efl/src/lib/elementary/efl_ui_focus_util.c

93 lines
2.5 KiB
C

#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>
#include "elm_priv.h"
typedef struct {
} Efl_Ui_Focus_Util_Data;
static void
_manager_changed(void *data, const Efl_Event *event EINA_UNUSED)
{
efl_ui_focus_util_focus(data);
}
static Eina_Bool
_can_take_focus(Efl_Ui_Focus_Manager *m, Efl_Ui_Focus_Object *user)
{
if (efl_isa(user, EFL_UI_FOCUS_MANAGER_INTERFACE))
return !!efl_ui_focus_manager_request_subchild(user, efl_ui_focus_manager_root_get(user));
else
return !!efl_ui_focus_manager_request_subchild(m, user);
}
EOLIAN static void
_efl_ui_focus_util_focus(Efl_Ui_Focus_Object *user)
{
Efl_Ui_Focus_Object *entry;
Efl_Ui_Widget *top, *o;
Efl_Ui_Focus_Manager *m, *registered_manager;
top = elm_widget_top_get(user);
o = efl_key_data_get(top, "__delayed_focus_set");
if (o) efl_event_callback_del(o, EFL_UI_FOCUS_OBJECT_EVENT_FOCUS_MANAGER_CHANGED, _manager_changed, o);
efl_key_data_set(top, "__delayed_focus_set", NULL);
registered_manager = m = efl_ui_focus_object_focus_manager_get(user);
entry = user;
if (m && !efl_ui_widget_focus_allow_get(user) && !_can_take_focus(m, user))
return;
//move up the manager chain and see if we can end at a winow or a NULL m
while (m && !efl_isa(m, EFL_UI_WIN_CLASS))
{
entry = efl_ui_focus_manager_root_get(m);
m = efl_ui_focus_object_focus_manager_get(entry);
}
if (!m)
{
efl_key_data_set(top, "__delayed_focus_set", entry);
efl_event_callback_add(entry,
EFL_UI_FOCUS_OBJECT_EVENT_FOCUS_MANAGER_CHANGED,
_manager_changed, user);
}
else if (efl_isa(m, EFL_UI_WIN_CLASS))
{
efl_ui_focus_manager_focus_set(registered_manager, user);
}
}
EOLIAN static Efl_Ui_Focus_Manager*
_efl_ui_focus_util_active_manager(Efl_Ui_Focus_Manager *manager)
{
while (efl_ui_focus_manager_redirect_get(manager))
manager = efl_ui_focus_manager_redirect_get(manager);
return manager;
}
EOLIAN static Efl_Ui_Focus_Direction
_efl_ui_focus_util_direction_complement(Efl_Ui_Focus_Direction dir)
{
#define COMP(a,b) \
if (dir == a) return b; \
if (dir == b) return a;
COMP(EFL_UI_FOCUS_DIRECTION_RIGHT, EFL_UI_FOCUS_DIRECTION_LEFT)
COMP(EFL_UI_FOCUS_DIRECTION_UP, EFL_UI_FOCUS_DIRECTION_DOWN)
COMP(EFL_UI_FOCUS_DIRECTION_PREVIOUS, EFL_UI_FOCUS_DIRECTION_NEXT)
#undef COMP
return EFL_UI_FOCUS_DIRECTION_LAST;
}
#include "efl_ui_focus_util.eo.c"