efl/src/lib/emotion/emotion_modules.h

170 lines
6.4 KiB
C

#ifndef _EMOTION_MODULE_H_
#define _EMOTION_MODULE_H_ 1
#include "Emotion.h"
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
# else
# define EAPI __declspec(dllimport)
# endif
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
#define META_TRACK_TITLE 1
#define META_TRACK_ARTIST 2
#define META_TRACK_GENRE 3
#define META_TRACK_COMMENT 4
#define META_TRACK_ALBUM 5
#define META_TRACK_YEAR 6
#define META_TRACK_DISCID 7
#define META_TRACK_COUNT 8
typedef enum _Emotion_Format Emotion_Format;
typedef struct _Emotion_Engine Emotion_Engine;
typedef struct _Emotion_Module_Options Emotion_Module_Options;
typedef struct _Eina_Emotion_Plugins Eina_Emotion_Plugins;
enum _Emotion_Format
{
EMOTION_FORMAT_NONE,
EMOTION_FORMAT_I420,
EMOTION_FORMAT_YV12,
EMOTION_FORMAT_YUY2, /* unused for now since evas does not support yuy2 format */
EMOTION_FORMAT_BGRA
};
struct _Emotion_Module_Options
{
Eina_Bool no_video : 1;
Eina_Bool no_audio : 1;
};
struct _Emotion_Engine
{
#define EMOTION_ENGINE_API_VERSION (1U)
unsigned version;
#define EMOTION_ENGINE_PRIORITY_DEFAULT (50)
int priority; /* default priority, may be overwritten by user. Try to keep from 0-100. */
const char *name;
void *(*add)(const Emotion_Engine *api, Evas_Object *obj, const Emotion_Module_Options *opts);
void (*del)(void *ef);
Eina_Bool (*file_open) (void *ef, const char *file);
void (*file_close) (void *ef);
void (*play) (void *ef, double pos);
void (*stop) (void *ef);
void (*size_get) (void *ef, int *w, int *h);
void (*pos_set) (void *ef, double pos);
double (*len_get) (void *ef);
double (*buffer_size_get) (void *ef);
int (*fps_num_get) (void *ef);
int (*fps_den_get) (void *ef);
double (*fps_get) (void *ef);
double (*pos_get) (void *ef);
void (*vis_set) (void *ef, Emotion_Vis vis);
Emotion_Vis (*vis_get) (void *ef);
Eina_Bool (*vis_supported) (void *ef, Emotion_Vis vis);
double (*ratio_get) (void *ef);
int (*video_handled) (void *ef);
int (*audio_handled) (void *ef);
int (*seekable) (void *ef);
void (*frame_done) (void *ef);
Emotion_Format (*format_get) (void *ef);
void (*video_data_size_get) (void *ef, int *w, int *h);
int (*yuv_rows_get) (void *ef, int w, int h, unsigned char **yrows, unsigned char **urows, unsigned char **vrows);
int (*bgra_data_get) (void *ef, unsigned char **bgra_data);
void (*event_feed) (void *ef, int event);
void (*event_mouse_button_feed) (void *ef, int button, int x, int y);
void (*event_mouse_move_feed) (void *ef, int x, int y);
int (*video_channel_count) (void *ef);
void (*video_channel_set) (void *ef, int channel);
int (*video_channel_get) (void *ef);
void (*video_subtitle_file_set) (void *ef, const char *filepath);
const char * (*video_subtitle_file_get) (void *ef);
const char * (*video_channel_name_get) (void *ef, int channel);
void (*video_channel_mute_set) (void *ef, int mute);
int (*video_channel_mute_get) (void *ef);
int (*audio_channel_count) (void *ef);
void (*audio_channel_set) (void *ef, int channel);
int (*audio_channel_get) (void *ef);
const char * (*audio_channel_name_get) (void *ef, int channel);
void (*audio_channel_mute_set) (void *ef, int mute);
int (*audio_channel_mute_get) (void *ef);
void (*audio_channel_volume_set) (void *ef, double vol);
double (*audio_channel_volume_get) (void *ef);
int (*spu_channel_count) (void *ef);
void (*spu_channel_set) (void *ef, int channel);
int (*spu_channel_get) (void *ef);
const char * (*spu_channel_name_get) (void *ef, int channel);
void (*spu_channel_mute_set) (void *ef, int mute);
int (*spu_channel_mute_get) (void *ef);
int (*chapter_count) (void *ef);
void (*chapter_set) (void *ef, int chapter);
int (*chapter_get) (void *ef);
const char * (*chapter_name_get) (void *ef, int chapter);
void (*speed_set) (void *ef, double speed);
double (*speed_get) (void *ef);
int (*eject) (void *ef);
const char * (*meta_get) (void *ef, int meta);
void (*priority_set) (void *ef, Eina_Bool priority);
Eina_Bool (*priority_get) (void *ef);
void * (*meta_artwork_get)(void *ef, Evas_Object *img, const char *path, Emotion_Artwork_Info type);
};
EAPI void *_emotion_video_get(const Evas_Object *obj);
EAPI void _emotion_frame_new(Evas_Object *obj);
EAPI void _emotion_video_pos_update(Evas_Object *obj, double pos, double len);
EAPI void _emotion_frame_resize(Evas_Object *obj, int w, int h, double ratio);
EAPI void _emotion_frame_refill(Evas_Object *obj, double w, double h);
EAPI void _emotion_decode_stop(Evas_Object *obj);
EAPI void _emotion_open_done(Evas_Object *obj);
EAPI void _emotion_playback_started(Evas_Object *obj);
EAPI void _emotion_playback_finished(Evas_Object *obj);
EAPI void _emotion_audio_level_change(Evas_Object *obj);
EAPI void _emotion_channels_change(Evas_Object *obj);
EAPI void _emotion_title_set(Evas_Object *obj, char *title);
EAPI void _emotion_progress_set(Evas_Object *obj, char *info, double stat);
EAPI void _emotion_file_ref_set(Evas_Object *obj, const char *file, int num);
EAPI void _emotion_spu_button_num_set(Evas_Object *obj, int num);
EAPI void _emotion_spu_button_set(Evas_Object *obj, int button);
EAPI void _emotion_seek_done(Evas_Object *obj);
EAPI void _emotion_image_reset(Evas_Object *obj);
EAPI void _emotion_pending_object_ref(void);
EAPI void _emotion_pending_object_unref(void);
EAPI void _emotion_pending_ecore_begin(void);
EAPI void _emotion_pending_ecore_end(void);
EAPI const char *emotion_webcam_custom_get(const char *device);
EAPI Eina_Bool _emotion_module_register(const Emotion_Engine *api);
EAPI Eina_Bool _emotion_module_unregister(const Emotion_Engine *api);
#undef EAPI
#define EAPI
#endif