable the
* desired directions for flipping if you need interactive flipping. You must
* call this function once for each direction that should be enabled.
*
* @see elm_flip_interaction_set()
*/
EAPI void elm_flip_interaction_direction_enabled_set(Evas_Object *obj, Elm_Flip_Direction dir, Eina_Bool enabled);
/**
* @brief Get the enabled state of that flip direction
*
* @param obj The flip object
* @param dir The direction to check
* @return If that direction is enabled or not
*
* Gets the enabled state set by elm_flip_interaction_direction_enabled_set()
*
* @see elm_flip_interaction_set()
*/
EAPI Eina_Bool elm_flip_interaction_direction_enabled_get(Evas_Object *obj, Elm_Flip_Direction dir);
/**
* @brief Set the amount of the flip that is sensitive to interactive flip
*
* @param obj The flip object
* @param dir The direction to modify
* @param hitsize The amount of that dimension (0.0 to 1.0) to use
*
* Set the amount of the flip that is sensitive to interactive flip, with 0
* representing no area in the flip and 1 representing the entire flip. There
* is however a consideration to be made in that the area will never be
* smaller than the finger size set(as set in your Elementary configuration).
*
* @see elm_flip_interaction_set()
*/
EAPI void elm_flip_interaction_direction_hitsize_set(Evas_Object *obj, Elm_Flip_Direction dir, double hitsize);
/**
* @brief Get the amount of the flip that is sensitive to interactive flip
*
* @param obj The flip object
* @param dir The direction to check
* @return The size set for that direction
*
* Returns the amount of sensitive area set by
* elm_flip_interaction_direction_hitsize_set().
*/
EAPI double elm_flip_interaction_direction_hitsize_get(Evas_Object *obj, Elm_Flip_Direction dir);
/**
* @}
*/