169 lines
4.9 KiB
Plaintext
169 lines
4.9 KiB
Plaintext
type @extern Evas_Colorspace: int; /* FIXME: Need to get emile migrated. */
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class Evas.Canvas3D.Texture (Evas.Canvas3D.Object)
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{
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data : Evas_Canvas3D_Texture_Data;
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methods {
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@property source_visible {
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set {
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[[Set the visibility flag of the source evas object of the given
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texture.
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Recommend to call \@ref evas_object_show on the source object
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and control the visibility using this function.
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By default, source object is visible.
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See also @.source_set.
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]]
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}
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get {
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[[Get the visibility flag of the source evas object of the given
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texture.
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]]
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}
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values {
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visible: bool; [[$true for visible, $false for invisible.]]
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}
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}
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@property atlas_enable {
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set {
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[[Set enable flag to generation texture unit with support atlas.
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Use this flag only in case not normalize texture coordinates.
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By default, is enabled.
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]]
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}
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get {
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[[Get enable flag of generation texture unit with support atlas.]]
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}
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values {
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use_atlas: bool; [[$true for enable, $false for disable.]]
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}
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}
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data_set {
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[[Set the data of the given texture.
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See also @.file_set.
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]]
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params {
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@in color_format: Evas_Colorspace; [[Color format of the texture.]]
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@in w: int; [[Width of the data.]]
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@in h: int; [[Height of the data.]]
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@in data: const(void_ptr); [[Pointer to the data.]]
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}
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}
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file_set {
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[[Set the data of the given texture from file.]]
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params {
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@in file: string; [[Path to the image file.]]
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@in key: string; [[Key in the image file.]]
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}
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}
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source_set {
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[[Set the data of the given texture from an evas object.
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Evas 3D support using existing evas object as a texture source.
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This feature make it possible using any exisiting evas object
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inside 3D scene.
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See also @.source_visible.set.
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]]
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params {
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@in source: Efl.Canvas.Object; [[Source evas object to be used as
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the texture data.]]
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}
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}
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color_format_get @const {
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[[Get the color format of the given texture.
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EVAS_CANVAS3D_COLOR_FORMAT_RGBA will be returned if the texture
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has source object. Otherwise, the color format of the data will
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be returned.
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See also @.data_set, @.file_set, @.source_set.
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]]
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return: Evas_Colorspace;
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}
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size_get @const {
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[[Get the size of the given texture.
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If the texture has source object, the size of the source object
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will be returned. Otherwise, the size of the data (or image file)
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will be returned.
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See also @.data_set, @.file_set, @.source_set.
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]]
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params {
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@out w: int; [[Pointer to receive the width of the texture size.]]
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@out h: int; [[Pointer to receive the height of the texture size.]]
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}
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}
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wrap_set {
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[[Set the wrap mode of the given texture.
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If the texture coordinate exceed range [0.0, 1.0] the values are
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modified according to the wrap mode.
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Default wrap modes are both EVAS_CANVAS3D_WRAP_MODE_CLAMP for s and t.
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]]
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params {
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@in s: Evas.Canvas3D.Wrap_Mode; [[Wrap mode for S-axis.]]
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@in t: Evas.Canvas3D.Wrap_Mode; [[Wrap mode for T-axis.]]
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}
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}
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wrap_get {
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[[Get the wrap mode of the given texture.
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See also @.wrap_set.
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]]
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params {
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@out s: Evas.Canvas3D.Wrap_Mode; [[Pointer to receive S-axis wrap mode.]]
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@out t: Evas.Canvas3D.Wrap_Mode; [[Pointer to receive T-axis wrap mode.]]
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}
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}
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filter_set {
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[[Set the filter of the given texture.
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Default filters are both EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST for
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s and t.
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]]
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params {
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@in min: Evas.Canvas3D.Texture_Filter; [[Minification filter used when down-scaling.]]
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@in mag: Evas.Canvas3D.Texture_Filter; [[Magnification filter used when up-scaling.]]
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}
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}
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filter_get @const {
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[[Get the filter of the given texture.
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See also @.filter_set.
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]]
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params {
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@out min: Evas.Canvas3D.Texture_Filter; [[Pointer to receive the minification filter.]]
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@out mag: Evas.Canvas3D.Texture_Filter; [[Pointer to receive the magnification filter.]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Evas.Canvas3D.Object.update_notify;
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Evas.Canvas3D.Object.change_notify;
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}
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}
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