efl/src/lib/eina/eina_bezier.c

331 lines
9.3 KiB
C

/* EINA - EFL data type library
* Copyright (C) 2015 Subhransu Mohanty
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
#include <float.h>
#include <stdio.h>
#include "eina_private.h"
#include "eina_bezier.h"
#include "eina_util.h"
static void
_eina_bezier_1st_derivative(const Eina_Bezier *bz,
double t,
double *px, double *py)
{
// p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
double m_t = 1. - t;
double d = t * t;
double a = -m_t * m_t;
double b = 1 - 4 * t + 3 * d;
double c = 2 * t - 3 * d;
*px = 3 * ( a * bz->start.x + b * bz->ctrl_start.x + c * bz->ctrl_end.x + d * bz->end.x);
*py = 3 * ( a * bz->start.y + b * bz->ctrl_start.y + c * bz->ctrl_end.y + d * bz->end.y);
}
// Approximate sqrt(x*x + y*y) using the alpha max plus beta min algorithm.
// This uses alpha = 1, beta = 3/8, which results in a maximum error of less
// than 7% compared to the correct value.
static double
_line_length(double x1, double y1, double x2, double y2)
{
double x = x2 - x1;
double y = y2 - y1;
x = x < 0 ? -x : x;
y = y < 0 ? -y : y;
return (x > y ? x + 0.375 * y : y + 0.375 * x);
}
static void
_eina_bezier_split(const Eina_Bezier *b,
Eina_Bezier *first, Eina_Bezier *second)
{
double c = (b->ctrl_start.x + b->ctrl_end.x) * 0.5;
first->ctrl_start.x = (b->start.x + b->ctrl_start.x) * 0.5;
second->ctrl_end.x = (b->ctrl_end.x + b->end.x) * 0.5;
first->start.x = b->start.x;
second->end.x = b->end.x;
first->ctrl_end.x = (first->ctrl_start.x + c) * 0.5;
second->ctrl_start.x = (second->ctrl_end.x + c) * 0.5;
first->end.x = second->start.x = (first->ctrl_end.x + second->ctrl_start.x) * 0.5;
c = (b->ctrl_start.y + b->ctrl_end.y) / 2;
first->ctrl_start.y = (b->start.y + b->ctrl_start.y) * 0.5;
second->ctrl_end.y = (b->ctrl_end.y + b->end.y) * 0.5;
first->start.y = b->start.y;
second->end.y = b->end.y;
first->ctrl_end.y = (first->ctrl_start.y + c) * 0.5;
second->ctrl_start.y = (second->ctrl_end.y + c) * 0.5;
first->end.y = second->start.y = (first->ctrl_end.y + second->ctrl_start.y) * 0.5;
}
static float
_eina_bezier_length_helper(const Eina_Bezier *b)
{
Eina_Bezier left, right; /* bez poly splits */
float len = 0.0; /* arc length */
float chord; /* chord length */
float length;
len = len + _line_length(b->start.x, b->start.y, b->ctrl_start.x, b->ctrl_start.y);
len = len + _line_length(b->ctrl_start.x, b->ctrl_start.y, b->ctrl_end.x, b->ctrl_end.y);
len = len + _line_length(b->ctrl_end.x, b->ctrl_end.y, b->end.x, b->end.y);
chord = _line_length(b->start.x, b->start.y, b->end.x, b->end.y);
if (!EINA_FLT_EQ(len, chord)) {
_eina_bezier_split(b, &left, &right); /* split in two */
length =
_eina_bezier_length_helper(&left) + /* try left side */
_eina_bezier_length_helper(&right); /* try right side */
return length;
}
return len;
}
EAPI void
eina_bezier_values_set(Eina_Bezier *b,
double start_x, double start_y,
double ctrl_start_x, double ctrl_start_y,
double ctrl_end_x, double ctrl_end_y,
double end_x, double end_y)
{
b->start.x = start_x;
b->start.y = start_y;
b->ctrl_start.x = ctrl_start_x;
b->ctrl_start.y = ctrl_start_y;
b->ctrl_end.x = ctrl_end_x;
b->ctrl_end.y = ctrl_end_y;
b->end.x = end_x;
b->end.y = end_y;
}
EAPI void
eina_bezier_values_get(const Eina_Bezier *b,
double *start_x, double *start_y,
double *ctrl_start_x, double *ctrl_start_y,
double *ctrl_end_x, double *ctrl_end_y,
double *end_x, double *end_y)
{
if (start_x) *start_x = b->start.x;
if (start_y) *start_y = b->start.y;
if (ctrl_start_x) *ctrl_start_x = b->ctrl_start.x;
if (ctrl_start_y) *ctrl_start_y = b->ctrl_start.y;
if (ctrl_end_x) *ctrl_end_x = b->ctrl_end.x;
if (ctrl_end_y) *ctrl_end_y = b->ctrl_end.y;
if (end_x) *end_x = b->end.x;
if (end_y) *end_y = b->end.y;
}
EAPI void
eina_bezier_point_at(const Eina_Bezier *bz, double t, double *px, double *py)
{
double m_t = 1.0 - t;
if (px)
{
double a = bz->start.x * m_t + bz->ctrl_start.x * t;
double b = bz->ctrl_start.x * m_t + bz->ctrl_end.x * t;
double c = bz->ctrl_end.x * m_t + bz->end.x * t;
a = a * m_t + b * t;
b = b * m_t + c * t;
*px = a * m_t + b * t;
}
if (py)
{
double a = bz->start.y * m_t + bz->ctrl_start.y * t;
double b = bz->ctrl_start.y * m_t + bz->ctrl_end.y * t;
double c = bz->ctrl_end.y * m_t + bz->end.y * t;
a = a * m_t + b * t;
b = b * m_t + c * t;
*py = a * m_t + b * t;
}
}
EAPI double
eina_bezier_angle_at(const Eina_Bezier *b, double t)
{
double x, y;
double theta;
double theta_normalized;
_eina_bezier_1st_derivative(b, t, &x, &y);
theta = atan2(y, x) * 360.0 / (M_PI * 2);
theta_normalized = theta < 0 ? theta + 360 : theta;
return theta_normalized;
}
EAPI double
eina_bezier_length_get(const Eina_Bezier *b)
{
return _eina_bezier_length_helper(b);
}
static void
_eina_bezier_split_left(Eina_Bezier *b, double t, Eina_Bezier *left)
{
Eina_Bezier local;
if (!left) left = &local;
left->start.x = b->start.x;
left->start.y = b->start.y;
left->ctrl_start.x = b->start.x + t * ( b->ctrl_start.x - b->start.x );
left->ctrl_start.y = b->start.y + t * ( b->ctrl_start.y - b->start.y );
left->ctrl_end.x = b->ctrl_start.x + t * ( b->ctrl_end.x - b->ctrl_start.x ); // temporary holding spot
left->ctrl_end.y = b->ctrl_start.y + t * ( b->ctrl_end.y - b->ctrl_start.y ); // temporary holding spot
b->ctrl_end.x = b->ctrl_end.x + t * ( b->end.x - b->ctrl_end.x );
b->ctrl_end.y = b->ctrl_end.y + t * ( b->end.y - b->ctrl_end.y );
b->ctrl_start.x = left->ctrl_end.x + t * ( b->ctrl_end.x - left->ctrl_end.x);
b->ctrl_start.y = left->ctrl_end.y + t * ( b->ctrl_end.y - left->ctrl_end.y);
left->ctrl_end.x = left->ctrl_start.x + t * ( left->ctrl_end.x - left->ctrl_start.x );
left->ctrl_end.y = left->ctrl_start.y + t * ( left->ctrl_end.y - left->ctrl_start.y );
left->end.x = b->start.x = left->ctrl_end.x + t * (b->ctrl_start.x - left->ctrl_end.x);
left->end.y = b->start.y = left->ctrl_end.y + t * (b->ctrl_start.y - left->ctrl_end.y);
}
EAPI double
eina_bezier_t_at(const Eina_Bezier *b, double l)
{
double len = eina_bezier_length_get(b);
double biggest = 1.0;
double t = 1.0;
if (l >= len)// || (EINA_DBL_EQ(len, l)))
return t;
t *= 0.5;
while (1)
{
Eina_Bezier right = *b;
Eina_Bezier left;
double ll;
_eina_bezier_split_left(&right, t, &left);
ll = eina_bezier_length_get(&left);
if (EINA_DBL_EQ(ll, l))
break;
if (ll < l)
{
t += (biggest - t) * 0.5;
}
else
{
biggest = t;
t -= t * 0.5;
}
}
return t;
}
EAPI void
eina_bezier_split_at_length(const Eina_Bezier *b, double len,
Eina_Bezier *left, Eina_Bezier *right)
{
Eina_Bezier local;
double t;
if (!right) right = &local;
*right = *b;
t = eina_bezier_t_at(right, len);
_eina_bezier_split_left(right, t, left);
}
EAPI void
eina_bezier_bounds_get(const Eina_Bezier *b, double *x, double *y, double *w, double *h)
{
double xmin = b->start.x;
double xmax = b->start.x;
double ymin = b->start.y;
double ymax = b->start.y;
if (b->ctrl_start.x < xmin)
xmin = b->ctrl_start.x;
else if (b->ctrl_start.x > xmax)
xmax = b->ctrl_start.x;
if (b->ctrl_end.x < xmin)
xmin = b->ctrl_end.x;
else if (b->ctrl_end.x > xmax)
xmax = b->ctrl_end.x;
if (b->end.x < xmin)
xmin = b->end.x;
else if (b->end.x > xmax)
xmax = b->end.x;
if (b->ctrl_start.y < ymin)
ymin = b->ctrl_start.y;
else if (b->ctrl_start.y > ymax)
ymax = b->ctrl_start.y;
if (b->ctrl_end.y < ymin)
ymin = b->ctrl_end.y;
else if (b->ctrl_end.y > ymax)
ymax = b->ctrl_end.y;
if (b->end.y < ymin)
ymin = b->end.y;
else if (b->end.y > ymax)
ymax = b->end.y;
if (x) *x = xmin;
if (y) *y = ymin;
if (w) *w = xmax - xmin;
if (h) *h = ymax - ymin;
}
EAPI void
eina_bezier_on_interval(Eina_Bezier *b, double t0, double t1, Eina_Bezier *result)
{
Eina_Bezier bezier;
double t;
if (EINA_DBL_EQ(t0, 0.0) &&
EINA_DBL_EQ(t1, 1.0))
{
*result = *b;
return;
}
bezier = *b;
_eina_bezier_split_left(&bezier, t0, result);
t = (t1-t0)/(1-t0);
_eina_bezier_split_left(&bezier, t, result);
}