71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
class Efl.Ui.Progressbar (Efl.Ui.Layout, Efl.Ui.Range, Efl.Ui.Format,
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Efl.Ui.Direction, Efl.Access.Value, Efl.Ui.Translatable,
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Efl.Text, Efl.Content, Efl.Text.Markup)
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{
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[[Elementary progressbar class]]
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methods {
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@property pulse_mode {
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[[Control whether a given progress bar widget is at "pulsing mode" or not.
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By default progress bars display values from low to
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high boundaries. There are situations however in which the
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progress of a given task is unknown. In these cases,
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you can set a progress bar widget to a "pulsing state" to give
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the user an idea that some computation is being done
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without showing the precise progress rate. In the default theme, it will
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animate the bar with content, switching constantly between filling it and back
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to non-filled in a loop. To start and stop this pulsing
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animation you need to explicitly call elm_progressbar_pulse().
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@since 1.20
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]]
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set {
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}
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get {
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}
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values {
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pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]]
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}
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}
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@property pulse {
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set {
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[[Start/stop a given progress bar "pulsing" animation, if its under that mode
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Note: This call won't do anything if $obj is not under "pulsing mode".
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@since 1.20
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]]
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}
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get {
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[[ Get the pulsing state on a given progressbar widget.
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@since 1.20
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]]
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}
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values {
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state: bool; [[$true, to start the pulsing animation, $false to stop it]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Ui.Widget.theme_apply;
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Efl.Ui.Widget.widget_sub_object_add;
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Efl.Ui.Widget.widget_sub_object_del;
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Efl.Ui.Range.range_value { get; set; }
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Efl.Ui.Direction.direction { get; set; }
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Efl.Ui.Format.format_cb { set; }
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Efl.Part.part;
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Efl.Access.Value.value_and_text { get; }
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Efl.Text.text { get; set; }
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Efl.Text.Markup.markup { get; set; }
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Efl.Content.content { get; set; }
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Efl.Content.content_unset;
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Efl.Ui.Translatable.translatable_text { get; set; }
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}
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events {
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changed; [[Called when progressbar changed]]
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}
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}
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