911 lines
26 KiB
C
911 lines
26 KiB
C
#ifdef HAVE_CONFIG_H
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# include "elementary_config.h"
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#endif
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#include <Elementary.h>
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typedef struct _State State;
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typedef struct _Slice Slice;
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typedef struct _Vertex2 Vertex2;
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typedef struct _Vertex3 Vertex3;
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struct _State
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{
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Evas_Object *front, *back;
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Evas_Coord down_x, down_y, x, y;
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Eina_Bool down : 1;
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Eina_Bool backflip : 1;
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Ecore_Animator *anim;
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Ecore_Job *job;
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Evas_Coord ox, oy, w, h;
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int slices_w, slices_h;
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Slice **slices, **slices2;
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int dir; // 0 == left, 1 == right, 2 == up, 3 == down
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int finish;
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};
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struct _Slice
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{
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Evas_Object *obj;
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// (0)---(1)
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// | |
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// | |
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// (3)---(2)
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double u[4], v[4], x[4], y[4], z[4];
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};
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struct _Vertex2
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{
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double x, y;
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};
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struct _Vertex3
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{
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double x, y, z;
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};
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static State state =
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{
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NULL, NULL,
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0, 0, 0, 0,
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0,
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0,
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NULL,
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NULL,
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0, 0, 0, 0,
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0, 0,
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NULL, NULL,
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-1,
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0
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};
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static Slice *
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_slice_new(State *st EINA_UNUSED, Evas_Object *obj)
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{
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Slice *sl;
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sl = calloc(1, sizeof(Slice));
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if (!sl) return NULL;
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sl->obj = evas_object_image_add(evas_object_evas_get(obj));
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evas_object_image_smooth_scale_set(sl->obj, EINA_FALSE);
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evas_object_pass_events_set(sl->obj, EINA_TRUE);
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evas_object_image_source_set(sl->obj, obj);
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return sl;
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}
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static void
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_slice_free(Slice *sl)
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{
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evas_object_del(sl->obj);
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free(sl);
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}
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static void
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_slice_apply(State *st, Slice *sl,
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Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED, Evas_Coord w, Evas_Coord h EINA_UNUSED,
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Evas_Coord ox, Evas_Coord oy, Evas_Coord ow, Evas_Coord oh)
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{
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Evas_Map *m;
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int i;
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m = evas_map_new(4);
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if (!m) return;
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evas_map_smooth_set(m, EINA_FALSE);
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for (i = 0; i < 4; i++)
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{
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evas_map_point_color_set(m, i, 255, 255, 255, 255);
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if (st->dir == 0)
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{
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int p[4] = { 0, 1, 2, 3 };
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evas_map_point_coord_set(m, i, ox + sl->x[p[i]], oy + sl->y[p[i]], sl->z[p[i]]);
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evas_map_point_image_uv_set(m, i, sl->u[p[i]] , sl->v[p[i]]);
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}
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else if (st->dir == 1)
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{
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int p[4] = { 1, 0, 3, 2 };
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evas_map_point_coord_set(m, i, ox + (w - sl->x[p[i]]), oy + sl->y[p[i]], sl->z[p[i]]);
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evas_map_point_image_uv_set(m, i, ow - sl->u[p[i]] , sl->v[p[i]]);
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}
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else if (st->dir == 2)
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{
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int p[4] = { 1, 0, 3, 2 };
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evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + sl->x[p[i]], sl->z[p[i]]);
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evas_map_point_image_uv_set(m, i, sl->v[p[i]] , sl->u[p[i]]);
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}
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else if (st->dir == 3)
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{
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int p[4] = { 0, 1, 2, 3 };
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evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + (w - sl->x[p[i]]), sl->z[p[i]]);
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evas_map_point_image_uv_set(m, i, sl->v[p[i]] , oh - sl->u[p[i]]);
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}
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}
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evas_object_map_enable_set(sl->obj, EINA_TRUE);
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evas_object_image_fill_set(sl->obj, 0, 0, ow, oh);
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evas_object_map_set(sl->obj, m);
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evas_map_free(m);
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}
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static void
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_slice_3d(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
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{
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Evas_Map *m = evas_map_dup(evas_object_map_get(sl->obj));
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int i;
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if (!m) return;
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// vanishing point is center of page, and focal dist is 1024
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evas_map_util_3d_perspective(m, x + (w / 2), y + (h / 2), 0, 1024);
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for (i = 0; i < 4; i++)
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{
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Evas_Coord xx, yy, zz;
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evas_map_point_coord_get(m, i, &xx, &yy, &zz);
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evas_map_point_coord_set(m, i, xx, yy, 0);
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}
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if (evas_map_util_clockwise_get(m)) evas_object_show(sl->obj);
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else evas_object_hide(sl->obj);
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evas_object_map_set(sl->obj, m);
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evas_map_free(m);
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}
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static void
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_slice_light(State *st EINA_UNUSED, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
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{
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Evas_Map *m = evas_map_dup(evas_object_map_get(sl->obj));
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int i;
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if (!m) return;
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evas_map_util_3d_lighting(m,
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// light position
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// (centered over page 10 * h toward camera)
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x + (w / 2) , y + (h / 2) , -10000,
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255, 255, 255, // light color
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0 , 0 , 0); // ambient minimum
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// multiply brightness by 1.2 to make lightish bits all white so we dont
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// add shading where we could otherwise be pure white
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for (i = 0; i < 4; i++)
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{
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int r, g, b, a;
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evas_map_point_color_get(m, i, &r, &g, &b, &a);
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r = (double)r * 1.2; if (r > 255) r = 255;
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g = (double)g * 1.2; if (g > 255) g = 255;
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b = (double)b * 1.2; if (b > 255) b = 255;
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evas_map_point_color_set(m, i, r, g, b, a);
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}
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evas_object_map_set(sl->obj, m);
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evas_map_free(m);
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}
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static void
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_slice_xyz(State *st EINA_UNUSED, Slice *sl,
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double xx1, double yy1, double zz1,
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double xx2, double yy2, double zz2,
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double xx3, double yy3, double zz3,
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double xx4, double yy4, double zz4)
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{
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sl->x[0] = xx1; sl->y[0] = yy1; sl->z[0] = zz1;
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sl->x[1] = xx2; sl->y[1] = yy2; sl->z[1] = zz2;
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sl->x[2] = xx3; sl->y[2] = yy3; sl->z[2] = zz3;
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sl->x[3] = xx4; sl->y[3] = yy4; sl->z[3] = zz4;
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}
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static void
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_slice_uv(State *st EINA_UNUSED, Slice *sl,
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double u1, double v1,
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double u2, double v2,
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double u3, double v3,
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double u4, double v4)
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{
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sl->u[0] = u1; sl->v[0] = v1;
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sl->u[1] = u2; sl->v[1] = v2;
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sl->u[2] = u3; sl->v[2] = v3;
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sl->u[3] = u4; sl->v[3] = v4;
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}
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static void
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_deform_point(Vertex2 *vi, Vertex3 *vo, double rho, double theta, double A)
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{
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// ^Y
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// |
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// | X
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// +---->
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// theta == cone angle (0 -> PI/2)
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// A == distance of cone apex from origin
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// rho == angle of cone from vertical axis (...-PI/2 to PI/2...)
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Vertex3 v1;
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double d, r, b;
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d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2));
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r = d * sin(theta);
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b = asin(vi->x / d) / sin(theta);
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v1.x = r * sin(b);
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v1.y = d + A - (r * (1 - cos(b)) * sin(theta));
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v1.z = r * (1 - cos(b)) * cos(theta);
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vo->x = (v1.x * cos(rho)) - (v1.z * sin(rho));
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vo->y = v1.y;
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vo->z = (v1.x * sin(rho)) + (v1.z * cos(rho));
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}
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static void
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_interp_point(Vertex3 *vi1, Vertex3 *vi2, Vertex3 *vo, double v)
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{
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vo->x = (v * vi2->x) + ((1.0 - v) * vi1->x);
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vo->y = (v * vi2->y) + ((1.0 - v) * vi1->y);
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vo->z = (v * vi2->z) + ((1.0 - v) * vi1->z);
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}
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static void
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_state_slices_clear(State *st)
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{
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int i, j, num;
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if (st->slices)
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{
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num = 0;
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for (j = 0; j < st->slices_h; j++)
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{
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for (i = 0; i < st->slices_w; i++)
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{
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if (st->slices[num]) _slice_free(st->slices[num]);
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if (st->slices2[num]) _slice_free(st->slices2[num]);
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num++;
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}
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}
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free(st->slices);
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free(st->slices2);
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st->slices = NULL;
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st->slices2 = NULL;
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}
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st->slices_w = 0;
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st->slices_h = 0;
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}
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static int
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_slice_obj_color_sum(Slice *s, int p, int *r, int *g, int *b, int *a)
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{
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Evas_Map *m;
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int rr = 0, gg = 0, bb = 0, aa = 0;
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if (!s) return 0;
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m = (Evas_Map *)evas_object_map_get(s->obj);
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if (!m) return 0;
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evas_map_point_color_get(m, p, &rr, &gg, &bb, &aa);
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*r += rr; *g += gg; *b += bb; *a += aa;
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return 1;
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}
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static void
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_slice_obj_color_set(Slice *s, int p, int r, int g, int b, int a)
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{
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Evas_Map *m;
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if (!s) return;
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m = (Evas_Map *)evas_object_map_get(s->obj);
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if (!m) return;
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evas_map_point_color_set(m, p, r, g, b, a);
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evas_object_map_set(s->obj, m);
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}
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static void
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_slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2,
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Slice *s3, int p3, Slice *s4, int p4)
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{
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int r = 0, g = 0, b = 0, a = 0, n = 0;
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n += _slice_obj_color_sum(s1, p1, &r, &g, &b, &a);
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n += _slice_obj_color_sum(s2, p2, &r, &g, &b, &a);
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n += _slice_obj_color_sum(s3, p3, &r, &g, &b, &a);
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n += _slice_obj_color_sum(s4, p4, &r, &g, &b, &a);
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if (n < 1) return;
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r /= n; g /= n; b /= n; a /= n;
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_slice_obj_color_set(s1, p1, r, g, b, a);
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_slice_obj_color_set(s2, p2, r, g, b, a);
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_slice_obj_color_set(s3, p3, r, g, b, a);
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_slice_obj_color_set(s4, p4, r, g, b, a);
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}
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static int
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_state_update(State *st)
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{
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Evas_Coord xx1, yy1, xx2, yy2, mx, my, dst, dx, dy;
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Evas_Coord x, y, w, h, ox, oy, ow, oh;
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int i, j, num, nn, jump, num2;
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Slice *sl;
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double b, minv = 0.0, minva, mgrad;
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int gx, gy, gszw, gszh, gw, gh, col, row, nw, nh;
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double rho, A, theta, perc, n, rhol, Al, thetal;
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Vertex3 *tvo, *tvol;
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st->backflip = 0;
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evas_object_geometry_get(st->front, &x, &y, &w, &h);
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ox = x; oy = y; ow = w; oh = h;
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xx1 = st->down_x;
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yy1 = st->down_y;
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xx2 = st->x;
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yy2 = st->y;
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dx = xx2 - xx1;
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dy = yy2 - yy1;
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dst = sqrt((dx * dx) + (dy * dy));
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if (st->dir == -1)
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{
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if (dst < 20) // MAGIC: 20 == drag hysterisis
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return 0;
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}
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if (st->dir == -1)
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{
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if ((xx1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left
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else if ((xx1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right
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else if ((yy1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up
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else if ((yy1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down
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if (st->dir == -1) return 0;
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}
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if (st->dir == 0)
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{
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// no nothing. left drag is standard
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}
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else if (st->dir == 1)
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{
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xx1 = (w - 1) - xx1;
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xx2 = (w - 1) - xx2;
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}
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else if (st->dir == 2)
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{
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Evas_Coord tmp;
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tmp = xx1; xx1 = yy1; yy1 = tmp;
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tmp = xx2; xx2 = yy2; yy2 = tmp;
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tmp = w; w = h; h = tmp;
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}
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else if (st->dir == 3)
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{
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Evas_Coord tmp;
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tmp = xx1; xx1 = yy1; yy1 = tmp;
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tmp = xx2; xx2 = yy2; yy2 = tmp;
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tmp = w; w = h; h = tmp;
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xx1 = (w - 1) - xx1;
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xx2 = (w - 1) - xx2;
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}
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if (xx2 >= xx1) xx2 = xx1 - 1;
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mx = (xx1 + xx2) / 2;
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my = (yy1 + yy2) / 2;
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if (mx < 0) mx = 0;
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else if (mx >= w) mx = w - 1;
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if (my < 0) my = 0;
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else if (my >= h) my = h - 1;
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mgrad = (double)(yy1 - yy2) / (double)(xx1 - xx2);
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if (mx < 1) mx = 1; // quick hack to keep curl line visible
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if (EINA_DBL_EQ(mgrad, 0.0)) // special horizontal case
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mgrad = 0.001; // quick dirty hack for now
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// else
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{
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minv = 1.0 / mgrad;
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// y = (m * x) + b
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b = my + (minv * mx);
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}
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if ((b >= -5) && (b <= (h + 5)))
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{
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if (minv > 0.0) // clamp to h
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{
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minv = (double)(h + 5 - my) / (double)(mx);
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b = my + (minv * mx);
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}
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else // clamp to 0
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{
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minv = (double)(-5 - my) / (double)(mx);
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b = my + (minv * mx);
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}
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}
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perc = (double)xx2 / (double)xx1;
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if (perc < 0.0) perc = 0.0;
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else if (perc > 1.0) perc = 1.0;
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minva = atan(minv) / (M_PI / 2);
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if (minva < 0.0) minva = -minva;
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// A = apex of cone
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if (b <= 0) A = b;
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else A = h - b;
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if (A < -(h * 20)) A = -h * 20;
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//--//
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Al = -5;
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// rho = is how much the page is turned
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n = 1.0 - perc;
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n = 1.0 - cos(n * M_PI / 2.0);
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n = n * n;
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rho = -(n * M_PI);
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//--//
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rhol = -(n * M_PI);
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// theta == curliness (how much page culrs in on itself
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n = sin((1.0 - perc) * M_PI);
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n = n * 1.2;
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theta = 7.86 + n;
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//--//
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n = sin((1.0 - perc) * M_PI);
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n = 1.0 - n;
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n = n * n;
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n = 1.0 - n;
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thetal = 7.86 + n;
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nw = 16;
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nh = 16;
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gszw = w / nw;
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gszh = h / nh;
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if (gszw < 4) gszw = 4;
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if (gszh < 4) gszh = 4;
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nw = (w + gszw - 1) / gszw;
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nh = (h + gszh - 1) / gszh;
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if ((st->slices_w != nw) || (st->slices_h != nh)) _state_slices_clear(st);
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st->slices_w = nw;
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st->slices_h = nh;
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if (!st->slices)
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{
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st->slices = calloc(st->slices_w * st->slices_h, sizeof(Slice *));
|
|
if (!st->slices) return 0;
|
|
st->slices2 = calloc(st->slices_w * st->slices_h, sizeof(Slice *));
|
|
if (!st->slices2)
|
|
{
|
|
free(st->slices);
|
|
st->slices = NULL;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
num = (st->slices_w + 1) * (st->slices_h + 1);
|
|
|
|
tvo = alloca(sizeof(Vertex3) * num);
|
|
tvol = alloca(sizeof(Vertex3) * (st->slices_w + 1));
|
|
|
|
for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
|
|
{
|
|
Vertex2 vil;
|
|
|
|
vil.x = gx;
|
|
vil.y = h - gx;
|
|
_deform_point(&vil, &(tvol[col]), rhol, thetal, Al);
|
|
}
|
|
|
|
n = minva * sin(perc * M_PI);
|
|
n = n * n;
|
|
|
|
num = 0;
|
|
for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
|
|
{
|
|
for (gy = 0; gy <= (h + gszh - 1); gy += gszh)
|
|
{
|
|
Vertex2 vi;
|
|
Vertex3 vo, tvo1;
|
|
|
|
if (gx > w) vi.x = w;
|
|
else vi.x = gx;
|
|
if (gy > h) vi.y = h;
|
|
else vi.y = gy;
|
|
_deform_point(&vi, &vo, rho, theta, A);
|
|
tvo1 = tvol[col];
|
|
if (gy > h) tvo1.y = h;
|
|
else tvo1.y = gy;
|
|
_interp_point(&vo, &tvo1, &(tvo[num]), n);
|
|
num++;
|
|
}
|
|
}
|
|
|
|
jump = st->slices_h + 1;
|
|
for (col = 0, gx = 0; gx < w; gx += gszw, col++)
|
|
{
|
|
num = st->slices_h * col;
|
|
num2 = jump * col;
|
|
|
|
gw = gszw;
|
|
if ((gx + gw) > w) gw = w - gx;
|
|
|
|
for (row = 0, gy = 0; gy < h; gy += gszh, row++)
|
|
{
|
|
Vertex3 vo[4];
|
|
|
|
memset(vo, 0, sizeof(vo));
|
|
|
|
if (b > 0) nn = num + st->slices_h - row - 1;
|
|
else nn = num + row;
|
|
|
|
gh = gszh;
|
|
if ((gy + gh) > h) gh = h - gy;
|
|
|
|
vo[0] = tvo[num2 + row];
|
|
vo[1] = tvo[num2 + row + jump];
|
|
vo[2] = tvo[num2 + row + jump + 1];
|
|
vo[3] = tvo[num2 + row + 1];
|
|
#define SWP(a, b) do {typeof(a) vt; vt = (a); (a) = (b); (b) = vt;} while (0)
|
|
if (b > 0)
|
|
{
|
|
SWP(vo[0], vo[3]);
|
|
SWP(vo[1], vo[2]);
|
|
vo[0].y = h - vo[0].y;
|
|
vo[1].y = h - vo[1].y;
|
|
vo[2].y = h - vo[2].y;
|
|
vo[3].y = h - vo[3].y;
|
|
}
|
|
|
|
// FRONT
|
|
sl = st->slices[nn];
|
|
if (!sl)
|
|
{
|
|
sl = _slice_new(st, st->front);
|
|
st->slices[nn] = sl;
|
|
}
|
|
_slice_xyz(st, sl,
|
|
vo[0].x, vo[0].y, vo[0].z,
|
|
vo[1].x, vo[1].y, vo[1].z,
|
|
vo[2].x, vo[2].y, vo[2].z,
|
|
vo[3].x, vo[3].y, vo[3].z);
|
|
if (b <= 0)
|
|
_slice_uv(st, sl,
|
|
gx, gy, gx + gw, gy,
|
|
gx + gw, gy + gh, gx, gy + gh);
|
|
else
|
|
_slice_uv(st, sl,
|
|
gx, h - (gy + gh), gx + gw, h - (gy + gh),
|
|
gx + gw, h - gy, gx, h - gy);
|
|
|
|
// BACK
|
|
sl = st->slices2[nn];
|
|
if (!sl)
|
|
{
|
|
sl = _slice_new(st, st->back);
|
|
st->slices2[nn] = sl;
|
|
}
|
|
|
|
_slice_xyz(st, sl,
|
|
vo[1].x, vo[1].y, vo[1].z,
|
|
vo[0].x, vo[0].y, vo[0].z,
|
|
vo[3].x, vo[3].y, vo[3].z,
|
|
vo[2].x, vo[2].y, vo[2].z);
|
|
if (st->backflip)
|
|
{
|
|
if (b <= 0)
|
|
_slice_uv(st, sl,
|
|
gx + gw, gy, gx, gy,
|
|
gx, gy + gh, gx + gw, gy + gh);
|
|
else
|
|
_slice_uv(st, sl,
|
|
gx + gw, h - (gy + gh), gx, h - (gy + gh),
|
|
gx, h - gy, gx + gw, h - gy);
|
|
}
|
|
else
|
|
{
|
|
if (b <= 0)
|
|
_slice_uv(st, sl,
|
|
w - (gx + gw), gy, w - (gx), gy,
|
|
w - (gx), gy + gh, w - (gx + gw), gy + gh);
|
|
else
|
|
_slice_uv(st, sl,
|
|
w - (gx + gw), h - (gy + gh), w - (gx), h - (gy + gh),
|
|
w - (gx), h - gy, w - (gx + gw), h - gy);
|
|
}
|
|
}
|
|
}
|
|
|
|
num = 0;
|
|
for (j = 0; j < st->slices_h; j++)
|
|
{
|
|
for (i = 0; i < st->slices_w; i++)
|
|
{
|
|
_slice_apply(st, st->slices[num], x, y, w, h, ox, oy, ow, oh);
|
|
_slice_apply(st, st->slices2[num], x, y, w, h, ox, oy, ow, oh);
|
|
_slice_light(st, st->slices[num], ox, oy, ow, oh);
|
|
_slice_light(st, st->slices2[num], ox, oy, ow, oh);
|
|
num++;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i <= st->slices_w; i++)
|
|
{
|
|
num = i * st->slices_h;
|
|
for (j = 0; j <= st->slices_h; j++)
|
|
{
|
|
Slice *s[4];
|
|
|
|
s[0] = s[1] = s[2] = s[3] = NULL;
|
|
if ((i > 0) && (j > 0))
|
|
s[0] = st->slices[num - 1 - st->slices_h];
|
|
if ((i < st->slices_w) && (j > 0))
|
|
s[1] = st->slices[num - 1];
|
|
if ((i > 0) && (j < st->slices_h))
|
|
s[2] = st->slices[num - st->slices_h];
|
|
if ((i < st->slices_w) && (j < st->slices_h))
|
|
s[3] = st->slices[num];
|
|
if (st->dir == 0)
|
|
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
|
|
s[2], 1, s[3], 0);
|
|
else if (st->dir == 1)
|
|
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
|
|
s[2], 0, s[3], 1);
|
|
else if (st->dir == 2)
|
|
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
|
|
s[2], 0, s[3], 1);
|
|
else if (st->dir == 3)
|
|
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
|
|
s[2], 1, s[3], 0);
|
|
s[0] = s[1] = s[2] = s[3] = NULL;
|
|
if ((i > 0) && (j > 0))
|
|
s[0] = st->slices2[num - 1 - st->slices_h];
|
|
if ((i < st->slices_w) && (j > 0))
|
|
s[1] = st->slices2[num - 1];
|
|
if ((i > 0) && (j < st->slices_h))
|
|
s[2] = st->slices2[num - st->slices_h];
|
|
if ((i < st->slices_w) && (j < st->slices_h))
|
|
s[3] = st->slices2[num];
|
|
if (st->dir == 0)
|
|
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
|
|
s[2], 0, s[3], 1);
|
|
else if (st->dir == 1)
|
|
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
|
|
s[2], 1, s[3], 0);
|
|
else if (st->dir == 2)
|
|
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
|
|
s[2], 1, s[3], 0);
|
|
else if (st->dir == 3)
|
|
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
|
|
s[2], 0, s[3], 1);
|
|
num++;
|
|
}
|
|
}
|
|
num = 0;
|
|
for (i = 0; i < st->slices_w; i++)
|
|
{
|
|
for (j = 0; j < st->slices_h; j++)
|
|
{
|
|
_slice_3d(st, st->slices[num], ox, oy, ow, oh);
|
|
_slice_3d(st, st->slices2[num], ox, oy, ow, oh);
|
|
num++;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
_state_end(State *st)
|
|
{
|
|
_state_slices_clear(st);
|
|
}
|
|
|
|
static Eina_Bool
|
|
_state_anim(void *data, double pos)
|
|
{
|
|
State *st = data;
|
|
double p;
|
|
|
|
p = ecore_animator_pos_map(pos, ECORE_POS_MAP_ACCELERATE, 0.0, 0.0);
|
|
if (st->finish)
|
|
{
|
|
if (st->dir == 0)
|
|
st->x = st->ox * (1.0 - p);
|
|
else if (st->dir == 1)
|
|
st->x = st->ox + ((st->w - st->ox) * p);
|
|
else if (st->dir == 2)
|
|
st->y = st->oy * (1.0 - p);
|
|
else if (st->dir == 3)
|
|
st->y = st->oy + ((st->h - st->oy) * p);
|
|
}
|
|
else
|
|
{
|
|
if (st->dir == 0)
|
|
st->x = st->ox + ((st->w - st->ox) * p);
|
|
else if (st->dir == 1)
|
|
st->x = st->ox * (1.0 - p);
|
|
else if (st->dir == 2)
|
|
st->y = st->oy + ((st->h - st->oy) * p);
|
|
else if (st->dir == 3)
|
|
st->y = st->oy * (1.0 - p);
|
|
}
|
|
_state_update(st);
|
|
if (pos < 1.0) return EINA_TRUE;
|
|
evas_object_show(st->front);
|
|
evas_object_show(st->back);
|
|
_state_end(st);
|
|
st->anim = NULL;
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
static void
|
|
_update_curl_job(void *data)
|
|
{
|
|
State *st = data;
|
|
st->job = NULL;
|
|
if (_state_update(st))
|
|
{
|
|
evas_object_hide(st->front);
|
|
evas_object_hide(st->back);
|
|
}
|
|
}
|
|
|
|
static void
|
|
im_down_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
|
|
{
|
|
State *st = &state;
|
|
Evas_Event_Mouse_Down *ev = event_info;
|
|
Evas_Coord x, y, w, h;
|
|
|
|
if (ev->button != 1) return;
|
|
st->front = data;
|
|
st->back = evas_object_data_get(data, "im2");
|
|
st->backflip = 1;
|
|
st->down = 1;
|
|
evas_object_geometry_get(st->front, &x, &y, &w, &h);
|
|
st->x = ev->canvas.x - x;
|
|
st->y = ev->canvas.y - y;
|
|
st->w = w;
|
|
st->h = h;
|
|
st->down_x = st->x;
|
|
st->down_y = st->y;
|
|
st->dir = -1;
|
|
if (_state_update(st))
|
|
{
|
|
evas_object_hide(st->front);
|
|
evas_object_hide(st->back);
|
|
}
|
|
}
|
|
|
|
static void
|
|
im_up_cb(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
|
|
{
|
|
State *st = &state;
|
|
Evas_Event_Mouse_Up *ev = event_info;
|
|
Evas_Coord x, y, w, h;
|
|
double tm = 0.5;
|
|
|
|
if (ev->button != 1) return;
|
|
st->down = 0;
|
|
evas_object_geometry_get(st->front, &x, &y, &w, &h);
|
|
st->x = ev->canvas.x - x;
|
|
st->y = ev->canvas.y - y;
|
|
st->w = w;
|
|
st->h = h;
|
|
st->ox = st->x;
|
|
st->oy = st->y;
|
|
if (st->job)
|
|
{
|
|
ecore_job_del(st->job);
|
|
st->job = NULL;
|
|
}
|
|
if (st->anim) ecore_animator_del(st->anim);
|
|
st->finish = 0;
|
|
if (st->dir == 0)
|
|
{
|
|
tm = (double)st->x / (double)st->w;
|
|
if (st->x < (st->w / 2)) st->finish = 1;
|
|
}
|
|
else if (st->dir == 1)
|
|
{
|
|
if (st->x > (st->w / 2)) st->finish = 1;
|
|
tm = 1.0 - ((double)st->x / (double)st->w);
|
|
}
|
|
else if (st->dir == 2)
|
|
{
|
|
if (st->y < (st->h / 2)) st->finish = 1;
|
|
tm = (double)st->y / (double)st->h;
|
|
}
|
|
else if (st->dir == 3)
|
|
{
|
|
if (st->y > (st->h / 2)) st->finish = 1;
|
|
tm = 1.0 - ((double)st->y / (double)st->h);
|
|
}
|
|
if (tm < 0.01) tm = 0.01;
|
|
else if (tm > 0.99) tm = 0.99;
|
|
if (!st->finish) tm = 1.0 - tm;
|
|
tm *= 0.5;
|
|
st->anim = ecore_animator_timeline_add(tm, _state_anim, st);
|
|
_state_anim(st, 0.0);
|
|
}
|
|
|
|
static void
|
|
im_move_cb(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
|
|
{
|
|
State *st = &state;
|
|
Evas_Event_Mouse_Move *ev = event_info;
|
|
Evas_Coord x, y, w, h;
|
|
|
|
if (!st->down) return;
|
|
evas_object_geometry_get(st->front, &x, &y, &w, &h);
|
|
st->x = ev->cur.canvas.x - x;
|
|
st->y = ev->cur.canvas.y - y;
|
|
st->w = w;
|
|
st->h = h;
|
|
if (st->job) ecore_job_del(st->job);
|
|
st->job = ecore_job_add(_update_curl_job, st);
|
|
}
|
|
|
|
void
|
|
test_flip_page(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
|
|
{
|
|
Evas_Object *win, *im, *im2, *rc;
|
|
char buf[PATH_MAX];
|
|
|
|
win = elm_win_util_standard_add("flip-page", "Flip Page");
|
|
elm_win_focus_highlight_enabled_set(win, EINA_TRUE);
|
|
elm_win_autodel_set(win, EINA_TRUE);
|
|
|
|
im2 = evas_object_image_filled_add(evas_object_evas_get(win));
|
|
snprintf(buf, sizeof(buf), "%s/images/%s",
|
|
elm_app_data_dir_get(), "sky_04.jpg");
|
|
evas_object_image_file_set(im2, buf, NULL);
|
|
evas_object_move(im2, 40, 40);
|
|
evas_object_resize(im2, 400, 400);
|
|
evas_object_show(im2);
|
|
|
|
#if 0
|
|
im = elm_layout_add(win);
|
|
snprintf(buf, sizeof(buf), "%s/objects/test.edj", elm_app_data_dir_get());
|
|
elm_layout_file_set(im, buf, "layout");
|
|
#else
|
|
im = evas_object_image_filled_add(evas_object_evas_get(win));
|
|
snprintf(buf, sizeof(buf), "%s/images/%s",
|
|
elm_app_data_dir_get(), "twofish.jpg");
|
|
evas_object_image_file_set(im, buf, NULL);
|
|
#endif
|
|
evas_object_move(im, 40, 40);
|
|
evas_object_resize(im, 400, 400);
|
|
evas_object_show(im);
|
|
|
|
evas_object_data_set(im, "im2", im2);
|
|
|
|
rc = evas_object_rectangle_add(evas_object_evas_get(win));
|
|
evas_object_color_set(rc, 0, 0, 0, 0);
|
|
evas_object_move(rc, 40, 340);
|
|
evas_object_resize(rc, 400, 100);
|
|
evas_object_show(rc);
|
|
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
|
|
|
|
rc = evas_object_rectangle_add(evas_object_evas_get(win));
|
|
evas_object_color_set(rc, 0, 0, 0, 0);
|
|
evas_object_move(rc, 40, 40);
|
|
evas_object_resize(rc, 400, 100);
|
|
evas_object_show(rc);
|
|
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
|
|
|
|
rc = evas_object_rectangle_add(evas_object_evas_get(win));
|
|
evas_object_color_set(rc, 0, 0, 0, 0);
|
|
evas_object_move(rc, 340, 40);
|
|
evas_object_resize(rc, 100, 400);
|
|
evas_object_show(rc);
|
|
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
|
|
|
|
rc = evas_object_rectangle_add(evas_object_evas_get(win));
|
|
evas_object_color_set(rc, 0, 0, 0, 0);
|
|
evas_object_move(rc, 40, 40);
|
|
evas_object_resize(rc, 100, 400);
|
|
evas_object_show(rc);
|
|
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
|
|
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
|
|
|
|
evas_object_resize(win, 480, 480);
|
|
evas_object_show(win);
|
|
}
|