998 lines
47 KiB
C
998 lines
47 KiB
C
#ifndef ECTOR_GL_INTERNAL_H
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# define ECTOR_GL_INTERNAL_H
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typedef struct _Ector_GL_API Ector_GL_API;
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extern Ector_GL_API GL;
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// ignore everything below this point
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// --------------------------------------------------
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/*
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Some of the remainder of this file is lifted from Khronos' public
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EGL/glext headers. The copyright notice from a recent version of the
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headers is reproduced here.
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Much of it is from Mesa, so their copyright is included as well.
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*/
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/*
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** Copyright (c) 2013-2016 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef GL_GLES
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typedef intptr_t EGLAttrib;
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typedef unsigned int EGLenum;
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typedef void *EGLDisplay;
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typedef void *EGLContext;
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typedef void *EGLClientBuffer;
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#define CLOWNBOAT UTTERLY
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#endif
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* Separate Blend Functions */
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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/* CullFaceMode */
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetPName */
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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/* GL_SCISSOR_TEST */
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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/* GL_POLYGON_OFFSET_FILL */
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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/* GetTextureParameter */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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/* HintMode */
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* HintTarget */
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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/* PixelFormat */
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* Shaders */
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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/* StencilFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* StencilOp */
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/* GL_ZERO */
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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/* StringName */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* TextureMagFilter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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/* TextureMinFilter */
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/* GL_NEAREST */
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/* GL_LINEAR */
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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/* TextureTarget */
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/* GL_TEXTURE_2D */
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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/* TextureUnit */
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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/* TextureWrapMode */
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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/* Uniform Types */
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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/* Vertex Arrays */
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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/* Read Format */
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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/* Shader Source */
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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/* Shader Binary */
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
/* Shader Precision-Specified Types */
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_HIGH_INT 0x8DF5
|
|
|
|
/* Framebuffer Object. */
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
#define GL_NONE 0
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
#ifndef GL_OES_get_program_binary
|
|
#define GL_OES_get_program_binary 1
|
|
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
|
|
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
|
|
#endif /* GL_OES_get_program_binary */
|
|
|
|
/* OpenGLES 3.0 */
|
|
#ifndef __gl3_h_
|
|
# define __gl3_h_ 1
|
|
|
|
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_RED 0x1903
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_RG8 0x822B
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
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#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
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#define GL_MAX_ELEMENT_INDEX 0x8D6B
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#define GL_NUM_SAMPLE_COUNTS 0x9380
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#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
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#endif
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#include <stddef.h>
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typedef ptrdiff_t GLintptr; // Changed khronos_intptr_t
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typedef ptrdiff_t GLsizeiptr; // Changed khronos_ssize_t
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typedef void GLvoid;
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typedef char GLchar;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte; // Changed khronos_int8_t
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte; // Changed khronos_uint8_t
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat; // Changed khronos_float_t
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typedef float GLclampf; // Changed khronos_float_t
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typedef signed int GLfixed; // Changed khronos_int32_t
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struct _Ector_GL_API {
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// Struct is same as Evas_GL_API version 1 without extensions
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int init;
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void (*glActiveTexture) (GLenum texture);
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void (*glAttachShader) (GLuint program, GLuint shader);
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void (*glBindAttribLocation) (GLuint program, GLuint index, const char* name);
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void (*glBindBuffer) (GLenum target, GLuint buffer);
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void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
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void (*glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
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void (*glBindTexture) (GLenum target, GLuint texture);
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void (*glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void (*glBlendEquation) ( GLenum mode );
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void (*glBlendEquationSeparate) (GLenum modeRGB, GLenum modeAlpha);
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void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
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void (*glBlendFuncSeparate) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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void (*glBufferData) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void (*glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
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GLenum (*glCheckFramebufferStatus) (GLenum target);
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void (*glClear) (GLbitfield mask);
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void (*glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void (*glClearDepthf) (GLclampf depth);
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void (*glClearStencil) (GLint s);
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void (*glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void (*glCompileShader) (GLuint shader);
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void (*glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
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void (*glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
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void (*glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void (*glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GLuint (*glCreateProgram) (void);
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GLuint (*glCreateShader) (GLenum type);
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void (*glCullFace) (GLenum mode);
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void (*glDeleteBuffers) (GLsizei n, const GLuint* buffers);
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void (*glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers);
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void (*glDeleteProgram) (GLuint program);
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void (*glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers);
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void (*glDeleteShader) (GLuint shader);
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void (*glDeleteTextures) (GLsizei n, const GLuint* textures);
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void (*glDepthFunc) (GLenum func);
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void (*glDepthMask) (GLboolean flag);
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void (*glDepthRangef) (GLclampf zNear, GLclampf zFar);
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void (*glDetachShader) (GLuint program, GLuint shader);
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void (*glDisable) (GLenum cap);
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void (*glDisableVertexAttribArray) (GLuint index);
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void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
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void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, const void* indices);
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void (*glEnable) (GLenum cap);
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void (*glEnableVertexAttribArray) (GLuint index);
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void (*glFinish) (void);
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void (*glFlush) (void);
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void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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void (*glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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void (*glFrontFace) (GLenum mode);
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void (*glGenBuffers) (GLsizei n, GLuint* buffers);
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void (*glGenerateMipmap) (GLenum target);
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void (*glGenFramebuffers) (GLsizei n, GLuint* framebuffers);
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void (*glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers);
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void (*glGenTextures) (GLsizei n, GLuint* textures);
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void (*glGetActiveAttrib) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
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void (*glGetActiveUniform) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
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void (*glGetAttachedShaders) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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int (*glGetAttribLocation) (GLuint program, const char* name);
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void (*glGetBooleanv) (GLenum pname, GLboolean* params);
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void (*glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params);
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GLenum (*glGetError) (void);
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void (*glGetFloatv) (GLenum pname, GLfloat* params);
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void (*glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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void (*glGetIntegerv) (GLenum pname, GLint* params);
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void (*glGetProgramiv) (GLuint program, GLenum pname, GLint* params);
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void (*glGetProgramInfoLog) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
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void (*glGetProgramBinary) (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary);
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void (*glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params);
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void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint* params);
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void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
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void (*glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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void (*glGetShaderSource) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
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const GLubyte* (*glGetString) (GLenum name);
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void (*glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
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void (*glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
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void (*glGetUniformfv) (GLuint program, GLint location, GLfloat* params);
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void (*glGetUniformiv) (GLuint program, GLint location, GLint* params);
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int (*glGetUniformLocation) (GLuint program, const char* name);
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void (*glGetVertexAttribfv) (GLuint index, GLenum pname, GLfloat* params);
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void (*glGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params);
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void (*glGetVertexAttribPointerv) (GLuint index, GLenum pname, void** pointer);
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void (*glHint) (GLenum target, GLenum mode);
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GLboolean (*glIsBuffer) (GLuint buffer);
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GLboolean (*glIsEnabled) (GLenum cap);
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GLboolean (*glIsFramebuffer) (GLuint framebuffer);
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GLboolean (*glIsProgram) (GLuint program);
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GLboolean (*glIsRenderbuffer) (GLuint renderbuffer);
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GLboolean (*glIsShader) (GLuint shader);
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GLboolean (*glIsTexture) (GLuint texture);
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void (*glLineWidth) (GLfloat width);
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void (*glLinkProgram) (GLuint program);
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void (*glPixelStorei) (GLenum pname, GLint param);
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void (*glPolygonOffset) (GLfloat factor, GLfloat units);
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void (*glProgramBinary) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
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void (*glProgramParameteri) (GLuint program, GLenum pname, GLint value);
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void (*glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void (*glReleaseShaderCompiler) (void);
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void (*glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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void (*glSampleCoverage) (GLclampf value, GLboolean invert);
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void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
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void (*glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
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void (*glShaderSource) (GLuint shader, GLsizei count, const char* const * string, const GLint* length);
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void (*glStencilFunc) (GLenum func, GLint ref, GLuint mask);
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void (*glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
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void (*glStencilMask) (GLuint mask);
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void (*glStencilMaskSeparate) (GLenum face, GLuint mask);
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void (*glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
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void (*glStencilOpSeparate) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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void (*glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
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void (*glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
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void (*glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
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void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
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void (*glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
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void (*glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
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void (*glUniform1f) (GLint location, GLfloat x);
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void (*glUniform1fv) (GLint location, GLsizei count, const GLfloat* v);
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void (*glUniform1i) (GLint location, GLint x);
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void (*glUniform1iv) (GLint location, GLsizei count, const GLint* v);
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void (*glUniform2f) (GLint location, GLfloat x, GLfloat y);
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void (*glUniform2fv) (GLint location, GLsizei count, const GLfloat* v);
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void (*glUniform2i) (GLint location, GLint x, GLint y);
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void (*glUniform2iv) (GLint location, GLsizei count, const GLint* v);
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void (*glUniform3f) (GLint location, GLfloat x, GLfloat y, GLfloat z);
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void (*glUniform3fv) (GLint location, GLsizei count, const GLfloat* v);
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void (*glUniform3i) (GLint location, GLint x, GLint y, GLint z);
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void (*glUniform3iv) (GLint location, GLsizei count, const GLint* v);
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void (*glUniform4f) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat* v);
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void (*glUniform4i) (GLint location, GLint x, GLint y, GLint z, GLint w);
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void (*glUniform4iv) (GLint location, GLsizei count, const GLint* v);
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void (*glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void (*glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void (*glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void (*glUseProgram) (GLuint program);
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void (*glValidateProgram) (GLuint program);
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void (*glVertexAttrib1f) (GLuint indx, GLfloat x);
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void (*glVertexAttrib1fv) (GLuint indx, const GLfloat* values);
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void (*glVertexAttrib2f) (GLuint indx, GLfloat x, GLfloat y);
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void (*glVertexAttrib2fv) (GLuint indx, const GLfloat* values);
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void (*glVertexAttrib3f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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void (*glVertexAttrib3fv) (GLuint indx, const GLfloat* values);
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void (*glVertexAttrib4f) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (*glVertexAttrib4fv) (GLuint indx, const GLfloat* values);
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void (*glVertexAttribPointer) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
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void (*glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
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};
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#endif
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