efl/legacy/elementary/src/lib/elm_glview.h

226 lines
7.0 KiB
C

/**
* @defgroup GLView GLView
*
* A GLView widget allows for simple GL rendering in elementary environment.
* GLView hides all the complicated evas_gl details so that the user only
* has to deal with registering a few callback functions for rendering
* to a surface using OpenGL APIs.
*
* Below is an illustrative example of how to use GLView and and OpenGL
* to render in elementary environment.
* @ref glview_01_example_page
*
*/
typedef void (*Elm_GLView_Func_Cb)(Evas_Object *obj);
typedef enum _Elm_GLView_Mode
{
ELM_GLVIEW_NONE = 0,
ELM_GLVIEW_ALPHA = (1<<1), /**< Alpha channel enabled rendering mode */
ELM_GLVIEW_DEPTH = (1<<2), /**< Depth buffer enabled rendering mode */
ELM_GLVIEW_STENCIL = (1<<3), /**< Stencil buffer enabled rendering mode */
ELM_GLVIEW_DIRECT = (1<<4) /**< Direct rendering optimization hint */
} Elm_GLView_Mode;
/**
* Defines a policy for the glview resizing.
*
* The resizing policy tells glview what to do with the underlying
* surface when resize happens. ELM_GLVIEW_RESIZE_POLICY_RECREATE
* will destroy the current surface and recreate the surface to the
* new size. ELM_GLVIEW_RESIZE_POLICY_SCALE will instead keep the
* current surface but only display the result at the desired size
* scaled.
*
* @note Default is ELM_GLVIEW_RESIZE_POLICY_RECREATE
*/
typedef enum
{
ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1, /**< Resize the internal surface along with the image */
ELM_GLVIEW_RESIZE_POLICY_SCALE = 2 /**< Only resize the internal image and not the surface */
} Elm_GLView_Resize_Policy;
/**
* Defines a policy for gl rendering.
*
* The rendering policy tells glview where to run the gl rendering code.
* ELM_GLVIEW_RENDER_POLICY_ON_DEMAND tells glview to call the rendering
* calls on demand, which means that the rendering code gets called
* only when it is visible.
*
* @note Default is ELM_GLVIEW_RENDER_POLICY_ON_DEMAND
*/
typedef enum
{
ELM_GLVIEW_RENDER_POLICY_ON_DEMAND = 1, /**< Render only when there is a need for redrawing */
ELM_GLVIEW_RENDER_POLICY_ALWAYS = 2 /**< Render always even when it is not visible */
} Elm_GLView_Render_Policy;
/**
* Add a new glview to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup GLView
*/
EAPI Evas_Object *elm_glview_add(Evas_Object *parent);
/**
* Sets the size of the glview
*
* @param obj The glview object
* @param w width of the glview object
* @param h height of the glview object
*
* @ingroup GLView
*/
EAPI void elm_glview_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Gets the size of the glview.
*
* @param obj The glview object
* @param w width of the glview object
* @param h height of the glview object
*
* Note that this function returns the actual image size of the
* glview. This means that when the scale policy is set to
* ELM_GLVIEW_RESIZE_POLICY_SCALE, it'll return the non-scaled
* size.
*
* @ingroup GLView
*/
EAPI void elm_glview_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* Gets the gl api struct for gl rendering
*
* @param obj The glview object
* @return The api object or NULL if it cannot be created
*
* @ingroup GLView
*/
EAPI Evas_GL_API *elm_glview_gl_api_get(const Evas_Object *obj);
/**
* Set the mode of the GLView. Supports alpha, depth, stencil.
*
* @param obj The glview object
* @param mode The mode Options OR'ed enabling Alpha, Depth, Stencil, Direct.
* @return True if set properly.
*
* Direct is a hint for the elm_glview to render directly to the window
* given that the right conditions are met. Otherwise it falls back
* to rendering to an offscreen buffer before it gets composited to the
* window.
*
* @ingroup GLView
*/
EAPI Eina_Bool elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode);
/**
* Set the resize policy for the glview object.
*
* @param obj The glview object.
* @param policy The scaling policy.
*
* By default, the resize policy is set to ELM_GLVIEW_RESIZE_POLICY_RECREATE.
* When resize is called it destroys the previous surface and recreates the
* newly specified size. If the policy is set to
* ELM_GLVIEW_RESIZE_POLICY_SCALE, however, glview only scales the image
* object and not the underlying GL Surface.
*
* @ingroup GLView
*/
EAPI Eina_Bool elm_glview_resize_policy_set(Evas_Object *obj, Elm_GLView_Resize_Policy policy);
/**
* Set the render policy for the glview object.
*
* @param obj The glview object.
* @param policy The render policy.
*
* By default, the render policy is set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND.
* This policy is set such that during the render loop, glview is only
* redrawn if it needs to be redrawn. (i.e. when it is visible) If the policy
* is set to ELM_GLVIEWW_RENDER_POLICY_ALWAYS, it redraws regardless of
* whether it is visible or needs redrawing.
*
* @ingroup GLView
*/
EAPI Eina_Bool elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Render_Policy policy);
/**
* Set the init function that runs once in the main loop.
*
* @param obj The glview object.
* @param func The init function to be registered.
*
* The registered init function gets called once during the render loop.
* This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire
* for initialization GL calls.
*
* @ingroup GLView
*/
EAPI void elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func);
/**
* Set the render function that runs in the main loop.
*
* @param obj The glview object.
* @param func The delete function to be registered.
*
* The registered del function gets called when GLView object is deleted.
* This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire
* when delete happens.
*
* @ingroup GLView
*/
EAPI void elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func);
/**
* Set the resize function that gets called when resize happens.
*
* @param obj The glview object.
* @param func The resize function to be registered.
*
* The resize function gets called during the render loop.
* This function allows glview to hide all the rendering context/surface
* details and have the user just call GL calls that they desire
* when resize happens.
*
* @ingroup GLView
*/
EAPI void elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func);
/**
* Set the render function that runs in the main loop.
*
* The render function gets called in the main loop but whether it runs
* depends on the rendering policy and whether elm_glview_changed_set()
* gets called.
*
* @param obj The glview object.
* @param func The render function to be registered.
*
* @ingroup GLView
*/
EAPI void elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func);
/**
* Notifies that there has been changes in the GLView.
*
* @param obj The glview object.
*
* @ingroup GLView
*/
EAPI void elm_glview_changed_set(Evas_Object *obj);
/**
* @}
*/