105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
class @beta Efl.Net.Server_Udp extends Efl.Net.Server_Ip {
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[[A UDP server.
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]]
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methods {
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@property dont_route {
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[[Avoids sent UDP packets being routed by a gateway, limiting them to the local network.
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This will use SO_DONTROUTE option to avoid gateways
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routing sent packets to outside the local network. It's
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useful for some protocols that only want the local area to
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be affected.
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]]
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get { }
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set {
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return: bool (false); [[$true on success]]
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}
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values {
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dont_route: bool; [[If $true limit packets to the local network, $false otherwise]]
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}
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}
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multicast_join {
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[[Joins a multicast group.
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The multicast address should be in the format:
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IP\@INTERFACE
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With '\@INTERFACE' being optional, such as:
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224.0.0.1 - use any interface (ie: 0.0.0.0)
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224.0.0.1@0.0.0.0
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224.0.0.1@192.168.0.1 - use the interface assigned to 192.168.0.1
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ff02::1@0 - use any interface
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ff02::1@1 - use loopback interface (idx=1)
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]]
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params {
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address: string; [[Multicast group address]]
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}
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return: Eina.Error; [[0 on success, error code otherwise]]
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}
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multicast_leave {
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[[Leaves a multicast group.
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This reverses the effect of @.multicast_join.
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]]
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params {
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address: string; [[Multicast group address]]
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}
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return: Eina.Error; [[0 on success, error code otherwise]]
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}
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multicast_groups_get {
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[[Returns the multicast groups this server has joined.
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The iterator is only valid until a new group is joined
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or left using @.multicast_join or @.multicast_leave.
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]]
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return: iterator<string> @owned; [[List of multicast groups]]
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}
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@property multicast_time_to_live {
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[[Controls time to live in number of hops.
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If 1 (default), packets are only delivered to the local network.
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]]
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get { }
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set {
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return: Eina.Error; [[0 on success, error code otherwise]]
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}
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values {
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ttl: uint8; [[Time to live]]
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}
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}
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@property multicast_loopback {
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[[Controls whenever multicast will loopback packets locally.
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If $false, then packets won't be looped back locally,
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just delivered for remote peers.
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]]
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get { }
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set {
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return: Eina.Error; [[0 on success, error code otherwise]]
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}
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values {
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loopback: bool; [[$true when multicast packets are looped back, $false otherwise]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Net.Server.serve;
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Efl.Net.Server_Fd.process_incoming_data;
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Efl.Net.Server_Fd.socket_activate;
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//These functions are not used, udp emits the there defined events from its internals
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@empty Efl.Net.Server_Fd.client_add;
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@empty Efl.Net.Server_Fd.client_reject;
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}
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}
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