634 lines
14 KiB
C
634 lines
14 KiB
C
#include <Elementary.h>
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#include "elm_priv.h"
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#include "elm_widget_layout.h"
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#ifdef HAVE_EMOTION
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# include <Emotion.h>
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#endif
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/* TODO: add buffering support to Emotion and display buffering
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* progress in the theme when needed */
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static const char VIDEO_SMART_NAME[] = "elm_video";
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typedef struct _Elm_Video_Smart_Data Elm_Video_Smart_Data;
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struct _Elm_Video_Smart_Data
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{
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Elm_Layout_Smart_Data base;
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Evas_Object *emotion;
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Ecore_Timer *timer;
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Eina_Bool stop : 1;
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Eina_Bool remember : 1;
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};
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#define ELM_VIDEO_DATA_GET(o, sd) \
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Elm_Video_Smart_Data * sd = evas_object_smart_data_get(o)
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#define ELM_VIDEO_DATA_GET_OR_RETURN(o, ptr) \
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ELM_VIDEO_DATA_GET(o, ptr); \
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if (!ptr) \
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{ \
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CRITICAL("No widget data for object %p (%s)", \
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o, evas_object_type_get(o)); \
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return; \
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}
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#define ELM_VIDEO_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
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ELM_VIDEO_DATA_GET(o, ptr); \
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if (!ptr) \
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{ \
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CRITICAL("No widget data for object %p (%s)", \
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o, evas_object_type_get(o)); \
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return val; \
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}
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#define ELM_VIDEO_CHECK(obj) \
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if (!obj || !elm_widget_type_check((obj), VIDEO_SMART_NAME, __func__)) \
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return
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/* Inheriting from elm_layout. Besides, we need no more than what is
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* there */
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EVAS_SMART_SUBCLASS_NEW
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(VIDEO_SMART_NAME, _elm_video, Elm_Layout_Smart_Class,
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Elm_Layout_Smart_Class, elm_layout_smart_class_get, NULL);
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static Eina_Bool
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_elm_video_smart_event(Evas_Object *obj,
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Evas_Object *src __UNUSED__,
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Evas_Callback_Type type,
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void *event_info)
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{
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#ifdef HAVE_EMOTION
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Evas_Event_Key_Down *ev = event_info;
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if (type != EVAS_CALLBACK_KEY_DOWN) return EINA_FALSE;
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if (ev->event_flags & EVAS_EVENT_FLAG_ON_HOLD) return EINA_FALSE;
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if (elm_widget_disabled_get(obj)) return EINA_FALSE;
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if ((!strcmp(ev->keyname, "Left")) ||
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((!strcmp(ev->keyname, "KP_Left")) && (!ev->string)))
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{
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double current, last;
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current = elm_video_play_position_get(obj);
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last = elm_video_play_length_get(obj);
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if (current < last)
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{
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current += last / 100;
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elm_video_play_position_set(obj, current);
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}
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ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
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return EINA_TRUE;
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}
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if ((!strcmp(ev->keyname, "Right")) ||
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((!strcmp(ev->keyname, "KP_Right")) && (!ev->string)))
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{
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double current, last;
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current = elm_video_play_position_get(obj);
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last = elm_video_play_length_get(obj);
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if (current > 0)
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{
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current -= last / 100;
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if (current < 0) current = 0;
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elm_video_play_position_set(obj, current);
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}
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ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
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return EINA_TRUE;
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}
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if (!strcmp(ev->keyname, "space"))
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{
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if (elm_video_is_playing_get(obj))
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elm_video_pause(obj);
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else
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elm_video_play(obj);
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ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
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return EINA_TRUE;
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}
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INF("keyname: '%s' not handled", ev->keyname);
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return EINA_FALSE;
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#else
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(void) obj;
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(void) type;
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(void) event_info;
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return EINA_FALSE;
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#endif
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}
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static void
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_elm_video_smart_sizing_eval(Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_DATA_GET(obj, sd);
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Evas_Coord minw = -1, minh = -1;
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Evas_Coord w, h;
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evas_object_size_hint_request_get(sd->emotion, &minw, &minh);
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evas_object_size_hint_aspect_set
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(sd->emotion, EVAS_ASPECT_CONTROL_BOTH, minw, minh);
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edje_object_size_min_calc(ELM_WIDGET_DATA(sd)->resize_obj, &w, &h);
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if (w != 0 && h != 0)
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{
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minw = w;
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minh = h;
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}
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evas_object_size_hint_aspect_set(obj, EVAS_ASPECT_CONTROL_BOTH, minw, minh);
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#else
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(void) obj;
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#endif
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}
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#ifdef HAVE_EMOTION
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static void
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_on_size_hints_changed(void *data,
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Evas *e __UNUSED__,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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elm_layout_sizing_eval(data);
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}
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static void
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_on_open_done(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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elm_layout_signal_emit(data, "elm,video,open", "elm");
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}
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static void
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_on_playback_started(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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elm_layout_signal_emit(data, "elm,video,play", "elm");
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}
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static void
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_on_playback_finished(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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elm_layout_signal_emit(data, "elm,video,end", "elm");
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}
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static void
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_on_aspect_ratio_updated(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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elm_layout_sizing_eval(data);
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}
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static void
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_on_title_changed(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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const char *title;
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ELM_VIDEO_DATA_GET(data, sd);
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title = emotion_object_title_get(sd->emotion);
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elm_layout_text_set(data, "elm,title", title);
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elm_layout_signal_emit(data, "elm,video,title", "elm");
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}
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static void
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_on_audio_level_changed(void *data,
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Evas_Object *obj __UNUSED__,
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void *event_info __UNUSED__)
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{
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(void)data;
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}
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static Eina_Bool
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_suspend_cb(void *data)
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{
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double interval;
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ELM_VIDEO_DATA_GET(data, sd);
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interval = ecore_timer_interval_get(sd->timer);
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if (interval <= 20)
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emotion_object_suspend_set(sd->emotion, EMOTION_SLEEP);
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else if (interval <= 30)
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emotion_object_suspend_set(sd->emotion, EMOTION_DEEP_SLEEP);
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else
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{
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emotion_object_suspend_set(sd->emotion, EMOTION_HIBERNATE);
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sd->timer = NULL;
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return ECORE_CALLBACK_CANCEL;
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}
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ecore_timer_interval_set(sd->timer, interval + 10);
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return ECORE_CALLBACK_RENEW;
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}
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#endif
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Eina_Bool
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_elm_video_check(Evas_Object *video)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(video) EINA_FALSE;
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return EINA_TRUE;
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#else
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(void)video;
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return EINA_FALSE;
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#endif
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}
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static void
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_elm_video_smart_add(Evas_Object *obj)
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{
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EVAS_SMART_DATA_ALLOC(obj, Elm_Video_Smart_Data);
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ELM_WIDGET_CLASS(_elm_video_parent_sc)->base.add(obj);
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elm_widget_can_focus_set(obj, EINA_TRUE);
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#ifdef HAVE_EMOTION
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priv->stop = EINA_FALSE;
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priv->remember = EINA_FALSE;
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priv->emotion = emotion_object_add(evas_object_evas_get(obj));
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emotion_object_init(priv->emotion, NULL);
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elm_layout_theme_set(obj, "video", "base", elm_widget_style_get(obj));
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elm_layout_content_set(obj, "elm.swallow.video", priv->emotion);
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evas_object_smart_callback_add
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(priv->emotion, "open_done", _on_open_done, obj);
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evas_object_smart_callback_add
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(priv->emotion, "playback_started", _on_playback_started, obj);
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evas_object_smart_callback_add
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(priv->emotion, "playback_finished", _on_playback_finished, obj);
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evas_object_smart_callback_add
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(priv->emotion, "frame_resize", _on_aspect_ratio_updated, obj);
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evas_object_smart_callback_add
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(priv->emotion, "title_change", _on_title_changed, obj);
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evas_object_smart_callback_add
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(priv->emotion, "audio_level_change", _on_audio_level_changed, obj);
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evas_object_event_callback_add
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(obj, EVAS_CALLBACK_CHANGED_SIZE_HINTS, _on_size_hints_changed, NULL);
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priv->timer = ecore_timer_add(20.0, _suspend_cb, obj);
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#endif
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}
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static void
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_elm_video_smart_del(Evas_Object *obj)
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{
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ELM_VIDEO_DATA_GET(obj, sd);
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#ifdef HAVE_EMOTION
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if (sd->timer) ecore_timer_del(sd->timer);
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if (sd->remember) emotion_object_last_position_save(sd->emotion);
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#else
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(void) sd;
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#endif
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ELM_WIDGET_CLASS(_elm_video_parent_sc)->base.del(obj);
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}
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static void
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_elm_video_smart_set_user(Elm_Layout_Smart_Class *sc)
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{
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ELM_WIDGET_CLASS(sc)->base.add = _elm_video_smart_add;
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ELM_WIDGET_CLASS(sc)->base.del = _elm_video_smart_del;
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ELM_WIDGET_CLASS(sc)->event = _elm_video_smart_event;
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/* not a 'focus chain manager' */
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ELM_WIDGET_CLASS(sc)->focus_next = NULL;
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ELM_WIDGET_CLASS(sc)->focus_direction = NULL;
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sc->sizing_eval = _elm_video_smart_sizing_eval;
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}
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EAPI Evas_Object *
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elm_video_add(Evas_Object *parent)
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{
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#ifdef HAVE_EMOTION
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Evas *e;
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Evas_Object *obj;
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EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
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e = evas_object_evas_get(parent);
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if (!e) return NULL;
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_elm_emotion_init();
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obj = evas_object_smart_add(e, _elm_video_smart_class_new());
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if (!elm_widget_sub_object_add(parent, obj))
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ERR("could not add %p as sub object of %p", obj, parent);
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return obj;
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#else
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(void) parent;
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(void) _elm_video_smart_class_new;
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return NULL;
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#endif
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}
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EAPI Eina_Bool
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elm_video_file_set(Evas_Object *obj,
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const char *filename)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) EINA_FALSE;
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ELM_VIDEO_DATA_GET(obj, sd);
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if (sd->remember) emotion_object_last_position_save(sd->emotion);
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sd->stop = EINA_FALSE;
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if (!emotion_object_file_set(sd->emotion, filename)) return EINA_FALSE;
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if (filename && ((!strncmp(filename, "file://", 7)) || (!strstr(filename, "://"))))
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emotion_object_last_position_load(sd->emotion);
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elm_layout_signal_emit(obj, "elm,video,load", "elm");
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return EINA_TRUE;
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#else
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(void)obj;
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(void)filename;
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return EINA_FALSE;
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#endif
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}
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EAPI Evas_Object *
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elm_video_emotion_get(const Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) NULL;
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ELM_VIDEO_DATA_GET(obj, sd);
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return sd->emotion;
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#else
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(void)obj;
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return NULL;
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#endif
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}
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EAPI void
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elm_video_play(Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj);
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ELM_VIDEO_DATA_GET(obj, sd);
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if (emotion_object_play_get(sd->emotion)) return;
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if (sd->timer) ecore_timer_del(sd->timer);
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sd->timer = NULL;
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sd->stop = EINA_FALSE;
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emotion_object_play_set(sd->emotion, EINA_TRUE);
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#else
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(void)obj;
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#endif
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}
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/* FIXME: pause will setup timer and go into sleep or
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* hibernate after a while without activity.
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*/
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EAPI void
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elm_video_pause(Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj);
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ELM_VIDEO_DATA_GET(obj, sd);
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if (!emotion_object_play_get(sd->emotion)) return;
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if (!sd->timer) sd->timer = ecore_timer_add(20.0, _suspend_cb, obj);
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emotion_object_play_set(sd->emotion, EINA_FALSE);
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elm_layout_signal_emit(obj, "elm,video,pause", "elm");
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#else
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(void)obj;
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#endif
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}
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/* FIXME: stop should go into hibernate state directly.
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*/
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EAPI void
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elm_video_stop(Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj);
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ELM_VIDEO_DATA_GET(obj, sd);
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if (!emotion_object_play_get(sd->emotion) && sd->stop) return;
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if (sd->timer) ecore_timer_del(sd->timer);
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sd->timer = NULL;
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sd->stop = EINA_TRUE;
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emotion_object_play_set(sd->emotion, EINA_FALSE);
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elm_layout_signal_emit(obj, "elm,video,stop", "elm");
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emotion_object_suspend_set(sd->emotion, EMOTION_HIBERNATE);
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#else
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(void)obj;
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#endif
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}
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EAPI Eina_Bool
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elm_video_is_playing_get(const Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) EINA_FALSE;
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ELM_VIDEO_DATA_GET(obj, sd);
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return emotion_object_play_get(sd->emotion);
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#else
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(void)obj;
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return EINA_FALSE;
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#endif
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}
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EAPI Eina_Bool
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elm_video_is_seekable_get(const Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) EINA_FALSE;
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ELM_VIDEO_DATA_GET(obj, sd);
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return emotion_object_seekable_get(sd->emotion);
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#else
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(void)obj;
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return EINA_FALSE;
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#endif
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}
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EAPI Eina_Bool
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elm_video_audio_mute_get(const Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) EINA_FALSE;
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ELM_VIDEO_DATA_GET(obj, sd);
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return emotion_object_audio_mute_get(sd->emotion);
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#else
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(void)obj;
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return EINA_FALSE;
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#endif
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}
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EAPI void
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elm_video_audio_mute_set(Evas_Object *obj,
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Eina_Bool mute)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj);
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ELM_VIDEO_DATA_GET(obj, sd);
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emotion_object_audio_mute_set(sd->emotion, mute);
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#else
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(void)obj;
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(void)mute;
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#endif
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}
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EAPI double
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elm_video_audio_level_get(const Evas_Object *obj)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj) 0.0;
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ELM_VIDEO_DATA_GET(obj, sd);
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return emotion_object_audio_volume_get(sd->emotion);
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#else
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(void)obj;
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return 0.0;
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#endif
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}
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EAPI void
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elm_video_audio_level_set(Evas_Object *obj,
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double volume)
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{
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#ifdef HAVE_EMOTION
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ELM_VIDEO_CHECK(obj);
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ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
emotion_object_audio_volume_set(sd->emotion, volume);
|
|
#else
|
|
(void)obj;
|
|
(void)volume;
|
|
#endif
|
|
}
|
|
|
|
EAPI double
|
|
elm_video_play_position_get(const Evas_Object *obj)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj) 0.0;
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
return emotion_object_position_get(sd->emotion);
|
|
#else
|
|
(void)obj;
|
|
return 0.0;
|
|
#endif
|
|
}
|
|
|
|
EAPI void
|
|
elm_video_play_position_set(Evas_Object *obj,
|
|
double position)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj);
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
emotion_object_position_set(sd->emotion, position);
|
|
#else
|
|
(void)obj;
|
|
(void)position;
|
|
#endif
|
|
}
|
|
|
|
EAPI double
|
|
elm_video_play_length_get(const Evas_Object *obj)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj) 0.0;
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
return emotion_object_play_length_get(sd->emotion);
|
|
#else
|
|
(void)obj;
|
|
return 0.0;
|
|
#endif
|
|
}
|
|
|
|
EAPI const char *
|
|
elm_video_title_get(const Evas_Object *obj)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj) NULL;
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
return emotion_object_title_get(sd->emotion);
|
|
#else
|
|
(void)obj;
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
EAPI void
|
|
elm_video_remember_position_set(Evas_Object *obj,
|
|
Eina_Bool remember)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj);
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
sd->remember = remember;
|
|
#else
|
|
(void)obj;
|
|
(void)remember;
|
|
#endif
|
|
}
|
|
|
|
EAPI Eina_Bool
|
|
elm_video_remember_position_get(const Evas_Object *obj)
|
|
{
|
|
#ifdef HAVE_EMOTION
|
|
ELM_VIDEO_CHECK(obj) EINA_FALSE;
|
|
ELM_VIDEO_DATA_GET(obj, sd);
|
|
|
|
return sd->remember;
|
|
#else
|
|
(void)obj;
|
|
return EINA_FALSE;
|
|
#endif
|
|
}
|