aa3479570d
Previously we'd call this only when we absolutely needed to, so it made sense to always attempt to free a buffer, including ones on scanout or pending flip. However, it's useful to have a way to release the "next" only, so we can do that before starting a render to free up the buffer that's never going to be scanned out. |
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Ecore_Drm2.h | ||
ecore_drm2.c | ||
ecore_drm2_device.c | ||
ecore_drm2_fb.c | ||
ecore_drm2_outputs.c | ||
ecore_drm2_private.h |