efl/legacy/elementary/src/lib/elm_widget_player.h

175 lines
5.1 KiB
C

#ifndef ELM_WIDGET_PLAYER_H
#define ELM_WIDGET_PLAYER_H
#include "elm_widget_layout.h"
/**
* @addtogroup Widget
* @{
*
* @section elm-player-class The Elementary Player Class
*
* Elementary, besides having the @ref Player widget, exposes its
* foundation -- the Elementary Player Class -- in order to create other
* widgets which are a player with some more logic on top.
*/
/**
* @def ELM_PLAYER_CLASS
*
* Use this macro to cast whichever subclass of
* #Elm_Player_Smart_Class into it, so to access its fields.
*
* @ingroup Widget
*/
#define ELM_PLAYER_CLASS(x) ((Elm_Player_Smart_Class *)x)
/**
* @def ELM_PLAYER_DATA
*
* Use this macro to cast whichever subdata of
* #Elm_Player_Smart_Data into it, so to access its fields.
*
* @ingroup Widget
*/
#define ELM_PLAYER_DATA(x) ((Elm_Player_Smart_Data *)x)
/**
* @def ELM_PLAYER_SMART_CLASS_VERSION
*
* Current version for Elementary player @b base smart class, a value
* which goes to _Elm_Player_Smart_Class::version.
*
* @ingroup Widget
*/
#define ELM_PLAYER_SMART_CLASS_VERSION 1
/**
* @def ELM_PLAYER_SMART_CLASS_INIT
*
* Initializer for a whole #Elm_Player_Smart_Class structure, with
* @c NULL values on its specific fields.
*
* @param smart_class_init initializer to use for the "base" field
* (#Evas_Smart_Class).
*
* @see EVAS_SMART_CLASS_INIT_NULL
* @see EVAS_SMART_CLASS_INIT_NAME_VERSION
* @see ELM_PLAYER_SMART_CLASS_INIT_NULL
* @see ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
*
* @ingroup Widget
*/
#define ELM_PLAYER_SMART_CLASS_INIT(smart_class_init) \
{smart_class_init, ELM_PLAYER_SMART_CLASS_VERSION}
/**
* @def ELM_PLAYER_SMART_CLASS_INIT_NULL
*
* Initializer to zero out a whole #Elm_Player_Smart_Class structure.
*
* @see ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
* @see ELM_PLAYER_SMART_CLASS_INIT
*
* @ingroup Widget
*/
#define ELM_PLAYER_SMART_CLASS_INIT_NULL \
ELM_PLAYER_SMART_CLASS_INIT(EVAS_SMART_CLASS_INIT_NULL)
/**
* @def ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION
*
* Initializer to zero out a whole #Elm_Player_Smart_Class structure and
* set its name and version.
*
* This is similar to #ELM_PLAYER_SMART_CLASS_INIT_NULL, but it will
* also set the version field of #Elm_Player_Smart_Class (base field)
* to the latest #ELM_PLAYER_SMART_CLASS_VERSION and name it to the
* specific value.
*
* It will keep a reference to the name field as a <c>"const char *"</c>,
* i.e., the name must be available while the structure is
* used (hint: static or global variable!) and must not be modified.
*
* @see ELM_PLAYER_SMART_CLASS_INIT_NULL
* @see ELM_PLAYER_SMART_CLASS_INIT
*
* @ingroup Widget
*/
#define ELM_PLAYER_SMART_CLASS_INIT_NAME_VERSION(name) \
ELM_PLAYER_SMART_CLASS_INIT \
(ELM_LAYOUT_SMART_CLASS_INIT_NAME_VERSION(name))
/**
* Elementary player base smart class. This inherits directly from
* #Elm_Layout_Smart_Class and is meant to build widgets extending the
* behavior of a player.
*
* All of the functions listed on @ref Player namespace will work for
* objects deriving from #Elm_Player_Smart_Class.
*/
typedef struct _Elm_Player_Smart_Class
{
Elm_Layout_Smart_Class base;
int version; /**< Version of this smart class definition */
} Elm_Player_Smart_Class;
/**
* Base layout smart data extended with player instance data.
*/
typedef struct _Elm_Player_Smart_Data Elm_Player_Smart_Data;
struct _Elm_Player_Smart_Data
{
Elm_Layout_Smart_Data base;
Evas_Object *video;
Evas_Object *emotion;
/* tracking those to ease disabling/enabling them back */
Evas_Object *forward;
Evas_Object *info;
Evas_Object *next;
Evas_Object *pause;
Evas_Object *play;
Evas_Object *prev;
Evas_Object *rewind;
Evas_Object *stop;
Evas_Object *slider;
};
/**
* @}
*/
EAPI extern const char ELM_PLAYER_SMART_NAME[];
EAPI const Elm_Player_Smart_Class *elm_player_smart_class_get(void);
#define ELM_PLAYER_DATA_GET(o, sd) \
Elm_Player_Smart_Data * sd = evas_object_smart_data_get(o)
#define ELM_PLAYER_DATA_GET_OR_RETURN(o, ptr) \
ELM_PLAYER_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return; \
}
#define ELM_PLAYER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
ELM_PLAYER_DATA_GET(o, ptr); \
if (!ptr) \
{ \
CRITICAL("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return val; \
}
#define ELM_PLAYER_CHECK(obj) \
if (!obj || !elm_widget_type_check((obj), ELM_PLAYER_SMART_NAME, \
__func__)) \
return
#endif