efl/src/lib/eina/eina_array.h

527 lines
18 KiB
C

/* EINA - EFL data type library
* Copyright (C) 2008 Cedric Bail
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EINA_ARRAY_H_
#define EINA_ARRAY_H_
#include <stdlib.h>
#include "eina_config.h"
#include "eina_types.h"
#include "eina_error.h"
#include "eina_iterator.h"
#include "eina_accessor.h"
#include "eina_magic.h"
/**
* @page eina_array_01_example_page Basic array usage
* @dontinclude eina_array_01.c
*
* For this example we add stdlib.h, stdio.h and string.h for some
* convenience functions. The first thing to do to be able to use an
* @ref Eina_Array is to include Eina.h:
* @skip #include
* @until Eina.h
*
* Here we have a callback that prints the element given to it:
* @until }
*
* Now we create our entry point and declare some variables, nothing special:
* @until unsigned
*
* Before we can start using any array function we need to initialize eina:
* @until eina_init
*
* So now to actually create our array. The interesting thing here is the
* argument given to the eina_array_new() function. This argument sets how fast
* the array grows.
* @until array_new
*
* If you know before hand how big the array will need to be you should set the
* step to that. In our case we can set it to the number of strings we have and
* since we didn't do that in the eina_array_new() we can do it now:
* @until array_step_set
*
* Now let us populate our array with some strings:
* @until push
* @note Notice we use strdup, so we will have to free that memory later on.
*
* Now lets check the size of the array:
* @until printf
*
* And now we call a function on every member of our array to print it:
* @until foreach
*
* One of the strengths of @ref Eina_Array over @ref Eina_List is that it has
* very fast random access to elements, so this is very efficient:
* @until printf
*
* And now we free up the memory allocated with the strdup()s:
* @until free
*
* And the array memory itself:
* @until array_free
*
* And finally shutdown eina and exit:
* @until }
*
* The full source code can be found in the examples folder
* in the @ref eina_array_01_c "eina_array_01.c" file.
*/
/**
* @page eina_array_01_c Basic array usage example
*
* @include eina_array_01.c
* @example eina_array_01.c
*/
/**
* @page eina_array_02_example_page Removing array elements
* @dontinclude eina_array_02.c
*
* Just the usual includes:
* @skip #include
* @until Eina.h
*
* This is the callback we are going to use to decide which strings stay on the
* array and which will be removed. We use something simple, but this can be as
* complex as you like:
* @until }
*
* This is the same code we used before to populate the list with the slight
* difference of not using strdup:
* @until array_push
*
* So we have added all our elements to the array, but it turns out that is not
* the elements we wanted, so let's empty the array and add the correct strings:
* @until array_push
*
* It seems we made a little mistake in one of our strings so we need to replace
* it, here is how:
* @until data_set
*
* Now that there is a populated array we can remove elements from it easily:
* @until array_remove
*
* And check that the elements were actually removed:
* @until printf
*
* Since this time we didn't use strdup we don't need to free each string:
* @until }
*
* The full source code can be found in the examples folder
* in the @ref eina_array_02_c "eina_array_02.c" file.
*/
/**
* @page eina_array_02_c Basic array usage example
*
* @include eina_array_02.c
* @example eina_array_02.c
*/
/**
* @addtogroup Eina_Array_Group Array
*
* @brief These functions provide array management.
*
* The Array data type in Eina is designed to have very fast access to
* its data (compared to the Eina @ref Eina_List_Group). On the other
* hand, data can be added or removed only at the end of the array. To
* insert data at arbitrary positions, the Eina @ref Eina_List_Group is
* the correct container to use.
*
* To use the array data type, eina_init() must be called before any
* other array functions. When no more eina array functions are used,
* eina_shutdown() must be called to free all the resources.
*
* An array must be created with eina_array_new(). It allocates all
* the necessary data for an array. When not needed anymore, an array
* is freed with eina_array_free(). This frees the memory used by the Eina_Array
* itself, but does not free any memory used to store the data of each element.
* To free that memory you must iterate over the array and free each data element
* individually. A convenient way to do that is by using #EINA_ARRAY_ITER_NEXT.
* An example of that pattern is given in the description of @ref EINA_ARRAY_ITER_NEXT.
*
* @warning Functions do not check if the used array is valid or not. It's up to
* the user to be sure of that. It is designed like that for performance
* reasons.
*
* The usual features of an array are classic ones: to append an
* element, use eina_array_push() and to remove the last element, use
* eina_array_pop(). To retrieve the element at a given position, use
* eina_array_data_get(). The number of elements can be retrieved with
* eina_array_count().
*
* An Eina_Array differs most notably from a conventional C array in that it can
* grow and shrink dynamically as elements are added and removed.
* Since allocating memory is expensive, when the array needs to grow it adds
* enough memory to hold @p step additional elements, not just the element
* currently being added. Similarly when elements are removed, it won't deallocate
* until @p step elements are removed.
*
* The following image illustrates how an Eina_Array grows:
*
* @image html eina_array-growth.png
* @image latex eina_array-growth.eps "" width=\textwidth
*
* Eina_Array only stores pointers but it can store data of any type in the form
* of void pointers.
*
* See here some examples:
* @li @ref eina_array_01_example_page
* @li @ref eina_array_02_example_page
*/
/**
* @addtogroup Eina_Data_Types_Group Data Types
*
* @{
*/
/**
* @addtogroup Eina_Containers_Group Containers
*
* @{
*/
/**
* @defgroup Eina_Array_Group Array
*
* @{
*/
/**
* @typedef Eina_Array
* Type for a generic one-dimensional linear data structure.
*/
typedef struct _Eina_Array Eina_Array;
/**
* @typedef Eina_Array_Iterator
* Type for an iterator on arrays, used with #EINA_ARRAY_ITER_NEXT.
*/
typedef void **Eina_Array_Iterator;
/**
* @struct _Eina_Array
* Type for an array of data.
*/
struct _Eina_Array
{
#define EINA_ARRAY_VERSION 1
int version; /**< Should match EINA_ARRAY_VERSION used when compiled your apps, provided for ABI compatibility */
void **data; /**< Pointer to a C array of pointers to payloads */
unsigned int total; /**< Number of allocated slots in @p data */
unsigned int count; /**< Number of used slots in @p data that point to valid payloads */
unsigned int step; /**< Number of slots to grow or shrink @p data */
EINA_MAGIC
};
/**
* @brief Creates a new array.
*
* @param[in] step The count of pointers to add when increasing the array size.
* @return @c NULL on failure, non @c NULL otherwise.
*
* This function creates a new array. When adding an element, the array
* allocates @p step elements. When that buffer is full, adding
* another element will increase the buffer by @p step elements again.
*
* This function return a valid array on success, or @c NULL if memory
* allocation fails.
*/
EAPI Eina_Array *eina_array_new(unsigned int step) EINA_WARN_UNUSED_RESULT EINA_MALLOC EINA_WARN_UNUSED_RESULT;
/**
* @brief Frees an array.
*
* @param[in] array The array to free.
*
* This function finalizes @p array by flushing (see
* eina_array_flush()), and then freeing the memory of the pointer. It
* does not free the memory allocated for the elements of @p array. To
* free them, walk the array with #EINA_ARRAY_ITER_NEXT.
*/
EAPI void eina_array_free(Eina_Array *array);
/**
* @brief Sets the step of an array.
*
* @param[in,out] array The array.
* @param[in] sizeof_eina_array Should be the value returned by sizeof(Eina_Array).
* @param[in] step The count of pointers to add when increasing the array size.
*
* This function sets the step of @p array to @p step. For performance
* reasons, there is no check of @p array. If it is @c NULL or
* invalid, the program may crash.
*
* @warning This function can @b only be called on uninitialized arrays.
*/
EAPI void eina_array_step_set(Eina_Array *array,
unsigned int sizeof_eina_array,
unsigned int step) EINA_ARG_NONNULL(1);
/**
* @brief Clears an array of its elements, without deallocating memory.
*
* @param[in,out] array The array to clean.
*
* This function sets the @p array's member count to 0 without freeing
* memory. This facilitates emptying an array and quickly refilling it
* with new elements. For performance reasons, there is no check of @p
* array. If it is @c NULL or invalid, the program may crash.
*/
static inline void eina_array_clean(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Clears an array's elements and deallocates the memory.
*
* @param[in,out] array The array to flush.
*
* This function sets the count and total members of @p array to 0, and
* frees its data member and sets it to NULL. For performance reasons,
* there is no check of @p array. If it is @c NULL or invalid, the
* program may crash.
*/
EAPI void eina_array_flush(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Rebuilds an array by specifying the data to keep.
*
* @param[in,out] array The array.
* @param[in] keep The functions which selects the data to keep.
* @param[in] gdata The data to pass to the function keep.
* @return #EINA_TRUE on success, #EINA_FALSE otherwise.
*
* This function rebuilds @p array by specifying the elements to keep with the
* function @p keep. No empty/invalid fields are left in the array. @p gdata is
* an additional data to pass to @p keep. For performance reasons, there is no
* check of @p array. If it is @c NULL or invalid, the program may crash.
*
* If it wasn't able to remove items due to an allocation failure, it will
* return #EINA_FALSE.
*/
EAPI Eina_Bool eina_array_remove(Eina_Array * array,
Eina_Bool (*keep)(void *data, void *gdata),
void *gdata) EINA_ARG_NONNULL(1, 2);
/**
* @brief Appends a data item to an array.
*
* @param[in,out] array The array.
* @param[in] data The data to add.
* @return #EINA_TRUE on success, #EINA_FALSE if allocation is necessary
* and fails or if @p data is @c NULL.
*
* This function appends @p data to @p array. For performance
* reasons, there is no check of @p array. If it is @c NULL or
* invalid, the program may crash.
*/
static inline Eina_Bool eina_array_push(Eina_Array *array,
const void *data) EINA_ARG_NONNULL(1, 2);
/**
* @brief Removes the last data item in an array.
*
* @param[in,out] array The array.
* @return The retrieved data, or @c NULL if there are no remaining items.
*
* This function removes the last data item from @p array, decreases the
* length of @p array and returns the data item. For performance reasons,
* there is no check of @p array, so if it is @c NULL or invalid, the
* program may crash.
*/
static inline void *eina_array_pop(Eina_Array *array) EINA_ARG_NONNULL(1);
/**
* @brief Returns the data at a given position in an array.
*
* @param[in] array The array.
* @param[in] idx The position of the data to retrieve.
* @return The retrieved data.
*
* This function returns the data at the position @p idx in @p
* array. For performance reasons, there is no check of @p array or @p
* idx. If @p array is @c NULL or invalid, or if @p idx is larger than
* the array's size, the program may crash.
*/
static inline void *eina_array_data_get(const Eina_Array *array,
unsigned int idx) EINA_ARG_NONNULL(1);
/**
* @brief Sets the data at a given position in an array.
*
* @param[in] array The array.
* @param[in] idx The position of the data to set.
* @param[in] data The data to set.
*
* This function sets the data at the position @p idx in @p array to @p
* data, this effectively replaces the previously held data, you must
* therefore get a pointer to it first if you need to free it. For
* performance reasons, there is no check of @p array or @p idx. If @p
* array is @c NULL or invalid, or if @p idx is larger than the array's
* size, the program may crash.
*/
static inline void eina_array_data_set(const Eina_Array *array,
unsigned int idx,
const void *data) EINA_ARG_NONNULL(1);
/**
* @deprecated use eina_array_count()
* @brief Returns the number of elements in an array.
*
* @param[in] array The array.
* @return The number of elements.
*
* This function returns the number of elements in @p array (array->count). For
* performance reasons, there is no check of @p array, so if it is
* @c NULL or invalid, the program may crash.
*
*/
static inline unsigned int eina_array_count_get(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returns the number of elements in an array.
*
* @param[in] array The array.
* @return The number of elements.
*
* This function returns the number of elements in @p array (array->count). For
* performance reasons, there is no check of @p array, so if it is
* @c NULL or invalid, the program may crash.
*/
static inline unsigned int eina_array_count(const Eina_Array *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Search for the given data in an array.
*
* @param[in] array The array.
* @param[in] data need to be found.
* @param[out] out_idx The position of the data in the array if found.
* @return EINA_TRUE if found otherwise returns EINA_FALSE.
*
* This function searches for the data pointer @p data inside @p array, returning @c EINA_TRUE if found.
* The exact position where the pointer is found can be retrieved through @p out_idx.
* Please note that only the pointer is compared, not the actual data pointed by it.
*
* @since 1.23
*/
static inline Eina_Bool eina_array_find(const Eina_Array *array,
const void *data,
unsigned int *out_idx) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Gets a new iterator associated with an array.
*
* @param[in] array The array.
* @return A new iterator, or @c NULL if @p array is @c NULL or has no
* items, or if memory could not be allocated.
*
* This function allocates a new iterator associated with @p array.
* Use EINA_ARRAY_ITER_NEXT() to iterate through the array's data items
* in order of entry.
*
* @see Eina_Iterator_Group
*/
EAPI Eina_Iterator *eina_array_iterator_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Gets a new accessor associated with an array.
*
* @param[in] array The array.
* @return A new accessor, or @c NULL if @p array is @c NULL or has no
* items, or if memory could not be allocated.
*
* This function returns a newly allocated accessor associated with
* @p array. Accessors differ from iterators in that they permit
* random access.
*
* @see Eina_Accessor_Group
*/
EAPI Eina_Accessor *eina_array_accessor_new(const Eina_Array *array) EINA_MALLOC EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Iterates over an array using a callback function.
*
* @param[in] array The array to iterate over.
* @param[in] cb The callback to invoke for each item.
* @param[in] fdata The user data to pass to the callback.
* @return #EINA_TRUE if it successfully iterated all items of the array.
*
* This function iterates over an array in order, calling @p cb for each
* item. @p cb should return #EINA_TRUE if the loop should continue, or
* #EINA_FALSE to exit the loop, in which case eina_array_foreach() will
* return #EINA_FALSE.
*/
static inline Eina_Bool eina_array_foreach(Eina_Array *array,
Eina_Each_Cb cb,
void *fdata);
/**
* @def EINA_ARRAY_ITER_NEXT
* @brief Iterates through an array's elements.
*
* @param[in] array The array to iterate over.
* @param[out] index The integer number that is increased while iterating.
* @param[out] item The data
* @param[in,out] iterator The #Eina_Array_Iterator.
*
* This macro iterates over @p array in order, increasing @p index from
* the first to last element and setting @p item to each element's data
* item in turn.
*
* This macro can be used for freeing the data of an array, such as
* the following example:
*
* @code
* Eina_Array *array;
* char *item;
* Eina_Array_Iterator iterator;
* unsigned int i;
*
* // array is already filled,
* // its elements are just duplicated strings,
* // EINA_ARRAY_ITER_NEXT will be used to free those strings
*
* EINA_ARRAY_ITER_NEXT(array, i, item, iterator)
* free(item);
* @endcode
*/
#define EINA_ARRAY_ITER_NEXT(array, index, item, iterator) \
for (index = 0, iterator = (array)->data; \
(index < eina_array_count(array)) && ((item = *((iterator)++))); \
++(index))
#include "eina_inline_array.x"
/**
* @}
*/
/**
* @}
*/
/**
* @}
*/
#endif