111 lines
4.5 KiB
Plaintext
111 lines
4.5 KiB
Plaintext
class Efl.Ui.Focus.Manager.Calc (Efl.Object, Efl.Ui.Focus.Manager) {
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[[Calculates the directions of Efl.Ui.Focus.Direction
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Each registered item will get an other registered object in each
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direction. You can get items for the currently focused item if
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you call request move.
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@since 1.20
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]]
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methods {
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register {
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[[Register a new item in the graph.
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$parent can not be $null, it will be used as the parent in the
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logical tree.
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$redirect will be set as redirect property on that manager, once
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$child gets focused.
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]]
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params {
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child : Efl.Ui.Focus.Object @nonull; [[The object to register]]
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parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in
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the logical tree]]
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redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set
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once this child is focused can be NULL for no redirect]]
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}
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return : bool; [[$true if successful, $false otherwise]]
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}
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register_logical {
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[[Register a new item only for the logical parent.
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The item can never get focus, it just helps to build a tree out
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of the items that are.
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]]
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params {
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child : Efl.Ui.Focus.Object @nonull; [[The object to register]]
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parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in
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the logical tree]]
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redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set
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once this child is focused can be $null for no redirect]]
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}
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return : bool; [[$true if successful, $false otherwise]]
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}
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update_redirect {
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[[Set a new redirect object for the given child.
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Once $child is focused the redirect manager will be set
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in the redirect property. Set redirect to $null if nothing should happen.
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]]
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params {
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child : Efl.Ui.Focus.Object @nonull; [[The child to update]]
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redirect : Efl.Ui.Focus.Manager; [[Once $child is focused this
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element will be set as redirect]]
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}
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return : bool; [[$true if successful, $false otherwise]]
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}
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update_parent {
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[[Set a new logical parent for the given child.]]
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params {
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child : Efl.Ui.Focus.Object @nonull; [[The child to update]]
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parent : Efl.Ui.Focus.Object @nonull; [[The parent which now
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will be the logical parent of child]]
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}
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return : bool; [[$true if successful, $false otherwise]]
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}
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update_children {
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[[Give the list of children a different order.]]
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params {
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parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]]
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children : list<Efl.Ui.Focus.Object> @owned; [[the list with the new order]]
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}
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return : bool; [[$true if successful, $false otherwise]]
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}
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update_order {
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[[Give the given order to the parent's child.
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Children from the list which are not true children are ignored.
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]]
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params {
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parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]]
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children : list<Efl.Ui.Focus.Object> @owned; [[the order of items]]
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}
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}
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unregister {
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[[Unregister the given item from the focus graph.]]
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params {
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child : Efl.Ui.Focus.Object; [[The child to unregister.]]
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}
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}
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}
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implements {
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class.constructor;
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class.destructor;
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Efl.Ui.Focus.Manager.move;
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Efl.Ui.Focus.Manager.request_move;
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Efl.Ui.Focus.Manager.manager_focus {get; set;}
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Efl.Ui.Focus.Manager.redirect {set; get;}
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Efl.Ui.Focus.Manager.border_elements {get;}
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Efl.Ui.Focus.Manager.root {set; get;}
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Efl.Ui.Focus.Manager.request_subchild;
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Efl.Ui.Focus.Manager.fetch;
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Efl.Ui.Focus.Manager.logical_end;
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Efl.Ui.Focus.Manager.reset_history;
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Efl.Ui.Focus.Manager.pop_history_stack;
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Efl.Ui.Focus.Manager.setup_on_first_touch;
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Efl.Object.constructor;
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Efl.Object.finalize;
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Efl.Object.provider_find;
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Efl.Object.destructor;
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}
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}
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