efl/src/lib/elementary/elm_check_legacy.h

55 lines
1.6 KiB
C

typedef Eo Elm_Check;
/**
* @brief Add a new Check object
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Elm_Check
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
/**
* @brief Get the state of the check object
*
* @param obj The check object
*
* @ingroup Elm_Check
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
/**
* @brief Set the on/off state of the check object
*
* This sets the state of the check. If set with
* @.state_pointer.set, the state of that variable is also
* changed. Calling this doesn't cause the "changed" signal to
* be emitted.
*
* @param obj The check object
* @param state The state to use (1 == on, 0 == off)
*
* @ingroup Elm_Check
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
/**
* @brief Set a convenience pointer to a boolean to change
*
* This sets a pointer to a boolean, that, in addition to the check
* objects state will also be modified directly. To stop setting the
* object pointed to simply use null as the "statep" parameter.
* If "statep" is not null, then when this is called, the check
* objects state will also be modified to reflect the value of the
* boolean "statep" points to, just like calling @.state.set.
*
* @param obj The check object
* @param statep pointer to the boolean to modify
*
* @ingroup Elm_Check
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
# include "efl_ui_check_eo.legacy.h"