efl/src/lib/elementary/efl_ui_vg_animation_eo.lega...

201 lines
4.8 KiB
C

EAPI void
elm_animation_view_auto_play_set(Efl_Ui_Vg_Animation *obj, Eina_Bool auto_play)
{
efl_player_autoplay_set(obj, auto_play);
}
EAPI Eina_Bool
elm_animation_view_auto_play_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_player_autoplay_get(obj);
}
EAPI void
elm_animation_view_auto_repeat_set(Efl_Ui_Vg_Animation *obj, Eina_Bool autorepeat)
{
efl_player_playback_loop_set(obj, autorepeat);
}
EAPI Eina_Bool
elm_animation_view_auto_repeat_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_player_playback_loop_get(obj);
}
EAPI Eina_Bool
elm_animation_view_speed_set(Efl_Ui_Vg_Animation *obj, double speed)
{
if (!obj) return EINA_FALSE;
efl_player_playback_speed_set(obj, speed);
return EINA_TRUE;
}
EAPI double
elm_animation_view_speed_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_player_playback_speed_get(obj);
}
EAPI double
elm_animation_view_duration_time_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_playable_length_get(obj);
}
EAPI void
elm_animation_view_progress_set(Efl_Ui_Vg_Animation *obj, double progress)
{
efl_player_playback_progress_set(obj, progress);
}
EAPI double
elm_animation_view_progress_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_player_playback_progress_get(obj);
}
EAPI void
elm_animation_view_frame_set(Efl_Ui_Vg_Animation *obj, int frame_num)
{
efl_ui_vg_animation_frame_set(obj, frame_num);
}
EAPI int
elm_animation_view_frame_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_frame_get(obj);
}
EAPI Eina_Bool
elm_animation_view_play(Efl_Ui_Vg_Animation *obj)
{
double speed = efl_player_playback_speed_get(obj);
efl_player_playback_speed_set(obj, speed < 0 ? speed * -1 : speed);
return efl_player_playing_set(obj, EINA_TRUE);
}
EAPI Eina_Bool
elm_animation_view_play_back(Efl_Ui_Vg_Animation *obj)
{
double speed = efl_player_playback_speed_get(obj);
efl_player_playback_speed_set(obj, speed > 0 ? speed * -1 : speed);
return efl_player_playing_set(obj, EINA_TRUE);
}
EAPI Eina_Bool
elm_animation_view_pause(Efl_Ui_Vg_Animation *obj)
{
return efl_player_paused_set(obj, EINA_TRUE);
}
EAPI Eina_Bool
elm_animation_view_resume(Efl_Ui_Vg_Animation *obj)
{
return efl_player_paused_set(obj, EINA_FALSE);
}
EAPI Eina_Bool
elm_animation_view_stop(Efl_Ui_Vg_Animation *obj)
{
return efl_player_playing_set(obj, EINA_FALSE);
}
EAPI Eina_Size2D
elm_animation_view_default_size_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_default_view_size_get(obj);
}
EAPI Eina_Bool
elm_animation_view_is_playing_back(Efl_Ui_Vg_Animation *obj)
{
return (efl_ui_vg_animation_state_get(obj) == EFL_UI_VG_ANIMATION_STATE_PLAYING_BACKWARDS);
}
EAPI int
elm_animation_view_frame_count_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_frame_count_get(obj);
}
EAPI void
elm_animation_view_min_progress_set(Efl_Ui_Vg_Animation *obj, double min_progress)
{
efl_ui_vg_animation_min_progress_set(obj, min_progress);
}
EAPI double
elm_animation_view_min_progress_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_min_progress_get(obj);
}
EAPI void
elm_animation_view_max_progress_set(Efl_Ui_Vg_Animation *obj, double max_progress)
{
efl_ui_vg_animation_max_progress_set(obj, max_progress);
}
EAPI double
elm_animation_view_max_progress_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_max_progress_get(obj);
}
EAPI void
elm_animation_view_min_frame_set(Efl_Ui_Vg_Animation *obj, int min_frame)
{
efl_ui_vg_animation_min_frame_set(obj, min_frame);
}
EAPI int
elm_animation_view_min_frame_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_min_frame_get(obj);
}
EAPI void
elm_animation_view_max_frame_set(Efl_Ui_Vg_Animation *obj, int max_frame)
{
efl_ui_vg_animation_max_frame_set(obj, max_frame);
}
EAPI int
elm_animation_view_max_frame_get(const Efl_Ui_Vg_Animation *obj)
{
return efl_ui_vg_animation_max_frame_get(obj);
}
static Eina_Bool
_efl_ui_vg_animation_legacy_class_initializer(Efl_Class *klass)
{
const Efl_Object_Ops *opsp = NULL;
const Efl_Object_Property_Reflection_Ops *ropsp = NULL;
#ifndef EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS
#define EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS
#endif
EFL_OPS_DEFINE(ops,
EFL_OBJECT_OP_FUNC(efl_constructor, _efl_ui_vg_animation_legacy_efl_object_constructor),
EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS
);
opsp = &ops;
return efl_class_functions_set(klass, opsp, ropsp);
}
static const Efl_Class_Description _efl_ui_vg_animation_legacy_class_desc = {
EO_VERSION,
"Efl.Ui.VG_Animation_Legacy",
EFL_CLASS_TYPE_REGULAR,
0,
_efl_ui_vg_animation_legacy_class_initializer,
_efl_ui_vg_animation_legacy_class_constructor,
NULL
};
EFL_DEFINE_CLASS(efl_ui_vg_animation_legacy_class_get, &_efl_ui_vg_animation_legacy_class_desc, EFL_UI_VG_ANIMATION_CLASS, EFL_UI_LEGACY_INTERFACE, NULL);