7dc102c55f
Evas GL direct rendering mode didn't properly take into account the image object's clipping information and clip the region that it was directly rendering to. Hence there were issues with the direct rendering region drawing over the objects that are sitting on top of it. Also, cleaned up the direct rendering coordinate computation code and a nasty dependency with image object that should have been removed a long time ago. Basically the evas-gl engine was directly accessing the image object data structure for its data when it really should have just passed along necessary information. |
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ecore/system | ||
ecore_evas/engines | ||
ecore_imf | ||
eeze/sensor | ||
eina/mp | ||
emotion | ||
ethumb/emotion | ||
evas |