efl/legacy/elementary/src/lib/elm_genlist_item.eo

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import elm_general;
enum Elm.Genlist.Item.Type
{
[[Defines if the item is of any special type (has subitems or it's the
index of a group), or is just a simple item.
]]
legacy: elm_genlist_item;
none = 0, [[Simple item.]]
tree = (1 << 0), [[This may be expanded and have child items.]]
group = (1 << 1), [[An index item of a group of items. this item can have child items.]]
max = (1 << 2)
}
enum Elm.Genlist.Item.Field_Type
{
[[Defines the type of the item part
Used while updating item's parts
It can be used at updating multi fields.
]]
legacy: elm_genlist_item_field;
all = 0,
text = (1 << 0),
content = (1 << 1),
state = (1 << 2)
}
enum Elm.Genlist.Item.Scrollto_Type
{
[[Defines where to position the item in the genlist.]]
legacy: elm_genlist_item_scrollto;
none = 0, [[No scrollto.]]
in = (1 << 0), [[To the nearest viewport.]]
top = (1 << 1), [[To the top of viewport.]]
middle = (1 << 2) [[To the middle of viewport.]]
}
class Elm.Genlist_Item(Elm.Widget_Item)
{
eo_prefix: elm_obj_genlist_item;
data: Elm_Gen_Item;
methods {
@property prev {
get {
/*@
Get the @b previous item in a genlist widget's internal list of items,
given a handle to one of those items.
This returns the item placed before the @p item, on the container
genlist.
@see elm_genlist_item_next_get()
@ingroup Genlist
*/
}
values {
item: Elm_Object_Item *; /*@ @return The item before @p item, or @c NULL if there's none (and on errors) */
}
}
@property next {
get {
/*@
Get the @b next item in a genlist widget's internal list of items,
given a handle to one of those items.
This returns the item placed after the @p item, on the container
genlist.
@see elm_genlist_item_prev_get()
@ingroup Genlist
*/
}
values {
item: Elm_Object_Item *; /*@ @return The item after @p item, or @c NULL if there's none (and on errors) */
}
}
@property parent {
get {
/*@
Get the parent item of the given item
This returns the item that was specified as parent of the item @p it on
elm_genlist_item_append() and insertion related functions.
@ingroup Genlist
*/
}
values {
item: Elm_Object_Item *; /*@ @return The parent of the item or @c NULL if it has no parent. */
}
}
@property subitems {
get {
/*@
Get the list of subitems of a given item
This returns the list of subitems that an item possesses. It cannot be changed.
@since 1.9
@ingroup Genlist
*/
}
values {
subitems: const (list<Elm_Object_Item *>) *; /*@ @return The list of subitems, @c NULL on error */
}
}
@property selected {
get {
/*@
Get whether a given genlist item is selected or not
@return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
@see elm_genlist_item_selected_set() for more details
@ingroup Genlist
*/
}
set {
/*@
Set whether a given genlist item is selected or not
Use @c EINA_TRUE, to make it selected, @c EINA_FALSE to make it unselected
This sets the selected state of an item. If multi selection is
not enabled on the containing genlist and @p selected is @c
EINA_TRUE, any other previously selected items will get
unselected in favor of this new one.
@see elm_genlist_item_selected_get()
@ingroup Genlist
*/
}
values {
selected: bool; /*@ the selected state (@c EINA_TRUE selected, @c EINA_FALSE not selected) */
}
}
@property expanded {
get {
/*@
Get the expanded state of an item
This gets the expanded state of an item.
@see elm_genlist_item_expanded_set()
@ingroup Genlist
*/
}
set {
/*@
Sets the expanded state of an item.
This function flags the item of type #ELM_GENLIST_ITEM_TREE as
expanded or not.
The theme will respond to this change visually, and a signal "expanded" or
"contracted" will be sent from the genlist with a pointer to the item that
has been expanded/contracted.
Calling this function won't show or hide any child of this item (if it is
a parent). You must manually delete and create them on the callbacks of
the "expanded" or "contracted" signals.
@see elm_genlist_item_expanded_get()
@ingroup Genlist
*/
}
values {
expanded: bool; /*@ The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded). */
}
}
@property expanded_depth {
get {
/*@
Get the depth of expanded item
@ingroup Genlist
*/
}
values {
depth: int; /*@ @return The depth of expanded item */
}
}
@property item_class {
get {
/*@
Get the Genlist Item class for the given Genlist Item.
This returns the Genlist_Item_Class for the given item. It can be used to
examine the function pointers and item_style.
@ingroup Genlist
*/
}
values {
itc: const (Elm_Genlist_Item_Class) *; /*@ Genlist Item class for the given item */
}
}
@property index {
get {
/*@
Get the index of the item. It is only valid once displayed.
The index start from 1.
@ingroup Genlist
*/
}
values {
index: int(-1); /*@ @return the position inside the list of item. */
}
}
@property decorate_mode {
get {
/*@
Get the item's decorate mode.
This function just returns the name of the item's decorate mode.
@see elm_genlist_item_decorate_mode_set()
@see elm_genlist_decorated_item_get()
@ingroup Genlist
*/
}
values {
decorate_it_type: const(char)*; /*@ name of the item's decorate mode. */
}
}
@property flip {
get {
/*@
Get the flip state of a given genlist item.
This function returns the flip state of a given genlist item.
If the parameter is invalid, it returns @c EINA_FALSE.
@see elm_genlist_item_flip_set()
@ingroup Genlist
*/
}
set {
/*@
Set the flip state of a given genlist item.
(@c EINA_TRUE = on, @c EINA_FALSE = off)
This function sets the flip state of a given genlist item.
Flip mode overrides current item object.
It can be used for on-the-fly item replace.
Flip mode can be used with/without decorate mode.
@see elm_genlist_item_flip_get()
@ingroup Genlist
*/
}
values {
flip: bool; /*@ The flip mode */
}
}
@property select_mode {
get {
/*@
Get the genlist item's select mode.
@return The select mode
(If getting mode fails, it returns ELM_OBJECT_SELECT_MODE_MAX)
@see elm_genlist_item_select_mode_set()
@ingroup Genlist
*/
}
set {
/*@
Set the genlist item's select mode.
elm_genlist_select_mode_set() changes item's select mode.
- ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and
callback when first becoming selected. Any further clicks will
do nothing, unless you set always select mode.
- ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
every click will make the selected callbacks be called.
- ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item
entirely and they will neither appear selected nor call selected
callback functions.
- ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule
with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be
smaller than lower limit. Clickable objects should be bigger than
human touch point device (your finger) for some touch or
small screen devices. So it is enabled, the item can be shrink than
predefined finger-size value. And the item will be updated.
@see elm_genlist_item_select_mode_get()
@ingroup Genlist
*/
}
values {
mode: Elm.Object.Select_Mode(Elm.Object.Select_Mode.max); /*@ The selected mode */
}
}
@property type {
get {
/*@
Get the Item's Type
@return The item type.
This function returns the item's type. Normally the item's type.
If it failed, return value is ELM_GENLIST_ITEM_MAX
@ingroup Genlist
*/
}
values {
type: Elm.Genlist.Item.Type(Elm.Genlist.Item.Type.max); /*@ Item type */
}
}
/* init { FIXME
params {
Evas_Smart_Cb func;
const(void)* data;
}
}*/
subitems_count {
/*@
Get the number of subitems of a given item
This returns the number of subitems that an item possesses.
@since 1.9
@ingroup Genlist
*/
return: uint; /*@ The number of subitems, 0 on error */
}
subitems_clear{
/*@
Remove all sub-items (children) of the given item
@param it The item
This removes all items that are children (and their descendants) of the
given item @p it.
@see elm_genlist_clear()
@see elm_object_item_del()
@ingroup Genlist
*/
}
promote {
/*@
Promote an item to the top of the list
@param it The item
@ingroup Genlist
*/
}
demote {
/*@
Demote an item to the end of the list
@param it The item
@ingroup Genlist
*/
}
show {
/*@
Show the portion of a genlist's internal list containing a given
item, immediately.
This causes genlist to jump to the given item @p it and show it (by
jumping to that position), if it is not fully visible.
@see elm_genlist_item_bring_in()
@ingroup Genlist
*/
params {
@in type: Elm.Genlist.Item.Scrollto_Type; /*@ The position to bring in, the given item to.
@ref Elm_Genlist_Item_Scrollto_Type */
}
}
bring_in {
/*@
Animatedly bring in, to the visible area of a genlist, a given
item on it.
This causes genlist to jump to the given item @p it and show it (by
animatedly scrolling), if it is not fully visible.
This may use animation and take a some time to do so.
@see elm_genlist_item_show()
@ingroup Genlist
*/
params {
@in type: Elm.Genlist.Item.Scrollto_Type; /*@ The position to bring in, the given item to.
@ref Elm_Genlist_Item_Scrollto_Type */
}
}
all_contents_unset{
/*@
Unset all contents fetched by the item class
This instructs genlist to release references to contents in the item,
meaning that they will no longer be managed by genlist and are
floating "orphans" that can be re-used elsewhere if the user wants
to.
@ingroup Genlist
*/
params {
@out l: own(list<own(Evas.Object *)> *); /*@ The contents list to return */
}
}
update {
/*@
Update all the contents of an item
This updates an item by calling all the item class functions again
to get the contents, texts and states. Use this when the original
item data has changed and the changes are desired to be reflected.
Use elm_genlist_realized_items_update() to update all already realized
items.
@note This also updates internal genlist item object(edje_object as of now).
So when this is called between mouse down and mouse up, mouse up event will
be ignored because edje_object is deleted and created again by this API. If
you want to avoid this, please use @ref elm_genlist_item_fields_update.
@see elm_genlist_realized_items_update()
@ingroup Genlist
*/
}
fields_update {
/*@
Update the part of an item
This updates an item's part by calling item's fetching functions again
to get the contents, texts and states. Use this when the original
item data has changed and the changes are desired to be reflected.
Second parts argument is used for globbing to match '*', '?', and '.'
It can be used at updating multi fields.
Use elm_genlist_realized_items_update() to update an item's all
property.
@see elm_genlist_item_update()
@ingroup Genlist
*/
params {
@in parts: const (char) *; /*@ The name of item's part */
@in itf: Elm.Genlist.Item.Field_Type; /*@ The type of item's part type */
}
}
item_class_update {
/*@
Update the item class of an item
This sets another class of the item, changing the way that it is
displayed. After changing the item class, elm_genlist_item_update() is
called on the item @p it.
@ingroup Genlist
*/
params {
@in itc: const (Elm_Genlist_Item_Class) *; /*@ The item class for the item */
}
}
decorate_mode_set {
/*@
Activate a genlist mode on an item
A genlist mode is a different way of selecting an item. Once a mode is
activated on an item, any other selected item is immediately unselected.
This feature provides an easy way of implementing a new kind of animation
for selecting an item, without having to entirely rewrite the item style
theme. However, the elm_genlist_selected_* API can't be used to get what
item is activate for a mode.
The current item style will still be used, but applying a genlist mode to
an item will select it using a different kind of animation.
The current active item for a mode can be found by
elm_genlist_decorated_item_get().
The characteristics of genlist mode are:
- Only one mode can be active at any time, and for only one item.
- Genlist handles deactivating other items when one item is activated.
- A mode is defined in the genlist theme (edc), and more modes can easily
be added.
- A mode style and the genlist item style are different things. They
can be combined to provide a default style to the item, with some kind
of animation for that item when the mode is activated.
When a mode is activated on an item, a new view for that item is created.
The theme of this mode defines the animation that will be used to transit
the item from the old view to the new view. This second (new) view will be
active for that item while the mode is active on the item, and will be
destroyed after the mode is totally deactivated from that item.
@see elm_genlist_mode_get()
@see elm_genlist_decorated_item_get()
@ingroup Genlist
*/
params {
@in decorate_it_type: const(char)*; /*@ Mode name */
@in decorate_it_set: bool; /*@ Boolean to define set or unset mode. */
}
}
}
implements {
Eo.Base.constructor;
Elm.Widget_Item.del_pre;
Elm.Widget_Item.disable;
Elm.Widget_Item.signal_emit;
Elm.Widget_Item.focus.set;
Elm.Widget_Item.focus.get;
Elm.Widget_Item.part_text.get;
Elm.Widget_Item.part_content.get;
Elm.Widget_Item.tooltip_text_set;
Elm.Widget_Item.tooltip_style.set;
Elm.Widget_Item.tooltip_style.get;
Elm.Widget_Item.tooltip_window_mode.set;
Elm.Widget_Item.tooltip_window_mode.get;
Elm.Widget_Item.tooltip_content_cb_set;
Elm.Widget_Item.tooltip_unset;
Elm.Widget_Item.cursor.set;
Elm.Widget_Item.cursor_unset;
Elm_Interface_Atspi_Accessible.name.get;
Elm_Interface_Atspi_Accessible.state_set.get;
Elm_Interface_Atspi_Accessible.children.get;
}
}