efl/src/lib/ephysics/ephysics_world.cpp

1681 lines
41 KiB
C++

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Ecore.h>
#include <Evas.h>
#include "ephysics_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define DEFAULT_GRAVITY btVector3(0, -9.8, 0)
typedef struct _Simulation_Msg Simulation_Msg;
struct _Simulation_Msg {
EPhysics_Body *body_0;
EPhysics_Body *body_1;
btVector3 pos_a;
btVector3 pos_b;
Eina_Bool tick:1;
};
typedef struct _EPhysics_World_Callback EPhysics_World_Callback;
struct _EPhysics_World_Callback {
EINA_INLIST;
void (*func) (void *data, EPhysics_World *world, void *event_info);
void *data;
EPhysics_Callback_World_Type type;
Eina_Bool deleted:1;
};
struct _EPhysics_World {
EINA_INLIST;
struct {
Evas_Coord x;
Evas_Coord y;
Evas_Coord z;
Evas_Coord w;
Evas_Coord h;
Evas_Coord d;
} geometry;
btBroadphaseInterface *broadphase;
btDefaultCollisionConfiguration *collision;
btCollisionDispatcher *dispatcher;
btSequentialImpulseConstraintSolver *solver;
btSoftRigidDynamicsWorld *dynamics_world;
btSoftBodyWorldInfo *world_info;
btSoftBodySolver *soft_solver;
btOverlapFilterCallback *filter_cb;
EPhysics_Body *boundaries[6];
EPhysics_Camera *camera;
Eina_Inlist *callbacks;
Eina_Inlist *bodies;
Eina_List *to_delete;
Eina_List *cb_to_delete;
Eina_List *constraints;
Ecore_Thread *simulation_th;
Ecore_Thread *cur_th;
int max_sub_steps;
int cb_walking;
int soft_body_ref;
int pending_ticks;
double last_update;
double rate;
double fixed_time_step;
double max_sleeping_time;
Eina_Lock mutex;
Eina_Condition condition;
struct {
Evas_Coord lx;
Evas_Coord ly;
Evas_Coord lz;
int lr;
int lg;
int lb;
int ar;
int ag;
int ab;
Eina_Bool all_bodies:1;
} light;
Eina_Bool running:1;
Eina_Bool ticked:1;
Eina_Bool active:1;
Eina_Bool deleted:1;
Eina_Bool outside_autodel:1;
Eina_Bool outside_top:1;
Eina_Bool outside_bottom:1;
Eina_Bool outside_left:1;
Eina_Bool outside_right:1;
Eina_Bool outside_front:1;
Eina_Bool outside_back:1;
Eina_Bool pending_simulation:1;
Eina_Bool stacking:1;
Eina_Bool force_update:1;
};
static int _ephysics_world_init_count = 0;
static int _worlds_running = 0;
static Eina_Inlist *_worlds = NULL;
static Eina_List *_worlds_to_delete = NULL;
static Ecore_Animator *_anim_simulate = NULL;
static int _worlds_walking = 0;
void
ephysics_world_force_update_set(EPhysics_World *world, Eina_Bool force_update)
{
world->force_update = force_update;
}
btSoftBodyWorldInfo *
ephysics_world_info_get(const EPhysics_World *world)
{
return world->world_info;
}
struct _ephysics_world_ovelap_filter_cb : public btOverlapFilterCallback
{
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,
btBroadphaseProxy* proxy1) const
{
btCollisionObject *coll0 = (btCollisionObject *)proxy0->m_clientObject;
btCollisionObject *coll1 = (btCollisionObject *)proxy1->m_clientObject;
EPhysics_Body *body0 = (EPhysics_Body *)coll0->getUserPointer();
EPhysics_Body *body1 = (EPhysics_Body *)coll1->getUserPointer();
if ((!body0 || !body1) || (ephysics_body_filter_collision(body0, body1)))
return EINA_TRUE;
return EINA_FALSE;
}
};
static inline void
_ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy, double gz, double rate)
{
btVector3 gravity;
gravity = btVector3(gx / rate, -gy / rate, gz / rate);
world->dynamics_world->setGravity(gravity);
world->world_info->m_gravity = gravity;
}
static void
_ephysics_world_th_cancel(EPhysics_World *world)
{
_worlds = eina_inlist_remove(_worlds, EINA_INLIST_GET(world));
if (!ecore_thread_cancel(world->simulation_th))
eina_condition_signal(&world->condition);
}
static void
_ephysics_world_event_callback_call(EPhysics_World *world, EPhysics_Callback_World_Type type, void *event_info)
{
EPhysics_World_Callback *cb;
void *clb;
world->cb_walking++;
EINA_INLIST_FOREACH(world->callbacks, cb)
{
if ((cb->type == type) && (!cb->deleted))
cb->func(cb->data, world, event_info);
}
world->cb_walking--;
if (world->cb_walking > 0) return;
EINA_LIST_FREE(world->cb_to_delete, clb)
{
cb = (EPhysics_World_Callback *)clb;
world->callbacks = eina_inlist_remove(world->callbacks,
EINA_INLIST_GET(cb));
free(cb);
}
}
static void
_ephysics_world_event_callback_del(EPhysics_World *world, EPhysics_World_Callback *cb)
{
if (cb->deleted) return;
cb->deleted = EINA_TRUE;
if (world->cb_walking)
{
world->cb_to_delete = eina_list_append(world->cb_to_delete, cb);
return;
}
world->callbacks = eina_inlist_remove(world->callbacks,
EINA_INLIST_GET(cb));
free(cb);
}
static void
_ephysics_world_tick(btDynamicsWorld *dynamics_world)
{
Eina_Bool world_active, camera_moved, tx, ty;
btCollisionObjectArray objects;
btCollisionObject *collision;
EPhysics_World *world;
EPhysics_Body *body;
btRigidBody *rigid_body;
world = (EPhysics_World *) dynamics_world->getWorldUserInfo();
world_active = EINA_FALSE;
ephysics_camera_tracked_body_get(world->camera, &body, &tx, &ty);
if ((body) && (tx || ty))
{
rigid_body = ephysics_body_rigid_body_get(body);
if ((rigid_body) && (rigid_body->isActive()))
ephysics_camera_target_moved(world->camera, body);
}
camera_moved = ephysics_camera_moved_get(world->camera);
objects = dynamics_world->getCollisionObjectArray();
for (int i = 0; i < objects.size(); i++)
{
collision = objects[i];
if (!collision)
continue;
body = (EPhysics_Body *) collision->getUserPointer();
if (collision->isActive())
{
ephysics_body_active_set(body, EINA_TRUE);
ephysics_body_evas_object_update_select(body);
world_active = EINA_TRUE;
}
else
{
ephysics_body_active_set(body, EINA_FALSE);
if (camera_moved || world->force_update)
ephysics_body_evas_object_update_select(body);
}
}
if (world->stacking)
ephysics_body_evas_objects_restack(world);
world->force_update = EINA_FALSE;
if (camera_moved)
{
ephysics_camera_moved_set(world->camera, EINA_FALSE);
_ephysics_world_event_callback_call(
world, EPHYSICS_CALLBACK_WORLD_CAMERA_MOVED, world->camera);
}
if (world->active == world_active) goto body_del;
world->active = world_active;
if (world_active) goto body_del;
_ephysics_world_event_callback_call(world, EPHYSICS_CALLBACK_WORLD_STOPPED,
NULL);
body_del:
if (world_active)
_ephysics_world_event_callback_call(world, EPHYSICS_CALLBACK_WORLD_UPDATE,
NULL);
world->pending_ticks--;
if (!world->pending_ticks)
{
void *bd;
EINA_LIST_FREE(world->to_delete, bd)
ephysics_world_body_del(world, (EPhysics_Body*)bd);
}
if ((world->pending_simulation) && (!world->pending_ticks))
{
world->pending_simulation = EINA_FALSE;
eina_condition_signal(&world->condition);
}
}
static void
_ephysics_world_tick_dispatch(EPhysics_World *world)
{
Simulation_Msg *msg;
if (!world->ticked)
return;
world->ticked = EINA_FALSE;
world->pending_ticks++;
msg = (Simulation_Msg *) calloc(1, sizeof(Simulation_Msg));
msg->tick = EINA_TRUE;
ecore_thread_feedback(world->cur_th, msg);
}
static void
_ephysics_world_tick_cb(btDynamicsWorld *dynamics_world, btScalar timeStep EINA_UNUSED)
{
EPhysics_World *world;
world = (EPhysics_World *) dynamics_world->getWorldUserInfo();
world->ticked = EINA_TRUE;
}
static void
_ephysics_world_body_del(EPhysics_World *world, EPhysics_Body *body)
{
btSoftBody *soft_body;
if (ephysics_body_rigid_body_get(body))
world->dynamics_world->removeRigidBody(ephysics_body_rigid_body_get(body));
soft_body = ephysics_body_soft_body_get(body);
if (soft_body)
{
world->dynamics_world->removeSoftBody(soft_body);
--world->soft_body_ref;
}
world->bodies = eina_inlist_remove(world->bodies, EINA_INLIST_GET(body));
ephysics_orphan_body_del(body);
}
static void
_ephysics_world_boundary_del(EPhysics_World *world, EPhysics_Body *body)
{
int i;
for (i = 0; i < EPHYSICS_WORLD_BOUNDARY_LAST; i++)
{
if (world->boundaries[i] == body)
{
world->boundaries[i] = NULL;
return;
}
}
}
Eina_Bool
ephysics_world_body_del(EPhysics_World *world, EPhysics_Body *body)
{
EPhysics_Body *bd;
if (body->boundary)
_ephysics_world_boundary_del(world, body);
if (world->pending_ticks)
{
world->to_delete = eina_list_append(world->to_delete, body);
return EINA_FALSE;
}
_ephysics_world_body_del(world, body);
/* Activate all the bodies after a body is deleted.
Otherwise it can lead to scenarios when a body 1, below body 2 is deleted
and body 2 will stay freezed in the air. Gravity won't start to
act over it until it's activated again. */
EINA_INLIST_FOREACH(world->bodies, bd)
ephysics_body_activate(bd, EINA_TRUE);
return EINA_TRUE;
}
static void
_ephysics_world_free(EPhysics_World *world)
{
EPhysics_World_Callback *cb;
EPhysics_Body *body;
void *constraint;
while (world->callbacks)
{
cb = EINA_INLIST_CONTAINER_GET(world->callbacks,
EPhysics_World_Callback);
world->callbacks = eina_inlist_remove(world->callbacks,
world->callbacks);
free(cb);
}
while (world->bodies)
{
body = EINA_INLIST_CONTAINER_GET(world->bodies, EPhysics_Body);
_ephysics_world_body_del(world, body);
}
EINA_LIST_FREE(world->constraints, constraint)
ephysics_constraint_del((EPhysics_Constraint *)constraint);
ephysics_camera_del(world->camera);
delete world->filter_cb;
delete world->dynamics_world;
delete world->solver;
delete world->broadphase;
delete world->dispatcher;
delete world->collision;
delete world->soft_solver;
delete world->world_info;
eina_condition_free(&world->condition);
eina_lock_free(&world->mutex);
INF("World %p deleted.", world);
free(world);
ephysics_dom_count_dec();
}
static Eina_Bool
_simulate_worlds(void *data EINA_UNUSED)
{
EPhysics_World *world;
void *wrld;
ephysics_init();
_worlds_walking++;
EINA_INLIST_FOREACH(_worlds, world)
{
if (!world->running)
continue;
if (world->pending_ticks)
{
world->pending_simulation = EINA_TRUE;
continue;
}
world->pending_simulation = EINA_FALSE;
eina_condition_signal(&world->condition);
}
_worlds_walking--;
if (_worlds_walking > 0)
{
ephysics_shutdown();
return EINA_TRUE;
}
EINA_LIST_FREE(_worlds_to_delete, wrld)
_ephysics_world_th_cancel((EPhysics_World *)wrld);
ephysics_shutdown();
return EINA_TRUE;
}
static bool
_ephysics_world_contact_processed_cb(btManifoldPoint &cp, void *b0, void *b1)
{
btRigidBody *rigid_body_0, *rigid_body_1;
EPhysics_Body *body_0, *body_1;
EPhysics_World *world;
Simulation_Msg *msg;
rigid_body_0 = (btRigidBody *) b0;
rigid_body_1 = (btRigidBody *) b1;
body_0 = (EPhysics_Body *) rigid_body_0->getUserPointer();
body_1 = (EPhysics_Body *) rigid_body_1->getUserPointer();
world = ephysics_body_world_get(body_0);
msg = (Simulation_Msg *) calloc(1, sizeof(Simulation_Msg));
msg->body_0 = body_0;
msg->body_1 = body_1;
msg->pos_a = cp.getPositionWorldOnA();
msg->pos_b = cp.getPositionWorldOnB();
ecore_thread_feedback(world->cur_th, msg);
return EINA_TRUE;
}
Eina_Bool
ephysics_world_body_add(EPhysics_World *world, EPhysics_Body *body)
{
if (!eina_inlist_find(world->bodies, EINA_INLIST_GET(body)))
world->bodies = eina_inlist_append(world->bodies, EINA_INLIST_GET(body));
if (eina_error_get())
{
ERR("Couldn't add body to bodies list.");
return EINA_FALSE;
}
world->dynamics_world->addRigidBody(ephysics_body_rigid_body_get(body));
return EINA_TRUE;
}
Eina_Bool
ephysics_world_soft_body_add(EPhysics_World *world, EPhysics_Body *body)
{
if (!eina_inlist_find(world->bodies, EINA_INLIST_GET(body)))
world->bodies = eina_inlist_append(world->bodies, EINA_INLIST_GET(body));
if (eina_error_get())
{
ERR("Couldn't add body to bodies list.");
return EINA_FALSE;
}
++world->soft_body_ref;
world->dynamics_world->addSoftBody(ephysics_body_soft_body_get(body));
return EINA_TRUE;
}
Eina_List *
ephysics_world_constraints_get(EPhysics_World *world)
{
return world->constraints;
}
void
ephysics_world_constraint_add(EPhysics_World *world, EPhysics_Constraint *constraint, btGeneric6DofConstraint *bt_constraint)
{
world->dynamics_world->addConstraint(bt_constraint, true);
world->constraints = eina_list_append(world->constraints, constraint);
}
void
ephysics_world_constraint_del(EPhysics_World *world, EPhysics_Constraint *constraint, btGeneric6DofConstraint *bt_constraint)
{
world->dynamics_world->removeConstraint(bt_constraint);
world->constraints = eina_list_remove(world->constraints, constraint);
}
int
ephysics_world_init(void)
{
if (++_ephysics_world_init_count != 1)
return _ephysics_world_init_count;
gContactProcessedCallback = _ephysics_world_contact_processed_cb;
INF("EPhysics World initialized.");
return _ephysics_world_init_count;
}
int
ephysics_world_shutdown(void)
{
if (--_ephysics_world_init_count != 0)
return _ephysics_world_init_count;
if (_anim_simulate)
{
ecore_animator_del(_anim_simulate);
_anim_simulate = NULL;
}
while (_worlds)
{
EPhysics_World *world = EINA_INLIST_CONTAINER_GET(
_worlds, EPhysics_World);
ephysics_world_del(world);
}
_worlds_running = 0;
INF("EPhysics World shutdown.");
return _ephysics_world_init_count;
}
void
ephysics_world_boundary_set(EPhysics_World *world, EPhysics_World_Boundary boundary, EPhysics_Body *body)
{
world->boundaries[boundary] = body;
}
EPhysics_Body *
ephysics_world_boundary_get(const EPhysics_World *world, EPhysics_World_Boundary boundary)
{
return world->boundaries[boundary];
}
static void
_th_simulate(void *data, Ecore_Thread *th)
{
EPhysics_World *world = (EPhysics_World *) data;
while (1)
{
double time_now, delta;
EPhysics_Body *body;
eina_condition_wait(&world->condition);
if (ecore_thread_check(th))
{
INF("Thread canceled by main loop thread");
eina_lock_release(&world->mutex);
return;
}
world->pending_ticks++;
world->cur_th = th;
EINA_INLIST_FOREACH(world->bodies, body)
{
ephysics_body_forces_apply(body);
if (body->dragging_data.dragging)
ephysics_body_soft_body_dragging_apply(body);
if (body->bending_constraints)
ephysics_body_soft_body_bending_constraints_generate(body);
}
time_now = ecore_time_get();
delta = time_now - world->last_update;
world->last_update = time_now;
gDeactivationTime = world->max_sleeping_time;
if (world->soft_body_ref)
{
world->dynamics_world->stepSimulation(delta, world->max_sub_steps,
world->fixed_time_step);
world->world_info->m_sparsesdf.GarbageCollect();
}
else
((btDiscreteDynamicsWorld *)world->dynamics_world)->stepSimulation(
delta, world->max_sub_steps, world->fixed_time_step);
_ephysics_world_tick_dispatch(world);
world->pending_ticks--;
eina_lock_release(&world->mutex);
}
}
static void
_th_msg_cb(void *data, Ecore_Thread *th EINA_UNUSED, void *msg_data)
{
EPhysics_World *world = (EPhysics_World *) data;
Simulation_Msg *msg = (Simulation_Msg *) msg_data;
if (msg->tick)
_ephysics_world_tick(world->dynamics_world);
else
{
ephysics_body_contact_processed(msg->body_0, msg->body_1, msg->pos_a);
ephysics_body_contact_processed(msg->body_1, msg->body_0, msg->pos_b);
}
free(msg);
}
static void
_th_end_cb(void *data, Ecore_Thread *th)
{
EPhysics_World *world = (EPhysics_World *) data;
INF("World %p simulation thread %p end", world, th);
world->simulation_th = NULL;
_ephysics_world_free(world);
}
static void
_th_cancel_cb(void *data, Ecore_Thread *th)
{
EPhysics_World *world = (EPhysics_World *) data;
INF("World %p simulation thread %p canceled", world, th);
world->simulation_th = NULL;
_ephysics_world_free(world);
}
EAPI EPhysics_World *
ephysics_world_new(void)
{
EPhysics_World *world;
world = (EPhysics_World *) calloc(1, sizeof(EPhysics_World));
if (!world)
{
ERR("Couldn't create a new world instance.");
return NULL;
}
world->camera = ephysics_camera_add(world);
if (!world->camera)
{
ERR("Couldn't create a camera for this world.");
goto no_camera;
}
world->broadphase = new btDbvtBroadphase();
if (!world->broadphase)
{
ERR("Couldn't set broadphase.");
goto no_broadphase;
}
world->collision = new btSoftBodyRigidBodyCollisionConfiguration();
if (!world->collision)
{
ERR("Couldn't configure collision.");
goto no_collision;
}
world->dispatcher = new btCollisionDispatcher(world->collision);
if (!world->dispatcher)
{
ERR("Couldn't create dispatcher.");
goto no_dispatcher;
}
world->solver = new btSequentialImpulseConstraintSolver;
if (!world->solver)
{
ERR("Couldn't create solver.");
goto no_solver;
}
world->soft_solver = new btDefaultSoftBodySolver();
if (!world->soft_solver)
{
ERR("Couldn't create soft body solver.");
goto no_soft_solver;
}
world->dynamics_world = new btSoftRigidDynamicsWorld(
world->dispatcher, world->broadphase, world->solver,
world->collision, world->soft_solver);
if (!world->dynamics_world)
{
ERR("Couldn't create dynamic world.");
goto no_world;
}
world->world_info = new btSoftBodyWorldInfo();
if (!world->world_info)
{
ERR("Couldn't create soft body world info.");
goto no_world_info;
}
world->world_info->m_gravity = DEFAULT_GRAVITY;
world->world_info->m_broadphase = world->broadphase;
world->world_info->m_dispatcher = world->dispatcher;
world->world_info->m_sparsesdf.Initialize();
_worlds = eina_inlist_append(_worlds, EINA_INLIST_GET(world));
if (eina_error_get())
{
ERR("Couldn't add world to worlds list.");
goto no_list;
}
world->simulation_th = ecore_thread_feedback_run(
_th_simulate, _th_msg_cb, _th_end_cb, _th_cancel_cb, world, EINA_TRUE);
if (!world->simulation_th)
{
ERR("Failed to create simulation thread.");
goto no_thread;
}
eina_lock_new(&world->mutex);
eina_condition_new(&world->condition, &world->mutex);
world->dynamics_world->getSolverInfo().m_solverMode ^=
EPHYSICS_WORLD_SOLVER_SIMD;
world->dynamics_world->setGravity(DEFAULT_GRAVITY);
world->filter_cb = new _ephysics_world_ovelap_filter_cb();
if (!world->filter_cb)
INF("Couldn't initialize the collision filter.");
else
world->dynamics_world->getPairCache()->setOverlapFilterCallback(
world->filter_cb);
world->light.lr = 255;
world->light.lg = 255;
world->light.lb = 255;
world->light.lz = -200;
world->stacking = EINA_TRUE;
world->rate = 30;
world->max_sub_steps = 3;
world->fixed_time_step = 1/60.f;
world->dynamics_world->setInternalTickCallback(_ephysics_world_tick_cb,
(void *) world);
world->max_sleeping_time = 2.0;
world->running = EINA_TRUE;
world->last_update = ecore_time_get();
_worlds_running++;
if (!_anim_simulate)
_anim_simulate = ecore_animator_add(_simulate_worlds, NULL);
ephysics_dom_count_inc();
INF("World %p added.", world);
return world;
no_thread:
_worlds = eina_inlist_remove(_worlds, EINA_INLIST_GET(world));
no_list:
delete world->world_info;
no_world_info:
delete world->dynamics_world;
no_world:
delete world->soft_solver;
no_soft_solver:
delete world->solver;
no_solver:
delete world->dispatcher;
no_dispatcher:
delete world->collision;
no_collision:
delete world->broadphase;
no_broadphase:
ephysics_camera_del(world->camera);
no_camera:
free(world);
return NULL;
}
EAPI Eina_Bool
ephysics_world_serialize(EPhysics_World *world, const char *path)
{
btDefaultSerializer *serializer;
FILE *file;
if (!world)
{
WRN("Could not serialize, world not provided.");
return EINA_FALSE;
}
eina_lock_take(&world->mutex);
file = fopen(path, "wb");
if (!file)
{
WRN("Could not serialize, could not open file: %s", path);
eina_lock_release(&world->mutex);
return EINA_FALSE;
}
serializer = new btDefaultSerializer();
world->dynamics_world->serialize(serializer);
if (!fwrite(serializer->getBufferPointer(),
serializer->getCurrentBufferSize(), 1, file))
{
WRN("Problems on writing to: %s.", path);
fclose(file);
delete serializer;
eina_lock_release(&world->mutex);
return EINA_FALSE;
}
fclose(file);
delete serializer;
INF("Serialization of world %p written to file: %s.", world, path);
eina_lock_release(&world->mutex);
return EINA_TRUE;
}
static void
_ephysics_world_running_set(EPhysics_World *world, Eina_Bool running)
{
if ((!!running) == world->running) return;
world->running = !!running;
if (world->running)
{
world->last_update = ecore_time_get();
_worlds_running++;
INF("World unpaused.");
}
else
{
_worlds_running--;
INF("World paused.");
}
if (!_worlds_running)
{
if (_anim_simulate)
{
ecore_animator_del(_anim_simulate);
_anim_simulate = NULL;
}
return;
}
if (_anim_simulate)
return;
_anim_simulate = ecore_animator_add(_simulate_worlds, NULL);
}
EAPI void
ephysics_world_del(EPhysics_World *world)
{
if (!world)
{
ERR("Can't delete world, it wasn't provided.");
return;
}
if (world->deleted) return;
eina_lock_take(&world->mutex);
world->deleted = EINA_TRUE;
_ephysics_world_event_callback_call(world, EPHYSICS_CALLBACK_WORLD_DEL,
NULL);
_ephysics_world_running_set(world, EINA_FALSE);
if (_worlds_walking > 0)
{
_worlds_to_delete = eina_list_append(_worlds_to_delete, world);
INF("World %p marked to delete.", world);
eina_lock_release(&world->mutex);
return;
}
eina_lock_release(&world->mutex);
_ephysics_world_th_cancel(world);
}
EAPI void
ephysics_world_running_set(EPhysics_World *world, Eina_Bool running)
{
if (!world)
{
ERR("Can't (un)pause world, it wasn't provided.");
return;
}
eina_lock_take(&world->mutex);
_ephysics_world_running_set(world, running);
eina_lock_release(&world->mutex);
}
EAPI Eina_Bool
ephysics_world_running_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, no running status for you.");
return EINA_FALSE;
}
return world->running;
}
EAPI void
ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time)
{
if (!world)
{
ERR("Can't set the world's max sleeping time, world is null.");
return;
}
eina_lock_take(&world->mutex);
world->max_sleeping_time = sleeping_time;
eina_lock_release(&world->mutex);
}
EAPI double
ephysics_world_max_sleeping_time_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get the world's max sleeping time, world is null.");
return 0;
}
return world->max_sleeping_time;
}
EAPI void
ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy, double gz)
{
EPhysics_Body *bd;
if (!world)
{
ERR("Can't set gravity, no world provided.");
return;
}
eina_lock_take(&world->mutex);
EINA_INLIST_FOREACH(world->bodies, bd)
ephysics_body_activate(bd, EINA_TRUE);
_ephysics_world_gravity_set(world, gx, gy, gz, world->rate);
DBG("World %p gravity set to X:%lf, Y:%lf, Z: %lf.", world, gx, gy, gz);
eina_lock_release(&world->mutex);
}
EAPI void
ephysics_world_constraint_solver_iterations_set(EPhysics_World *world, int iterations)
{
if (!world)
{
ERR("Can't set constraint solver iterations, world is null.");
return;
}
eina_lock_take(&world->mutex);
world->dynamics_world->getSolverInfo().m_numIterations = iterations;
eina_lock_release(&world->mutex);
}
EAPI int
ephysics_world_constraint_solver_iterations_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get constraint solver iterations, world is null.");
return 0;
}
return world->dynamics_world->getSolverInfo().m_numIterations;
}
EAPI void
ephysics_world_constraint_solver_mode_enable_set(EPhysics_World *world, EPhysics_World_Solver_Mode solver_mode, Eina_Bool enable)
{
int current_solver_mode;
if (!world)
{
ERR("Can't enable/disable constraint solver mode, world is null.");
return;
}
eina_lock_take(&world->mutex);
current_solver_mode = world->dynamics_world->getSolverInfo().m_solverMode;
if ((enable && !(current_solver_mode & solver_mode)) ||
(!enable && (current_solver_mode & solver_mode)))
world->dynamics_world->getSolverInfo().m_solverMode ^= solver_mode;
eina_lock_release(&world->mutex);
}
EAPI Eina_Bool
ephysics_world_constraint_solver_mode_enable_get(const EPhysics_World *world, EPhysics_World_Solver_Mode solver_mode)
{
if (!world)
{
ERR("Can't get constraint solver mode status, world is null.");
return EINA_FALSE;
}
return world->dynamics_world->getSolverInfo().m_solverMode & solver_mode;
}
EAPI void
ephysics_world_gravity_get(const EPhysics_World *world, double *gx, double *gy, double *gz)
{
btVector3 vector;
if (!world)
{
ERR("No world, can't get gravity.");
return;
}
vector = world->dynamics_world->getGravity();
if (gx) *gx = vector.x() * world->rate;
if (gy) *gy = -vector.y() * world->rate;
if (gz) *gz = vector.z() * world->rate;
}
EAPI void
ephysics_world_rate_set(EPhysics_World *world, double rate)
{
EPhysics_Body *body;
double gx, gy, gz;
void *constraint;
Eina_List *l;
if (!world)
{
ERR("No world, can't set rate.");
return;
}
if (rate <= 0)
{
ERR("Rate should be a positive value. Keeping the old value: %lf.",
world->rate);
return;
}
eina_lock_take(&world->mutex);
/* Force to recalculate sizes, velocities and accelerations with new rate */
ephysics_world_gravity_get(world, &gx, &gy, &gz);
_ephysics_world_gravity_set(world, gx, gy, gz, rate);
EINA_INLIST_FOREACH(world->bodies, body)
ephysics_body_recalc(body, rate);
EINA_LIST_FOREACH(world->constraints, l, constraint)
ephysics_constraint_recalc((EPhysics_Constraint *)constraint, rate);
world->rate = rate;
eina_lock_release(&world->mutex);
}
EAPI double
ephysics_world_rate_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, can't get rate.");
return 0;
}
return world->rate;
}
EAPI EPhysics_Camera *
ephysics_world_camera_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, no camera for you.");
return NULL;
}
return world->camera;
}
EAPI void
ephysics_world_event_callback_add(EPhysics_World *world, EPhysics_Callback_World_Type type, EPhysics_World_Event_Cb func, const void *data)
{
EPhysics_World_Callback *cb;
if (!world)
{
ERR("Can't set world event callback, world is null.");
return;
}
if (!func)
{
ERR("Can't set world event callback, function is null.");
return;
}
if ((type < 0) || (type >= EPHYSICS_CALLBACK_WORLD_LAST))
{
ERR("Can't set world event callback, callback type is wrong.");
return;
}
cb = (EPhysics_World_Callback *)calloc(1, sizeof(EPhysics_World_Callback));
if (!cb)
{
ERR("Can't set world event callback, can't create cb instance.");
return;
}
cb->func = func;
cb->type = type;
cb->data = (void *) data;
world->callbacks = eina_inlist_append(world->callbacks, EINA_INLIST_GET(cb));
}
EAPI void *
ephysics_world_event_callback_del(EPhysics_World *world, EPhysics_Callback_World_Type type, EPhysics_World_Event_Cb func)
{
EPhysics_World_Callback *cb;
void *cb_data = NULL;
if (!world)
{
ERR("Can't delete world event callback, world is null.");
return NULL;
}
EINA_INLIST_FOREACH(world->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func))
continue;
cb_data = cb->data;
_ephysics_world_event_callback_del(world, cb);
break;
}
return cb_data;
}
EAPI void *
ephysics_world_event_callback_del_full(EPhysics_World *world, EPhysics_Callback_World_Type type, EPhysics_World_Event_Cb func, void *data)
{
EPhysics_World_Callback *cb;
void *cb_data = NULL;
if (!world)
{
ERR("Can't delete world event callback, world is null.");
return NULL;
}
EINA_INLIST_FOREACH(world->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func) || (cb->data != data))
continue;
cb_data = cb->data;
_ephysics_world_event_callback_del(world, cb);
break;
}
return cb_data;
}
EAPI Eina_List *
ephysics_world_bodies_get(const EPhysics_World *world)
{
Eina_List *list = NULL;
EPhysics_Body *body;
if (!world)
{
ERR("Couldn't get the bodies list, no world provided.");
return NULL;
}
EINA_INLIST_FOREACH(world->bodies, body)
list = eina_list_append(list, body);
return list;
}
EAPI void
ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
if (!world)
{
ERR("Can't set geometry, world wasn't provided.");
return;
}
if ((w <= 0) || (h <= 0) || (d <= 0))
{
ERR("Invalid width or height sizes. They must to be positive values.");
return;
}
world->geometry.x = x;
world->geometry.y = y;
world->geometry.z = z;
world->geometry.w = w;
world->geometry.h = h;
world->geometry.d = d;
INF("World %p render geometry set: x=%i y=%i z=%i w=%i h=%i d=%i",
world, x, y, z, w, h, d);
ephysics_camera_perspective_set(world->camera, x + w / 2, y + h / 2,
z + d / 2, 10 * (z + d));
ephysics_body_world_boundaries_resize(world);
ephysics_camera_position_set(world->camera, x, y);
}
EAPI void
ephysics_world_render_geometry_get(const EPhysics_World *world, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z, Evas_Coord *w, Evas_Coord *h, Evas_Coord *d)
{
if (!world)
{
ERR("Can't get geometry, world is null.");
return;
}
if (x) *x = world->geometry.x;
if (y) *y = world->geometry.y;
if (z) *z = world->geometry.z;
if (w) *w = world->geometry.w;
if (h) *h = world->geometry.h;
if (d) *d = world->geometry.d;
}
EAPI void
ephysics_world_linear_slop_set(EPhysics_World *world, double linear_slop)
{
if (!world)
{
ERR("Can't set linear slop, world is null.");
return;
}
eina_lock_take(&world->mutex);
world->dynamics_world->getSolverInfo().m_linearSlop = btScalar(linear_slop);
eina_lock_release(&world->mutex);
}
EAPI double
ephysics_world_linear_slop_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get linear slop, world is null.");
return 0;
}
return world->dynamics_world->getSolverInfo().m_linearSlop;
}
EAPI void
ephysics_world_bodies_outside_top_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_top = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_top_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_top;
}
EAPI void
ephysics_world_bodies_outside_bottom_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_bottom = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_bottom_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_bottom;
}
EAPI void
ephysics_world_bodies_outside_left_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_left = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_left_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_left;
}
EAPI void
ephysics_world_bodies_outside_right_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_right = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_right_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_right;
}
EAPI void
ephysics_world_bodies_outside_front_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_front = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_front_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_front;
}
EAPI void
ephysics_world_bodies_outside_back_autodel_set(EPhysics_World *world, Eina_Bool autodel)
{
if (!world)
{
ERR("Can't set autodelete mode, world is null.");
return;
}
world->outside_back = !!autodel;
world->outside_autodel = world->outside_top || world->outside_bottom ||
world->outside_left || world->outside_right ||
world->outside_front || world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_back_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_back;
}
EAPI Eina_Bool
ephysics_world_bodies_outside_autodel_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get autodelete mode, world is null.");
return EINA_FALSE;
}
return world->outside_autodel;
}
EAPI void
ephysics_world_simulation_set(EPhysics_World *world, double fixed_time_step, int max_sub_steps)
{
if (!world)
{
ERR("Can't set simulation, no world provided.");
return;
}
if (max_sub_steps < 1)
{
ERR("At least one sub step for simulation is required.");
return;
}
if (ecore_animator_frametime_get() >= max_sub_steps * fixed_time_step)
{
ERR("Assure frametime < max sub steps * fixed time step.");
return;
}
eina_lock_take(&world->mutex);
world->max_sub_steps = max_sub_steps;
world->fixed_time_step = fixed_time_step;
DBG("World %p simulation set to fixed time step: %lf, max substeps:%i.",
world, fixed_time_step, max_sub_steps);
eina_lock_release(&world->mutex);
}
EAPI void
ephysics_world_simulation_get(const EPhysics_World *world, double *fixed_time_step, int *max_sub_steps)
{
if (!world)
{
ERR("No world, can't get simulation configuration.");
return;
}
if (fixed_time_step) *fixed_time_step = world->fixed_time_step;
if (max_sub_steps) *max_sub_steps = world->max_sub_steps;
}
void
ephysics_world_lock_take(EPhysics_World *world)
{
eina_lock_take(&world->mutex);
}
void
ephysics_world_lock_release(EPhysics_World *world)
{
eina_lock_release(&world->mutex);
}
EAPI void
ephysics_world_point_light_position_set(EPhysics_World *world, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz)
{
if (!world)
{
ERR("No world, can't set light properties.");
return;
}
world->light.lx = lx;
world->light.ly = ly;
world->light.lz = lz;
world->force_update = EINA_TRUE;
}
EAPI void
ephysics_world_point_light_color_set(EPhysics_World *world, int lr, int lg, int lb)
{
if (!world)
{
ERR("No world, can't set light properties.");
return;
}
world->light.lr = lr;
world->light.lg = lg;
world->light.lb = lb;
world->force_update = EINA_TRUE;
}
EAPI void
ephysics_world_ambient_light_color_set(EPhysics_World *world, int ar, int ag, int ab)
{
if (!world)
{
ERR("No world, can't set light properties.");
return;
}
world->light.ar = ar;
world->light.ag = ag;
world->light.ab = ab;
world->force_update = EINA_TRUE;
}
EAPI void
ephysics_world_ambient_light_color_get(const EPhysics_World *world, int *ar, int *ag, int *ab)
{
if (!world)
{
ERR("No world, can't get light properties.");
return;
}
if (ar) *ar = world->light.ar;
if (ag) *ag = world->light.ag;
if (ab) *ab = world->light.ab;
}
EAPI void
ephysics_world_point_light_color_get(const EPhysics_World *world, int *lr, int *lg, int *lb)
{
if (!world)
{
ERR("No world, can't get light properties.");
return;
}
if (lr) *lr = world->light.lr;
if (lg) *lg = world->light.lg;
if (lb) *lb = world->light.lb;
}
EAPI void
ephysics_world_point_light_position_get(const EPhysics_World *world, Evas_Coord *lx, Evas_Coord *ly, Evas_Coord *lz)
{
if (!world)
{
ERR("No world, can't get light properties.");
return;
}
if (lx) *lx = world->light.lx;
if (ly) *ly = world->light.ly;
if (lz) *lz = world->light.lz;
}
EAPI void
ephysics_world_light_all_bodies_set(EPhysics_World *world, Eina_Bool enable)
{
if (!world)
{
ERR("No world, can't set light property.");
return;
}
world->light.all_bodies = !!enable;
world->force_update = EINA_TRUE;
}
EAPI Eina_Bool
ephysics_world_light_all_bodies_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, can't get light property.");
return EINA_FALSE;
}
return world->light.all_bodies;
}
EAPI void
ephysics_world_stack_enable_set(EPhysics_World *world, Eina_Bool enabled)
{
if (!world)
{
ERR("Can't enable / disable stacking, world wasn't provided.");
return;
}
world->stacking = !!enabled;
}
EAPI Eina_Bool
ephysics_world_stack_enable_get(const EPhysics_World *world)
{
if (!world)
{
ERR("No world, no stacking status for you.");
return EINA_FALSE;
}
return world->stacking;
}
#ifdef __cplusplus
}
#endif