efl/legacy/evas/src/lib/include
Carsten Haitzler 9606e485e5 split gl common routines up into seperate files. still have BIG problems with
speed of texture uploads. anyone want to help? i've tried many things... and
nothing semms to work. this is a major bottlneck for evas gl engine
performance (apart from text - which is simply a matter of finishing off
properly)


SVN revision: 7428
2003-09-07 11:24:48 +00:00
..
Makefile.am GL engine goes in... its not 100% complete. fonts are sub-optimal. i quickly 2003-09-04 07:40:34 +00:00
evas_common.h GL engine goes in... its not 100% complete. fonts are sub-optimal. i quickly 2003-09-04 07:40:34 +00:00
evas_engine_api_buffer.h memory buffer engine... not doing everything. api may change... working on it. 2003-04-02 04:28:27 +00:00
evas_engine_api_directfb.h code move 2002-11-08 08:02:15 +00:00
evas_engine_api_fb.h code move 2002-11-08 08:02:15 +00:00
evas_engine_api_gl_x11.h code move 2002-11-08 08:02:15 +00:00
evas_engine_api_software_qtopia.h code move 2002-11-08 08:02:15 +00:00
evas_engine_api_software_win32_gdi.h code move 2002-11-08 08:02:15 +00:00
evas_engine_api_software_x11.h code move 2002-11-08 08:02:15 +00:00
evas_gl_common.h split gl common routines up into seperate files. still have BIG problems with 2003-09-07 11:24:48 +00:00
evas_mmx.h code move 2002-11-08 08:02:15 +00:00
evas_options.h code move 2002-11-08 08:02:15 +00:00
evas_private.h oops. on evas_free nested smart objects might just not clean up right.. fix 2003-07-30 02:58:10 +00:00