efl/src/lib/elementary/efl_ui_box_layout.c

255 lines
7.7 KiB
C

#include "efl_ui_box_private.h"
// FIXME: Aspect support is not implemented
// FIXME: handle RTL? just invert the horizontal order?
typedef struct _Item_Calc Item_Calc;
struct _Item_Calc
{
Evas_Object *obj;
double weight[2];
double align[2];
int min[2];
int req[2];
int max[2];
int pad[4];
int want[2];
int id;
};
void
_efl_ui_box_custom_layout(Evas_Object *evas_box EINA_UNUSED,
Evas_Object_Box_Data *bd, void *data)
{
Efl_Ui_Box *ui_box = data;
Efl_Ui_Box_Data *pd = eo_data_scope_get(ui_box, EFL_UI_BOX_CLASS);
Evas_Object_Box_Option *opt;
Evas_Object *o;
Eina_List *li;
int wantw = 0, wanth = 0; // requested size
int boxx, boxy, boxw, boxh;
Item_Calc *items, *item;
Eina_Bool horiz = _horiz(pd->orient), zeroweight = EINA_FALSE;
int id = 0, count, boxl = 0, boxr = 0, boxt = 0, boxb = 0;
int length, want, deficit = 0, pad, extra = 0, rounding = 0;
double cur_pos = 0, weight = 0, scale;
double box_align[2];
evas_object_geometry_get(ui_box, &boxx, &boxy, &boxw, &boxh);
evas_object_size_hint_padding_get(ui_box, &boxl, &boxr, &boxt, &boxb);
scale = evas_object_scale_get(ui_box);
// Box align: used if "item has max size and fill" or "no item has a weight"
//box_align[0] = bd->align.h;
//box_align[1] = bd->align.v;
evas_object_size_hint_align_get(ui_box, &box_align[0], &box_align[1]);
count = eina_list_count(bd->children);
if (!count)
{
evas_object_size_hint_min_set(ui_box, 0, 0);
return;
}
items = alloca(count * sizeof(*items));
#ifdef DEBUG
memset(items, 0, count * sizeof(*items));
#endif
// scan all items, get their properties, calculate total weight & min size
EINA_LIST_FOREACH(bd->children, li, opt)
{
item = &items[id];
o = item->obj = opt->obj;
evas_object_size_hint_weight_get(o, &item->weight[0], &item->weight[1]);
if (item->weight[0] < 0) item->weight[0] = 0;
if (item->weight[1] < 0) item->weight[1] = 0;
evas_object_size_hint_align_get(o, &item->align[0], &item->align[1]);
if (item->align[0] < 0) item->align[0] = -1;
if (item->align[1] < 0) item->align[1] = -1;
if (item->align[0] > 1) item->align[0] = 1;
if (item->align[1] > 1) item->align[1] = 1;
evas_object_size_hint_padding_get(o, &item->pad[0], &item->pad[1], &item->pad[2], &item->pad[3]);
evas_object_size_hint_min_get(o, &item->min[0], &item->min[1]);
if (item->min[0] < 0) item->min[0] = 0;
if (item->min[1] < 0) item->min[1] = 0;
evas_object_size_hint_max_get(o, &item->max[0], &item->max[1]);
if (item->max[0] <= 0) item->max[0] = INT_MAX;
if (item->max[1] <= 0) item->max[1] = INT_MAX;
if (item->max[0] < item->min[0]) item->max[0] = item->min[0];
if (item->max[1] < item->min[1]) item->max[1] = item->min[1];
evas_object_size_hint_request_get(o, &item->req[0], &item->req[1]);
if (item->req[0] < 0) item->req[0] = 0;
if (item->req[1] < 0) item->req[1] = 0;
item->want[0] = MAX(item->req[0], item->min[0]) + item->pad[0] + item->pad[1];
item->want[1] = MAX(item->req[1], item->min[1]) + item->pad[2] + item->pad[3];
if (horiz)
{
weight += item->weight[0];
wantw += item->want[0];
if (item->want[1] > wanth)
wanth = item->want[1];
}
else
{
weight += item->weight[1];
wanth += item->want[1];
if (item->want[0] > wantw)
wantw = item->want[0];
}
item->id = id++;
}
// box outer margin
boxw -= boxl + boxr;
boxh -= boxt + boxb;
// total space & available space
if (horiz)
{
length = boxw;
want = wantw;
pad = pd->pad.scalable ? (pd->pad.h * scale) : pd->pad.h;
}
else
{
length = boxh;
want = wanth;
pad = pd->pad.scalable ? (pd->pad.v * scale) : pd->pad.v;
}
// padding can not be squeezed (note: could make it an option)
length -= pad * (count - 1);
// available space. if <0 we overflow
extra = length - want;
if (horiz)
{
evas_object_size_hint_min_set(ui_box,
wantw + boxl + boxr + pad * (count - 1),
wanth + boxt + boxb);
}
else
{
evas_object_size_hint_min_set(ui_box,
wantw + boxl + boxr,
wanth + pad * (count - 1) + boxt + boxb);
}
if (extra < 0)
{
// note: deficit unused
deficit = (-extra);
extra = 0;
}
if (!weight)
{
double balign = box_align[!horiz];
if (balign < 0)
{
// box is filled, set all weights to be equal
zeroweight = EINA_TRUE;
}
else
{
// move bounding box according to box align
cur_pos = extra * balign;
}
weight = count;
}
// reset box_align to 0.5 if filled (only used by items with max size)
if (box_align[0] < 0) box_align[0] = 0.5;
if (box_align[1] < 0) box_align[1] = 0.5;
for (id = 0; id < count; id++)
{
double cx, cy, cw, ch, x, y, w, h;
item = &items[id];
// extra rounding up (compensate cumulative error)
if ((item->id == (count - 1)) && (cur_pos - floor(cur_pos) >= 0.5))
rounding = 1;
if (horiz)
{
cx = boxx + boxl + cur_pos;
cy = boxy + boxt;
cw = item->want[0] + rounding + (zeroweight ? 1.0 : item->weight[0]) * extra / weight;
ch = boxh;
cur_pos += cw + pad;
}
else
{
cx = boxx + boxl;
cy = boxy + boxt + cur_pos;
cw = boxw;
ch = item->want[1] + rounding + (zeroweight ? 1.0 : item->weight[1]) * extra / weight;
cur_pos += ch + pad;
}
// horizontally
if (item->max[0] < INT_MAX)
{
w = MIN(MAX(item->want[0] - item->pad[0] - item->pad[1], item->max[0]), cw);
if (item->align[0] < 0)
{
// bad case: fill+max are not good together
x = cx + ((cw - w) * box_align[0]) + item->pad[0];
}
else
x = cx + ((cw - w) * item->align[0]) + item->pad[0];
}
else if (item->align[0] < 0)
{
// fill x
w = cw - item->pad[0] - item->pad[1];
x = cx + item->pad[0];
}
else
{
w = item->want[0] - item->pad[0] - item->pad[1];
x = cx + ((cw - w) * item->align[0]) + item->pad[0];
}
// vertically
if (item->max[1] < INT_MAX)
{
h = MIN(MAX(item->want[1] - item->pad[2] - item->pad[3], item->max[1]), ch);
if (item->align[1] < 0)
{
// bad case: fill+max are not good together
y = cy + ((ch - h) * box_align[1]) + item->pad[2];
}
else
y = cy + ((ch - h) * item->align[1]) + item->pad[2];
}
else if (item->align[1] < 0)
{
// fill y
h = ch - item->pad[2] - item->pad[3];
y = cy + item->pad[2];
}
else
{
h = item->want[1] - item->pad[2] - item->pad[3];
y = cy + ((ch - h) * item->align[1]) + item->pad[2];
}
//DBG("[%2d/%2d] cell: %.0f,%.0f %.0fx%.0f item: %.0f,%.0f %.0fx%.0f",
// id, count, cx, cy, cw, ch, x, y, w, h);
evas_object_geometry_set(item->obj, x, y, w, h);
}
}